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TL Mafia XXVIII - Page 7

Forum Index > TL Mafia
Post a Reply
Prev 1 5 6 7 8 9 193 Next
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
July 15 2010 05:59 GMT
#121
I would like to play.
BloodyC0bbler
Profile Blog Joined September 2004
Canada7876 Posts
July 15 2010 06:00 GMT
#122
THE EPIC RETURN OF PYRRRRRRRRRR
#3 Member of the Chill Fanclub / Rhaegar fought nobly. Rhaegar fought valiantly. Rhaegar fought honorably. And Rhaeger died. --Ser Jorah Mormont TL MAFIA FORUM http://www.teamliquid.net/forum/index.php?show_part=31 go go !
Tricode
Profile Joined January 2009
United States538 Posts
July 15 2010 06:04 GMT
#123
/in
1, 2, he is coming for you. Kill the C0bbler!
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
Last Edited: 2010-07-15 07:12:54
July 15 2010 07:10 GMT
#124
27... maybe i'll add a traitor and serial killer... plus post restrictions.... muahahahaha
lol + Show Spoiler +
jk


On a more serious note, what is the general take on having clues in the game?

Poll: Clues?

No. (11)
 
48%

Yes. (8)
 
35%

Colonel Mustard with the knife in the Billiard's room? (4)
 
17%

23 total votes

Your vote: Clues?

(Vote): Yes.
(Vote): No.
(Vote): Colonel Mustard with the knife in the Billiard's room?



University of Kentucky Basketball #1
BloodyC0bbler
Profile Blog Joined September 2004
Canada7876 Posts
July 15 2010 07:28 GMT
#125
cobbler likes clues
#3 Member of the Chill Fanclub / Rhaegar fought nobly. Rhaegar fought valiantly. Rhaegar fought honorably. And Rhaeger died. --Ser Jorah Mormont TL MAFIA FORUM http://www.teamliquid.net/forum/index.php?show_part=31 go go !
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
July 15 2010 07:33 GMT
#126
I would like to add that I am doing complete randomization of town/alignment/roles using a randomizer I will google.
University of Kentucky Basketball #1
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
Last Edited: 2010-07-15 07:34:35
July 15 2010 07:34 GMT
#127
nm
University of Kentucky Basketball #1
BloodyC0bbler
Profile Blog Joined September 2004
Canada7876 Posts
July 15 2010 07:37 GMT
#128
oh BM, also your welcome two more members because of me
#3 Member of the Chill Fanclub / Rhaegar fought nobly. Rhaegar fought valiantly. Rhaegar fought honorably. And Rhaeger died. --Ser Jorah Mormont TL MAFIA FORUM http://www.teamliquid.net/forum/index.php?show_part=31 go go !
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
July 15 2010 07:44 GMT
#129
thank you, kind sir
University of Kentucky Basketball #1
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26781 Posts
July 15 2010 07:58 GMT
#130
wtf Pyrr in?
o.0

*takes notes*
Writerdamn, i was two days from retirement
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
July 15 2010 12:06 GMT
#131
clues always make the game more interesting, and I think it gets people to be more vocal. It's also easier to be lead astray by clues.
"We have unfinished business, I and he."
Chezinu
Profile Blog Joined February 2008
United States7448 Posts
July 15 2010 12:54 GMT
#132
/out

I need to focus on school.
lol, clueless in The Prism!
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26781 Posts
July 15 2010 15:40 GMT
#133
Damn, no Chez :<
Writerdamn, i was two days from retirement
d3_crescentia
Profile Blog Joined May 2009
United States4054 Posts
July 15 2010 17:06 GMT
#134
pyrr and tricode?!?!?!?!?!
once, not long ago, there was a moon here
JimboSilvers
Profile Joined April 2010
United Kingdom167 Posts
July 15 2010 17:24 GMT
#135
O.o this looks fun /in

I only vote for clues if they are done in true CLUE style. Go Colonel Mustard!
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
July 15 2010 17:28 GMT
#136
Huh, the clue is losing. Don't know what to feel about that, as I am impartial to them but understand it to be one of unique constants present in TL Mafia community.
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
rastaban
Profile Blog Joined May 2010
United States2294 Posts
July 15 2010 18:33 GMT
#137
On July 16 2010 02:28 Hesmyrr wrote:
Huh, the clue is losing. Don't know what to feel about that, as I am impartial to them but understand it to be one of unique constants present in TL Mafia community.

I voted for Mr. Mustard, but only because the butler wasn't an option. How does the clue change the game dynamic?

Also for the person earlier mentioning the Infested Terrans and DTs, in this case DT actualy meant detective and not dark templar..... yeah it took me a while to figure that one out when i was reading the boards.
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
citi.zen
Profile Joined April 2009
2509 Posts
Last Edited: 2010-07-15 19:15:02
July 15 2010 18:46 GMT
#138
How does the clue change the game dynamic?

It gives people something to talk about. However, "good" clues are non-obvious and confusing, not really helpful at catching reds. In the end this is still supposed to be a game of mafia, where information is generated primarily by the interaction between players, not the mod.
Aut viam inveniam, aut faciam.
YellowInk
Profile Joined April 2010
United States578 Posts
July 15 2010 19:29 GMT
#139
On July 16 2010 03:46 citi.zen wrote:
Show nested quote +
How does the clue change the game dynamic?

It gives people something to talk about. However, "good" clues are non-obvious and confusing, not really helpful at catching reds. In the end this is still supposed to be a game of mafia, where information is generated primarily by the interaction between players, not the mod.
I agree with this. The other impact of clues is that at the endgame you're going to have multiple clues pointing at the last couple mafia which can make it really tough for scum to pull out a close victory. Clues definitely help the town in the 'close' games.

I also would not like to burden any mod with the onus of making fair and balanced clues.

Take my opinion as you will - I'm not currently signed up to play. I don't want to have a thick multi-game overlap like I did for nearly a week between TMMM and HP. Caller's game doesn't seem to be in a hurry to start, though, so I may end up joining.
rastaban
Profile Blog Joined May 2010
United States2294 Posts
July 15 2010 19:37 GMT
#140
On July 16 2010 04:29 YellowInk wrote:
Show nested quote +
On July 16 2010 03:46 citi.zen wrote:
How does the clue change the game dynamic?

It gives people something to talk about. However, "good" clues are non-obvious and confusing, not really helpful at catching reds. In the end this is still supposed to be a game of mafia, where information is generated primarily by the interaction between players, not the mod.
I agree with this. The other impact of clues is that at the endgame you're going to have multiple clues pointing at the last couple mafia which can make it really tough for scum to pull out a close victory. Clues definitely help the town in the 'close' games.

I also would not like to burden any mod with the onus of making fair and balanced clues.

Take my opinion as you will - I'm not currently signed up to play. I don't want to have a thick multi-game overlap like I did for nearly a week between TMMM and HP. Caller's game doesn't seem to be in a hurry to start, though, so I may end up joining.


Please do, I need earn your forgiveness for that lynch last game

Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
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