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I'm just a gold, but I've been playing a fair bit of Naut jungle with some success. You do a very respectable amount of damage, even if it's spread out and you have trouble bursting a target; you have an incredible amount of CC, and you are tanky as fuck. He may not be top tier, but he does well enough at what he does.
Naut likes tank stats, obviously, but which ones you get depend on what you're facing. You also need to address the fact that you drink mana like nobody's business. Purple smite is mandatory (you don't need chilling smite). Frozen Heart is a great first item, since it helps alleviate your midgame mana problems while giving you cdr (naut loves cdr) and a massive amount of armor. CDR is especially important because you are the opposite of a burst champion: you will often be the first one in and the last one out of any engagement, and you want to get off as many shields, hooks, and riptides as possible. He can make use of almost all tank items; you want to balance hp with resistances as always. If you're really really fat and want to try on your carry pants, you can build liandry's to do the deeps, but I find I'd usually rather just buy another tank item and make yourself nigh-unkillable.
Other than catching people out with your hook, your job in teamfights is to
1) apply as much cc as possible to as many people as possible 2) stand in as many people as possible so the incidental damage from cinderhulk, your shield, and riptide will add up
Note that your ult is a fantastic zoning tool. If you can, use it on their backline, which will often disrupt people in the way as it moves. If they stand there and let it track them, then line up a (max range) hook that you can land as it pops them up; this will often lead to a quick kill if your team pounces. ADC's know this, so most of them will run. In this case, do not chase the adc -- you are slow, and you have better things to do than go chase them. Let them "cc themselves" by walking away from your ult, taking the cc, then walking back to the fight"; turn around and start peeling.
Don't underestimate how much disruption your anchor slap can apply. If you can anchor slap someone, always do it; it's a significant root. Pay attention to the little indicators that show that you can't anchor smash that target again for a while, and don't even really bother aa'ing those people unless they're squishies; it's better to use that time repositioning.
Do not start ganks with your ult unless you can come around behind someone, especially if their flash is up. They'll just run away from it or use escape skills. Your goal in ganking is to get them to blow their escapes while you still have hook or ulti up. Lead with something else, preferably your own body if you can angle it right; if you can land a riptide or anchor smash, the target is in trouble unless they use an escape skill. If they do, then use your hook or ult into hook.
Note that if you have a target tracked by your ulti and know where they'll get popped up, you can walk backwards before hooking so your hook pulls them further into your team.
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Yeah. He's a good playmaker, he's good at engaing team fights, and really fucking good at peeling. He's not tier 1 to most people, but in solo q he pretty much is. I always say if you're good at a champ, just keep playing him, fuck the meta. But in the case of Naut, he's obviously strong. Isn't his first clear still kinda shitty though?
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I know I'm not running an optimum jungling runepage; I have hp/level yellows, armor quints, mpen reds (should probably exchange these for attack speed), and mr/level blues. His first clear isn't as fast as some, but thanks to his shield he finishes it without too much trouble.
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I carried myself to plat with naut jungle(Not does it mean alot,but still he helped me aton) I think he clears pretty well and his early ganks are extremly strong,especially if u save your q for their escape or flash and his shield can get really big mid lategame making him a great tank.
I was like 16-3 at some point with naut jungle and always picked him when I felt like I need to win nomatter what :D.
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Nautilus is not good at engaging. His ult is telegraphed and a squishy backliner should never stand within 825 range of you outside of teamfights. Even if they do, since you're ahead of your team yourself, and they'll run away, the follow-up is hard to get. You can make up for it with Sivir, Glory or a Talisman on your team of course, but then it's not something Nautilus does, it's something Nautilus can participate in.
He's much stronger at counter-initiating because of that reason: people have to come to you, because they do they're often more bunched up (unless they're flanking and Naut can't do much in that case anyway), and the disruption time is more easily taken advantage of since you spend less of it trying to get in range.
Jungle Nautilus is tankier than support because he's got more farm, though not exactly Cinderhulk (his shield uses %max health anyway so it doesn't favour HP over resistances, it's even a bit of the contrary, and he really wants FH), so what he can do is stay on the frontlines and trade some blows with theirs. With his shield, and the slow from Riptide, it's easy for him to take less damage and walk away, then do it again.
You can afford to hook an enemy frontliner, cc him a bit, while your team lays down some poke/harass (depending on comp) without fully committing since we're talking about enemy frontline. If the enemy team tries to go on you because of it though, that's one of these good ult situations. He's closer to Nunu than an initiator: you use your tankiness and cc to bait people into fighting you, since you're no good at starting them.
His first clear is really, really painful though, and he's got mana issues even with trailblazer (I used to spam stalker's blade for some more cc and to alleviate his shit base MS which makes him unable to chase anyone).
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On July 05 2015 01:29 Alaric wrote: Nautilus is not good at engaging. His ult is telegraphed and a squishy backliner should never stand within 825 range of you outside of teamfights. Even if they do, since you're ahead of your team yourself, and they'll run away, the follow-up is hard to get. You can make up for it with Sivir, Glory or a Talisman on your team of course, but then it's not something Nautilus does, it's something Nautilus can participate in.
This is my experience as well. You can sometimes catch someone out with hook, but your ult is not at all an engage tool.
He's much stronger at counter-initiating because of that reason: people have to come to you, because they do they're often more bunched up (unless they're flanking and Naut can't do much in that case anyway), and the disruption time is more easily taken advantage of since you spend less of it trying to get in range.
I find Naut can respond fairly well to flanks, since he can run at one flank and stall it with his massive cc arsenal while his team engages the other flank. He could also run at whichever flank has the more accessible squishy, ult them to zone them off, and then engage the other flank
You can afford to hook an enemy frontliner, cc him a bit, while your team lays down some poke/harass (depending on comp) without fully committing since we're talking about enemy frontline. If the enemy team tries to go on you because of it though, that's one of these good ult situations. He's closer to Nunu than an initiator: you use your tankiness and cc to bait people into fighting you, since you're no good at starting them.
This is a good analogy and it's my experience as well. But he does more damage and applies more cc than a Nunu -- you really can't afford to ignore him sitting in your team rooting people constantly and riptiding everyone, and he has his displacement for catching people out and peeling. He trades the jungle control and adc buffing of Nunu for a more flexible teamfight kit.
His first clear is really, really painful though, and he's got mana issues even with trailblazer (I used to spam stalker's blade for some more cc and to alleviate his shit base MS which makes him unable to chase anyone).
His mana issues are huge. Now that top-lane Naut has become a thing in professional play, people are building two (and sometimes three) doran's on him.
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GrandInquisitor
New York City13113 Posts
I think it's really funny that this thread exists, because when I first started playing League, Nautilus was considered nothing but a jungler. The idea of Nautilus top or support would have been offmeta and considered "troll".
I think Righteous Glory (even though it's about to be nerfed) is probably superior to Frozen Heart for Nautilus, given that he needs the movespeed boost so badly.
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Nautilus was played top too on release, but that prompted some nerfs to his shield so we stopped seeing him there. His shield initially did about double its current damage at higher levels.
Nautilus doesn't need the MS that badly since you should pick something else for hard initiation, you should itemise for his strengths, not to make up for not having picked something else. Not that Glory is bad on him obviously, but it's not the item I'd build first on him.
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I like Glory against a team with more AP than AD, since it gives you a relevant tank stat plus mana. But Frozen Heart is *huge*; if you're going to be taking lots of AD damage, you love everything it gives you. Don't underestimate how good 20% CDR is: this means more shields, more damage, and more CC. This in a way gives you even more sticking power than Glory: instead of the Glory actives, you have more hooks to put you where you want to be, and more slows to keep them there.
Naut doesn't really need speed boosts, IMO. He has his hook to get him into melee and lots of other things to keep him there. He doesn't have hard engage, but I agree with Alaric: build to your strengths. He's less tailored to engaging fights and better at making an enemy regret engaging on you (unless you catch someone out with a hook, in which case Glory is irrelevant anyway). FH makes you even more of a monster while you're in the middle of a messy teamfight.
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Nautilus jungle is very good and very viable. He's just not optimal. That's basically all you need to know. He's my 2nd most played champion, and I play him purely in the jungle. You can surprise people with your damage a lot.
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