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[Patch 8.13] Aatrox Rework General Discussion

Forum Index > LoL General
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AdsMoFro
Profile Joined January 2015
Japan4761 Posts
June 27 2018 00:46 GMT
#1
Welcome to this patch's General Discussion thread for the League of Legends subforum. This thread is for discussion around League of Legends. Free feel to talk about anything LoL related here that does not already have its own thread.

Non-League of Legends discussion should go in the LiquidLegends Lounge.

Certain topics are blacklisted from LoL General Discussion and they include:
  • "Elo hell"
  • The Tribunal
  • Bans, either from TL.net or LoL

Additionally, the TL LoL Ten Commandments are available for you to reference if you have any questions about this subforum.

Use the LoL Strategy subforum if you have game or champion specific questions. Lastly, confine QQing and bragging to their respective threads.

Patch 8.13: Live on June. 27, 2018

Aatrox, the Darkin Blade's rework will be released this patch. To find out more about the new Aatrox check here!

+ Show Spoiler [Previous GD Threads & Patch Notes] +

Patch 8.12 Shield Champ Nerfs General Discussion
Patch 8.11 Pyke General Discussion
Patch 8.10 Jungle Changes Discussion
Patch 8.9 Mage Item Adjustments
Patch 8.8 Leblanc General Discussion
Patch 8.7 Irelia Rework General Discussion
Patch 8.6 Duskblade General Discussion
Patch 8.5 Kai'Sa Release General Discussion
Patch 8.4 AP Items General Discussion
Patch 8.3 Swain Remake General Discussion
Patch 8.2 RIP Malzahar General Discussion
Patch 8.1 Welcome to Season 8 General Discussion
Patch 7.24 Snowdown Showdown General Discussion
Patch 7.23 Zoe General Discussion
Patch 7.22 Runes Reforged General Discussion
Patch 7.21 RIP Ardent Censer General Discussion
Patch 7.20 Evelynn Remake General Discussion
Patch 7.19 Post Worlds 2017 General Discussion
Patch 7.18 Worlds 2017 Patch General Discussion
Patch 7.17 Ornn General Discussion
Patch 7.16 Battle Boss General Discussion
Patch 7.15 Urgot General Discussion
Patch 7.14 Kayn General DIscussion
Patch 7.13 SKT Skins General Discussion
Patch 7.12 Support Items General Discussion
Patch 7.11 10 Ranked Bans General Discussion
Patch 7.10 Surrender @ 15 General Discussion
Patch 7.9 Tank Update General Discussion
Patch 7.8 Xayah & Rakan General Discussion
Patch 7.7 The Yeti is Here General Discussion
Patch 7.6 Galio Update General Discussion
Patch 7.5 RIP LeBlanc General Discussion
Patch 7.4 Lethanlity Nerfs General Discussion
Patch 7.3 Sandbox General Discussion
Patch 7.2 Warwick Rework General Discussion
Patch 7.1 Welcome to Season 7 General Discussion
Que Sera Sera
AdsMoFro
Profile Joined January 2015
Japan4761 Posts
June 27 2018 05:08 GMT
#2


The Samsung galaxy skins are on the pbe!
Que Sera Sera
evilfatsh1t
Profile Joined October 2010
Australia8649 Posts
June 27 2018 09:57 GMT
#3
wow 9 hours and not 1 comment. ded gaem/site.
overall i think most of the changes are for the better. some obvious nerfs and various adc feel good buffs that probably stabilise the clown meta.
only change i think is stupid is the death timer change. the entire point of killing a guy is to make them fall behind...why would you try and reduce that. wtf?
also it just makes assassins even more worthless to play than they already are and teamfight/waveclear champs more attractive.
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
June 27 2018 11:35 GMT
#4
Samsung skins look so good. More proof that SKT sucks.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
June 27 2018 14:18 GMT
#5
--- Nuked ---
General_Winter
Profile Joined February 2011
United States719 Posts
June 27 2018 16:09 GMT
#6
I really like the change that lets burn damage finish off monsters. I haven’t tested but it sounds like a big help to the clear for tanks.
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
June 27 2018 17:08 GMT
#7
[image loading]

Riot ...
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
DarkCore
Profile Joined March 2011
Germany4194 Posts
June 27 2018 19:45 GMT
#8
Redemption is new Banner, only so bad nobody would buy it?

I do not quite understand how J4 buffs are supposed to be helpful, 20 damage minimum seems super niche, and his E doesn't need a CD decrease. He's not a bad pick, but isn't played for other reasons.

Jinx has become king of AD scaling, and Twitch looks to have a pretty scary lv 2 all in if he gets those stacks. But that doesn't matter because they won't get picked.
Fixed a bug where LeBlanc could lose
Slusher
Profile Blog Joined December 2010
United States19143 Posts
June 27 2018 20:50 GMT
#9
The twitch change is bonus AD so his level 2 should be relatively unchanged

base+12 before base +16 now if you start Dblade and the difference is smaller at anything less than max stacks. As long as his ult is considered bonus it will be a pretty good buff to his level 6.

I wanted to see them nerf Irelia damage reduction, but they only touched her damage, which might be a better way to make her playable but balanced, where a big nerf to the damage reduction coould (maybe) kill her, it still triggers me that knock ups don't cancel the reduction, it's a channeled ability.

Zoe W nerfed, but I don't think enough to be honest, Zoe and Singed nerfs both feel like they are aimed at making the people complaining shut up and not actually changing anything. The tipping point for me, that took me from liking to play Zoe to just wanting her hard nerfed was when I realized maxing W 2nd and rushing lich bane just lets you kill people without ever hitting anything. The theoretical counter of just get on top of her is completely reversed by spell thief and passive.

to be honest I don't really think Lucian needed to be nerfed, I mean he's good but he has his flaws, idk I don't really mind playing against him.

Rageblade nerf is probably reasonable, as evidenced by Aatrox being able to abuse it straight up takes a champ from the dumpster to top tier, but I can't tell if this is a champion outlier problem more than an item problem or vice versa, for now I think, reasonable choice.
Carrilord has arrived.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
June 27 2018 21:24 GMT
#10
It's so fucking funny how they are reverting the entire philosophy of "kills/towers should give gold to everyone not just 1 person".

Also hilarious how they just left crit items as is.... I have always hated RNG but it is really stupid that you have to pick a champion that can build rageblade/nashors if you wanna right click people.
cLutZ
Profile Joined November 2010
United States19574 Posts
Last Edited: 2018-06-27 21:36:30
June 27 2018 21:35 GMT
#11
Rageblade just strikes me as a bad item in this game. Never seems to work out as intended.
Freeeeeeedom
Slusher
Profile Blog Joined December 2010
United States19143 Posts
June 27 2018 22:06 GMT
#12
Honestly I just think crit adc being viable in a 1 item meta is more balanced than them being viable. If the game slows down and they still suck then we have a problem.

I actually came to the conclusion that Ashe is really strong in solo q right now after I got over the fact she isn’t as strong as before the adc nerf. She’s really punishing vs. 4-5 melee teams without windwall, she spikes on 1 item (Bork), she’s one of the better tower protectors on 2 items (hurricane) and she does a ton of damage on 3 (IE). It sucks that reaver sucks but I definitely recommend trying out Ashe.
Carrilord has arrived.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2018-06-27 22:29:26
June 27 2018 22:29 GMT
#13
The problem isn't that the game is too fast. The problem is they are bad even after they buy the items. You should be stronger than the other champions to compensate for the fact that you don't have a first item to build and you need to save up 1300 gold 2 times. Compare this to kaisa or varus who not only have a decent 1 item spike but they keep doing more damage at any point of the game.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2018-06-27 23:25:44
June 27 2018 23:24 GMT
#14
I was thinking of marksman vs other classes, but yea within the class there is def an issue, but nerfing the scaling on rageblade (partally) adresses this
Carrilord has arrived.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
June 28 2018 01:03 GMT
#15
i personally dislike dying early on now makes you lose less time than running back to tower and basing

you basically only get the kill gold+xp as an advantage and if the lane is in a bad position you mightn't be ahead there either

Fildun
Profile Joined December 2012
Netherlands4122 Posts
June 28 2018 07:23 GMT
#16
I feel like there was too little early game snowballing already and now they reduced it even further.
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
June 29 2018 01:09 GMT
#17
I'm starting to like new Aatrox. Just because e-3rd Q-flash kills look so baller.
It's Elo not ELO - Every statiscian playing League
evilfatsh1t
Profile Joined October 2010
Australia8649 Posts
June 29 2018 02:42 GMT
#18
On June 28 2018 16:23 Fildun wrote:
I feel like there was too little early game snowballing already and now they reduced it even further.

yeah i dont think snowballing was the problem. the problem was bot lane being too strong, which they completely dumpstered with 8.11 anyway.
bot lane snowballing out of control was a thing, but it wasnt relevant to 1v1 lanes so seems the current change is off the mark.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2018-06-30 17:26:29
June 30 2018 17:24 GMT
#19
the new 1-5 death timer is awful, if you get a kill with ignite in an ignite vs. tp lane and spend any hp to get the kill at all it's lane losing.

I laned vs. Aatrox for the first time, got killed level 3 with pool up because I had no idea what his box with a chain thing did. TP'd back losing one minion and bullied him off the wave just in time to set up a perfect freeze
Carrilord has arrived.
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
June 30 2018 17:35 GMT
#20
--- Nuked ---
Sent.
Profile Joined June 2012
Poland9193 Posts
Last Edited: 2018-07-01 12:34:28
July 01 2018 12:28 GMT
#21
On June 28 2018 02:08 Ansibled wrote:
[image loading]

Riot ...


lol I guess they are no longer against invisible auras. This is like the old version of aegis of the legion.

From patch 6.22 notes

Aegis of the Legion
Aura removed. Health removed. MR increased. Armor added.

There’s just no way around it: Aegis of the Legion is too strong. No amount of magic resist would feel impactful on one champion without being overpowered on five, so we’re removing the aura. With that out of the way, we need to give supports other ways to accomplish what Aegis of the Legion did: protect their team. To do that, we’re introducing a few new items and bolstering a few old friends. More on that in a bit.

But what does Aegis look like without its aura? The Aegis line is for low-level champions who are at risk of deletion, yet are expected to roam and ward alone (supports and utility junglers, that’s you). With assassins running around, Aegis is the perfect buy to feel a bit safer straying into the Fog of War.
You're now breathing manually
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
July 01 2018 13:23 GMT
#22
--- Nuked ---
AdsMoFro
Profile Joined January 2015
Japan4761 Posts
July 02 2018 08:29 GMT
#23
Interesting change. Tbh i always liked locket being in the game.
Que Sera Sera
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
July 02 2018 10:47 GMT
#24
It's just a string error. It still functions as good old Redemption.
It's Elo not ELO - Every statiscian playing League
Slusher
Profile Blog Joined December 2010
United States19143 Posts
July 04 2018 00:45 GMT
#25
Volibear bad for two+ years, sees some play patch after a buff immediately gets nerfed.

Aatrox bad for 6 hours gets a hotfix followed by another a day later.
Carrilord has arrived.
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
July 04 2018 01:42 GMT
#26
I just discovered the Predator+Ghostblade Garen build. I dont think I'll ever play anything else.
It's Elo not ELO - Every statiscian playing League
Slayer91
Profile Joined February 2006
Ireland23335 Posts
July 04 2018 08:02 GMT
#27
have you tried just building a deadmans plate?
General_Winter
Profile Joined February 2011
United States719 Posts
July 04 2018 13:18 GMT
#28
On July 04 2018 10:42 Jek wrote:
I just discovered the Predator+Ghostblade Garen build. I dont think I'll ever play anything else.


Having two movement items feels really nice. My jungle Cho build runs predator and I build cinderhulk shurelias Warmog with the item CDR rune. Once you’ve got two speed items and a few stacks you really just zoom all over the map. Fun stuff.
Uldridge
Profile Blog Joined January 2011
Belgium4764 Posts
July 04 2018 17:20 GMT
#29
Try Olaf with celerity/nimbus cloak; I also opt for ghost in favor of flash even though it's technically worse. shiv/deadman's/RG/stormrazor as items; this combo of secondary runes and items will make the first hit count, as well as the true damage!
I use press the attack in primary rune slot but you could make a case for predator.
It can be hilarious at times how fast you delete a carry.
Taxes are for Terrans
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
July 04 2018 18:20 GMT
#30
On July 04 2018 17:02 Slayer91 wrote:
have you tried just building a deadmans plate?

But then you're just the regular tank-juggernaut Garen and not tank-assassin Garen.
It's Elo not ELO - Every statiscian playing League
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2018-07-04 19:38:00
July 04 2018 19:37 GMT
#31
yea which is actually good

my point exactly
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
July 04 2018 21:07 GMT
#32
On July 05 2018 04:37 Slayer91 wrote:
yea which is actually good

my point exactly

I dont really think you can compare the two styles. Once you have Cleaver and Ghostblade the Predator build is a legitimate melee carry while the more traditional build is a juggernaut, if you team needs a frontline the more tanky approach is certainly better no doubt.
It's Elo not ELO - Every statiscian playing League
Fildun
Profile Joined December 2012
Netherlands4122 Posts
July 04 2018 21:55 GMT
#33
On July 05 2018 06:07 Jek wrote:
Show nested quote +
On July 05 2018 04:37 Slayer91 wrote:
yea which is actually good

my point exactly

I dont really think you can compare the two styles. Once you have Cleaver and Ghostblade the Predator build is a legitimate melee carry

would you be so kind as to define the words "legitimate", "melee" and "carry"?
loSleb
Profile Joined December 2010
Austria1389 Posts
July 04 2018 22:28 GMT
#34
I define it with 2 words: MASTER YI
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
July 04 2018 23:12 GMT
#35
On July 05 2018 06:55 Fildun wrote:
Show nested quote +
On July 05 2018 06:07 Jek wrote:
On July 05 2018 04:37 Slayer91 wrote:
yea which is actually good

my point exactly

I dont really think you can compare the two styles. Once you have Cleaver and Ghostblade the Predator build is a legitimate melee carry

would you be so kind as to define the words "legitimate", "melee" and "carry"?

A melee champion that run in kill everyone and still live.
It's Elo not ELO - Every statiscian playing League
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2018-07-05 10:06:50
July 05 2018 09:58 GMT
#36
you've just described how "tank" garen works

his ad ratios and mobility aren't that good that building squishy makes a lot of sense because you're the natural target to focus assuming they are in any way grouped and have cc

i'm not sure how much actual garen you've played I don't think you'll find ghostblade adds all that much damage

I mean grasp isn't that great on garen you could realistically go predator instead of that and skip ghostblade which seems like a meh investment compared to either steraks or deadmans

lethality is quite nice on garen the problem is by the time you get your stacks of cleaver and E up typically most of your physical damage is already done and you still have your R for the rest of your damage.

honestly its not bad but you might as well just build trinity it'll probably work out better

the real reason not to go predator is it makes your lane phase weaker but if you don't have to worry about that it's good for flanking enemies in teamfights
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2018-07-05 16:34:54
July 05 2018 16:04 GMT
#37
The NA masters Garen 1 trick takes predator in match ups where he doesn’t need to rune to survive

He also goes trinity as his one damage item

So essentially exactly what Teut said
Carrilord has arrived.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2018-07-05 19:48:04
July 05 2018 19:45 GMT
#38
Trinity is pretty interesting because it's not THAT easy to proc on him but it adds a ton of damage more than building AD probably would anyway especially if you are attacking during your E downtime. The extra move speed is nice too.

I've honestly never really tried it, no idea how strong it is in comparison to building BC.

I think predator is actually a decent idea, similar to vlad, allows you to get into the enemy team for free which can be very good for garen because he's so tanky with his W and doesn't need to constantly auto to do damage.

I think we won a lot of tournament games with me coming in from behind on garen and scip initiating from the front and the enemies kind of have to focus the frontline but can't really stop us getting on the squishies.
Problem is some of the better teams would just ward really well and avoid it, but with predator its harder to avoid those kind of flanks.
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
July 06 2018 13:27 GMT
#39
On PBE

Teleport
Cooldown increased from 300 to 360
No longer goes on a reduced cooldown when cancelled.

Actually just delete it already.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Bladeorade
Profile Joined August 2010
United States1898 Posts
July 06 2018 19:49 GMT
#40
They should just make it an expensive one time use item or something
loSleb
Profile Joined December 2010
Austria1389 Posts
July 06 2018 21:08 GMT
#41
Or maybe a 50 gold 60s CD item.
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
July 06 2018 21:23 GMT
#42
And make a courier bring them.
DarkCore
Profile Joined March 2011
Germany4194 Posts
July 07 2018 11:30 GMT
#43
Please do not nerf TP into non-viability, remove it or rework it. Making it into an item like Stopwatch is imo the way to go, that way late game becomes very interesting when a champion has to reconsider if they want to keep it over another item, and we can still get a BD.

Ex:
+ Show Spoiler +

TP Scroll
3 min start CD
300s CD between activations, single use
500g
Mastery that gives it to you at game start
Fixed a bug where LeBlanc could lose
Slusher
Profile Blog Joined December 2010
United States19143 Posts
July 07 2018 16:01 GMT
#44
Even before backpack the fact you could drop and pick up items was a big part of why tp scrolls worked .

Also tp is so powerful moving it to an item would ultimately be a buff because 10 people in every game would have tp
Carrilord has arrived.
DarkCore
Profile Joined March 2011
Germany4194 Posts
July 07 2018 16:11 GMT
#45
Yes, and making that an option is fine if it gets balanced. 500g for example would discourage people from just buying it for no reason, and also prevents the boring 'get whacked in top, recall and TP back to win lane' when your opponent runs ignite, since you trade gold for experience. It might lead to some crazy abuse early on, but it's Riots job to find a good balance between up and downsides.

It's either that, or remove it from the game. I'd be really interested in a season without TP. Summoner spells in general could do with some more variability, one of the few game mechanics that hasn't seen a full rework in years.
Fixed a bug where LeBlanc could lose
Bladeorade
Profile Joined August 2010
United States1898 Posts
July 07 2018 16:38 GMT
#46
On July 08 2018 01:01 Slusher wrote:
Even before backpack the fact you could drop and pick up items was a big part of why tp scrolls worked .

Also tp is so powerful moving it to an item would ultimately be a buff because 10 people in every game would have tp

Except you are giving up a full item slot to an item that is a one time use item slot.

You just need the cost to be high enough to not be abused early in that it disrupts builds.

Like 800g or something like that.
Nemireck
Profile Joined October 2010
Canada1875 Posts
July 07 2018 23:47 GMT
#47
Or leave it alone with an increased CD so that it's not as mindless to use as an ARURF summoner the way it has been for 3 seasons.
Teamwork is awesome... As long as your team is doing all the work!
General_Winter
Profile Joined February 2011
United States719 Posts
July 09 2018 13:12 GMT
#48
https://boards.pbe.leagueoflegends.com/en/c/client-new-features-feedback/5f1BEaFw-new-versions-of-zombie-ward-and-ghost-poro-arrive-on-pbe

I really like the direction they are taking with Ghost Poro. The buff of being able to move through bushes as normal without messing up your existing poro is huge. The extra stats to reduce what you give up compared to eyeballs is nice too.

I think if this change goes through this would probably be my default rune for this slot. Being able to ward two gank paths at level 2-4 instead of just one is a big deal. Late game being able to have 5 wards on the map instead of 4 is a big increase in vision.
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
Last Edited: 2018-07-09 18:17:20
July 09 2018 18:16 GMT
#49
So basically strong duelist junglers that can invade early are going to start with half a longsword? Udyr and Shaco are going to be soloQ terrors. Lane bullies get half a longsword too? Free stats while diving? As much as I like Riot encouraging aggressive play, I'm not too sure of this one.
It's Elo not ELO - Every statiscian playing League
NpG)Explosive
Profile Joined January 2003
France994 Posts
July 09 2018 18:33 GMT
#50
On July 10 2018 03:16 Jek wrote:
So basically strong duelist junglers that can invade early are going to start with half a longsword? Udyr and Shaco are going to be soloQ terrors. Lane bullies get half a longsword too? Free stats while diving? As much as I like Riot encouraging aggressive play, I'm not too sure of this one.


The 5-20 adaptive stats seems to be for AP (see picture), so it would less for AD. It's less stats than absolute focus which is not easy to maintain if you have a healthy clear.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2018-07-09 20:58:46
July 09 2018 20:57 GMT
#51
The biggest problem with old ghost Poro is the vision range is abysmal. I don’t think this changes anything for non predator keystone users.
Carrilord has arrived.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
July 14 2018 22:09 GMT
#52
I really hope Riot doesn’t bend and just make adc the strongest by a lot again in the face of fanboys asking for it. The fact that they outright refuse to address support strength means that if crit adc becomes viable it will crowd out bot lane diversity instantly.

Also tanks struggling at the moment has the possibility of double dipping with tanks and crit getting buffed in the same patch.
Carrilord has arrived.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2018-07-14 22:38:36
July 14 2018 22:37 GMT
#53
tanks aren't really weak per se its just the conqueror bruisers and ap kai'sas etc that just ignore all their tank stats

if you nerfed conqueror rageblade and kai'sa you'd probably see a ton more tanks

and when tanks get good its easier for crit adcs to be useful because without tanks its a lot easier to kill adcs or at least zone them out
Slusher
Profile Blog Joined December 2010
United States19143 Posts
July 14 2018 22:48 GMT
#54
I agree, maybe my wording was bad but what you are saying is exactly what I’m saying, only with I can see crit adc buffs happening in the same patch causing a very large swing in the usefulness of crit adc.
Carrilord has arrived.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2018-07-14 23:16:51
July 14 2018 23:15 GMT
#55
I mean I don't think buffing crit adcs will nerf tanks
as I was saying things like ap kaisa varus and conqueror bruisers who do a ton of true or magic damage (jax darius fiora camile) are the real things killing tanks not crit adcs who can get cc'd or itemized against (randuins/fh/armour/hp)

if tanks are struggling and people are picking 3 bruiser 1 tank support and 1 mage it doesnt matter how strong crit adcs are you can just get hard dived on
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2018-07-15 00:00:55
July 15 2018 00:00 GMT
#56
The problem with tanks is they can't kill towers. It isn't that difficult to lane vs conqueror in soloq.

Also this whole meme of "ads were the strongest role" is just so funny. I must be playing a different game cuz that has never been a thing. ADs are ONLY good if you pick a team that peels and builds items to give you damage. Otherwise most other champs are significantly easier to be useful with.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2018-07-15 01:03:22
July 15 2018 01:02 GMT
#57
yea but that was the case for ages with pre nerf censer

you just pick janna/ADC + rush censer and if the enemy did something else you win easy

also i never said tanks can't lane

i mean tanks could never kill towers so I don't see how that's a valid argument for them suddenly being weak after like 8 years of them being always picked in pro play
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
July 15 2018 01:03 GMT
#58
On July 15 2018 09:00 nafta wrote:
Also this whole meme of "ads were the strongest role" is just so funny. I must be playing a different game cuz that has never been a thing. ADs are ONLY good if you pick a team that peels and builds items to give you damage. Otherwise most other champs are significantly easier to be useful with.

You mean like.... How the game was played for roughly 9 years?
It's Elo not ELO - Every statiscian playing League
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2018-07-15 03:35:23
July 15 2018 03:34 GMT
#59
I’m just trying to say if conqueror gets nerfed in the same patch as Crit ADCs get buffed it’s a double buff to crit adc

Because they are good with and against tanks
Carrilord has arrived.
Gahlo
Profile Joined February 2010
United States35143 Posts
July 15 2018 03:49 GMT
#60
On July 15 2018 10:02 Slayer91 wrote:
yea but that was the case for ages with pre nerf censer

you just pick janna/ADC + rush censer and if the enemy did something else you win easy

also i never said tanks can't lane

i mean tanks could never kill towers so I don't see how that's a valid argument for them suddenly being weak after like 8 years of them being always picked in pro play

Bring back Zz'rot.
Fildun
Profile Joined December 2012
Netherlands4122 Posts
July 16 2018 02:09 GMT
#61
On July 15 2018 10:03 Jek wrote:
Show nested quote +
On July 15 2018 09:00 nafta wrote:
Also this whole meme of "ads were the strongest role" is just so funny. I must be playing a different game cuz that has never been a thing. ADs are ONLY good if you pick a team that peels and builds items to give you damage. Otherwise most other champs are significantly easier to be useful with.

You mean like.... How the game was played for roughly 9 years?

I want some of your games if this is the main way your league of legends games have been going these last 9 years.
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
Last Edited: 2018-07-16 09:17:00
July 16 2018 09:15 GMT
#62
On July 16 2018 11:09 Fildun wrote:
Show nested quote +
On July 15 2018 10:03 Jek wrote:
On July 15 2018 09:00 nafta wrote:
Also this whole meme of "ads were the strongest role" is just so funny. I must be playing a different game cuz that has never been a thing. ADs are ONLY good if you pick a team that peels and builds items to give you damage. Otherwise most other champs are significantly easier to be useful with.

You mean like.... How the game was played for roughly 9 years?

I want some of your games if this is the main way your league of legends games have been going these last 9 years.

I dont know about you but in most of my games the ADC have had at least 25% of their team members playing specifically picked champions to help and enable them since before minions have even spawned. They have usually also been the primary focus to kill, protect and peel for.

ADCs have had VIP treatment since people realized having them in botlane was pretty smart (tm). The funnel strategy have essentially existed since day 1 it was just in botlane rather than mid and then as in now the champion being funneled is usually an ADC.

The only period they were not always expected to be a hard carry on the team was during the lethality period and now.
It's Elo not ELO - Every statiscian playing League
DarkCore
Profile Joined March 2011
Germany4194 Posts
July 16 2018 19:59 GMT
#63
ADC are the most important champion in the game besides this meta, but that doesn't mean carrying with them was easy. You're squishy and have a big target on your head. Every season, Riot introduced more champions and mechanics in the game that allow you to reach the ADC and kill them in 100 different ways, to the point where the only way an ADC is going to live in competitive is if he positions well AND he has a supportive team who do the right thing. Even Uzi couldn't overcome that barrier.

I've come to the general conclusion in soloQ that having an OK ADC with a great support is far more desirable than a great ADC with an OK support, because the support makes plays, the ADC is just there to deal damage. Only way to have a real impact as ADC is to be significantly better than your opponent. And if you misposition as an ADC you lose entire games because their support/jungler/top/mid makes 'big' plays.

The funnel strategy have essentially existed since day 1 it was just in botlane rather than mid and then as in now the champion being funneled is usually an ADC.


ADC farming is not the same as a funnel strat, otherwise we'd be calling Syndra with 11 cs/min a funnel strat as well. ADC get farm priority after laning phase, funneling occurs during laning phase itself primarily. And ADC never came to fights 2-5 levels over their opponents, when you're so ahead you can literally just A-move as Yi or outDPS carries with E as Karthus. Allocating farm is not funneling.
Fixed a bug where LeBlanc could lose
nafta
Profile Joined August 2010
Bulgaria18893 Posts
July 16 2018 21:37 GMT
#64
On July 16 2018 18:15 Jek wrote:
Show nested quote +
On July 16 2018 11:09 Fildun wrote:
On July 15 2018 10:03 Jek wrote:
On July 15 2018 09:00 nafta wrote:
Also this whole meme of "ads were the strongest role" is just so funny. I must be playing a different game cuz that has never been a thing. ADs are ONLY good if you pick a team that peels and builds items to give you damage. Otherwise most other champs are significantly easier to be useful with.

You mean like.... How the game was played for roughly 9 years?

I want some of your games if this is the main way your league of legends games have been going these last 9 years.

I dont know about you but in most of my games the ADC have had at least 25% of their team members playing specifically picked champions to help and enable them since before minions have even spawned. They have usually also been the primary focus to kill, protect and peel for.

ADCs have had VIP treatment since people realized having them in botlane was pretty smart (tm). The funnel strategy have essentially existed since day 1 it was just in botlane rather than mid and then as in now the champion being funneled is usually an ADC.

The only period they were not always expected to be a hard carry on the team was during the lethality period and now.

The reason ADCs got "VIP" treatment was due to destroying 2v2 with a support and being good at killing towers in an era before herald and the nash that buffs minions. The new runes giving everyone tons of damage and the base stats nerf just makes them so weak. This is even ignoring the whole crit items being dogshit.

Just think back to how much damage your flair did last season to now.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2018-07-16 22:04:21
July 16 2018 22:00 GMT
#65
I wouldn't say the VIP treatment is because of them being good at killing towers or 2v2. The VIP treatment came from the way scaling works in League. A single ranged carry going full damage was order of magnitudes stronger than a ranged carry going mixed. Ranged full damage carries also out damage any other kind of carry in the game. This causes an arms race of trying to get your ranged carry to peak power faster than the opponent because it nets you the biggest advantage. Now a full damage carry is obviously going to be susceptible to the enemy which pushes them out of solo lanes and instead into protected position. This creates an solution of just putting the carry in a bot lane with support.

Now you aren't incentivized to run melee carries and your opponent has a ranged carry duo in bot lane, what do you stick against that? A throw away initiator that can clear waves and doesn't need gold! That's how you get the lane swap meta. The funnel composition we see these days is really just the core of the lane swap idea make even more hyper focused by sacrificing the jungle movement for an even more accelerated carry.

What Riot is doing with ADC isn't inherently wrong, the issue is more timing of the changes than anything else. They have spent years creating heroes with very minute differences in kit all to feed a hyper specialized role that shouldn't necessarily be mandatory. They normalized power curves across heroes creating this "race to the bottom" and removing individuality. Would ADC be in this poor position if heroes had less homogenized curves? It's tough to say. I think what they trying has some merit and definitely speaks to better design than previously but they doing it at a terrible time and should really be iterating more. I'd love to see the day where teams can pick early, mid, late or hyper late scaling compositions and all have their merits. Let's get to those Anti-mage vs Spectre slugfests or Alchemist craziness!

edit: Hell one of their newest heroes has designers essentially saying "here's a better vayne!". That's just real shoddy work man.
Gahlo
Profile Joined February 2010
United States35143 Posts
July 16 2018 22:04 GMT
#66
That Akali rework doe.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
July 16 2018 22:32 GMT
#67
On July 17 2018 07:00 Numy wrote:
I wouldn't say the VIP treatment is because of them being good at killing towers or 2v2. The VIP treatment came from the way scaling works in League. A single ranged carry going full damage was order of magnitudes stronger than a ranged carry going mixed. Ranged full damage carries also out damage any other kind of carry in the game. This causes an arms race of trying to get your ranged carry to peak power faster than the opponent because it nets you the biggest advantage. Now a full damage carry is obviously going to be susceptible to the enemy which pushes them out of solo lanes and instead into protected position. This creates an solution of just putting the carry in a bot lane with support.

Now you aren't incentivized to run melee carries and your opponent has a ranged carry duo in bot lane, what do you stick against that? A throw away initiator that can clear waves and doesn't need gold! That's how you get the lane swap meta. The funnel composition we see these days is really just the core of the lane swap idea make even more hyper focused by sacrificing the jungle movement for an even more accelerated carry.

What Riot is doing with ADC isn't inherently wrong, the issue is more timing of the changes than anything else. They have spent years creating heroes with very minute differences in kit all to feed a hyper specialized role that shouldn't necessarily be mandatory. They normalized power curves across heroes creating this "race to the bottom" and removing individuality. Would ADC be in this poor position if heroes had less homogenized curves? It's tough to say. I think what they trying has some merit and definitely speaks to better design than previously but they doing it at a terrible time and should really be iterating more. I'd love to see the day where teams can pick early, mid, late or hyper late scaling compositions and all have their merits. Let's get to those Anti-mage vs Spectre slugfests or Alchemist craziness!

edit: Hell one of their newest heroes has designers essentially saying "here's a better vayne!". That's just real shoddy work man.

I can't say that in my experience ADCs are the highest damage output. Unless we are talking about kog/lulu or twitch when enemy has shit engage mages are generally better since they don't need to live long.

I was under the impression people are talking about soloq not pro games when it comes to balance up until you mentioned lane swaps. In pro games when people actually try to pick comps and there are games where not everyone is retarded things work very differently.
General_Winter
Profile Joined February 2011
United States719 Posts
July 16 2018 22:47 GMT
#68
NA is down. Games wont start
Frolossus
Profile Joined February 2010
United States4779 Posts
July 17 2018 00:06 GMT
#69
akali splash art is gorgeous
lilwisper
Profile Joined April 2010
United States2515 Posts
July 17 2018 05:33 GMT
#70
Wow I am so excited for the new Akali. She's always been my favorite champ. I am really digging the new skill set and it blends together so well.
geript
Profile Joined February 2013
10024 Posts
July 17 2018 11:34 GMT
#71
I’ll be excited to see how it plays out
Sent.
Profile Joined June 2012
Poland9193 Posts
July 17 2018 16:02 GMT
#72
Akali's kit looks way too good to me, at least for solo q. Do they want her to retain the identity of a pubstomp champion?
You're now breathing manually
DarkCore
Profile Joined March 2011
Germany4194 Posts
July 17 2018 18:48 GMT
#73
This champion was reworked by CertainlyT, right? She certainly looks like it.
Fixed a bug where LeBlanc could lose
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
Last Edited: 2018-07-17 18:49:32
July 17 2018 18:49 GMT
#74
--- Nuked ---
Gahlo
Profile Joined February 2010
United States35143 Posts
July 17 2018 19:20 GMT
#75
I think they're going the wrong direction with hitting the Jungle items for hurt funneling. They need to go after support items.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
July 17 2018 19:24 GMT
#76
Everyone knows that including Riot but they are afraid of decreasing support popularity
Carrilord has arrived.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
July 17 2018 20:09 GMT
#77
From what I read they just realized they messed up super hard doing such drastic changes mid season and just trying a small temp fix that is rather inelegant but shouldn't cause any random cascade effect. Think it's fine for now as long as they do go after the real issues later instead of focusing down this path.
DarkCore
Profile Joined March 2011
Germany4194 Posts
July 17 2018 21:02 GMT
#78
This patch is going to be a fiesta. ADC getting straight up buffed, wonder if they're going to throw everyone else out of bot lane again.

Fizz doesn't need more damage, this is not the approach to make him viable without making him OP.
Fixed a bug where LeBlanc could lose
cLutZ
Profile Joined November 2010
United States19574 Posts
July 17 2018 22:26 GMT
#79
To make ADCs happy they should just buff Vayne and Lucian to be really good. ADC players all love to play Vayne and Lucian.
Freeeeeeedom
Seuss
Profile Blog Joined May 2010
United States10536 Posts
July 18 2018 02:35 GMT
#80
The Akali rework looks okay except for the ult, it's needlessly complicated.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
AdsMoFro
Profile Joined January 2015
Japan4761 Posts
July 18 2018 02:36 GMT
#81
DARKNESSSSSSSssssssss


Que Sera Sera
lilwisper
Profile Joined April 2010
United States2515 Posts
Last Edited: 2018-07-18 09:04:23
July 18 2018 09:01 GMT
#82
EDIT: Moved my comment to the new thread, sorry for the mess.
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