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[Patch 3.15] Yasuo General Discussion - Page 34

Forum Index > LoL General
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BrownBear
Profile Joined March 2010
United States6894 Posts
December 16 2013 03:45 GMT
#661
You guys, I just realized something.

spring split: Dragonborns were Shushei's team, therefore Polish team even though not all Polish players.

summer split: MYM.

now spring split: KMT.

It's like a law of the universe: there must always be a Polish team in the EU LCS.
SUNSFANNED
sylverfyre
Profile Joined May 2010
United States8298 Posts
December 16 2013 04:06 GMT
#662
On December 16 2013 12:45 BrownBear wrote:
You guys, I just realized something.

spring split: Dragonborns were Shushei's team, therefore Polish team even though not all Polish players.

summer split: MYM.

now spring split: KMT.

It's like a law of the universe: there must always be a Polish team in the EU LCS.

Possibly never the same polish team.
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
December 16 2013 04:07 GMT
#663
On December 16 2013 12:42 Shikyo wrote:
If this is on topic of Sion, slows are very viable forms of CC against him as well.

Mundo on the other hand is kind of dumb. Malzahar is good vs him still. Why does no one pick Malzahar btw? I think it's been one of my more successful AP mids the few times I played as him. Peels like a baws.


Everyone gets caught up thinking either "he can't ult carries since it's a channel" or "QSS counters him" but these are silly reasons. Malzahar deals massive AoE damage, shreds tanks and peels better than anyone. His laning is very strong and he's great at making picks.

However he's immobile and not very good at taking initiative: he's a very reactionary champ.
I am the Town Medic.
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
December 16 2013 04:15 GMT
#664
it took me too many games to figure out that you don't need an enemy to cast yasuo tornado, although you do need one to prime the proc

i was doing some ridiculous shit trying to e through minions to get a minion between me and enemy champ to tornado
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
cLutZ
Profile Joined November 2010
United States19574 Posts
Last Edited: 2013-12-16 04:52:40
December 16 2013 04:48 GMT
#665
On December 16 2013 12:42 Shikyo wrote:
If this is on topic of Sion, slows are very viable forms of CC against him as well.

Mundo on the other hand is kind of dumb. Malzahar is good vs him still. Why does no one pick Malzahar btw? I think it's been one of my more successful AP mids the few times I played as him. Peels like a baws.


I think Mundo is strong right now. And generally I an against manaless champs, but I think he is a symptom right now of the manaless toplaner being too strong. I thing that Riot needs to fix some systemic problems, and I suspect if they do that Mundo will fall out a bit. Like, I just played him 4/26 and stomped a GP (granted, GP is bad), even with tons of ganks I would just regen through everything. But his W HP cost is actually real earlygame so he can't just mindlessly push and proxy super earlygame like Rengar/Shy/Renekton. But because that mastery setup is stupid, he can get past his earlygame fast enough to become very Mundo-y.

The game is just so incredibly whacked right now, I don't know what champions will be good once it is fixed. Except Olaf. I don't think his remake fixed anything. And Elise, LOL Elise.
Freeeeeeedom
Tal
Profile Blog Joined May 2004
United Kingdom1018 Posts
December 16 2013 05:13 GMT
#666
I love Malzahar but I feel like he is really comp dependent. It's so easy to get jumped on or caught out. If they have someone like chogath on their team just poking is really risky.

If you have the space to do your thing though you do crazy damage and kill anyone who goes near your ADC.
It is what you read when you don't have to that determines what you will be when you can't help it.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
December 16 2013 05:15 GMT
#667
Super Minions


Damage boost to nearby minions increased to 70% (from 40%)

Armor/Magic resistance boost to nearby minions increased to 70 (from 40)

I never knew this.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
Last Edited: 2013-12-16 05:20:58
December 16 2013 05:18 GMT
#668
From the 2(?) games Malzahar was played in OGN, it is extremely hard to do damage with Malzahar because W requires perfect positioning and requires people to not move (5s zone at 8s CD with 40% CDR, except blue is only 10% CDR and Malzahar doesn't really want to itemize the CDR items, so more likely 10s CD). If you are in the right place with the right draft then it looks pretty glorious, but the risk/reward isn't there vs most of the other popular AP mids.

I mean even Zyra has a hard time getting her R to hit people in the world of Olaf/Shyvana/Mundo/Rengar/Vi/Jarvan
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
hahagag
Profile Joined July 2011
United States16 Posts
December 16 2013 05:19 GMT
#669
On December 16 2013 13:06 sylverfyre wrote:
Show nested quote +
On December 16 2013 12:45 BrownBear wrote:
You guys, I just realized something.

spring split: Dragonborns were Shushei's team, therefore Polish team even though not all Polish players.

summer split: MYM.

now spring split: KMT.

It's like a law of the universe: there must always be a Polish team in the EU LCS.

Possibly never the same polish team.

So far, they end up being last place.
HughMyron
Profile Joined April 2012
297 Posts
December 16 2013 05:20 GMT
#670
Ugh, Kayle was played in competitive play.

This likely means she'll be FotM again, and get nerfed hard
Platinum III, Kayle/Janna/Ashe Fanboy, HUEHUEHUE
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2013-12-16 05:23:47
December 16 2013 05:23 GMT
#671
On December 16 2013 14:15 obesechicken13 wrote:
Show nested quote +
Super Minions


Damage boost to nearby minions increased to 70% (from 40%)

Armor/Magic resistance boost to nearby minions increased to 70 (from 40)

I never knew this.

Pretty significant difference. Those things are beastly. Losing one inhibitor can mean losing the game just like that.

On December 16 2013 14:20 HughMyron wrote:
Ugh, Kayle was played in competitive play.

This likely means she'll be FotM again, and get nerfed hard

I couldn't be happier if she gets nerfed hard, needs to be removed completely as far as I'm concerned.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
HughMyron
Profile Joined April 2012
297 Posts
December 16 2013 05:32 GMT
#672
But, but why . She's so fun.

You must be an assassin player.
Platinum III, Kayle/Janna/Ashe Fanboy, HUEHUEHUE
Fionn
Profile Blog Joined October 2009
United States23455 Posts
December 16 2013 05:40 GMT
#673
lol the korean e-sports awards for the year

Flame took best top and SK Telecom T1 K took the other four spots.
Writerhttps://twitter.com/FionnOnFire
onlywonderboy
Profile Joined August 2012
United States23745 Posts
December 16 2013 05:41 GMT
#674
On December 16 2013 14:40 Fionn wrote:
lol the korean e-sports awards for the year

Flame took best top and SK Telecom T1 K took the other four spots.

lol poor Impact left out.
RIP Ryan Davis / TL or Die / @onlywonderboy
Fionn
Profile Blog Joined October 2009
United States23455 Posts
Last Edited: 2013-12-16 05:44:16
December 16 2013 05:43 GMT
#675
Fan voting, I believe:

■ 리그오브레전드 부문 결과

올해의 LOL Top 선수상
이호종 (CJ ENTUS Blaze, Flame) : 45.4% ★
정언영 (SK Telecom T1 K, Impact) : 27.9%
박상면 (CJ ENTUS Frost, Shy) : 26.8%

올해의 LOL Bot AD 선수상
채광진 (SK Telecom T1 K, Piglet) : 66.0% ★
김종인 (NaJin Black Sword, PraY) : 20.7%
고동빈 (KT Rolster Bullets, Score) : 13.3%

올해의 LOL Jungle 선수상
배성웅 (SK Telecom T1 K, Bengi) : 51.0% ★
이병권 (KT Rolster Bullets, KaKao) : 33.1%
최인규 (SAMSUNG GALAXY Ozone, Dandy) : 15.9%

올해의 LOL Mid 선수상
이상혁 (SK Telecom T1 K, Faker) : 89.6% ★
강찬용 (CJ ENTUS Blaze, Ambition) : 6.1%
류상욱 (KT Rolster Bullets, Ryu) : 4.3%

올해의 LOL Support 선수상
이정현 (SK Telecom T1 K, PoohManDu) : 59.5% ★
홍민기 (CJ ENTUS Frost, MadLife) : 23.8%
조세형 (SAMSUNG GALAXY Ozone, Mata) : 16.7%

올해의 LOL 신인 선수상
이상혁 (SK Telecom T1 K, Faker) : 84.7% ★
김상문 (NaJin Black Sword, Nagne) : 9.4%
채광진 (SK Telecom T1 K, Piglet) : 5.9%

올해의 LOL 게임단
SK Telecom T1 K : 87.9% ★
CJ ENTUS Blaze : 7.3%
KT Rolster Bullets : 4.8%

올해의 LOL 최고 선수상
이상혁 (SK Telecom T1 K, Faker) : 90.8% ★
이호종 (CJ ENTUS Blaze, Flame) : 9.2%

올해의 LOL 게임
130831 HOT6 LOL Champions Summer 결승전 5세트 - KT Rolster Bullets vs SK Telecom T1 K [다시보기] : 61.4% ★
130201 컨디션 헛개수 NLB Winter 2012-2013 다이아리그 결승전 5세트 - GSG vs CJ ENTUS [다시보기] : 26.7%
131005 LOL 시즌3 월드 챔피언십 결승전 3세트 - SK Telecom T1 K vs Royal Club Huang Zu [다시보기] : 11.9%

The last three are Team, Player and Game of the Year
Writerhttps://twitter.com/FionnOnFire
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
December 16 2013 05:44 GMT
#676
On December 16 2013 14:18 xes wrote:
From the 2(?) games Malzahar was played in OGN, it is extremely hard to do damage with Malzahar because W requires perfect positioning and requires people to not move (5s zone at 8s CD with 40% CDR, except blue is only 10% CDR and Malzahar doesn't really want to itemize the CDR items, so more likely 10s CD). If you are in the right place with the right draft then it looks pretty glorious, but the risk/reward isn't there vs most of the other popular AP mids.

I mean even Zyra has a hard time getting her R to hit people in the world of Olaf/Shyvana/Mundo/Rengar/Vi/Jarvan


Malzahar doesn't really have that much trouble getting CDR. Between DFG, Grail, WotA, blue buff and Blue elixir, you can mix and match to hit 40% pretty easily with a lot of flexibility. My preferred opening build is Chalice -> Revolver for infinite health and mana, then build whatever you need.

W is good to place on top of people being dove. People avoid Null Zone even when it's level 1, so you can also use it to control areas really well.
I am the Town Medic.
wei2coolman
Profile Joined November 2010
United States60033 Posts
December 16 2013 06:19 GMT
#677
https://docs.google.com/document/d/13DsWcdq0eYxAkUKRDdOMpIScc7ty2t1hLJWybELatnU/edit

For anyone curious about how easy it is for high D1 to progress on smurf.
this is zig's document of starting from lvl 30 smurf to high d1, has comments on every game. think he's 68-9 in ranked.
liftlift > tsm
Lord Tolkien
Profile Joined November 2012
United States12084 Posts
December 16 2013 06:29 GMT
#678
WotA on Malz? I wouldn't recommend it, but I haven't tried it.

In my games of Malz, I feel as if you have two major options for a mid-game core, either the Rylais/Liandry (or at least haunting) route or the DFG route. Chalice is nice and all, but smart mana/E management and 2 Drings are enough to keep you going well through the lane phase. I'd probably go Morellos over Chalice on him tbh if I really needed CDR.
"His father is pretty juicy tbh." ~WaveofShadow
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
December 16 2013 06:30 GMT
#679
Morello is an extra good choice cuz Mundo too.
(╯°□°)╯︵ ┻━┻
Lord Tolkien
Profile Joined November 2012
United States12084 Posts
Last Edited: 2013-12-16 06:34:57
December 16 2013 06:34 GMT
#680
On December 16 2013 15:30 ticklishmusic wrote:
Morello is an extra good choice cuz Mundo too.

Haven't really tested that out, but:

Malz as a Mundo counterpick theory: Malz melts tanks when he can full combo them and all, and Mundo can't tenacity/activate ulti through suppress/silence (and you can pick up Morellos to more thoroughly counter him). AKA you can probably kill Mundo in a teamfight early on (and Mundo excels when he can stay in a fight for a long period of time, preferably at low HP).
"His father is pretty juicy tbh." ~WaveofShadow
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