• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:04
CET 01:04
KST 09:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
Liquibets sc2 season 30 Evil Geniuses - shutting down Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win No more SC2 streamers on team liquid? How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[D] the control group Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
BW General Discussion Rollback Netcode in Brood War How SKT1 S-Tiers Felt To Be Swept By Flash Top Players of October 2026 (EBPD Rankings) Sagi.gg Launcher Released
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues 2v2v2v2 Tournament Stage 1: Community Poll [IPSL] IPSL Winter 26-27 Ro24 is HERE!
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Deus Ex 3!? Mobile Legends: Bang Bang Armies of Exigo - YesYes?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Chess Thread Canadian Politics Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10554 users

How to Play the Double Harvest Extension Mod! - Page 3

Forum Index > Legacy of the Void
104 CommentsPost a Reply
Prev 1 2 3 4 5 6 Next All
Mod Updated: Please check the following post

http://www.teamliquid.net/forum/legacy-of-the-void/483642-how-to-play-the-double-harvest-extension-mod?page=4#70

From DH10 to DH9 implementation.
BlackLilium
Profile Joined April 2011
Poland426 Posts
April 23 2015 13:28 GMT
#41
On April 23 2015 05:59 Penev wrote:
Just to be sure: DH9 would mean the worker would mine 4+5 minerals/ trip (eww)?

That's one way of doing it. Alternative is mining three times, and gathering 3minerals each time.
DH 3x3 is actually available as a mod, if you want to try that one.
[MOD]Economy - Hot Mineral Harvesting
thezanursic
Profile Blog Joined July 2011
5504 Posts
April 23 2015 14:10 GMT
#42
Approximately how much more do ypu mine with two bases with 8 workers each over one base with 16 workers?
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
BlackLilium
Profile Joined April 2011
Poland426 Posts
April 23 2015 14:54 GMT
#43
On April 23 2015 23:10 thezanursic wrote:
Approximately how much more do ypu mine with two bases with 8 workers each over one base with 16 workers?

Standard: 0%
DH 2x5 or DH 2x4: ~30%
DH 3x3: ~16%
[MOD]Economy - Hot Mineral Harvesting
ZeromuS
Profile Blog Joined October 2010
Canada13431 Posts
Last Edited: 2015-04-23 14:58:00
April 23 2015 14:56 GMT
#44
On April 23 2015 22:28 BlackLilium wrote:
Show nested quote +
On April 23 2015 05:59 Penev wrote:
Just to be sure: DH9 would mean the worker would mine 4+5 minerals/ trip (eww)?

That's one way of doing it. Alternative is mining three times, and gathering 3minerals each time.
DH 3x3 is actually available as a mod, if you want to try that one.


I'm actually working a similar 3x3 but with shorter overall mining time to compare to yours

Hoping to land somewhere in the middle with the income curve and "reward" for expanding since the differences in income as you go up in bases get relatively smaller over time 2 vs 3 3vs 4 etc 16% seems lowish. Hopefully I can find some middle ground in DH10 and the 3x3 DH9

Bonus to DH9 in terms of how it looks VISUALLY is they create offset pairs so they look like they are paired but efficiency still drops.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
BlackLilium
Profile Joined April 2011
Poland426 Posts
April 23 2015 15:13 GMT
#45
On April 23 2015 23:56 ZeromuS wrote:
I'm actually working a similar 3x3 but with shorter overall mining time to compare to yours

Looking forward to test it!
Which parameter(s) are you tweaking? Hitting any new problems?
[MOD]Economy - Hot Mineral Harvesting
ZeromuS
Profile Blog Joined October 2010
Canada13431 Posts
April 23 2015 15:21 GMT
#46
On April 24 2015 00:13 BlackLilium wrote:
Show nested quote +
On April 23 2015 23:56 ZeromuS wrote:
I'm actually working a similar 3x3 but with shorter overall mining time to compare to yours

Looking forward to test it!
Which parameter(s) are you tweaking? Hitting any new problems?


just harvest time for each trip right now havent touched the wait time.

Not sure if there are new problems i might have found one but decided to test a lot more first to ensure i know where its coming from.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2015-04-23 19:01:36
April 23 2015 19:00 GMT
#47
I played the mod a bit. If we're really meant to have expands all over the place, I think we need to make a LOT of tweaks. For example, I think that units are too fast in SC2 for that kind of gameplay. It's fine when you have your 3 bases on your side of the map, and your opponent has his 3 bases on his side of the map, and you need to cover a lot of ground fast between the 2 sides for the game not to be boring. But when there are more expands, they're bound to be closer to one another, action will happen not necessarily on one side or ther other, but maybe more in the outer expands or in the center of the map (which is good!) and I just find it too easy and fast to go from one base to another in the current settings. I don't know, maybe it was that way in BW too, but it felt like more work to hit a base, then hit another, probably a result of lesser pathfinding too.

In general, I guess you would have to make massive rebalancings, something Blizzard may not be willing to do.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2015-04-23 19:07:01
April 23 2015 19:03 GMT
#48
--- Nuked ---
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2015-04-23 19:18:11
April 23 2015 19:16 GMT
#49
--- Nuked ---
Hider
Profile Blog Joined May 2010
Denmark9448 Posts
Last Edited: 2015-04-23 19:48:49
April 23 2015 19:47 GMT
#50
Units move about 30% faster in SC2 than they did in BW.


Pretty sure thats not correct. At least units get to one part of the map to another insanely fast in BW. The movement speed values of SC2bw doesn't reflect such a discrepancy either. E.g. with Vultures moving at 5.5 speed (or around that).
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2015-04-23 20:13:40
April 23 2015 20:01 GMT
#51
--- Nuked ---
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2015-04-23 20:30:54
April 23 2015 20:26 GMT
#52
--- Nuked ---
SoulTendo
Profile Joined July 2012
Sweden5 Posts
April 23 2015 20:43 GMT
#53
I tried to create games with the mod but didn't succeed so far do I need to download anything?
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
April 23 2015 21:16 GMT
#54
--- Nuked ---
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2015-04-23 21:24:21
April 23 2015 21:23 GMT
#55
On April 24 2015 04:47 Hider wrote:
Show nested quote +
Units move about 30% faster in SC2 than they did in BW.


Pretty sure thats not correct. At least units get to one part of the map to another insanely fast in BW. The movement speed values of SC2bw doesn't reflect such a discrepancy either. E.g. with Vultures moving at 5.5 speed (or around that).

Yes, that's why I said that the pathfinding algorithm could have played a role in the apparent slower speed at which BW units evolve in their environment.

Edit: Otherwise, thanks guys for working on making propositions like these, I'm convinced that if Blizzard just listens a bit and tries to at least consider those, we'll have a better game.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2015-04-23 21:37:54
April 23 2015 21:28 GMT
#56
--- Nuked ---
SoulTendo
Profile Joined July 2012
Sweden5 Posts
April 23 2015 22:07 GMT
#57
On April 24 2015 06:16 Barrin wrote:
Show nested quote +
On April 24 2015 05:43 SoulTendo wrote:
I tried to create games with the mod but didn't succeed so far do I need to download anything?

Did you follow the instructions in this or this post?


Thank you but I saw that my problem is that I don't have an Create with mod button on the maps i want to play. So I guess I cant use any mod.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
April 23 2015 22:31 GMT
#58
--- Nuked ---
ZenithM
Profile Joined February 2011
France15952 Posts
April 23 2015 22:54 GMT
#59
On April 24 2015 06:28 Barrin wrote:
Show nested quote +
On April 24 2015 06:23 ZenithM wrote:
On April 24 2015 04:47 Hider wrote:
Units move about 30% faster in SC2 than they did in BW.


Pretty sure thats not correct. At least units get to one part of the map to another insanely fast in BW. The movement speed values of SC2bw doesn't reflect such a discrepancy either. E.g. with Vultures moving at 5.5 speed (or around that).

Yes, that's why I said that the pathfinding algorithm could have played a role in the apparent slower speed at which BW units evolve in their environment.

Edit: Otherwise, thanks guys for working on making propositions like these, I'm convinced that if Blizzard just listens a bit and tries to at least consider those, we'll have a better game.

I tested direct horizontal values, which were not much different than the diagonal values. In fact they're probably the same; I might have done 250x252 or something for the diagonal.

SC2 units are even faster than 30% more than BW units in light of any algorithm deficiencies.

Would you agree that this would probably be good to slow some units down a bit? If so... that would imply rebalancing the whole game from this point on? :D
TT1
Profile Blog Joined December 2008
Canada10105 Posts
Last Edited: 2015-04-24 00:13:57
April 23 2015 23:41 GMT
#60
edit: nvm need to play more games on it
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 56m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft279
Nina 147
ViBE131
Nathanias 108
CosmosSc2 31
StarCraft: Brood War
GuemChi 1380
Artosis 544
White-Ra 126
ProTech123
ggaemo 44
Shinee 44
Aegong 39
League of Legends
Doublelift4779
JimRising 655
Counter-Strike
Coldzera 1475
allub234
Super Smash Bros
PPMD49
Heroes of the Storm
Trikslyr73
Other Games
summit1g12994
FrodaN1228
shahzam364
zeus312
C9.Mang0250
ToD205
syndereN130
Maynarde93
Day[9].tv3
Organizations
Other Games
gamesdonequick208
Counter-Strike
PGL194
[ Show 14 non-featured ]
StarCraft 2
• musti20045 32
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2511
• Nemesis2454
Other Games
• imaqtpie482
• Day9tv3
Upcoming Events
PiGosaur Cup
56m
Kung Fu Cup
10h 56m
Replay Cast
22h 56m
The PondCast
1d 9h
KCM Race Survival
1d 9h
OSC
1d 13h
IntoTheTV X SOOP
3 days
Reynor vs Solar
ByuN vs SHIN
Clem vs MaxPax
herO vs Rogue
WardiTV Invitational
3 days
IPSL
3 days
WorsT vs nOmaD
Dewalt vs andersOn
AI Arena Tournament
3 days
[ Show More ]
IntoTheTV X SOOP
4 days
WardiTV Invitational
4 days
IPSL
4 days
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
4 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-11-02
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.