Unfortunately most of her pro/proam play comes from LMS, where I can't pull runes from match history.
Champion.gg only shows the highest winrate and most common rune sets, comprising of 2268 of the 34834 games she's been played that are relevant to their metrics, for a total of 0.065% of the games.
League of graphs is a solid source that I was unaware existed, I'll have to look into it.
The Spellsy imgur link is over a year old.
So yeah, it might not be as common as I had thought, but some of your sources are far from credible or conclusive.
That's a really fast backtrack to go from "isn't uncommon" to "was used once by a guy in Korea Challenger Tournament", probably because he loaded the wrong runepage or something. That, to me, is the definition of uncommon.
Feel free to keep nitpicking at my sources. In turn, I eagerly await your "credible and conclusive" source that aggregates Leona's rune data to show that it is "not uncommon" to run HP regen quints.
More to the point, even if you can find a second guy that once ran HP regen quints on Leona, the point is that it would be wrong to do so. Regenerating HP is not useful in a game that is primarily built around burst damage. No one cares about that 150 gold power spike when you can back for a Rejuvenation Bead. Runic Armor has meaningful value on champions that have instant sustain and/or shielding, but being able to chug your Health Potion 8% faster is not by itself better than having 120 gold of raw HP.
Unfortunately most of her pro/proam play comes from LMS, where I can't pull runes from match history.
Champion.gg only shows the highest winrate and most common rune sets, comprising of 2268 of the 34834 games she's been played that are relevant to their metrics, for a total of 0.065% of the games.
League of graphs is a solid source that I was unaware existed, I'll have to look into it.
The Spellsy imgur link is over a year old.
So yeah, it might not be as common as I had thought, but some of your sources are far from credible or conclusive.
That's 6.5%, not 0.065%. I'm not sure pro play is a good metric here though. I feel hp regen would have more benefit in a soloqueue game where you tend to fight a lot, than in a pro game where you laneswap and roam a lot more.
Unfortunately most of her pro/proam play comes from LMS, where I can't pull runes from match history.
Champion.gg only shows the highest winrate and most common rune sets, comprising of 2268 of the 34834 games she's been played that are relevant to their metrics, for a total of 0.065% of the games.
League of graphs is a solid source that I was unaware existed, I'll have to look into it.
The Spellsy imgur link is over a year old.
So yeah, it might not be as common as I had thought, but some of your sources are far from credible or conclusive.
That's a really fast backtrack to go from "isn't uncommon" to "was used once by a guy in Korea Challenger Tournament", probably because he loaded the wrong runepage or something. That, to me, is the definition of uncommon.
Feel free to keep nitpicking at my sources. In turn, I eagerly await your "credible and conclusive" source that aggregates Leona's rune data to show that it is "not uncommon" to run HP regen quints.
More to the point, even if you can find a second guy that once ran HP regen quints on Leona, the point is that it would be wrong to do so. Regenerating HP is not useful in a game that is primarily built around burst damage. No one cares about that 150 gold power spike when you can back for a Rejuvenation Bead. Runic Armor has meaningful value on champions that have instant sustain and/or shielding, but being able to chug your Health Potion 8% faster is not by itself better than having 120 gold of raw HP.
My last sentence was me basically saying "Yeah, I'm wrong on this." I'm not going to debate this further with you.
On March 31 2016 08:46 dsyxelic wrote: immediate ones that come into mind are leona/annie sup
vet scars definitely better on them.
Annie sure
Leona you're getting targon procs as extra healing + you're probably getting poked down a bunch against most typical supports, so you're almost always going to be regening health. Besides, the number of times a leona survives a level 2 with 30 hp really isn't very often, if they're focussing you that hard you're probably winning anyway :p
Two targon procs (2x4) + 30 seconds of base sustain (0.84*6 = 5) + summoner heal @ level 2 (10.5) and you're only gaining about 20 hp total from vetaran scars in the absolute worst case scenario where you all the exact moment the second wave arrives. (Generally it'd be even worse, as you don't hit level two until halfway through the second wave, or you've been passively healing since 1:40 because of gromp/kruggs.)
This is one of the more blatant abuse of numbers I've seen in a while on this forum, and you still are conceding that Veteran's Scars is twice as good as Runic Armor.
The better view of it is that if you have no built-in sustain, you need about 4 health potions worth of healing for Runic Armor to be better. And even then it's only health regeneration and not raw health; there's a reason why Ruby Crystals cost 8x as much as a Health Potion even though both are 150HP.
wut?
It gives about 20 hp more if you fight to the death the second you hit level 2 without having popped any of your hp pots, and if you use a potion, or wait until level 3 to engage (which isn't at all uncommon) then you're even or losing out. Not to mention if you kill their adc/support before dying, there's another +5 hp swing from dangerous game if you're running it. And if you pop a pot as you enage, then you're probably going to break even just off that unless they have ignite... How on earth is that an "abuse of numbers?"
You're the one using inflammatory language and randomly quoting the prices of items instead of actually considering how lanes actually play out...
In what % of leona games do you live/die by +- 20 hp in an all in the second you hit level 2, because unless that's a super super common occurrence for you I don't see what your argument is... And I really don't expect it is >.>
And sure her w synergises with health, but even taking that into account, just the bonus in health she receives from having a pot ticking for the length of a typical fight, and your adc's lvl 2 heal alone already make up like 50% of the health from veretan scars in pure guaranteed health, and that's if you start the fight at full health.
Only real benefit of veteran scars I see is when you're going to be in threat of being 100-0'd early game, which really isn't that likely on leona.
Also the idea that leona doesn't care about lategame hp regen is pretty dumb... I guess you just expect her to sit behind her entire team not tanking any poke lategame, instead of actually using her tankiness to soak stuff for squishier teammates/tanking towers in dives. Being able to regen up to full after fights/poke/objectives isn't at all useless, and 10% regen isn't negligible later on. + any aoe shields or heals or anything your team has are just icing on the cake.
On April 01 2016 09:08 kongoline wrote: are gem stones worth keeping if im not interested in crafting annie skin at all?
I just spend mine.
But expect to be raging a lot... You get a super rare 5% drop instead of a shard... and then you get Resistance Caitlyn shard and some blue essence...
I think its way cheaper to just buy the content I want. Hextech is cute because its something nice every now and then, but I'm not really feeling the chest buying.
Edit: @Amui, like, IP sinks, replays, sandbox, competitive integrity and champion diversity? /s
On April 01 2016 09:08 kongoline wrote: are gem stones worth keeping if im not interested in crafting annie skin at all?
I just spend mine.
But expect to be raging a lot... You get a super rare 5% drop instead of a shard... and then you get Resistance Caitlyn shard and some blue essence...
I think its way cheaper to just buy the content I want. Hextech is cute because its something nice every now and then, but I'm not really feeling the chest buying.
Edit: @Amui, like, IP sinks, replays, sandbox, competitive integrity and champion diversity? /s
Totally.
For some of us who've been around for long enough, and who happily empty wallets for riot, what other choice is there?
Granted I probably will never buy chests, but if I end up falling too far behind on keys to catch up I'd probably consider it.
Look at your own risk! Tells you exactly how much you've spent.
Jeez. I'd like to see that information, but a handwritten letter and a $5 fee? If it weren't wrapped up in all of Riot's stuff I'd guess it's some kind of scam...
Edit: Of course, a $5 scam is a pretty shitty scam, but if it grabbed all my payment info? Blech. Internet paranoia sensors activated.
Apparently that fee is fairly common in the EU, where companies must give you all the info they have on you if you ask. It used to be free before someone made a Reddit thread and the poor guy in that section of support probably got inundated with requests. Makes it sure only people who MUST know for whatever reasons go after the info and probs saves them having to hire more people.
not bad but pretty sure that could still be done way faster with that setup. saw some missed aa cancels + skipped autos
i've seen similar times with a less offensive set up (strength of ages / scaling glyphs) but yea simply pouncing properly gives you excellent clear now.
So, when does loot that you activated the rental period for end? Pretty sure it said 7 or 14 days, but the ward skin I activated the rental period for, I still have and can still use and its been well over 14 days. There also hasn't been any popups in the client telling me that the rental period is ending soon or has ended.
Also, the ward I activated the rental period for better end up back in my inventory after its done.
On April 04 2016 21:44 Disengaged wrote: So, when does loot that you activated the rental period for end? Pretty sure it said 7 or 14 days, but the ward skin I activated the rental period for, I still have and can still use and its been well over 14 days. There also hasn't been any popups in the client telling me that the rental period is ending soon or has ended.
Also, the ward I activated the rental period for better end up back in my inventory after its done.
On April 04 2016 21:44 Disengaged wrote: So, when does loot that you activated the rental period for end? Pretty sure it said 7 or 14 days, but the ward skin I activated the rental period for, I still have and can still use and its been well over 14 days. There also hasn't been any popups in the client telling me that the rental period is ending soon or has ended.
Also, the ward I activated the rental period for better end up back in my inventory after its done.
Not sure that's how it works.
Why not? That'd be so stupid if the stuff you activate the rental period for simply just disappears instead of going back in your inventory.
It's not stupidity, it's a system meant to bait you with fragments and make you shell out real money to get skins anyway, under the pretense that it's potentially free (which it is, if you're fine with whatever). And it does its job just right.
pretty much. Got 3 skins for completely free so far no gimmicks or anything just playing as usual. I thought everyone knew from day 1 not to rent anything with all the tutorials and explanations of it out there