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[Patch 7.8] Xayah & Rakan General Discussion - Page 4

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Gahlo
Profile Joined February 2010
United States35174 Posts
April 30 2017 18:44 GMT
#61
On May 01 2017 03:09 Fildun wrote:
Rakan seems really good, both his knockup and ult are strong and the jump is always useful, so I don't understand why he has such a low winrate.

Probably because he isn't the most defensively itemized champ in the world and gets the most out of his kit by being in fights. People are still learning how to walk back their aggression on him, would be my guess.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2017-04-30 18:49:03
April 30 2017 18:48 GMT
#62
On May 01 2017 03:09 Fildun wrote:
Rakan seems really good, both his knockup and ult are strong and the jump is always useful, so I don't understand why he has such a low winrate.

Because you don't just faceroll on him like most champs. Gotta coordinate with team and his lane is very weak. Also people are bad and go coin. Just gotta learn to last hit and go relic.
lgd dragoon noctis
Profile Joined December 2016
13 Posts
Last Edited: 2017-04-30 22:39:07
April 30 2017 22:38 GMT
#63
[QUOTE]On May 01 2017 02:35 Jek and others wrote a lot of shit about Xayah synergy with Rakan:

I agree with both aspects of the arguments I've seen here. This is what I think:

Xayah + Rakan innate kit synergy isn't really there, so they compensated by adding numbers. Not the biggest fan, but if it ends up *broken*, it'll get nerfed a bit, and champ-select dynamics will keep it from being ubiquitous. I don't think Xayah is a better pick than Lucian by any means for example right now. My favorite part of the game design is the recall synergy and the extended dash since it allows for playmaking in one sense and creates a macro benefit that is hard to quantify but actually very valuable. Especially if it isn't a duo Xayah-Rakan, being able to link up on a recall and come back to lane at the same time is something I don't see anywhere near as much in the lower elo where the majority of games are played.

At the higher level it lets them tag into the recall after making some play or warding at the last possible second. I agree the numbers thing is a little stupid but I think it's a way for them to sort of brute force a synergy between them and actually have them be coordinated to be played on the same team. Like as good as Thresh Kalista are together for their synergy, how often do we see them these days? Even when both are actually in pretty good states these days! Maybe without those number boosts Rakan legitimately is just not an ideal supp for Xayah. That would be a flaw in their design team I suppose but I'm just trying to play devil's advocate since I see merit in the opinions being addressed on both sides in this thread
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
May 02 2017 18:21 GMT
#64
http://euw.leagueoflegends.com/en/news/game-updates/patch/patch-79-notes

building death's dance ezreal
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
May 02 2017 18:24 GMT
#65
DARKNESSSSSSSssssssss


ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
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