• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:25
CET 00:25
KST 08:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
BGE Stara Zagora 2026 announced8[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge2
StarCraft 2
General
BGE Stara Zagora 2026 announced SC: Evo Complete - Ranked Ladder OPEN ALPHA When will we find out if there are more tournament Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle [Alpha Pro Series] Nice vs Cure RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death
Brood War
General
Which season is the best in ASL? A cwal.gg Extension - Easily keep track of anyone BW General Discussion soO on: FanTaSy's Potential Return to StarCraft BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[BSL21] RO16 Group B - Sunday 21:00 CET [BSL21] RO16 Group C - Saturday 21:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Game Theory for Starcraft How to stay on top of macro? Current Meta PvZ map balance
Other Games
General Games
Nintendo Switch Thread The Perfect Game Stormgate/Frost Giant Megathread Beyond All Reason Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
Esports Earnings: Bigger Pri…
TrAiDoS
Thanks for the RSL
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2679 users

[HotS] Roll Out the Tip Jar

Forum Index > Heroes of the Storm
Post a Reply
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
Last Edited: 2017-07-20 08:18:32
July 20 2017 03:00 GMT
#1


Roll Out the Tip Jar

Written by: Inimical




With the new influx of players in Heroes of the Storm 2.0, a lot of you are probably looking for advice. Some of you who have been playing the game for years and find yourself stuck in a lower league can't seem to find the right answers to improve. In the words of Jaina Proudmore, "I'm here to help!" These tips are aimed at newer players or those in “MMR hell” and can't seem to get out of Bronze-Platinum. But there’s something for everyone; even Master and Grandmaster players fail to adhere to these fundamentals from time to time and cost their team the game because of it.


Don't die


The first piece of advice is "don't die". This obvious tip has been written in multiple guides since Alpha, but most of them don’t fully illustrate the consequences of you dying.
[image loading]
Your death gives your opponents experience, but it also can lead to missing multiple waves of soak and compound the xp loss. It can also force your team into a bad rotation to cover the soak.

But more importantly, dying is a result of many factors like positioning, knowing your limitations, effectively playing the composition, and understanding the laning phase. Addressing all of these areas will make you a better player, and by improving in these areas you’ll find yourself dying far less.




Stutter stepping


One trick to help you die less is called "stutter stepping". Bakery did a video on stutter stepping a while ago, and it's definitely worth your time to watch it. While the video uses Valla as an example, you should do this with every hero. Stutter stepping allows you to be mobile while attacking to dodge skill shots and “kite” toward or away from enemies while still doing damage. One or two auto-attacks can make all the difference between securing a kill and allowing an enemy to escape.

Dodge skillshots


Just like “don’t die” is an obvious piece of advice, “don’t take free damage” is too. However, one thing I notice even in my own play is not being completely alert and taking free damage from skillshots. Every skillshot that hits your hero does damage, and eventually that damage adds up. If you aren't constantly moving in lane, you are probably losing a good chunk of your HP from getting nailed by skillshots.

The damage isn't simply negative space on your HP bar either. It also translates into:
  • having to tap your well very early
  • eventually losing your lane/losing towers because you're too hurt to contest
  • straining your healer's mana pool

All of these elements can cost you an objective because your healer has to hearth or you can't tap a nearby well to get back in the fight or you can’t empower the objective because you lost structures in the early game.

The inverse is also true: if you hit all of your skillshots, you'll do significantly more damage. In Hero League, I take advantage of people’s inability to dodge skillshots when playing someone like Chromie or Kael'thas, and it usually translates into a lead, if not straight up kills.

Positioning


This is likely the main reason you die. You were in a bad position.

You wouldn't believe how even top level players do not position properly. If you're new to the game or MOBAs in general, you may not have any idea how to position at all. Luckily, I made a sweet diagram in MS Paint around the tribute on Cursed Hollow. Cursed has a lot of chokes around tribute areas which can be punishing if you don't set up for tributes properly (meaning your team needs to be quick to the objective!). Taking a standard composition—one tank, one melee, two ranged DPS, and one healer—this diagram illustrates how you should position.

[image loading]


Your tank should be at the front since they have crowd control (CC), a high health pool, and can eat a lot of free damage. Anyone else at the front will probably get melted. Depending on the composition of your opponents, even your tank might not be safe at the front for very long.

Combo-based melee heroes or off-tanks like Alarak, Kerrigan, or Leoric generally want to stay as close as possible to the tank to assist by pumping out damage or follow up CC. Other melee heroes like Dehaka, Illidan, or Sonya do better for flanking or diving the back line. Think carefully about which category you fall into as a melee hero and adjust accordingly.

The two ranged players should be close enough to the melee/tank to effectively use their ranged abilities but not close enough to get CC'd by the enemy. It's incredibly important to make sure you have a good amount of room to retreat so that if the fight goes poorly, you will have the space to to dodge stuns and skillshots as you kite back to safety.

Your healer should be as far back as possible before the fight. If you lose your healer early you probably aren't going to win the fight, so safety is a must. Healers are also a better defense against a flank from Zeratul, Genji, etc. compared to your squishy assassins because of their sustain. It’s important for a healer to keep an eye on the flank merely as a precaution and alert the other members of the team.

Your second DPS has a few responsibilities. While they typically should be following up on the engage, there are other important things to consider. In the diagram, the DPS also has the option to check the bush for an enemy flank, follow up with the healer on a potential flank, or focus on the front of the fight.

Keep in mind, this is simply an example. Certain compositions and different maps lend themselves to variations of this diagram. If you keep this diagram in your head though, it's a good foundation for how you should be approaching positioning.

Follow up on CC


One of the biggest problems I see with players at all skill levels is following up on crowd control or initiation. Heroes of the Storm is a game which relies on good coordination and teamwork. If you are simply raw-casting spells without any CC/initiation from your team, you are likely not getting their max value.

For example, if you are Malfurion, and the Anub'arak on your team hits Impale (Q) on a target, you should follow up with Entangling Roots (E) to trap them. By chaining CC on the enemy hero, you give your team enough time to follow up with the damage and delete them. But if the damage or CC isn't there when it needs to be, your enemies just walk away. Don’t waste your spells before an initiation; save them so you can chain it with your teammates.


[image loading]
Chaining CC drastically improves your chances of securing a kill, even against Cleanse


But what about Cleanse? To be honest, it’s unlikely you’ll be playing against a support who takes Cleanse or knows how to use it properly in lower leagues. If your target in the chain CC does get cleansed, it's not the end of the world. All you have to do is hang back and wait for your cooldowns to reset and try again. Cleanse has a 60 second cooldown. That's roughly four CC cycles before it is back up assuming all CC has approximately 12 second cooldowns + 1 second durations. So even if you aren't winning the trade in terms of kills, you still force out the Cleanse and create a window of opportunity for a free kill later on.

Save your abilities and use them as follow up the initiation. You'll get more value out of them and it'll make teamfights go your way more often than not.

Know when to fight


This is also a huge problem for players at all skill levels. Some people love to mindlessly fight. Heroes of the Storm is a "hero brawler", but that doesn't mean you constantly fight.

Here is a list of good times to fight (or "forcing"):
  1. On an objective (if you have even talents, even numbers, or a talent and/or numbers advantage)
  2. Whenever you have a numbers advantage post-10
  3. Whenever you have a talent advantage (ex: 10 to 9). It is incredibly important to force fights at level 10, 16, and 20 power spikes if the enemy isn't on the same tier.

Here is a list of when not to fight:
  1. When your team is down a talent
  2. When you are down in numbers (ex: 4v5)
  3. Over an objective that doesn't matter (siege camp, Cursed Hollow tributes (1/3 or 2/3); this counts double if #1 or #2 are also true
  4. When you do not have Heroics up, especially critical ones like Apocalypse, Void Prison, or Divine Shield

While there are other scenarios on when and when not to take a fight, these are a great foundation to start. For a more advanced discussion of when to fight and when to retreat, check out EsportsJohn’s post on checklisting. The bottom line: if you and your team to stick to these rules, you'll find yourself throwing less and winning more.

Be productive after getting kills


When your team gets kills you, ask yourself: "What do we do now?" Most players who are not very good will automatically head to a mercenary camp, and this could not be more wrong. When you get kills, look at it as a "power play". Enemies are off the map, so what should you do?

If you are near an enemy fort/keep, destroy as much of it as possible without sacrificing yourself or an ally. Even killing towers yields a good chunk of experience and begins to open up the map up for your team. Pay attention to death timers when it comes to make a call on a structure, particularly with keeps and the Core. If your healer is dead, this is generally NOT a good option unless you have minions at the ready, the game is very late, or you have a specialist who can hard push like Sylvanas or Nazeebo.

If you can't get a structure but you’re close to a boss, this is good call after kills in the mid game after levels 10-13. So many games are thrown over a bad boss call, though, so be careful. Make sure you know who has boss control on both teams and be ready for it when the boss does go down. If you're mindful of death timers and all five members are burning down the boss, you should secure it easily, but don’t be afraid to just back off boss halfway through if it’ll lead to a team wipe.

If you can't take boss, then do whatever mercenary camp is closest to you on the map. You can split to cover multiple camps at once, but it's not usually recommended. It burns down both camps more slowly and risks one or more people getting caught out of position and giving map control back to your opponents.

Don't split post-13


You shouldn’t be splitting much after level 10, but especially after level 13 you need to be working as a five man unit (deathballing). If it is absolutely necessary to split and clear a lane, your team needs to play the 4-man passively while clearing the lane. Failing to do this normally ends up in a major (sometimes game-ending) throw. The only time it’s acceptable to play aggressively in the 4-man is with a global hero like Falstad, Dehaka, or Zagara since they can rotate to a fight instantaneously.
[image loading]
Don't do this...pretty much ever

The concept of clearing lanes is the only exception of splitting post-13. Splitting puts your team at a huge risk by giving the enemy team an opportunity for a numbers advantage. If you are already behind in the game and someone on your team gets ganked, you’re at an even greater disadvantage.

Your opponents can capitalize on kills in a number of ways by taking the boss or an easy objective win which, depending on the circumstances, could end up costing your team the entire game. Again, I cannot stress enough how crucial it is that both the 4-man group and the hero clearing a lane must play defensively. If you are going to split to clear lanes, do it without putting your team and the game at risk.

Conclusion


This is a lot to take in, especially for newer players. Don’t try to incorporate all these things in one play session. Figure out an issue in your play and start with that. Some of the fundamentals I've mentioned are a great foundation, but there are many exceptions. Rather than boggle yourself down with specific exceptions, just adhere to the fundamentals and bend them when you need to. I hope these tips help you guys advance in rank, and I look forward to seeing you in the Nexus!




Curt "inimical" Moyer is selling out and becoming a full-time PUBG streamer.
You can follow him on Twitter or watch him play on Twitch.






Writer(s): inimical
Editor(s): EsportsJohn
Design: shiroiusagi
Art Credit: Blizzard

StrategyAllyssa Grey <3<3
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
Last Edited: 2017-07-20 03:16:26
July 20 2017 03:02 GMT
#2
Oh, I forgot to make a banner. Placeholder banner for just a bit ^^.

EDIT: Got it. Nailed it.
StrategyAllyssa Grey <3<3
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
Last Edited: 2017-07-20 06:54:40
July 20 2017 06:53 GMT
#3
Solid stuff. I still make the mistake over extending just that little bit trying to finish someone off and get killed for my trouble. Watching the minimap like a hawk is so important. If we're pushing a lane and I see no enemies on the minimap I'll ping to back off.

One question though, what do you do when you see an ally or even your whole team running towards a bad situation? So often I see someone staying too long or fighting a talent down. What should I do? I don't want to leave them to die (especially when I play Support) but I also don't want to give the enemy team another easy kill. Just pinging/texting doesn't always work.
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
Larkin
Profile Blog Joined January 2012
United Kingdom7161 Posts
July 20 2017 09:54 GMT
#4
On July 20 2017 15:53 Thezzy wrote:
Solid stuff. I still make the mistake over extending just that little bit trying to finish someone off and get killed for my trouble. Watching the minimap like a hawk is so important. If we're pushing a lane and I see no enemies on the minimap I'll ping to back off.

One question though, what do you do when you see an ally or even your whole team running towards a bad situation? So often I see someone staying too long or fighting a talent down. What should I do? I don't want to leave them to die (especially when I play Support) but I also don't want to give the enemy team another easy kill. Just pinging/texting doesn't always work.


1 death is better than 5. Often if you back off with retreat pings they will realise and not go in, but if you hang around sort of behind them they will expect support and go in.
https://www.twitch.tv/ttalarkin - streams random stuff, high level teamleague, maybe even heroleague
Adramelch
Profile Joined April 2017
14 Posts
July 20 2017 13:54 GMT
#5
If it's the whole team, you have better chances if you join them eventually though. Sure ping your retreats and stuff but if you see they're stubborn in going in then you're better off helping there most of the times.
karazax
Profile Joined May 2010
United States3737 Posts
July 20 2017 14:05 GMT
#6
Added it to the Guide Collection on reddit.
Leolio
Profile Joined April 2012
France633 Posts
July 20 2017 22:08 GMT
#7
Really nice tips. Even as someone who plays a lot, it's a great read.
DarkPlasmaBall
Profile Blog Joined March 2010
United States45105 Posts
July 21 2017 00:07 GMT
#8
Solid advice as always Thanks for the write-up!
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
2025 KFC Monthly #3 - Day 2
Liquipedia
The PiG Daily
20:15
Best Games of SC
Clem vs Solar
Solar vs herO
herO vs ByuN
Reynor vs Nicoract
Clem vs herO
Solar vs MaxPax
PiGStarcraft535
LiquipediaDiscussion
LAN Event
18:00
LANified! 37: Groundswell
Discussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft535
White-Ra 251
JuggernautJason128
CosmosSc2 29
StarCraft: Brood War
Calm 3891
Hyun 121
Bonyth 107
NaDa 26
Movie 18
IntoTheRainbow 9
Dota 2
syndereN279
Counter-Strike
byalli6069
Foxcn175
minikerr25
Super Smash Bros
hungrybox320
Other Games
summit1g6641
Grubby6213
tarik_tv3357
FrodaN2494
C9.Mang0148
ArmadaUGS133
nookyyy 38
ZombieGrub32
kaitlyn18
Organizations
Dota 2
PGL Dota 2 - Main Stream126
Other Games
BasetradeTV84
StarCraft 2
CranKy Ducklings27
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 25 non-featured ]
StarCraft 2
• Hupsaiya 64
• RyuSc2 64
• davetesta42
• HeavenSC 32
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• Azhi_Dahaki20
• mYiSmile113
• FirePhoenix12
• RayReign 9
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21413
• Ler79
League of Legends
• Doublelift4198
• HappyZerGling100
Other Games
• imaqtpie1150
• Scarra775
• Shiphtur314
Upcoming Events
Replay Cast
9h 35m
WardiTV Korean Royale
12h 35m
OSC
17h 35m
Sparkling Tuna Cup
1d 10h
WardiTV Korean Royale
1d 12h
Replay Cast
2 days
Wardi Open
2 days
Monday Night Weeklies
2 days
StarCraft2.fi
2 days
Replay Cast
3 days
[ Show More ]
Wardi Open
3 days
StarCraft2.fi
3 days
PiGosaur Monday
4 days
Wardi Open
4 days
StarCraft2.fi
4 days
Replay Cast
5 days
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

SOOP Univ League 2025
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.