Also, yes. They either need to kill the waveclear of waveclear-having champions, buff the waveclear of those who dont (or make it less meaningful with some sort of fortify ALA DOTA), or let backdoor dives be totally viable even if you are even and only have a 1 man advantage.
[Patch 6.3] Everyone is Zed General Discussion - Page 17
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cLutZ
United States19574 Posts
Also, yes. They either need to kill the waveclear of waveclear-having champions, buff the waveclear of those who dont (or make it less meaningful with some sort of fortify ALA DOTA), or let backdoor dives be totally viable even if you are even and only have a 1 man advantage. | ||
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PrinceXizor
United States17713 Posts
On February 19 2016 07:20 cLutZ wrote: Disagree with you on vision. IMO limited vision is the worst of all worlds. Either you should have 0 vision, and dying to a jungle gank should be mostly meaningless, or should have almost infinite and free and a successful gank very impactful. Right now ganks that work are high impact, but there is not nearly infinite vision so its a bit like every lane is gambling. Also, yes. They either need to kill the waveclear of waveclear-having champions, buff the waveclear of those who dont (or make it less meaningful with some sort of fortify ALA DOTA), or let backdoor dives be totally viable even if you are even and only have a 1 man advantage. My thought process behind the suggested vision changes (early vision heavily limited, post 9 vision for temporary map control in a specific location). Trinket wards are free, they'd be low risk with a longer range, you'd use them to set up a push later or spot a gank in advance early if you knew the gank timing. or control a bush for laning purposes temporarily, this time limit also helps to limit league of TP issues where one side gets a ward in the bush and for the next long while the other side has to play passive for fear of the TP. This makes the role of trinket warding "what do i need right now with my vision" The doubling of pink ward costs put pinks at the cost of about 1 non-siege wave of minions. Denying a pink ward with no repercussions is like denying an entire wave in lane of cash. that's an amount worth having a skirmish or fight about. it also makes a support who is skilled at clearing wards able to put an economic dent in the game, in a way they haven't been able to do since facilitating huge fights or picks in season 3. Pink wards would also be the main source of long term vision as invisible wards wouldn't be lasting long either way. Wave clear is an issue, and that's fundamentally a problem with the way league functions. cheap spammable abilities that scale with items. if i can throw away 50-80 mana to clear a wave for 30 seconds it doesn't take much for that to be net neutral for me. and the gold i gain from it easily allows me to keep up with my scaling to continue to do so. A rather random solution would be to have "break" points on towers at whatever percentages are deemed fair, when a tower is dropped to that level, the tower has something specific done to it. maybe at 25% missing the tower ignores siege minions first maybe at 50% missing the tower has AOE damage to minions only, maybe at 75% missing the tower halves all spell (not magic, or physical, but spell) damage to minions nearby. stuff like that. Or just add defenses to towers for each tower that has been destroyed. 25 armor/mres for each T1, 3.33 regen/s for each T2 missing, a regenerating 200 HP shield for each T3 tower. | ||
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Slusher
United States19143 Posts
On February 18 2016 11:17 Ansibled wrote: I remember people playing this a lot when it came out, and I think maxing E. that was unrelated to top, E had better level scaling at the time On February 18 2016 12:26 JimmiC wrote: I think dusk blade was pretty successful. Works on some option on others. Didn't break the game but added a little something extra. I agree for now, but I think it was weaker in practice partially because people were rushing it, and I think by it's nature of doing more damage the more 1 combo does, it's just a terrible first item. when people find a better place to fit it in builds it might end up being stronger than it seems at the moment. | ||
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Slusher
United States19143 Posts
is this a thing on kr? or just a prank? | ||
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wei2coolman
United States60033 Posts
On February 19 2016 13:15 Slusher wrote: http://www.probuilds.net/guide/show/KR/2308313716/1253608 is this a thing on kr? or just a prank? It's a very real KR build. https://www.reddit.com/r/leagueoflegends/comments/46e08p/akali_mains_rejoice_koreans_found_you_a_new_top/ | ||
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Osmoses
Sweden5302 Posts
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Requizen
United States33802 Posts
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Ansibled
United Kingdom9872 Posts
On February 20 2016 00:21 Requizen wrote: Everyone's banning Kog now ugh why are ladder players such sheep. "Ban X I saw people banning it on stream therefore if you don't ban it I'll dodge!" ugh I had an unsuccessful experience. ![]() | ||
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VayneAuthority
United States8983 Posts
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Inflicted
Australia18228 Posts
Maybe we'll see it in LCS one day | ||
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Frolossus
United States4779 Posts
On February 20 2016 00:21 Requizen wrote: Everyone's banning Kog now ugh why are ladder players such sheep. "Ban X I saw people banning it on stream therefore if you don't ban it I'll dodge!" ugh cause kog with steraks > your team | ||
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JimmiC
Canada22817 Posts
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Ansibled
United Kingdom9872 Posts
On February 20 2016 01:54 Inflicted wrote: So Yorick ult on 4th bullet Jhin makes every ghost auto proc the crit passive. Maybe we'll see it in LCS one day I imagine Riot will tell teams not to do that if it's well known : P | ||
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VayneAuthority
United States8983 Posts
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nafta
Bulgaria18893 Posts
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VayneAuthority
United States8983 Posts
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Requizen
United States33802 Posts
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Zess
Adun Toridas!9144 Posts
On February 20 2016 02:49 Requizen wrote: Wasn't solo queue supposed to be out by now? Not that it matters much to me, I have no big complaints with the new system, but I thought that was the promise. Still believing in Riot promises, I see. | ||
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dsyxelic
United States1417 Posts
wait till jhin is on his 4th bullet, and ult him and control his ghost that does auto crits? will jhin auto crit if he dies and takes control of ghost? really curious since I have a friend who is a shit jhin player but is adamant on playing him in stacks and I would love to make him useful | ||
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AlterKot
Poland7525 Posts
On February 20 2016 02:49 Requizen wrote: Wasn't solo queue supposed to be out by now? Not that it matters much to me, I have no big complaints with the new system, but I thought that was the promise. They confirmed a while back that they don't have an ETA and could take a few months ![]() | ||
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