• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:17
CEST 06:17
KST 13:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic wins Code S Season 2 (2025)10Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy5Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3
Community News
Weekly Cups (June 9-15): herO doubles on GSL week2Firefly suspended by EWC, replaced by Lancer12Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson."2Rogue & GuMiho RO8 interviews: "Lifting that trophy would be a testament to all I’ve had to overcome over the years and how far I’ve come on this journey.8Code S RO8 Results + RO4 Bracket (2025 Season 2)14
StarCraft 2
General
The SCII GOAT: A statistical Evaluation TL Team Map Contest #5: Presented by Monster Energy Weekly Cups (June 9-15): herO doubles on GSL week The Memories We Share - Facing the Final(?) GSL Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game
Tourneys
RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo) SOOPer7s Showmatches 2025 SOOP Starcraft Global #22 $3,500 WardiTV European League 2025
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
HOW TO FIND A LEGITIMATE CRYPTO RECOVERY EXPERT. Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House
Brood War
General
FlaSh Witnesses SCV Pull Off the Impossible vs Shu ASL20 Preliminary Maps BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Recent recommended BW games
Tourneys
Small VOD Thread 2.0 [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET [BSL20] ProLeague Bracket Stage - WB Finals & LBR3 [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Beyond All Reason What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread Russo-Ukrainian War Thread Echoes of Revolution and Separation
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024 2024 - 2025 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
A Better Routine For Progame…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 30118 users

Brainteasers/Math problems - Page 13

Forum Index > General Forum
Post a Reply
Prev 1 11 12 13 14 15 18 Next All
gyth
Profile Blog Joined September 2009
657 Posts
April 10 2011 21:53 GMT
#241
1000-star. + Show Spoiler +
{3,7,9,11,13,17,19...491,493,497,499}=199 ways
The plural of anecdote is not data.
Murderotica
Profile Blog Joined December 2009
Vatican City State2594 Posts
Last Edited: 2011-04-10 22:11:28
April 10 2011 21:54 GMT
#242
fails
ǝsnoɥ ssɐlƃ ɐ uı sǝuoʇs ʍoɹɥʇ ʇ,uop || sıʇɹoɟ ɹǝdɯǝs
jaerak
Profile Joined January 2010
United States124 Posts
April 10 2011 21:54 GMT
#243
templar one was easy

+ Show Spoiler +
Treat high templar as the number +1 and dark templar as -1. Multiply all of them templar together to get the type of templar left at the end. So odd # of dark templar --> dark templar at end. Even # of dark templar --> high templar at end.
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
April 10 2011 21:55 GMT
#244
On April 11 2011 06:34 MusicalPulse wrote:
One that's similar to the liters of water problem.

Here's what you have:

-Two 8-liter jugs, filled with water
-One 3-liter jug, empty
-Four infinite size, empty pools

Here's what your objective is:
Fill each of the four pools with exactly 4 liters of water.


-----


i assume you can't just take 8 and split into 4-4 using equal water levels as that would make the problem trivial
that said, it's still trivial, i never understood how these are riddles. i just go into it and start pouring willy nilly, knowing that it'll solve itself at some point.. here's the solution i came up with
+ Show Spoiler +
8-8-0:0-0-0-0
8-5-3:0-0-0-0
8-5-0:3-0-0-0
8-2-3:3-0-0-0
8-0-0:3-2-3-0
8-0-2:3-0-3-0
7-0-3:3-0-3-0
7-3-0:3-0-3-0
4-3-3:3-0-3-0
0-3-3:3-4-3-0
0-8-3:0-4-1-0
0-8-0:0-4-4-0
0-5-3:0-4-4-0
0-0-0:5-4-4-3
0-0-3:2-4-4-3
0-3-3:2-1-4-3
0-6-0:2-1-4-3
0-8-0:2-1-4-1
0-5-3:2-1-4-1
0-5-0:2-1-4-4
0-2-3:2-1-4-4
0-2-0:2-4-4-4
0-0-0:4-4-4-4
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
Last Edited: 2011-04-10 22:13:52
April 10 2011 22:01 GMT
#245
On April 11 2011 06:54 Murderotica wrote:
Show nested quote +
On April 11 2011 06:50 Fenrax wrote:
On April 11 2011 06:34 MusicalPulse wrote:
One that's similar to the liters of water problem.

Here's what you have:

-Two 8-liter jugs, filled with water
-One 3-liter jug, empty
-Four infinite size, empty pools

Here's what your objective is:
Fill each of the four pools with exactly 4 liters of water.




+ Show Spoiler +

- sell 3-liter jug
- empty one 8-liter jug into pool 1
- fill the empty 8-liter jug from the full 8-liter jug until both have the same amount of water in them
- fill pools 3+4 with 4 liters of water each
- fill one 8-liter jug with the 8 liter water from pool 1
- fill the empty 8-liter jug from the full 8-liter jug until both have the same amount of water in them
- fill pools 1+2 with exactly 4 liters

+ Show Spoiler +
Fill 3, put in 8 (3), fill 3, put in 8 (6).
Fill 3, put in 8 (3), fill 3, put in 8 (6).
Pour 8a (6) in 8b (6) -> 8a (4), 8b (8)
Pour 8a into one of the infinite pools.

Repeat 3 times after emptying jugs.


this doesn't work btw

edit: re the stars question
this immediately popped into my head

if you haven't seen her videos i encourage you to. if you're a nerd that is
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
Murderotica
Profile Blog Joined December 2009
Vatican City State2594 Posts
Last Edited: 2011-04-10 22:35:05
April 10 2011 22:11 GMT
#246
On April 11 2011 07:01 JeeJee wrote:
Show nested quote +
On April 11 2011 06:54 Murderotica wrote:
On April 11 2011 06:50 Fenrax wrote:
On April 11 2011 06:34 MusicalPulse wrote:
One that's similar to the liters of water problem.

Here's what you have:

-Two 8-liter jugs, filled with water
-One 3-liter jug, empty
-Four infinite size, empty pools

Here's what your objective is:
Fill each of the four pools with exactly 4 liters of water.




+ Show Spoiler +

- sell 3-liter jug
- empty one 8-liter jug into pool 1
- fill the empty 8-liter jug from the full 8-liter jug until both have the same amount of water in them
- fill pools 3+4 with 4 liters of water each
- fill one 8-liter jug with the 8 liter water from pool 1 in them
- fill pools 1+2 with exactly 4 liters
- fill the empty 8-liter jug from the full 8-liter jug until both have the same amount of water

+ Show Spoiler +
Fill 3, put in 8 (3), fill 3, put in 8 (6).
Fill 3, put in 8 (3), fill 3, put in 8 (6).
Pour 8a (6) in 8b (6) -> 8a (4), 8b (8)
Pour 8a into one of the infinite pools.

Repeat 3 times after emptying jugs.


this doesn't work btw

Oh I didn't see there wasn't infinite water.

fixed:
+ Show Spoiler +

8a 8b 3 Pa Pb Pc Pd
8 8 0 0 0 0 0
8 5 3 0 0 0 0
8 0 3 5 0 0 0
8 3 0 5 0 0 0
8 3 3 2 0 0 0
8 3 0 2 3 0 0
5 3 3 2 3 0 0
5 3 0 2 6 0 0
2 3 3 2 6 0 0
0 3 3 4 6 0 0
0 6 0 4 6 0 0
0 0 0 4 12 0 0
0 8 0 4 4 0 0
0 5 3 4 4 0 0
0 0 3 4 4 5 0
0 3 0 4 4 5 0
0 3 3 4 4 2 0
0 6 0 4 4 2 0
0 6 3 4 1 2 0
0 8 1 4 1 2 0
0 8 0 4 1 2 1
0 5 3 4 1 2 1
0 5 0 4 4 2 1
0 2 3 4 4 2 1
0 0 3 4 4 4 1
0 0 0 4 4 4 4
ǝsnoɥ ssɐlƃ ɐ uı sǝuoʇs ʍoɹɥʇ ʇ,uop || sıʇɹoɟ ɹǝdɯǝs
Tintti
Profile Joined February 2009
Finland46 Posts
April 10 2011 22:12 GMT
#247
On April 11 2011 06:10 gyth wrote:
Show nested quote +
although I'm not really sure how they actually differ

The difference between you being able to only hold 7 facts in your mind versus there only being 7 facts in the whole universe.
If it was a limit on his mind + Show Spoiler +
then the last thing he'd know is that he couldn't know everything.


+ Show Spoiler +
Ah yes, I implicitly assumed that a person may actually know everything there is to know.
pikagrue
Profile Joined February 2011
79 Posts
Last Edited: 2011-04-10 23:13:31
April 10 2011 22:15 GMT
#248
Why my math thing no on front page?! T___T

You have place 1001 unit squares on a coordinate plane. The squares can overlap (any number of squares can overlap in any fashion). Prove that the minimum amount of area where an odd number of squares overlap (amount of area covered by an odd number of squares) is equal to 1. The sides of the squares are parallel to the X and Y axes

This has a really nice 1-2 line solution.

EDIT: Single layer counts as an odd number btw.
Aequos
Profile Joined October 2010
Canada606 Posts
April 10 2011 22:23 GMT
#249
On April 11 2011 07:15 pikagrue wrote:
Why my math thing no on front page?! T___T

You have place 1001 unit squares on a coordinate plane. The squares can overlap (any number of squares can overlap in any fashion). Prove that the minimum amount of area where an odd number of squares overlap (amount of area covered by an odd number of squares) is equal to 1. The sides of the squares are parallel to the X and Y axes

This has a really nice 1-2 line solution.

To clarify yours - is the overlap between an odd number of squares all added together (for example, if I overlap them in such a way that they resemble a Venn Diagram, do the mergers between 1 and 2, 2 and 3, and 1 and 3 add to the merger of 1, 2, and 3 to form the area covered?
I first realized Immortals were reincarnated Dragoons when I saw them dancing helplessly behind my Stalkers.
Housemd
Profile Joined March 2010
United States1407 Posts
April 10 2011 22:37 GMT
#250
Mutilated Chess Board:

+ Show Spoiler +
There are now 32 black squares and 30 white squares and each domino always covers two neighboring squares. The neighboring squares are always opposite in color. Due to this, the first 30 dominoes on the board must cover the 30 white squares and 30 black squares. You will then have one domino remaining. However there will be two black squares remaining. One domino only covers two opposite color squares so therefore it will not be able to cover the chess board.
Fantasy is a beast
Murderotica
Profile Blog Joined December 2009
Vatican City State2594 Posts
April 10 2011 22:42 GMT
#251
On April 11 2011 07:15 pikagrue wrote:
Why my math thing no on front page?! T___T

You have place 1001 unit squares on a coordinate plane. The squares can overlap (any number of squares can overlap in any fashion). Prove that the minimum amount of area where an odd number of squares overlap (amount of area covered by an odd number of squares) is equal to 1. The sides of the squares are parallel to the X and Y axes

This has a really nice 1-2 line solution.

They would just be stacked on top of each other, not adding to the initial area of 1. Because the overlap of multiple squares adds nothing to this area of one square, it is the minimum area of overlap. Unless I misunderstood your question (why do they HAVE to overlap, if you are asking about the net minimum area of overlap? why an odd number of squares, it seems irrelevant to my solution?).
ǝsnoɥ ssɐlƃ ɐ uı sǝuoʇs ʍoɹɥʇ ʇ,uop || sıʇɹoɟ ɹǝdɯǝs
pikagrue
Profile Joined February 2011
79 Posts
Last Edited: 2011-04-10 22:45:12
April 10 2011 22:43 GMT
#252
On April 11 2011 07:42 Murderotica wrote:
Show nested quote +
On April 11 2011 07:15 pikagrue wrote:
Why my math thing no on front page?! T___T

You have place 1001 unit squares on a coordinate plane. The squares can overlap (any number of squares can overlap in any fashion). Prove that the minimum amount of area where an odd number of squares overlap (amount of area covered by an odd number of squares) is equal to 1. The sides of the squares are parallel to the X and Y axes

This has a really nice 1-2 line solution.

They would just be stacked on top of each other, not adding to the initial area of 1. Because the overlap of multiple squares adds nothing to this area of one square, it is the minimum area of overlap. Unless I misunderstood your question (why do they HAVE to overlap, if you are asking about the net minimum area of overlap? why an odd number of squares, it seems irrelevant to my solution?).


I'm asking you to prove that there is no way to place the 1001 squares such that the area covered by an odd number of squares (see picture below) is less than 1. If you notice, if you overlap 2 squares on top of eachother, they cancel eachother's areas out.


On April 11 2011 07:23 Aequos wrote:
Show nested quote +
On April 11 2011 07:15 pikagrue wrote:
Why my math thing no on front page?! T___T

You have place 1001 unit squares on a coordinate plane. The squares can overlap (any number of squares can overlap in any fashion). Prove that the minimum amount of area where an odd number of squares overlap (amount of area covered by an odd number of squares) is equal to 1. The sides of the squares are parallel to the X and Y axes

This has a really nice 1-2 line solution.

To clarify yours - is the overlap between an odd number of squares all added together (for example, if I overlap them in such a way that they resemble a Venn Diagram, do the mergers between 1 and 2, 2 and 3, and 1 and 3 add to the merger of 1, 2, and 3 to form the area covered?


I'll draw a picture (mspaint ftw)

[image loading]

I made it circles instead of squares because it's easier to draw. The total area that would count would be the red, blue, yellow, (all covered by 1 circle) and black (covered by 3 circles) parts. The orange, green, and purple parts would not count, because they are covered by 2 circles each.
Housemd
Profile Joined March 2010
United States1407 Posts
Last Edited: 2011-04-10 22:49:03
April 10 2011 22:45 GMT
#253
Okay, I think I'll add one that isn't on the thread.

To start off, a truel is exactly like a duel just with three people. One morning Mr. Black, Mr. Gray, and Mr. White decide to resolve a dispute by trueling with pistols until only one of them survives. Mr. Black is the worst shot, hitting once every three times (1/3). Mr. Gray is the second best shot, hitting his target twice out of every three times (2/3). Lastly, Mr. White always hits his target (1/1). To make it fair, Mr. Black will shot first, following by Mr. Gray (if he is still alive) and then Mr. White (provided that he is still alive). The Question is: Where should Mr. Black aim his first shot?
Fantasy is a beast
gyth
Profile Blog Joined September 2009
657 Posts
Last Edited: 2011-04-10 23:00:11
April 10 2011 22:45 GMT
#254
4-pool.+ Show Spoiler +
ABCD 388
88
358
3 58
3 328
32 3 8
32 38
32 335
32 65
32 362
32 182
321 82
321 28
321 37
321 73
321 343
321 46
321 316
3211 3 6
3211 1 8
4211 8
4211 3 5
4241 5
4241 3 2
4444

Can you take the water out of the pools once you pour it in?
Doesn't seem reasonable for "infinite" pools, not that infinite pools are reasonable (or in any way necessary for the problem?)

P.S. you can use [ code ] [ /code ] tags to monospace your answers
The plural of anecdote is not data.
Murderotica
Profile Blog Joined December 2009
Vatican City State2594 Posts
April 10 2011 22:55 GMT
#255
On April 11 2011 07:43 pikagrue wrote:
Show nested quote +
On April 11 2011 07:42 Murderotica wrote:
On April 11 2011 07:15 pikagrue wrote:
Why my math thing no on front page?! T___T

You have place 1001 unit squares on a coordinate plane. The squares can overlap (any number of squares can overlap in any fashion). Prove that the minimum amount of area where an odd number of squares overlap (amount of area covered by an odd number of squares) is equal to 1. The sides of the squares are parallel to the X and Y axes

This has a really nice 1-2 line solution.

They would just be stacked on top of each other, not adding to the initial area of 1. Because the overlap of multiple squares adds nothing to this area of one square, it is the minimum area of overlap. Unless I misunderstood your question (why do they HAVE to overlap, if you are asking about the net minimum area of overlap? why an odd number of squares, it seems irrelevant to my solution?).


I'm asking you to prove that there is no way to place the 1001 squares such that the area covered by an odd number of squares (see picture below) is less than 1. If you notice, if you overlap 2 squares on top of eachother, they cancel eachother's areas out.


Show nested quote +
On April 11 2011 07:23 Aequos wrote:
On April 11 2011 07:15 pikagrue wrote:
Why my math thing no on front page?! T___T

You have place 1001 unit squares on a coordinate plane. The squares can overlap (any number of squares can overlap in any fashion). Prove that the minimum amount of area where an odd number of squares overlap (amount of area covered by an odd number of squares) is equal to 1. The sides of the squares are parallel to the X and Y axes

This has a really nice 1-2 line solution.

To clarify yours - is the overlap between an odd number of squares all added together (for example, if I overlap them in such a way that they resemble a Venn Diagram, do the mergers between 1 and 2, 2 and 3, and 1 and 3 add to the merger of 1, 2, and 3 to form the area covered?


I'll draw a picture (mspaint ftw)

[image loading]

I made it circles instead of squares because it's easier to draw. The total area that would count would be the red, blue, yellow, (all covered by 1 circle) and black (covered by 3 circles) parts. The orange, green, and purple parts would not count, because they are covered by 2 circles each.

Um so lets say I put 999 squares in a grid of 9 x 111, then in the top right corner of this grid I put one square that overlaps with the corner square by say .1 area, then one right on top of that one. So there are 3 squares overlapping an area of .1, 2 squares overlapping an area of .9 (which doesn't matter since they cancel their area out [wtf do you mean by that btw]), and the rest of the squares are not overlapping. Would that not defy the premise?
ǝsnoɥ ssɐlƃ ɐ uı sǝuoʇs ʍoɹɥʇ ʇ,uop || sıʇɹoɟ ɹǝdɯǝs
gyth
Profile Blog Joined September 2009
657 Posts
April 10 2011 23:02 GMT
#256
Um so lets say I put 999 squares in a grid of 9 x 111, then in the top right corner of this grid I put one square that overlaps with the corner square by say .1 area, then one right on top of that one. So there are 3 squares overlapping an area of .1, 2 squares overlapping an area of .9 (which doesn't matter since they cancel their area out [wtf do you mean by that btw]), and the rest of the squares are not overlapping. Would that not defy the premise?

The ones not overlapping would be a single layer, ie an odd number.
The plural of anecdote is not data.
gyth
Profile Blog Joined September 2009
657 Posts
April 10 2011 23:10 GMT
#257
21. + Show Spoiler +
http://www.techinterviewpuzzles.com/2010/06/warden-and-23-prisoners-google.html

The answer given seems rather odd, I'd rather have the leader count to 23 than 44.
The plural of anecdote is not data.
Murderotica
Profile Blog Joined December 2009
Vatican City State2594 Posts
April 10 2011 23:15 GMT
#258
On April 11 2011 07:45 Housemd wrote:
Okay, I think I'll add one that isn't on the thread.

To start off, a truel is exactly like a duel just with three people. One morning Mr. Black, Mr. Gray, and Mr. White decide to resolve a dispute by trueling with pistols until only one of them survives. Mr. Black is the worst shot, hitting once every three times (1/3). Mr. Gray is the second best shot, hitting his target twice out of every three times (2/3). Lastly, Mr. White always hits his target (1/1). To make it fair, Mr. Black will shot first, following by Mr. Gray (if he is still alive) and then Mr. White (provided that he is still alive). The Question is: Where should Mr. Black aim his first shot?

There is not a 50-50 chance that the guy you are shooting does not shoot you back if someone shot me I'd be dead certain to shoot that fucker back.

+ Show Spoiler +
However
If Black kills White then he has a 2/3 chance of dying. If he doesn't then he has a 0 chance of dying, Gray will shoot white next. If White is still alive, he will shoot Gray. If White is dead, Black will shoot Gray.
If Black kills Gray then he has a 1 chance of dying. If he doesn't then he has a 0 chance of dying, Gray will shoot White next. If White is still alive, he will shoot Gray. If White is dead, Black will shoot Gray.

It's pretty obvious that Black wants Gray alive as long as possible, because Gray shoot White and White will kill Gray on his first shot, so it's more profitable for him to shoot White.

ǝsnoɥ ssɐlƃ ɐ uı sǝuoʇs ʍoɹɥʇ ʇ,uop || sıʇɹoɟ ɹǝdɯǝs
Murderotica
Profile Blog Joined December 2009
Vatican City State2594 Posts
April 10 2011 23:17 GMT
#259
On April 11 2011 08:02 gyth wrote:
Show nested quote +
Um so lets say I put 999 squares in a grid of 9 x 111, then in the top right corner of this grid I put one square that overlaps with the corner square by say .1 area, then one right on top of that one. So there are 3 squares overlapping an area of .1, 2 squares overlapping an area of .9 (which doesn't matter since they cancel their area out [wtf do you mean by that btw]), and the rest of the squares are not overlapping. Would that not defy the premise?

The ones not overlapping would be a single layer, ie an odd number.

So why does a grid of squares that do not overlap at all not work? The area of overlap in this case is 0.
ǝsnoɥ ssɐlƃ ɐ uı sǝuoʇs ʍoɹɥʇ ʇ,uop || sıʇɹoɟ ɹǝdɯǝs
Murderotica
Profile Blog Joined December 2009
Vatican City State2594 Posts
April 10 2011 23:19 GMT
#260
On April 11 2011 07:45 gyth wrote:
4-pool.+ Show Spoiler +
ABCD 388
88
358
3 58
3 328
32 3 8
32 38
32 335
32 65
32 362
32 182
321 82
321 28
321 37
321 73
321 343
321 46
321 316
3211 3 6
3211 1 8
4211 8
4211 3 5
4241 5
4241 3 2
4444

Can you take the water out of the pools once you pour it in?
Doesn't seem reasonable for "infinite" pools, not that infinite pools are reasonable (or in any way necessary for the problem?)

P.S. you can use [ code ] [ /code ] tags to monospace your answers

This is more elegant anyways.
ǝsnoɥ ssɐlƃ ɐ uı sǝuoʇs ʍoɹɥʇ ʇ,uop || sıʇɹoɟ ɹǝdɯǝs
Prev 1 11 12 13 14 15 18 Next All
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #15
Jumy vs MilkiCowLIVE!
Liquipedia
Replay Cast
00:00
2025 KFC #11: SC Evolution | Enki Epic Series #3
CranKy Ducklings151
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Leta 203
PianO 176
Zeus 132
JulyZerg 113
Sharp 47
ajuk12(nOOB) 16
Dota 2
monkeys_forever567
NeuroSwarm62
febbydoto35
Counter-Strike
Coldzera 509
Other Games
summit1g8234
C9.Mang0993
JimRising 467
WinterStarcraft435
ViBE238
RuFF_SC2111
Trikslyr63
kaitlyn35
Organizations
Other Games
gamesdonequick1158
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Berry_CruncH304
• davetesta106
• practicex 19
• Kozan
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• RayReign 37
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Doublelift4581
• Lourlo1055
• Stunt246
Other Games
• Scarra1141
Upcoming Events
RSL Revival
5h 43m
Reynor vs Scarlett
ShoWTimE vs Classic
uThermal 2v2 Circuit
10h 43m
Replay Cast
21h 43m
SOOP
1d 4h
Cure vs Zoun
SC Evo League
1d 7h
Road to EWC
1d 9h
SOOP Global
1d 10h
Future vs MaNa
Harstem vs Cham
BSL: ProLeague
1d 13h
Sziky vs JDConan
Cross vs MadiNho
Hawk vs Bonyth
Circuito Brasileiro de…
1d 15h
Sparkling Tuna Cup
2 days
[ Show More ]
Road to EWC
2 days
BSL: ProLeague
2 days
UltrA vs TBD
Dewalt vs TBD
Replay Cast
4 days
Replay Cast
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #3 - GSC
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

NPSL Lushan
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.