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Mini Mafia VII: Guts and Glory

Forum Index > TL Mafia
Post a Reply
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darmousseh
Profile Blog Joined May 2010
United States3437 Posts
February 16 2011 19:29 GMT
#4
/in

With flipping no pm's are needed. Without flipping, we need pms.
Developer for http://mtgfiddle.com
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
February 16 2011 19:47 GMT
#11
OMG, this game is going to be insane. Any time someone feels threatened they are going to just bomb someone. lol. Sounds like fun.
Developer for http://mtgfiddle.com
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
February 16 2011 19:56 GMT
#17
On February 17 2011 04:52 LSB wrote:
Show nested quote +
On February 17 2011 04:44 Amber[LighT] wrote:
8 of 8 Fanatics remain (This includes all town-aligned players)
? of ? Medics remain


Do medics have the fanatic ability as well as the protection ability?

Nope.

Show nested quote +
On February 17 2011 04:52 LunarDestiny wrote:
/in

also:

Can blue role or mafia suicide bomb?


Nope.

And I just thought of this
New rule. If a bomb explodes during the day, the day may be extended in order to insure that there are 24 hours after the bomb exploding before a lynch occurs



Day 1 is going to be really long.
Developer for http://mtgfiddle.com
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
February 16 2011 20:21 GMT
#21
Woot, only 2 more
Developer for http://mtgfiddle.com
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
February 16 2011 22:01 GMT
#27
On February 17 2011 06:51 Barundar wrote:
/in

Lemme just read thread ^^



Developer for http://mtgfiddle.com
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
February 17 2011 00:11 GMT
#44
I think it's in towns best interest to not vote until the last possible minute so that fanatics don't go crazy.
Developer for http://mtgfiddle.com
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
February 17 2011 00:56 GMT
#45
Also this would remove the ability for a mafia fanatic to bomb someone right before they die unless they are closely watching the thread.
Developer for http://mtgfiddle.com
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
February 17 2011 02:05 GMT
#63
Let the games begin! Lol.

Are there pms this game?
Developer for http://mtgfiddle.com
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
February 17 2011 02:05 GMT
#64
On February 17 2011 11:04 LSB wrote:
Lynch will occur February 19 11:00 KST

Role PMs are sent out

Remember, there are NO PMs


Answered my question even before I posted :p
Developer for http://mtgfiddle.com
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
February 17 2011 16:42 GMT
#100
Good morning. I agree that we should probably use the voting to pressure some inactives right away, but at the same time be careful. If you are pressured, don't blow yourself up right away please. That will just make it harder to identify potential scum.
Developer for http://mtgfiddle.com
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
February 17 2011 16:56 GMT
#101
I'm not sure about lynching or pressuring chaoser right off the bat. He seriously plays chaotically at the start of every game. Actually though he has yet to be chaotic... He tends to be an early target in every game i've played, and he has been town most of that time.
Developer for http://mtgfiddle.com
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
February 17 2011 19:41 GMT
#107
On February 18 2011 04:35 GMarshal wrote:
Show nested quote +
On February 18 2011 04:31 deconduo wrote:
Ok, the way I see it is we essentially get three lynches per day. Lynch Target 1, if not a medic, can suicide on Lynch Target 2 before he dies. We then kill Lynch Target 3. This is only somewhat fuxxed if Lynch Target 1 is a medic.

I agree that one medic is by far the most likely scenario. If we have two it would be impossible to for mafia to kill them as they can protect each other indefinitely.


and if we are wrong on all 3 then we are in a bad spot, I don't think this is a brilliant idea somehow, unless we are sure of who the mafia is, I belive that if you are a townie and are going to be hung, unless you know for sure (or 90% sure at least) that your target is mafia then its probably better to just die and not take another townie with you.


Yeah, I agree, don't waste your suicide ability to kill a random person.

If you do get targeted for a lynch I think the best bet is to act calmly and try to help with analysis instead of being all fanatic-like. If you blow up and kill another townie (or god forbid a medic) then you make the game significantly harder to identify scum. The suicide ability will become a lot more important as the game goes on. Right now, it's basically and RNG mechanic.
Developer for http://mtgfiddle.com
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
February 17 2011 19:51 GMT
#109
On February 18 2011 04:48 Jackal58 wrote:
You guys aren't any fun!!!! :p



Lol.

Kill jackal58
Developer for http://mtgfiddle.com
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
February 17 2011 20:07 GMT
#113
On February 18 2011 04:51 darmousseh wrote:
Show nested quote +
On February 18 2011 04:48 Jackal58 wrote:
You guys aren't any fun!!!! :p



Lol.

Kill jackal58



That's the reason there isn't fun yet. Playing fun means RNG kills and I'm pretty sure RNG favors the mafia so it's not a great idea. The most optimal play would be to lynch all the mafia without having to use our fanatic ability. The town exploding itself is the fastest way for us to lose, so we need to be sure we don't do that.

Developer for http://mtgfiddle.com
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
February 17 2011 20:14 GMT
#116
On February 18 2011 05:07 GGQ wrote:
I actually think chaoser has the scummiest posts so far. His first post is too diffident and cautious, like a nervous mafia (reminding me of his mafia play in Mini Mafia IV). His second post brings absolutely nothing new at all.


Earlier I said chaoser is crazy every single game and so FOSing him right away isn't always the best idea, but he still hasn't said anything, makes me curious.
Developer for http://mtgfiddle.com
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
February 17 2011 20:23 GMT
#119
On February 18 2011 05:16 GGQ wrote:
Show nested quote +
On February 18 2011 05:14 darmousseh wrote:
On February 18 2011 05:07 GGQ wrote:
I actually think chaoser has the scummiest posts so far. His first post is too diffident and cautious, like a nervous mafia (reminding me of his mafia play in Mini Mafia IV). His second post brings absolutely nothing new at all.


Earlier I said chaoser is crazy every single game and so FOSing him right away isn't always the best idea, but he still hasn't said anything, makes me curious.


Are you confusing chaoser and coagulation?


Maybe coag too, but I've played 2 games with chaoser and only 1 i think with coag. I think Coag just wants to provoke people right away. He basically threatened to kill the most recent poster lol.

For chaoser read mini mafia V. He got really defensive all of a sudden.
Developer for http://mtgfiddle.com
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
February 17 2011 21:07 GMT
#130
Seriously guys. chaoser always gets defensive and ends up being town. Like he said, original is yet to talk and its better to pressure inactives. Mr wiggles also hasn't talked much either.
Developer for http://mtgfiddle.com
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
February 17 2011 21:11 GMT
#133
lol I'm an idiot. I saw 1 post of his and thought he was in the gaqme.
Developer for http://mtgfiddle.com
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
February 18 2011 00:24 GMT
#145
Is the first day ending at 2 hours or is it tomorrow (in 26 hours)

I hope it's tomorrow because right now very few people have voted unless we plan on doing the no lynch.
Developer for http://mtgfiddle.com
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
February 18 2011 18:10 GMT
#160
Good morning, that analysis by amber is waaaay too long. Still no idea who to lynch first and I'm afraid if we pick someone too early, they will just blow themselves up.

For now, if I don't get another chance to vote I'm going to vote chaoser because he is acting strangely yet predictably. Makes him hard to analyze.

Vote: Chaoser
Developer for http://mtgfiddle.com
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
February 18 2011 21:11 GMT
#174
Doh, i messed up my vote. Lunar, that was really a bold move. Why are you trying to force chaoser to blow up someone? We need to live as long as possible so we can get more information.

##LunarDestiny
Developer for http://mtgfiddle.com
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
February 18 2011 21:11 GMT
#175
Ugh, i'm terrible

##Unvote
##Vote: Lunar Destiny
Developer for http://mtgfiddle.com
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
February 18 2011 21:36 GMT
#182
On February 19 2011 06:30 chaoser wrote:
BTW, what is everyone's thoughts on suicide for day 1? We barely have any info so I don't know if I'd help with blowing up or not. Though if it were up to me, No guts, no glory, I'd boom =D


If you can hit a mafia 100%, then yeah it's worth it maybe, otherwise we just shorten the amount of information we get if you accidentally blow up a townie.
Developer for http://mtgfiddle.com
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
February 18 2011 21:38 GMT
#183
Oh little advertisement: Everyone is welcome to sign up for the game i'm hosting next Survivor as it will start once this game ends. It's an experimental game, but it should be a ton of fun.
Developer for http://mtgfiddle.com
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
February 18 2011 22:51 GMT
#226
What the heck happened. Why Lunar? if you are going to do that do it closer to the deadline at least, but threatening someone to go boom just makes you into a into a target. Do we know if they are both green or are we still waiting for the host to post?
Developer for http://mtgfiddle.com
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
February 18 2011 22:58 GMT
#232
On February 19 2011 07:49 LunarDestiny wrote:
Lurkers: This setup makes lurkers want to lurk more. They ARE afraid of being called out and ARE very afraid to be forced to shoot.

Those who promote Lynch over Suicide scummy.

Also, suicide is not like vig shot. Every vanilla townie can suicide, mafia can not. Use this point to hunt mafia and those who say suicide is bad are scummy.


Statistcally speaking wouldn't the mafia want people to use their suicide ability since in a simple RNG, they would be more likely to hit a townie? You gotta think of the suicide ability as a tool to pressure people and as a last resort to kill mafia, otherwise we are just shortening the game. Maybe what you did was fine (if chaoser is red), but otherwise I think you did it way too early. One thing though is that you are right about using our suicide ability to pressure people to see if they are mafia, but you did it too soon and it's harder to get any information from it.

##Unvote
##Vote: No lynch
Developer for http://mtgfiddle.com
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
February 19 2011 03:45 GMT
#262
+ Show Spoiler +
On February 19 2011 12:34 GMarshal wrote:
Ok, jackal lets look at whats the current situation is ok?
There are originally 11 players, 3 scum 7 town 1 medic
1. medic
2. town
3. town
4. town
5. town
6. town
7. town
8 town
9 scum
10 scum
11 scum

now chaoser and ld bomb each other so two town die leaving us with:

1. medic
2. town
3. town
4. town
5. town
6. town
9 scum
10 scum
11 scum

lets assume a mislynch, a terrible one, we hang the medic

2. town
3. town
4. town
5. town
6. town
9 scum
10 scum
11 scum
that leaves 5 town 3 scum, scum have 1 kp so the next day we have

3. town
4. town
5. town
6. town
9 scum
10 scum
11 scum

hence lyol, best case scenario we lynch right and also bomb a mafia leaving us with
5. town
6. town
9 scum
at the end of the night

Lets see what happens if we don't lynch today

1. medic
2. town
3. town
4. town
5. town
6. town
9 scum
10 scum
11 scum

then over night lets assume no medic save, in fact lets say mafia get lucky and kill the medic

2. town
3. town
4. town
5. town
6. town
9 scum
10 scum
11 scum

then if we mislynch and assuming no medic save/dead medic, we get a 3/3 tie which means mafia wins

hence it is in our best interest to lynch someone today

please point out where this math is scummy jackal, as of right now I'm tempted to FoS you, the only thing that is keeping me from voting against you is the fact I dont think this is your style when you are mafia, you are far less aggressive when you are



This looks correct to me. Now to identify the correct target. Probably at least 1 of the mafia is lurking and so I think going after a lurker is the best bet. I think that

Amber[light]
Coagulation

Are the most lurky. Coag has yet to contribute at all and amber's posts were mostly fluff, but he's probably a bad townie. Coag has mostly been threatening everyone and I think it's time to put pressure on coag, if only to get him to analyze with us more. Saying something like "On my 4000th post someone is going to die" doesn't help us at all.

For now, i'm putting coag, if he gives good analysis or something other than "Die everyone" then I will probably switch. I have an idea of someone else who is playing scummy, but I'm waiting for them to post again to see if my suspicions are true.

##Unvote
##Vote: Coagulation


Developer for http://mtgfiddle.com
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
February 19 2011 04:00 GMT
#264
6-3 now. No lynch means 6-3 still. mafia kill makes it 5-3 if we miss lynch again it goes to 4-3. Then night kill means 3-3
Developer for http://mtgfiddle.com
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
February 19 2011 04:18 GMT
#268
On February 19 2011 13:11 Jackal58 wrote:
5-3 Night 1
4-3 Day 2
3-3 Night 2 We lose
If we lynch and suck

6-3 Night 1
5-3 Day 2
4-3 Night 2
3-3 Day 3 we lose
If we don't lynch and suck.




i think that's what gmarshal was saying but with more text.

I would think we need to lynch since even if we mislynch(at worst) we still have another shot. If we don't lynch we only have 1 shot total to win.

Now that it's established we need to lynch, we need a WHO. I'm going to stick with coag (and secondary amber) until they post more.
Developer for http://mtgfiddle.com
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
February 20 2011 00:55 GMT
#297
coag you are finally posting and you didn't just go "DIE everyone" makes me think you are serious and are probably town this game. Amber was my second suspect and just has been making huge posts of nothing but fluff.

##Unvote
##Vote Amber[Light]
Developer for http://mtgfiddle.com
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
February 20 2011 01:57 GMT
#319
Is this really happening right now?
Developer for http://mtgfiddle.com
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
February 20 2011 01:59 GMT
#321
I'm not sure why I even swtched and belived coag. Seriously, he is controlling the flow of this game. Also we need to lynch someone. It's tied right now. I'm not sure of either amber or ggq, but I am certain coag is running this game right now. I still think amber's posts are just fluff, why the sudden switch. I would stay on amber, but that is a tie and the worst possible thing to happen.

##unvote
##Vote: Coagulation
Developer for http://mtgfiddle.com
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
February 20 2011 02:16 GMT
#361
Freaking A, I voted coag because there was about to be a tie in order to break the tie, and we still ended up with a tie. Lynch amber tomorrow for sure.

baruder and ON, where were you guys?
Developer for http://mtgfiddle.com
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
February 20 2011 19:00 GMT
#385
wow, that was really screwed up.

Ok, so there was about to be a tie so I voted coag since that would mean GGQ got lynched (since no one else was voting amber).. I probably should have just voted GGQ but I didn't really have any time to think, and I wasn't convinced he is mafia. Amber is really fluffy and has been the whole game. I don't know why coag you suddenly had everyone jump ship.

I think coag is most likely town because he's being very agressive at making people make mistakes. Decon, ON, and barun are the most suspicious for not being super active, but they could just be bored townies. Barun finally posts something significant, but he also didn't really do anything when we had a tie situation on our hands. We needed to lynch someone and by not participating it makes me suspicious.

My guess as to the mafia

GGQ
Amber
gmarshal


Gmarshal this whole time has been just following along and when coag switched, he was one of the first to switch. Maybe he knew that there was a possibility of saving both ggq and amber by not lynching either. I'm like 50% sure on gmarshal. If not gmarshal then it's probably barun or ON.

At the same time, gmarshal is probably just a bandwagoning townie.

Did anyone notice that decon claimed medic?

In any case, it's a travesty that both ggq and amber lived. They are probably both mafia. Let's lynch one, bomb the other.
Developer for http://mtgfiddle.com
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
February 21 2011 02:54 GMT
#405
Wow, did not expect that. Coag so crazy.
Developer for http://mtgfiddle.com
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
February 21 2011 02:56 GMT
#409
So, now that this is over, come join my survivor game (it counts as a mini mafia)

http://www.teamliquid.net/forum/viewmessage.php?topic_id=194256

There's going to be a ton of fun challenges.
Developer for http://mtgfiddle.com
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
February 21 2011 02:59 GMT
#417
GG all

We took a huge risk.
Developer for http://mtgfiddle.com
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
February 21 2011 03:01 GMT
#422
Wanna see the mafia quicktopic?

It was much fun

http://www.quicktopic.com/45/H/ZJAhDNX7RXM
Developer for http://mtgfiddle.com
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
February 21 2011 03:14 GMT
#439
This was my first game as mafia I think next time I should be a little more aggressive to appear less mafia-like.
Developer for http://mtgfiddle.com
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
February 21 2011 04:05 GMT
#453
Out of curiosity, who was GGQ protecting?
Developer for http://mtgfiddle.com
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
February 21 2011 04:10 GMT
#457
On February 21 2011 13:09 Incognito wrote:
Show nested quote +
On February 17 2011 07:31 Incognito wrote:
I predict:

Day 1 Fanatic suicides another fanatic. Night 1 mafia shoots fanatic. LYLO.



Nice. it was bound to happen.
Developer for http://mtgfiddle.com
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
February 21 2011 21:53 GMT
#463
Fun, would have been better if lunar and chaoser didn't blow each other up on day 1. Good length though.
Developer for http://mtgfiddle.com
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
February 21 2011 22:46 GMT
#467
Add a no explosion before first lynch rule and it's good
Developer for http://mtgfiddle.com
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
February 22 2011 21:39 GMT
#473
If only coag spelled that first bomb hitting me right.
Developer for http://mtgfiddle.com
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