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[Patch 5.19] League of Legends General Discussion - Page 7

Forum Index > LoL General
Post a Reply
Prev 1 5 6 7 8 9 21 Next All
Fildun
Profile Joined December 2012
Netherlands4124 Posts
October 01 2015 09:28 GMT
#121
Sliiiide to the left

Sliiiiide to the right

Criss cross!

Such RNG

User was warned for this post
Goumindong
Profile Joined February 2013
United States3529 Posts
October 01 2015 10:02 GMT
#122
On October 01 2015 17:05 Osmoses wrote:
Show nested quote +
On October 01 2015 14:32 Goumindong wrote:
On October 01 2015 12:52 TheHumanSensation wrote:
On October 01 2015 12:45 Nos- wrote:
sufficiency and goumindong having a go at each other is a fucking riot jesus christ please continue discussing this


They should settle it with a deathmatch - first to crit wins.

Oh god.

Anywho a markov chain is memoryless which means that the outcome depends only on the immediate state.

Which is to say that the state is "crit" or "not crit" of only the prior attack and each of crit/not crit has a different probability of critting.

Which is to say that suppose the two ADs start with crit/not crit and not crit/not crit. At this point the two ADs are in the same state and so their future expectations are precisely the same. So unless no/no and crit/no. (Or crit/crit no/crit) cannot happen* then a markov chain produces the same problems expressed earlier. Because crit/no + E(future attacks). > no/no+ E(future attacks)

Because markov chains are memoryless and that is what memoryless means.

*and even if it can't so long as the initial state is effectively random you still have the problems as shown earlier in the thread. Since the fully deterministic 50% crit markov chain is simply 0,1 for row 0 and 1,0 for row 1 and we already know the outcome for that.

And how is this relevant when it's already been established that riots crit code is not, in fact, memoryless?

I like crit, some randomness is good for a game, any and all anectodes mentioned about how crit change the outcome of a game mean nothing because if all it took was a crit then the game was clearly close enough to be fair either way. Who the hell wants to play a game that is 100% deterministic anyway?


It isn't. The edit however is quite relevant since the structure holds for any generating function which is non deterministic.

As for who wants to play that game? Me.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
October 01 2015 11:04 GMT
#123
On October 01 2015 17:57 nafta wrote:
Did you actually compare dodging skillshots to rng? I can't even

Christ, you people -_-

No, juking a skillshot that is shot far enough away is not RNG. But then that's not exactly a sick outplay either, it's a choice where the odds are 100% in your favor. But when the odds are not 100% in your favor due to proximity or speed or whatever the direction you juke is just a calculated risk. What you base the odds on depends on your own skill and experience, such as your ability to read your opponent or how quick your reactions are (and yes, calculating these odds is another marker of skill), but it's still just a calculation of odds.

Playing the game well is always position yourself and to make decision that give you better odds than the opposition, yes? As such, sick outplays happen when you beat the odds, or they would not be impressive.

And the fact that you built items which gives you a certain chance to crit is simply adding a larger element of RNG to your odds.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2015-10-01 11:08:46
October 01 2015 11:08 GMT
#124
You build rng items because you don't have a choice in it.If I could play caitlyn and not build crit without being useless I would love to do so.

You comparing reading your opponents to actual rng is hilarious not gonna lie.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
October 01 2015 11:20 GMT
#125
It's a pretty obvious concept to me, not sure what's so difficult about it.

Any game where you do not have complete information can be thought of as having an element of chance, even if the only hidden information is the varying skills off opponents.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Ketara
Profile Blog Joined August 2010
United States15065 Posts
October 01 2015 11:36 GMT
#126
I tried to go back and report a bunch of posts but there's so many and my wifi is so slow.

You guys are scaring me.


It's like one group of guys are like "crit is bad" and the other group is like "well its only actually bad a really small amount of the time" which is a dumb argument because something that is rarely bad is still bad.

The better argument is whether or not crit adds anything to the game, since its simple to remove and doing so would solve the downside.

I don't think it adds anything to the game. The last time Riot really talked about it they disagreed, but maybe they will change their minds.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
October 01 2015 11:38 GMT
#127
I feel like most of the people advocating for crit are doing so in another game like Dota and not in the context of League.
Fildun
Profile Joined December 2012
Netherlands4124 Posts
October 01 2015 11:53 GMT
#128
Everything in the game except crit and creep block and stuff like that comes down to player skill, so I want to remove crit.
I also don't see how the location of the enemy jungler is RNG in any way.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
Last Edited: 2015-10-01 12:04:42
October 01 2015 12:04 GMT
#129
Well, I think crit is a good thing because sudden big numbers is a rewarding feeling in any game, but I think LoL could possibly do without it considering there are so many other interesting variables in the game. That said, the feeling of a surprise crit, whether yours or the enemy's is pretty irreplaceable. It's a wonderful gradient of ohshit to fuckyes. It's exciting.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2015-10-01 12:08:38
October 01 2015 12:05 GMT
#130
On October 01 2015 20:53 Fildun wrote:
Everything in the game except crit and creep block and stuff like that comes down to player skill, so I want to remove crit.
I also don't see how the location of the enemy jungler is RNG in any way.


It's not RNG , nor is it luck. It's just incomplete information that you have to use your knowledge and skill to determine most likely location. You can even take measures to minimize the variance by things such as deep warding. Equating Crit to stuff like is rather baffling. To me it smells like someone trying to play devils advocate even if it doesn't make sense.

On October 01 2015 21:04 Osmoses wrote:
Well, I think crit is a good thing because sudden big numbers is a rewarding feeling in any game, but I think LoL could possibly do without it considering there are so many other interesting variables in the game. That said, the feeling of a surprise crit, whether yours or the enemy's is pretty irreplaceable. It's a wonderful gradient of ohshit to fuckyes. It's exciting.


So the argument boils down to feels good?

When a limiting design element boils down to "feels good" I think there's cause for concern. There's nothing to say that the design space opened up by the removal of crit can not evoke the same feel good in a way that doesn't cause issues in the game.
Alaric
Profile Joined November 2009
France45622 Posts
October 01 2015 12:16 GMT
#131
When a Lucian with only IE goes E-aa-Q-aa and crits me thrice, it's not a "shitno" moment but one where I take a calm breath and throw a jaded look to the side of my screen, before watching what happens on the rest of the map while my screen is gray.

And when it happens to me I'm of course content with the outcome, but I still think "That was disgusting to be fair, I'd prob be raging if that happened to me."
Cant take LMS hipsters serious.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
October 01 2015 12:53 GMT
#132
On October 01 2015 20:36 Ketara wrote:
I tried to go back and report a bunch of posts but there's so many and my wifi is so slow.

You guys are scaring me.


It's like one group of guys are like "crit is bad" and the other group is like "well its only actually bad a really small amount of the time" which is a dumb argument because something that is rarely bad is still bad.

The better argument is whether or not crit adds anything to the game, since its simple to remove and doing so would solve the downside.

I don't think it adds anything to the game. The last time Riot really talked about it they disagreed, but maybe they will change their minds.


It is a very good argument to claim the effect of RNG is exaggerated or the event happens rarely. It's like saying why World Championship is played on a stage instead of a bunker since there is a non-zero chance that NK/Russia will nuke the city. You simply cannot account for all theoretical scenarios that may ruin the game.

Also, like I have eluded to before, if the crit RNG becomes a problem, Riot can just tune their algorithm instead of removing crit completely.
https://twitter.com/SufficientStats
Caiada
Profile Joined January 2015
United States3052 Posts
October 01 2015 13:21 GMT
#133
If it's bad in 1 in 100 games (if I had to guess, it's probably lower), who actually gives a shit when it's still a reasonably interesting stat?
XDG Mata
Fildun
Profile Joined December 2012
Netherlands4124 Posts
October 01 2015 13:24 GMT
#134
It's not a good argument at all. Your analogy is retarded. Crit really does affect the outcome of games and I'm willing to bet that at least one game at worlds will be heavily influenced by crit.
The same can not be said for NK attacking Berlin.
killerdog
Profile Joined February 2010
Denmark6522 Posts
Last Edited: 2015-10-01 13:37:24
October 01 2015 13:36 GMT
#135
Regardless of how you tune your algorithm, unless you tun it to the point where it's no longer random, there are always going to be cases where if you crit you win, if you don't you lose. The fact that people very often escape with sub 100-200 hp means that if an adc had got one more crit off, it would have been a kill.

If you actually watch pro games closely you see people are constantly either dying purely because someone crit, or living purely because they didn't crit.

So far the only arguments "for" crit i've seen are

"it's not as bad as you say it is"

a bunch of random strawmans

"I like it when games are completely random"

"big numbers are exciting"

"russia might invade germany"

"league is objectively a random game, not a skill based one"

and

"it's needed to give adc's potential threat in the early game"

While the last one (while i disagree with it, just look at bloodthirster times) is actually a theoretically debateable point, the rest are just...
Caiada
Profile Joined January 2015
United States3052 Posts
October 01 2015 13:38 GMT
#136
Point out to me a tournament where more than one game was decided by a significant AA.
XDG Mata
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2015-10-01 13:40:06
October 01 2015 13:39 GMT
#137
I'd go with Fnatic's/Origen's failed backdoors but crit doesn't work on structures.
You can argue that if it did you'd have even more potential for significant complains that'd actually indirectly fuel the anti-crit group, though.
Cant take LMS hipsters serious.
killerdog
Profile Joined February 2010
Denmark6522 Posts
Last Edited: 2015-10-01 13:40:55
October 01 2015 13:40 GMT
#138
On October 01 2015 22:38 Caiada wrote:
Point out to me a tournament where more than one game was decided by a significant AA.

Point me to a single day of close lcs games, where there was no point where either a crit or lack of a crit would could have resulted in multiple kills going the other way...
VayneAuthority
Profile Joined October 2012
United States8983 Posts
October 01 2015 13:42 GMT
#139
The first runepage I ever bought in this game was a crit damage page to play gangplank and shaco. Good times until they gutted crit damage runes.
I come in for the scraps
Kaethis
Profile Joined January 2015
Netherlands112 Posts
October 01 2015 13:48 GMT
#140
This entire discussion reminds me of that time I had advanced stats with a bunch of engineers (? some kind of hardsciency asses). Stats only approximate reality, never describe it. Something they didn't seem to understand as well. You can show as many graphs, calculations, spreadsheets or whatever about WHY you shouldn't feel bad about something but that doesn't mean it feeling bad isn't real.

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