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[Patch 5.3] Lunar Revel General Discussion - Page 37

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Free coaching for LL members:
http://www.liquidlegends.net/forum/shopkeepers-inn/478757-na-free-coaching-for-tl-members-gold-v-and-below
bmn
Profile Joined August 2010
886 Posts
February 18 2015 19:00 GMT
#721
So I started trying triforce->shiv LB top lane, and it's been interesting.

It seems like people talked about it in December last year but I haven't seen it around since, was there any particular reason it popped up and disappeared again so quickly?
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
February 18 2015 19:03 GMT
#722
I know why it disappeared but not why it popped up.
Hey! How you doin'?
oo_Wonderful_oo
Profile Blog Joined December 2013
The land of freedom23126 Posts
February 18 2015 19:09 GMT
#723
On February 19 2015 04:00 bmn wrote:
So I started trying triforce->shiv LB top lane, and it's been interesting.

It seems like people talked about it in December last year but I haven't seen it around since, was there any particular reason it popped up and disappeared again so quickly?


Because Flandre was killing bitches in domestic cups, even before Snake's coming to LPL.
Since then he evolved to be peeler for fan2fan, so no ad LeBlanc, Fizz and Yasuo.

Noone really saw it in EU/NA competitive scene, but guys like YoungBuck played it once and acted like they invented it, it became popular for a week, then died.
LiquidLegends StaffFPL 25 #1 | tfw I cast games on-air | back-to-back Liquibet winner
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
Last Edited: 2015-02-18 19:55:20
February 18 2015 19:50 GMT
#724
The kata splash update got some tweaks. Shes smiling now, as I knew she would, but her right leg still looks flat, disjointed and just damn weird to me. Overall improvement anyway.

Lol, I overlayed them and they shooped a bigger butt on her :p
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Sonnington
Profile Joined December 2012
United States1107 Posts
February 18 2015 20:03 GMT
#725
I don't see how Mandrake ward is supposed to work efficiently to counter stealth champs. A lot of times stealth champs will gank through the lane anyway.
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
Last Edited: 2015-02-18 20:06:10
February 18 2015 20:05 GMT
#726
On February 19 2015 05:03 Sonnington wrote:
I don't see how Mandrake ward is supposed to work efficiently to counter stealth champs. A lot of times stealth champs will gank through the lane anyway.


Tossing a Mandrake in one of the deeper bushes of the opponent jungle (say, for bot lane, Blue can put it in enemy froggie tribush, Purple can put it in the double golem bush) would be incredibly effective at detecting these types of stealth lane ganks.

Sure, it requires a bit of risk or extra map control, but it's completely doable.
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
nafta
Profile Joined August 2010
Bulgaria18893 Posts
February 18 2015 20:22 GMT
#727
Item 3285 (3100g)
Needlessly Large Rod + Aether Wisp + 650g
+120 Ability Power
+7% Movement Speed
UNIQUE Passive: Gain charges upon moving or casting. At 100 charges, the next spell hit expends all charges to deal 100 (+15% AP) bonus magic damage to up to 4 targets on hit.

Is it just me or does this sound ridiculously broken?lol
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
February 18 2015 20:28 GMT
#728
On February 19 2015 05:22 nafta wrote:
Item 3285 (3100g)
Needlessly Large Rod + Aether Wisp + 650g
+120 Ability Power
+7% Movement Speed
UNIQUE Passive: Gain charges upon moving or casting. At 100 charges, the next spell hit expends all charges to deal 100 (+15% AP) bonus magic damage to up to 4 targets on hit.

Is it just me or does this sound ridiculously broken?lol


Interesting replacement for DFG. Seems a bit strong, especially for someone with already ridiculous teamfights (looks crazy for someone like Lissandra).
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
Slayer91
Profile Joined February 2006
Ireland23460 Posts
February 18 2015 20:32 GMT
#729
On February 19 2015 05:28 jcarlsoniv wrote:
Show nested quote +
On February 19 2015 05:22 nafta wrote:
Item 3285 (3100g)
Needlessly Large Rod + Aether Wisp + 650g
+120 Ability Power
+7% Movement Speed
UNIQUE Passive: Gain charges upon moving or casting. At 100 charges, the next spell hit expends all charges to deal 100 (+15% AP) bonus magic damage to up to 4 targets on hit.

Is it just me or does this sound ridiculously broken?lol


Interesting replacement for DFG. Seems a bit strong, especially for someone with already ridiculous teamfights (looks crazy for someone like Lissandra).


sounds like it will be broken on sona lol
aka Teutonica
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
February 18 2015 20:34 GMT
#730
On February 19 2015 05:22 nafta wrote:
Item 3285 (3100g)
Needlessly Large Rod + Aether Wisp + 650g
+120 Ability Power
+7% Movement Speed
UNIQUE Passive: Gain charges upon moving or casting. At 100 charges, the next spell hit expends all charges to deal 100 (+15% AP) bonus magic damage to up to 4 targets on hit.

Is it just me or does this sound ridiculously broken?lol


Better than Deathcap and cheaper.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Ketara
Profile Blog Joined August 2010
United States15065 Posts
February 18 2015 20:45 GMT
#731
On February 19 2015 05:34 Ansibled wrote:
Show nested quote +
On February 19 2015 05:22 nafta wrote:
Item 3285 (3100g)
Needlessly Large Rod + Aether Wisp + 650g
+120 Ability Power
+7% Movement Speed
UNIQUE Passive: Gain charges upon moving or casting. At 100 charges, the next spell hit expends all charges to deal 100 (+15% AP) bonus magic damage to up to 4 targets on hit.

Is it just me or does this sound ridiculously broken?lol


Better than Deathcap and cheaper.


Yeah you're right, that does look better than Deathcap and cheaper.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Ghost-z
Profile Joined September 2010
United States1291 Posts
Last Edited: 2015-02-18 20:48:33
February 18 2015 20:47 GMT
#732
On February 19 2015 05:28 jcarlsoniv wrote:
Show nested quote +
On February 19 2015 05:22 nafta wrote:
Item 3285 (3100g)
Needlessly Large Rod + Aether Wisp + 650g
+120 Ability Power
+7% Movement Speed
UNIQUE Passive: Gain charges upon moving or casting. At 100 charges, the next spell hit expends all charges to deal 100 (+15% AP) bonus magic damage to up to 4 targets on hit.

Is it just me or does this sound ridiculously broken?lol


Interesting replacement for DFG. Seems a bit strong, especially for someone with already ridiculous teamfights (looks crazy for someone like Lissandra).

It's not really a replacement for DFG as far as burst damage goes. Assassin Mages would still rather have a Deathcap. You are trading away 30% extra AP for extra move speed and and the on-spell proc.

100 + 15% AP damage on a single spell.
OR
30% AP damage on all of your spells. (That's 120% extra on a four spell combo)

It's going to be OP on poke mages (Hello Nidalee) because the break even point for deathcap to be better for a single spell is 666.7 AP. It also provides extra wave clear.
While on mage assassins with four damage spells (Hello Leblanc) the break even point for deathcap to be better is only 95.2 AP.
Fairy Tales when you're a child begin with "Once upon a time" and when you're an adult begin, "If elected I promise..."
Ketara
Profile Blog Joined August 2010
United States15065 Posts
February 18 2015 20:50 GMT
#733
It'll also be really strong on anybody who needs just that extra little bit of waveclear.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2015-02-18 20:56:15
February 18 2015 20:52 GMT
#734
Depends on who. Cass? Syndra? Orianna? Yup nobrainer. LeBlanc, Annie? Nope.

Deathcap is like adding a ratio equal to 30% of your current total ratio. That thing adds 100 + 0.15 to your combo if you rely on that and not spamming spells/poking (eg. in a trade/all-in you only trigger it once).

Assuming a 2 AP ratio (most champions with 3 damage spells including ult do that), deathcap is better starting at 334 AP (before counting its passive, obviously). That's about Deathcap + Void Staff + runes/masteries (counting around 50 AP between that and a dring) then another AP component or two.

Deathcap is stronger starting at your 3rd item, this one is stronger before. Depends what you want.
For champions with high ratio on a single combo (Syndra kill combo, Annie, Malzahar, Anivia, etc.) or long cooldowns (Viktor) it's stronger earlier.
For champions with weaker ratios (Malphite) or mainly single-target damage (are there mages like that? Fizz? Kassadin?) then it's better overall damage for longer (not necessarily better on the main target though, see pre-nerf Fizz's ratios).

On the other hand it's a NLR item, so you're going to build it on a champion that's going to stack AP anyway, not your Abyssal/Gauntlet Malphite because it doesn't have the defensive stats for these champions.
It can also mean you build that item -> void staff -> deathcap if you don't need stuff like Morellonomicon, Zhonya's, etc. and it's not a competition between them.


Edit: you shouldn't evaluate it on a "number of casts" basis but rather a "full combo" basis, Ghost. Some champions don't combo but rather continually spam, meaning they'll get the passive more often (and it'll count more than once in a "standard rotation", see Ryze although it's obviously bad on him), and possibly several times in a protracted fight.
Meanwhile LB may get it twice if she combos twice in a teamfight, but that's because she's going to do a bunch of running in-between (spell casts give 20 charges atm so if you have 4 spells with similar cooldowns to use like that you should have it for every rotation).
Cant take LMS hipsters serious.
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
Last Edited: 2015-02-18 20:53:36
February 18 2015 20:53 GMT
#735
On February 19 2015 05:47 Ghost-z wrote:
Show nested quote +
On February 19 2015 05:28 jcarlsoniv wrote:
On February 19 2015 05:22 nafta wrote:
Item 3285 (3100g)
Needlessly Large Rod + Aether Wisp + 650g
+120 Ability Power
+7% Movement Speed
UNIQUE Passive: Gain charges upon moving or casting. At 100 charges, the next spell hit expends all charges to deal 100 (+15% AP) bonus magic damage to up to 4 targets on hit.

Is it just me or does this sound ridiculously broken?lol


Interesting replacement for DFG. Seems a bit strong, especially for someone with already ridiculous teamfights (looks crazy for someone like Lissandra).

It's not really a replacement for DFG as far as burst damage goes. Assassin Mages would still rather have a Deathcap. You are trading away 30% extra AP for extra move speed and and the on-spell proc.

100 + 15% AP damage on a single spell.
OR
30% AP damage on all of your spells. (That's 120% extra on a four spell combo)

It's going to be OP on poke mages (Hello Nidalee) because the break even point for deathcap to be better for a single spell is 666.7 AP. It also provides extra wave clear.
While on mage assassins with four damage spells (Hello Leblanc) the break even point for deathcap to be better is only 95.2 AP.


Well, as someone who always hated DFG and felt it was a toxic item, I was happy to see it go. This may not be a strict replacement, but it's kind of filling the same boots, albeit smaller. This one benefits AoE team fights mages way more than DFG did.

Ahri will still absolutely want this item (the buffs to her after removing DFG were completely unnecessary, and this will likely send her way over the top again). Assassin mages in general will benefit from the movespeed, although they won't be getting any of the CDR and way less single target burst that DFG provided.

This will be a pretty damn good item for most mid champs except for those that are strictly single target.

@Alaric - Annie will absolutely love this item, are you kidding?
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
Gahlo
Profile Joined February 2010
United States35174 Posts
February 18 2015 20:58 GMT
#736
On February 19 2015 05:53 jcarlsoniv wrote:
Show nested quote +
On February 19 2015 05:47 Ghost-z wrote:
On February 19 2015 05:28 jcarlsoniv wrote:
On February 19 2015 05:22 nafta wrote:
Item 3285 (3100g)
Needlessly Large Rod + Aether Wisp + 650g
+120 Ability Power
+7% Movement Speed
UNIQUE Passive: Gain charges upon moving or casting. At 100 charges, the next spell hit expends all charges to deal 100 (+15% AP) bonus magic damage to up to 4 targets on hit.

Is it just me or does this sound ridiculously broken?lol


Interesting replacement for DFG. Seems a bit strong, especially for someone with already ridiculous teamfights (looks crazy for someone like Lissandra).

It's not really a replacement for DFG as far as burst damage goes. Assassin Mages would still rather have a Deathcap. You are trading away 30% extra AP for extra move speed and and the on-spell proc.

100 + 15% AP damage on a single spell.
OR
30% AP damage on all of your spells. (That's 120% extra on a four spell combo)

It's going to be OP on poke mages (Hello Nidalee) because the break even point for deathcap to be better for a single spell is 666.7 AP. It also provides extra wave clear.
While on mage assassins with four damage spells (Hello Leblanc) the break even point for deathcap to be better is only 95.2 AP.


Well, as someone who always hated DFG and felt it was a toxic item, I was happy to see it go. This may not be a strict replacement, but it's kind of filling the same boots, albeit smaller. This one benefits AoE team fights mages way more than DFG did.

Ahri will still absolutely want this item (the buffs to her after removing DFG were completely unnecessary, and this will likely send her way over the top again). Assassin mages in general will benefit from the movespeed, although they won't be getting any of the CDR and way less single target burst that DFG provided.

This will be a pretty damn good item for most mid champs except for those that are strictly single target.

@Alaric - Annie will absolutely love this item, are you kidding?

Seriously, good luck trying to catch and Ahri after she Qs with this thing.
Ghost-z
Profile Joined September 2010
United States1291 Posts
February 18 2015 20:58 GMT
#737
This item might also benefit champions who are on the boarder line of needing a mana item. Since the extra wave clear means you won't be spending as much mana to clear waves.
Fairy Tales when you're a child begin with "Once upon a time" and when you're an adult begin, "If elected I promise..."
bmn
Profile Joined August 2010
886 Posts
February 18 2015 21:09 GMT
#738
Wouldn't it also benefit anyone with spammable spells who can poke frequently but may not want to all-in early on?

I'm thinking of its use as AP version of shiv, e.g. I could see how this would work with a bruiser-ish leblanc top playstyle: You can proc it off q to safely get in good harrass without relying on spending W for damage early on.

If you can get it before the laning phase is over (i.e. first item), Annie seems like the *perfect* user. Spammable Q means you can charge it very quickly for free (mana reset on minion kill), then use the proc to harrass the enemy until he's low enough to safely all-in. Doesn't have the reliable raw damage of a death-cap all in, perhaps, but seems much easier to abuse in lane against short/mid-ranged heroes (i.e. not xerath).
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
February 18 2015 21:12 GMT
#739
I guess we're back to 50 minute games where AP champs like Ziggs can clear every wave from base before they reach the outer turrets.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Kwahamot
Profile Blog Joined March 2013
United States22 Posts
February 18 2015 21:14 GMT
#740
Hey guys, I'm currently plat 2 and I feel as if I'm plateauing around the plat1 d5 skill level (finished plat 1 last season)

Idk where to begin though or say on what I might need to improve at the most... What are just things that I should be looking out for at this level to transcend it?
toriya
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