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[Patch 7.9] Tank Update General Discussion - Page 2

Forum Index > LoL General
Post a Reply
Prev 1 2 3 Next All
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2017-05-03 17:00:09
May 03 2017 16:51 GMT
#21
On May 03 2017 13:08 Gahlo wrote:
Show nested quote +
On May 03 2017 06:19 Frolossus wrote:
On May 03 2017 05:37 kongoline wrote:
they removed renektons Q/E auto animation cancel but riven is allowed to keep hers -.-

riot's always had really weird favouritism for riven animation cancels over everyone else

On May 03 2017 06:16 GrandInquisitor wrote:
On May 03 2017 05:37 kongoline wrote:
they removed renektons Q/E auto animation cancel but riven is allowed to keep hers -.-

I thought the reason they kept all of Riven's animation cancels was because she was designed from the ground up to be a fighting game character (specifically Marth from SSBM).

that was only her Q and marth's side B

I think when they were making Riven they took some scrapped ideas and put them into Fiora v1.

But yes, Riven is designed and coded specifically to have a lot of animation canceling. If you want to player her well, you have to be good at her animation cancels. Take those away and she's going to need buffs to everything and her skill floor drops hard.

Grave's self knockback on his ult was put there intentionally to take him out of range of what he ulted. It's supposed to be the final shot.

Sure I see that but why remove renektons cancel?

This also comes with the question of "is the initial intent more interesting than the current implementation"? Don't know if I can answer that for graves specifically but I do think just saying "it wasn't designed that way" is a poor reason for changing something.

New Maokai feels really shitty. Don't know if it's strong or not but the champ just doesn't feel fun to play. Quite enjoyed the old Maokai.
Gahlo
Profile Joined February 2010
United States35174 Posts
Last Edited: 2017-05-03 18:12:03
May 03 2017 18:11 GMT
#22
On May 04 2017 01:51 Numy wrote:
Show nested quote +
On May 03 2017 13:08 Gahlo wrote:
On May 03 2017 06:19 Frolossus wrote:
On May 03 2017 05:37 kongoline wrote:
they removed renektons Q/E auto animation cancel but riven is allowed to keep hers -.-

riot's always had really weird favouritism for riven animation cancels over everyone else

On May 03 2017 06:16 GrandInquisitor wrote:
On May 03 2017 05:37 kongoline wrote:
they removed renektons Q/E auto animation cancel but riven is allowed to keep hers -.-

I thought the reason they kept all of Riven's animation cancels was because she was designed from the ground up to be a fighting game character (specifically Marth from SSBM).

that was only her Q and marth's side B

I think when they were making Riven they took some scrapped ideas and put them into Fiora v1.

But yes, Riven is designed and coded specifically to have a lot of animation canceling. If you want to player her well, you have to be good at her animation cancels. Take those away and she's going to need buffs to everything and her skill floor drops hard.

Grave's self knockback on his ult was put there intentionally to take him out of range of what he ulted. It's supposed to be the final shot.

Sure I see that but why remove renektons cancel?

This also comes with the question of "is the initial intent more interesting than the current implementation"? Don't know if I can answer that for graves specifically but I do think just saying "it wasn't designed that way" is a poor reason for changing something.

New Maokai feels really shitty. Don't know if it's strong or not but the champ just doesn't feel fun to play. Quite enjoyed the old Maokai.

It is if "It was designed this way" means "It's balanced this way." If it was kept, they'd probably have to drop a significant amount of damage from his ult.

I dunno about Renekton, my brain doesn't want to work right now and I can't find it.

Sej with passive and Iceborn is hilarious.
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2017-05-03 19:28:37
May 03 2017 18:36 GMT
#23
somehow i doubt they designed her with current auto canceling in mind if i remember right they removed riven's auto canceling on PBE but mains cried so hard they had to revert those changes, renekton has a lot smaller player base so they just said fuck it and went with changes, on a bright side renekton mains subredit seems to be happy apparently update fixed a lot of bugs and made him smoother to play allowing new things like titanic W cancels, E flash etc and overall feel like a new champion.
https://www.reddit.com/r/RenektonMains/comments/6913tn/everything_i_have_found_so_far_gameplay_breaking/
Gahlo
Profile Joined February 2010
United States35174 Posts
Last Edited: 2017-05-03 19:53:33
May 03 2017 19:45 GMT
#24
On May 04 2017 03:36 kongoline wrote:
somehow i doubt they designed her with current auto canceling in mind if i remember right they removed riven's auto canceling on PBE but mains cried so hard they had to revert those changes, renekton has a lot smaller player base so they just said fuck it and went with changes, on a bright side renekton mains subredit seems to be happy apparently update fixed a lot of bugs and made him smoother to play allowing new things like titanic W cancels, E flash etc and overall feel like a new champion.
https://www.reddit.com/r/RenektonMains/comments/6913tn/everything_i_have_found_so_far_gameplay_breaking/

Because you can't just remove her auto cancels and not heavily compensate for it.

Iirc, the change they put on was actually her Q autocanceling itself, which looks odd and drastically drops the skill floor for her. Riven mains have a hard on for her being difficult to play.

Rioter
For the record, Riven is one of the few champions in the game that have intentionally scripted animation cancels.
cLutZ
Profile Joined November 2010
United States19574 Posts
May 03 2017 19:46 GMT
#25
I thought there were a lot of Renekton players?
Freeeeeeedom
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
May 03 2017 20:25 GMT
#26
I almost never see renekton. (low elo)
nafta
Profile Joined August 2010
Bulgaria18893 Posts
May 03 2017 20:59 GMT
#27
On May 04 2017 04:46 cLutZ wrote:
I thought there were a lot of Renekton players?

Even if they are no way they are even close in being loud compared to the riven mains. Even lee sin fanboys aren't as bad.
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2017-05-03 23:40:30
May 03 2017 22:55 GMT
#28


wonder how riot plans to fix that without gutting cho or the new item
dsyxelic
Profile Joined May 2010
United States1417 Posts
May 04 2017 01:53 GMT
#29
has anyone tried to new maokai ult

it's the most trash ability i've seen in a while

i've had people within 500 range of me out run that thing rofl

you can't hit it unless someone is within melee range (so after w'ing onto them) and it's not even a good zoning tool because it's so damn slow and the range is actually not as long as you would expect. about half the length of a lane. nami ult is like 20x better of an ultimate
TL/SKT
evilfatsh1t
Profile Joined October 2010
Australia8939 Posts
May 04 2017 02:15 GMT
#30
i noticed its a bit slow, but wasnt paying too much attention to it because maokai saplings hurt like a bitch now and i was trying to run away from these random explosions
cLutZ
Profile Joined November 2010
United States19574 Posts
May 04 2017 04:17 GMT
#31
Even worse is the boring new Sej ult which is now just a worse Ashe arrow.
Freeeeeeedom
Gahlo
Profile Joined February 2010
United States35174 Posts
May 04 2017 05:29 GMT
#32
On May 04 2017 13:17 cLutZ wrote:
Even worse is the boring new Sej ult which is now just a worse Ashe arrow.

But you can do this fun stuff:
cLutZ
Profile Joined November 2010
United States19574 Posts
May 04 2017 06:06 GMT
#33
#1. that clear is neither healthy nor fast.

#2. Riot's insistence that they are "preserving" the feel of a character when they are actually fundamentally changing the move that defines that character is extremely annoying. I'm not even a Sej player, but I do play Amumu and I'm sure his ult will be getting this treatment soon enough.
Freeeeeeedom
phyvo
Profile Blog Joined April 2009
United States5635 Posts
May 04 2017 08:07 GMT
#34
On May 04 2017 07:55 kongoline wrote:
https://www.youtube.com/watch?v=E9MxM2NmH5g

wonder how riot plans to fix that without gutting cho or the new item


Quite simple. Stone plate active is not actually reducing true damage. Change it so it does reduce true damage (which is what the description implied in the first place). Problem solved.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Amui
Profile Blog Joined August 2010
Canada10567 Posts
May 04 2017 09:36 GMT
#35
On May 04 2017 01:51 Numy wrote:
Show nested quote +
On May 03 2017 13:08 Gahlo wrote:
On May 03 2017 06:19 Frolossus wrote:
On May 03 2017 05:37 kongoline wrote:
they removed renektons Q/E auto animation cancel but riven is allowed to keep hers -.-

riot's always had really weird favouritism for riven animation cancels over everyone else

On May 03 2017 06:16 GrandInquisitor wrote:
On May 03 2017 05:37 kongoline wrote:
they removed renektons Q/E auto animation cancel but riven is allowed to keep hers -.-

I thought the reason they kept all of Riven's animation cancels was because she was designed from the ground up to be a fighting game character (specifically Marth from SSBM).

that was only her Q and marth's side B

I think when they were making Riven they took some scrapped ideas and put them into Fiora v1.

But yes, Riven is designed and coded specifically to have a lot of animation canceling. If you want to player her well, you have to be good at her animation cancels. Take those away and she's going to need buffs to everything and her skill floor drops hard.

Grave's self knockback on his ult was put there intentionally to take him out of range of what he ulted. It's supposed to be the final shot.

Sure I see that but why remove renektons cancel?

This also comes with the question of "is the initial intent more interesting than the current implementation"? Don't know if I can answer that for graves specifically but I do think just saying "it wasn't designed that way" is a poor reason for changing something.

New Maokai feels really shitty. Don't know if it's strong or not but the champ just doesn't feel fun to play. Quite enjoyed the old Maokai.

Tested out renekton, and I think it's fine. W can be canceled by basically everything now, including titanic and all skills, so his trade pattern if you want to get in and out is incredibly fast.
Porouscloud - NA LoL
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
May 04 2017 14:39 GMT
#36
I absolutely love Gargoyle's Stoneplate. The shield you can get from Colossus with it is completely rediculous, even more hilarious on tanks that have shields which scale off health.
It's Elo not ELO - Every statiscian playing League
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
May 04 2017 14:40 GMT
#37
On May 04 2017 17:07 phyvo wrote:
Show nested quote +
On May 04 2017 07:55 kongoline wrote:
https://www.youtube.com/watch?v=E9MxM2NmH5g

wonder how riot plans to fix that without gutting cho or the new item


Quite simple. Stone plate active is not actually reducing true damage. Change it so it does reduce true damage (which is what the description implied in the first place). Problem solved.

but then it's not true damage
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Gahlo
Profile Joined February 2010
United States35174 Posts
May 04 2017 15:36 GMT
#38
On May 04 2017 23:40 Ansibled wrote:
Show nested quote +
On May 04 2017 17:07 phyvo wrote:
On May 04 2017 07:55 kongoline wrote:
https://www.youtube.com/watch?v=E9MxM2NmH5g

wonder how riot plans to fix that without gutting cho or the new item


Quite simple. Stone plate active is not actually reducing true damage. Change it so it does reduce true damage (which is what the description implied in the first place). Problem solved.

but then it's not true damage

True damage has had things reduce it in the past.

It's pure damage that's never reduced.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
May 04 2017 15:48 GMT
#39
This ain't LiquidDota bro. True Damage is not reduced by anything in the game. There were bugs at points where it was reduced, but it is never intended to be reducible or amplifiable in any way.

The only thing comparable to "pure damage" in League is the Nexus Obelisk, which penetrates shields and damage immunity, and possibly health costs on abilities.
What fun is it being cool if you can’t wear a sombrero?
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2017-05-04 17:00:57
May 04 2017 16:47 GMT
#40
On May 05 2017 00:36 Gahlo wrote:
Show nested quote +
On May 04 2017 23:40 Ansibled wrote:
On May 04 2017 17:07 phyvo wrote:
On May 04 2017 07:55 kongoline wrote:
https://www.youtube.com/watch?v=E9MxM2NmH5g

wonder how riot plans to fix that without gutting cho or the new item


Quite simple. Stone plate active is not actually reducing true damage. Change it so it does reduce true damage (which is what the description implied in the first place). Problem solved.

but then it's not true damage

True damage has had things reduce it in the past.

It's pure damage that's never reduced.

it was considered a bug and eventually changed
Prev 1 2 3 Next All
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