• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:55
CEST 07:55
KST 14:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026): RO4 and Finals Preview10TL.net Map Contest #22 - Voting & Ladder Map Selection5Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2
Community News
[BSL22] Non-Korean Championship from 13 to 28 June2Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
TL Poll: How do you feel about the 5.0.16 PTR balance changes? Code S Season 2 (2026): RO4 and Finals Preview What kind of tool would you be interested in? Oliveira Would Have Returned If EWC Continued TL.net Map Contest #22 - Voting & Ladder Map Selection
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament GSL Code S Season 2 (2026) WardiTV Mondays Maestros of The Game 2 announcement and schedule ! Crank Gathers Season 4: BW vs SC2 Team League
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
FlaSh's ASL S21 Finals Review 25 Years Since Brood War Patch 1.08 [BSL22] Non-Korean Championship from 13 to 28 June BW animated web series: seeking contributors FlaShFTW vs A.Alm Grudge Match Event
Tourneys
[BSL22] Grand Finals - Sunday 21:00 CEST [ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Why doesn't anyone use restoration? Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
ZeroSpace Megathread Summer Games Done Quick 2026! Nintendo Switch Thread The Perfect Game Path of Exile
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Trading/Investing Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread Russo-Ukrainian War Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5189 users

Sway in the pvz meta- Adept oracle into tech

Forum Index > Legacy of the Void
Post a Reply
tokinho
Profile Blog Joined December 2010
United States792 Posts
Last Edited: 2015-05-11 23:43:15
May 11 2015 21:04 GMT
#1
Hey TL,
So recently it feels like the meta has shifted drastically in PvZ. Before the recent patch its been low adept counts and high disruptor counts with robo openers. The protoss players were going 4-5 disruptors usually 2 for harass and two for team fights. i'd see phoenixes sometime to deal with my lurker builds. Recently, I'm running into protosses running gateway first adept builds and transitioning into highly effective mobile armies. These armies have much higher adept and immortal counts. I figured i'd put a thread on TL about the current meta change to discuss the effects of such a change.

Approximate build-

Usually, they are gateway first expo into double gas. The first adepts are coming out around 2:40. The build follows with fast stargate with and oracle coming out around 4:20 and hitting zergs aroudn 4:50. They use the scouting and pressure to decide whether to expand around 5 minutes before they tech into a robo, second stargate, or more gateways.

Late game transitions-

The late game compositions are looking void ray, immortal, storm adept, and stalkers vs ground, and double stargate phoenix chargelot oracle vs ling muta. Here is an example of the anti-lurker composition.
------------------------------------------------------------------
Anti-Lurker Protoss Composition

[image loading]

The Adepts feel very tanky compared to zealots, and do not enter into the lines which the lurkers are so good at killing. Also, the Adept psyonic transfer is more effective in my opinion at locking down the kiting from zerg units. I feel like i really like the dynamic army movement and ability to punish lurker based compositions with it.
--------------------------------------------------------------------

Effects-
Mobile and powerful armies that don't ball up.

I really like the direction that the beta is going with highly mobile Protoss armies and to show how more protosses are adapting the current meta to deal with the lurker heavy style from zerg. The scouting is primarily based on adepts and oracles with the ability to punish for mistakes.

Harass styles have changed.

Disruptors seems to come out in much smaller numbers in favor of higher immortal counts adding more to the tanky and dps aspects of a big army fight and less on harass which is left more for dts, warp prism drops, and oracles.

Ultralisks and lurkers-

It feels that both of these unit compositions are not near as effective against the higher immortal/adept counts than the zealot/archon counts.

Multitasking.

It seems like the protoss players have to watch their armies more closely and focus on taking partial engagements more than fully committing or sitting in a spot on the map. It requires much more watching of the army and map awareness and much less defensive play.

-------------------------------------

I would love to see a more in-depth analysis of the style from some high level protoss with refined builds and comments.

I'd like to hear your comments on the change in play style and if you feel that its better for the viewer and competitive scene.
Smile
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2015-05-11 21:41:33
May 11 2015 21:39 GMT
#2
On May 12 2015 06:04 tokinho wrote:
Multitasking.

It seems like the protoss players have to watch their armies more closely and focus on taking partial engagements more than fully committing or sitting in a spot on the map. It requires much more watching of the army and map awareness and much less defensive play.


This.

From the games I've played I will definitely agree that LotV stresses my multitasking/micro a lot more than HotS.

Without the reliable damage output of the Colossus and the Immortal's shield gone we don't REALLY have any kind of composition that can just A-move anymore. So if you're not looking at the minimap and a fight starts before you can turn your disruptors on, you can lose 1000+ gas in seconds.

Also, because Protoss is no longer reliant on big slow units for the majority of its ground-based damage, it's easier to split up your forces and be present in many places on the map at once.

Overall I find that the game is much faster, more spread out, and punishes individual mistakes less than HotS. I love it.


Also, endgame composition for me seems to be Carriers + Storm. Which deals with Lurkers just fine But before endgame I've been going Blink + Disruptor, which is a very mobile army provided you have a Warp Prism around.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
tokinho
Profile Blog Joined December 2010
United States792 Posts
May 11 2015 21:47 GMT
#3
On May 12 2015 06:39 DinoMight wrote:
Show nested quote +
On May 12 2015 06:04 tokinho wrote:
Multitasking.

It seems like the protoss players have to watch their armies more closely and focus on taking partial engagements more than fully committing or sitting in a spot on the map. It requires much more watching of the army and map awareness and much less defensive play.


This.

From the games I've played I will definitely agree that LotV stresses my multitasking/micro a lot more than HotS.

Without the reliable damage output of the Colossus and the Immortal's shield gone we don't REALLY have any kind of composition that can just A-move anymore. So if you're not looking at the minimap and a fight starts before you can turn your disruptors on, you can lose 1000+ gas in seconds.

Also, because Protoss is no longer reliant on big slow units for the majority of its ground-based damage, it's easier to split up your forces and be present in many places on the map at once.

Overall I find that the game is much faster, more spread out, and punishes individual mistakes less than HotS. I love it.


Also, endgame composition for me seems to be Carriers + Storm. Which deals with Lurkers just fine But before endgame I've been going Blink + Disruptor, which is a very mobile army provided you have a Warp Prism around.


Yeah until this last weekend i saw a lot the disruptor blink play and then this came out a lot and i was shocked i had lurkers in good positions and still was rolled me with this composition. The carrier/storm play I have only played against once.
Smile
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Amantes de StarCraft 2 #45
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech88
Nina 76
StarCraft: Brood War
GuemChi 4355
Rain 2692
Hyuk 826
Leta 60
ZergMaN 43
Sharp 43
Bale 15
Noble 11
Movie 5
Dota 2
NeuroSwarm103
canceldota61
League of Legends
JimRising 738
Counter-Strike
m0e_tv669
Super Smash Bros
Mew2King96
ChuDatz23
Other Games
summit1g12268
C9.Mang0576
PiGStarcraft499
WinterStarcraft445
XaKoH 236
RuFF_SC260
Organizations
Other Games
gamesdonequick812
BasetradeTV260
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH162
• practicex 29
• OhrlRock 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1253
• Nemesis1008
• Lourlo989
Upcoming Events
Sparkling Tuna Cup
4h 5m
PiGosaur Cup
18h 5m
Replay Cast
1d 3h
Kung Fu Cup
1d 5h
Maestros of the Game
1d 9h
Classic vs Lambo
Clem vs Maru
Replay Cast
1d 18h
The PondCast
2 days
Maestros of the Game
2 days
Serral vs Rogue
herO vs SHIN
Replay Cast
2 days
Maestros of the Game
3 days
[ Show More ]
Replay Cast
3 days
CranKy Ducklings
4 days
uThermal 2v2 Circuit
4 days
Sparkling Tuna Cup
5 days
uThermal 2v2 Circuit
5 days
OSC
5 days
Replay Cast
6 days
Wardi Open
6 days
Replay Cast
6 days
Liquipedia Results

Completed

BSL Season 22
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
Acropolis #4 - GSB
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.