And even the cases that there are, a lot of then are just kind of meh.
[Patch 5.3] Lunar Revel General Discussion - Page 35
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iCanada
Canada10660 Posts
And even the cases that there are, a lot of then are just kind of meh. | ||
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JazzVortical
Australia1825 Posts
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wei2coolman
United States60033 Posts
On February 18 2015 15:39 JazzVortical wrote: Lifesteal is somewhat of a defensive stat with ADCs though. Under the premise that they don't get insta-gibbed, and they get to hit targets that actually take damage. IMO lifesteal is more of a map-pressure sustain stat, than defensive stat. Rarely do you get enough lifesteal in a teamfight that justifies lifesteal. Now lifesteal items have defensive stat tied with lifesteal, like BT's shield, and BotRK's slow, but the actual lifesteal portion of those play a much bigger factor in continuing map pressure after a fight, and less so during a fight. | ||
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kongoline
6318 Posts
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krndandaman
Mozambique16569 Posts
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Gahlo
United States35174 Posts
The problem with ADC itemization is that they have to stack all these offensive stats to mesh well that there isn't any room to build anything else most of the time. Only Ezreal and Kalista are any different than the norm. | ||
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Sonnington
United States1107 Posts
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wei2coolman
United States60033 Posts
On February 18 2015 15:50 kongoline wrote: what about tanks/bruisers their itemization got gutted in the last dozen patches, they hit 6item mark a lot faster than others but fall of super hard when others catch up to them because of cheap and relative slot ineffective items Imo that's a good thing. Wouldn't want a late game stalemate because people can't die. It's better for a game to hit critical mass with offensive scaling than defensive, otherwise nothing would happen lategame. | ||
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Uldridge
Belgium5232 Posts
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Gahlo
United States35174 Posts
On February 18 2015 16:19 Sonnington wrote: You know what's unfairly OP about AD champs? They get these targeted abilities on a 1 second to half second cd that do something around 1000 damage a piece. These abilities also work on towers, they heal the user, and they cost no mana. That's just so OP. You know what's nonsense? That to do their job they need, at the very least, 3 items. They're also the most targeted class in the entire game. That stat that is supposedly amazeballs because it fits into all the ratios for spells that hit every half second? It's also twice as expensive as the stat that kill them in an instant. | ||
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739
Bearded Elder29905 Posts
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GolemMadness
Canada11044 Posts
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Alaric
France45622 Posts
On February 18 2015 16:47 Gahlo wrote: You know what's nonsense? That to do their job they need, at the very least, 3 items. They're also the most targeted class in the entire game. That stat that is supposedly amazeballs because it fits into all the ratios for spells that hit every half second? It's also twice as expensive as the stat that kill them in an instant. Are you advocating for flattened power curves across all roles and champions where they grow the same way at the same item timings? Because that's not the most interesting state I can think of for League. These items are tentative, and depending on what they do with it (stats, but also whether the active has a range or is cented on the user) I could see them being actually interesting for tankier champions, or supports. It provides a nuke that isn't always readily available and provides utility to allies too (I assume the active doesn't work on oneself). The echo doesn't need to be looked at because its current iteration is going to synergise so much better with Ryze/Cass/Karthus (and in a lesser impact Ziggs/Nidalee/Syndra/etc. (could see it on Jayce if it wasn't AP)) it probably would be too lopsided design-wise. Edit: they showed the stats, nvm it's the NLR item, so with a high cost and everything. It gives more AoE damage but the scaling seems a bit off, looks like something that'd need to be used with poke and/or low cd champs (so the opposite of DFG, actually) to be worthwile. And it'd be meh on Ryze. Cass on the other hand... | ||
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739
Bearded Elder29905 Posts
Apparently Nyph is Elements shotcaller, lol. | ||
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obesechicken13
United States10467 Posts
On February 18 2015 15:47 wei2coolman wrote: Under the premise that they don't get insta-gibbed, and they get to hit targets that actually take damage. IMO lifesteal is more of a map-pressure sustain stat, than defensive stat. Rarely do you get enough lifesteal in a teamfight that justifies lifesteal. Now lifesteal items have defensive stat tied with lifesteal, like BT's shield, and BotRK's slow, but the actual lifesteal portion of those play a much bigger factor in continuing map pressure after a fight, and less so during a fight. If you do 1k damage and have 10% lifesteal and 1k life, then you heal for 100. It's not a terrible defensive stat but it's definitely better for helping you stay topped off. | ||
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Sonnington
United States1107 Posts
On February 18 2015 16:47 Gahlo wrote: You know what's nonsense? That to do their job they need, at the very least, 3 items. They're also the most targeted class in the entire game. That stat that is supposedly amazeballs because it fits into all the ratios for spells that hit every half second? It's also twice as expensive as the stat that kill them in an instant. Whether or not what you're saying is 100% genuine or true is debatable. In any event, the weaknesses to adcs are warranted because they have the most powerful ability in the game. | ||
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lIlIlIlIlIlI
Korea (South)3851 Posts
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Frolossus
United States4779 Posts
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Gahlo
United States35174 Posts
On February 19 2015 01:29 randomKo_Orean wrote: What masteries/build would you recommend? I've tried it and it didn't work out so well... I wish we could pull match history's off of the LPL games, but for whatever reason it's the only major tournament that Riot hasn't set up to work on the lolesports site. I know a while back Dyrus went on a top pony binge, rushing T-Force and tank, with a Ghostblade thrown in there somewhere. Occasionally he picked up a Scimitar, I think when he needed the QSS active. You can probably piece something together from here: http://www.probuilds.net/champions/Hecarim On February 19 2015 01:40 Frolossus wrote: AD also has more multiplicative damage stats than AP. so i think that could be used as justification why AP needs more item diversity AD has more multiplicative stats, but it also needs to invest into all of them heavily to be effective. It also has to deal with a much better resistance. | ||
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Frolossus
United States4779 Posts
On February 19 2015 01:43 Gahlo wrote: I wish we could pull match history's off of the LPL games, but for whatever reason it's the only major tournament that Riot hasn't set up to work on the lolesports site. I know a while back Dyrus went on a top pony binge, rushing T-Force and tank, with a Ghostblade thrown in there somewhere. Occasionally he picked up a Scimitar, I think when he needed the QSS active. You can probably piece something together from here: http://www.probuilds.net/champions/Hecarim AD has more multiplicative stats, but it also needs to invest into all of them heavily to be effective. It also has to deal with a much better resistance. right but because they have to invest in all of them to be effective there isn't as much room for item diversity. all of their items have to give something that contributes to %pen/flat AD/CC/CD/AS or the item probably won't be built over something else that does offer that | ||
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