[Patch 6.6] Dragon Starsurge Z General Discussion - Page 3
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Zess
Adun Toridas!9144 Posts
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nafta
Bulgaria18893 Posts
On March 24 2016 07:44 IamPryda wrote: No reason to be surprised that a solo q format is not coming out. dynamic gives the largest player base which is players of bronze-low gold the more casual experience they prefer while still under the guise they are playing in a competitive ranked mode. And every else is fuck u because they know people aren't quitting I really wish we could see some actual numbers. Too bad it isn't what riot like to do. I know quite a few people who got fed up with this system and just stopped for now after playing a lot of games but that doesn't mean anything. | ||
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DURRHURRDERP
Canada929 Posts
On March 24 2016 07:44 IamPryda wrote: No reason to be surprised that a solo q format is not coming out. dynamic gives the largest player base which is players of bronze-low gold the more casual experience they prefer while still under the guise they are playing in a competitive ranked mode. And every else is fuck u because they know people aren't quitting removing soloq is a fucking travesty though i can see why riot would do it (same reason that sandbox mode will never happen) | ||
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Zess
Adun Toridas!9144 Posts
On March 24 2016 07:53 nafta wrote: I really wish we could see some actual numbers. Too bad it isn't what riot like to do. I know quite a few people who got fed up with this system and just stopped for now after playing a lot of games but that doesn't mean anything. On the other hand all of the incentives for stacking together and playing with friends means that there will be those that end up playing more as a result. I'm sure this is a net positive for Riot's business in terms of keeping playerbase engagement high. | ||
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nafta
Bulgaria18893 Posts
On March 24 2016 08:00 Zess wrote: On the other hand all of the incentives for stacking together and playing with friends means that there will be those that end up playing more as a result. I'm sure this is a net positive for Riot's business in terms of keeping playerbase engagement high. Probably. Problem is when you kill competition at the top like everything else it is going to slide down and everyone else will feel it as well. I am not claiming me or people I know just getting bored is gonna kill the game but it is kinda funny how instead of making ranked an actual competitive gamemode( the closest it ever was to one was s2) they made people who play normals move there as well for the shiny borders. Remember even when soloq was announced they said they were going to give extra rewards in dynamic to make people play it more. | ||
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IamPryda
United States1186 Posts
On March 24 2016 08:00 Zess wrote: agreed from a bussiness side it's a smart move.also remember they just made it much easier to rank to level 30 which to me means they are trying to keep and grow the type of player who won't ever play much or any competive solo q but will play a lot of "competitive dynamic" with friends.On the other hand all of the incentives for stacking together and playing with friends means that there will be those that end up playing more as a result. I'm sure this is a net positive for Riot's business in terms of keeping playerbase engagement high. | ||
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Ketara
United States15065 Posts
On March 23 2016 19:37 Alaric wrote: The shield stacks, so unless you burst the first half of the shield, deal damage, then manage to break off the trade before the second half comes in (without taking more damage because of the premature disengage) it's a buff, though. It's not a buff. It's a 1v1 nerf and an early game nerf. In a lot of tense matchups Lux relied on her shield giving 200ish health at level 1 to hold off all ins, such as vs. Fizz or Zed or whoever. No clue on if the nerf will swing those matchups, but my guess is it will be significant. Lux is fantastic at not losing lane to basically anybody, but in order to win lanes she relies on a strong early game, and the shield is a big part of her strong early game. For late game and teamfights it's sort of net neutral, I guess? Hard to guess. It's definitely not as bad in a teamfight scenario. Previously her shield was theoretically absurdly strong, but very difficult to get that best case out of, you basically had to use the shield in some prescient timing of right as the engage happened so the first shield is broken on your team before the second shield hits. Theoretically possible but in real scenarios the theoretical best case doesn't happen. And since Riots post game stats don't show shielding figures we don't really know how good it actually was. You're losing about 300 total value on the shield in a best case scenario with a full build, and that's a lot. But it's also going to be much easier to get that total shield value on allies. Getting the second shield refreshes the timer, which in total lasts about 6 seconds (unless that's changed), and her shield has a 6 second cooldown with 40% CDR, so you theoretically shouldn't have to time it any more at all, you just spam it on cooldown on whoever you need shielded and they should have the total shield at something like 75-100% uptime. So my guess would be something like it's an early game nerf (potentially significant), late game its either neutral or very slight one way or the other, hard to tell. I'm very interested to see how her Champion.gg numbers change in the next week or two. | ||
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739
Bearded Elder29905 Posts
From free gift I got Safari Caitlyn -_- and then from opened chests : Arctic Ops Varus, Corsair Quinn, Guardian Of the Sands Xerath, not that bad huh? | ||
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AlterKot
Poland7525 Posts
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Disengaged
United States6994 Posts
On March 24 2016 14:22 739 wrote: So crafting is up for EUW. I still have no idea how that works but I guess you need essence to permamently unlock anything? I had some RP left so I've bought 3 chests/keys. From free gift I got Safari Caitlyn -_- and then from opened chests : Arctic Ops Varus, Corsair Quinn, Guardian Of the Sands Xerath, not that bad huh? The orange essence is to unlock skin shards. The blue essence is to unlock champions. And it will be permanent once you unlock them. I'd say you got a pretty nice draw. I got Charred Maokai from my free chest. That ice rammus skin, temple jax, and pulsefire ezreal from the chests i've opened so far. Probably just going to disenchant the rammus looking ward I got from the free chest because I like the Victorius ward too much. | ||
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Alaric
France45622 Posts
On March 24 2016 15:21 AlterKot wrote: Just want to say I agree with nafta that this move might be good in short-term, but I wonder if it is long-term. Might be coincidence but most people I played League with now play significantly less or not at all. From what I've seen, apart from the OTPs who buy every single skin for their champion, old timers don't spend that much, especially now, since they've ground most of the content they need and thus make do with IP. By comparison, the most casual people who don't even play every week still find skins shiny and stuff and plan to buy a couple whenever they come out. Or, more popularly, they gift each other skins they want, which is the same in Riot's eye. As long as they keep buying new skins, and bring more people in the fold (hence the focus on social media, clubs, etc. so you can make your whole facebook friendlist start playing through your wall), it's more profitable for Riot than people who buy skins sparingly and are less satisfied with the state of the game because they've been witness to Riot's bullshit for quite long at this point. Heck, the people who buy skins probably don't overlap much with those who read the patchnotes, they don't notice when most nerfs happen unless the champ's Olafed or it's very noticeable (such as "hey I have X gold why can't I buy item Y? - Nerfed cost. - Oh? Why?"). | ||
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AlterKot
Poland7525 Posts
It's all speculation of course, but your post falls in line with my theory of short term strategy (lets focus on people who buy skins to buy more skins and introduce their friends to the game) vs long term (OK, so everyone already invited their fb friends... what more can we do?) | ||
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wei2coolman
United States60033 Posts
I know imaqtpie's highlights have been amazing so far (mostly because of his editor), but even watching his stream, most of his games look pretty normal; haven't heard any real complaints about the dynamic queue system. If anything it's made some of his game even more hilarious when he's trio queuing himself. | ||
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Tuth
Poland29 Posts
Plus my favourite champions pool is diminishing with each season with their "reworks". I want to like this game, but it's getting more difficult as the time goes on. | ||
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739
Bearded Elder29905 Posts
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kongoline
6318 Posts
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NeoIllusions
United States37500 Posts
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VayneAuthority
United States8983 Posts
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GrandInquisitor
New York City13113 Posts
On March 24 2016 18:28 wei2coolman wrote: I haven't been watching too many high elo streamers recently, but what exactly have been the problems of dynamic queue at the highest level? I know imaqtpie's highlights have been amazing so far (mostly because of his editor), but even watching his stream, most of his games look pretty normal; haven't heard any real complaints about the dynamic queue system. If anything it's made some of his game even more hilarious when he's trio queuing himself. Last time I pointed out the stupidity of an anti-Riot circlejerk, I got banned for two weeks, which tells you a lot about this community. So this time I will simply note that op.gg has been tracking 20% more ranked players than last year at this point in the season, with significantly more players in Master Tier. This is true across every server I checked - NA, KR, EUW. | ||
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Gahlo
United States35174 Posts
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