• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:44
CET 13:44
KST 21:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)35
StarCraft 2
General
Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win StarCraft 2 not at the Esports World Cup 2026 Oliveira Would Have Returned If EWC Continued herO wins SC2 All-Star Invitational PhD study /w SC2 - help with a survey!
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 510 Safety Violation Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained
Brood War
General
[ASL21] Potential Map Candidates BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Which foreign pros are considered the best? Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 Azhi's Colosseum - Season 2 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Mobile Legends: Bang Bang Beyond All Reason Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Provigil(modafinil) pills Cape Town+27 81 850 2816
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Canadian Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Esports Advertising Shap…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2015 users

The Big Programming Thread - Page 864

Forum Index > General Forum
Post a Reply
Prev 1 862 863 864 865 866 1032 Next
Thread Rules
1. This is not a "do my homework for me" thread. If you have specific questions, ask, but don't post an assignment or homework problem and expect an exact solution.
2. No recruiting for your cockamamie projects (you won't replace facebook with 3 dudes you found on the internet and $20)
3. If you can't articulate why a language is bad, don't start slinging shit about it. Just remember that nothing is worse than making CSS IE6 compatible.
4. Use [code] tags to format code blocks.
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
March 26 2017 19:56 GMT
#17261
On March 27 2017 00:45 travis wrote:
Oh blitz that's an excellent example, thank you.

Just to make sure I am on the right page here, the poblem is that when we dereference p and w in our print statement, they are both going to print from the same address, which currently holds the result of get_val(100) ?


You won't advance at all in C/C++ before you learn the basics, which includes automatic/manual memory and pointers. What you're doing is that you're leaking a pointer to automatic memory (which is always scoped, in this case, within the function body) outside of it's scope. Dereferencing such a pointer is undefined behavior - your program is allowed to do anything, including really gruesome stuff.
You want 20 good men, but you need a bad pussy.
Wrath
Profile Blog Joined July 2014
3174 Posts
March 27 2017 06:22 GMT
#17262
Any ETA on the "Soon" new OP?
DickMcFanny
Profile Blog Joined September 2015
Ireland1076 Posts
March 27 2017 08:41 GMT
#17263
Are there any game devs here?

I'm doing a web dev course but it itches me to start creating a game 2d game in the vein of Super Metroid.

What technologies should I start to learn if my focus is low input latency and 60 FPS / controller support?
Game should run on Linux, OSX and Windows.
| (• ◡•)|╯ ╰(❍ᴥ❍ʋ)
Acrofales
Profile Joined August 2010
Spain18204 Posts
March 27 2017 09:11 GMT
#17264
On March 27 2017 17:41 DickMcFanny wrote:
Are there any game devs here?

I'm doing a web dev course but it itches me to start creating a game 2d game in the vein of Super Metroid.

What technologies should I start to learn if my focus is low input latency and 60 FPS / controller support?
Game should run on Linux, OSX and Windows.

All my game Dev friends talk about nowadays is unity, so I'd start with that and see if it suits your needs.
Cyx.
Profile Joined November 2010
Canada806 Posts
March 27 2017 09:12 GMT
#17265
On March 27 2017 17:41 DickMcFanny wrote:
Are there any game devs here?

I'm doing a web dev course but it itches me to start creating a game 2d game in the vein of Super Metroid.

What technologies should I start to learn if my focus is low input latency and 60 FPS / controller support?
Game should run on Linux, OSX and Windows.

Not quite yet but I have a job lined up for when I graduate not experienced with it for 2d games but I hear Unity is totally reasonable in terms of 2d performance, and has the bonus of being able to target all those platforms and more. Definitely supports controllers too. You could probably achieve something similar with other engines (Unreal is another popular one) but I have even less experience with them than with Unity lol
DickMcFanny
Profile Blog Joined September 2015
Ireland1076 Posts
March 27 2017 09:26 GMT
#17266
On March 27 2017 18:11 Acrofales wrote:
Show nested quote +
On March 27 2017 17:41 DickMcFanny wrote:
Are there any game devs here?

I'm doing a web dev course but it itches me to start creating a game 2d game in the vein of Super Metroid.

What technologies should I start to learn if my focus is low input latency and 60 FPS / controller support?
Game should run on Linux, OSX and Windows.

All my game Dev friends talk about nowadays is unity, so I'd start with that and see if it suits your needs.


I'll start with Unity then, there's a billion tutorials and ebooks about that out there anyway.
| (• ◡•)|╯ ╰(❍ᴥ❍ʋ)
tofucake
Profile Blog Joined October 2009
Hyrule19191 Posts
March 27 2017 13:41 GMT
#17267
On March 27 2017 15:22 Wrath wrote:
Any ETA on the "Soon" new OP?

Soon
Liquipediaasante sana squash banana
DickMcFanny
Profile Blog Joined September 2015
Ireland1076 Posts
March 27 2017 13:42 GMT
#17268
soon™
| (• ◡•)|╯ ╰(❍ᴥ❍ʋ)
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
March 27 2017 21:31 GMT
#17269
Ok, need help with a proof, maybe some of you could tell me what you think

Question:

+ Show Spoiler +

Let T be defined by:

T_0 = {0, 1, 2, 3, 4, 5, 6}
(for all n >= 0)[if x,y,z are in T_n, then x^2+y^2+z^2 are in t_(n+1)]

T = The union from i=0 to infinity of T_i

(so, it's T_0 U T_1 U T_2 etc etc)

Now, prove that for all w in T, w is not congruent to 7 (mod 8) using structural or weak induction


So, this is what I have so far:

+ Show Spoiler +

For all w in T_0, w fulfill the following cases

w = 0, w^2 is congruent to 0 mod 8
w = 1, w^2 is congruent to 1 mod 8
w = 2, w^2 is congruent to 4 mod 8
w = 3, w^2 is congruent to 1 mod 8
w = 4, w^2 is congruent to 0 mod 8
w = 5, w^2 is congruent to 1 mod 8
w = 6, w^2 is congruent to 4 mod 8

Therefore for all w in T_1, we have the following cases (all values are mod 8)

0+0+0 = 0
0+0+1 = 1
0+1+1 = 2
1+1+1 = 3
4+0+0 = 4
4+0+1 = 5
4+1+1 = 6

so like.. i think I already have shown what it takes to prove it. But I don't know how to form this into an inductive proof. Particularly weak induction where I need an inductive base, and inductive hypothesis, and inductive step. My base would be T_0 proof, but I don't know where I would go from there. So yeah, any help with that would be awesome

Acrofales
Profile Joined August 2010
Spain18204 Posts
March 27 2017 21:56 GMT
#17270
Assume it holds for T_n, and use that to prove it holds for T_n+1
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
March 27 2017 22:05 GMT
#17271
ohhhhhhhhhh right thanks
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2017-03-28 21:28:10
March 28 2017 19:55 GMT
#17272
I have a quiz on dynamic memory allocation tomorrow and I am a bit behind so I am reviewing.

+ Show Spoiler +

Implement the append function that has the prototype below. The function returns a string that represents
the concatenation of all the strings present in an array of strings. For this problem, you can assume the end
of the parameter array is marked by NULL. You need to allocate memory for the resulting string. You may
not modify the array parameter.
char* append(char *data[]);


Is this how you do that? Handwriting, not testing any of these yet.

+ Show Spoiler +


char* append(char *data[]) {
size = 0;
index = 0;
char *appendvalue;

while(data != NULL) {
size = strlen(data[index]) + size;
index++
}

appendvalue = malloc(size + 1)

index = 0;
while(data != NULL) {
strcat(appendvalue, data[index]);
index++
}

return appendvalue;
}




ok now please take it easy on me... very little experience in this realm. I have a feeling I am screwing multiple things up. Such as if I am even using strcat right (I get confused about the actual difference between how C treats a character array vs a char pointer. Also i suspect that the better way to do this may to use realloc in my first while loop and I wouldn't need a second while loop?

Or maybe I am just super super off base with all of this and am so far off that a hero can swoop in and save me?

Anyways thanks all for your time.

edit: more

+ Show Spoiler +

The following C statement creates an array of 14 characters.
char *desc = (char *) malloc(sizeof(char) * 14);
Indicate whether the code can be simplified or not. If the code cannot be simplified indicate NO. If it can be
simplified rewrite the code below.


change it to malloc(14) ?

last one:

+ Show Spoiler +

The following structures are used for these questions.

#define MAX_LEN 80
typedef struct {
char *title;
int duration;
} Song;
typedef struct {
Song* all_songs; /* array of songs */
int number_of_songs;
char album_name[MAX_LEN + 1];
} Album;

a. Given two Song structures s1 and s2, are there any problems with assigning one structure to another? Is
deep copying taking place during the assignment of these two structures?
b. Define a function that initializes a Song using a duration and a string provided. The function will make a
copy of the string parameter.
c. Define a function that will initialize an Album structure based on an array of Songs provided as parameter.
The function will create a dynamically-allocated array of Songs and will initialize each entry with a copy of
the corresponding song in the parameter array. Feel free to add to the function any parameters you
understand are needed.



+ Show Spoiler +

a.) is there a problem in that when everything is copied, the pointers are copied, which could lead to problems, since we can't independently change the songs in one album without changing the songs in the other?

b.)


Song init_song(int d, char *s) {
Song song;
strcopy(song.title, s);
song.duration = d;
return song;
}

//eh... this easy?


c.)

Album init_album(Song *songs) {
Album album;
album.album_name = "they didn't say anything about this";

//I don't know how to assign the songs.
//I don't even know how to tell when I have hit the last song. I mean I go through them with pointer //incrementation, right? But how do I know when I am past the last song? Does the pointer become //null?


thanks
Nesserev
Profile Blog Joined January 2011
Belgium2760 Posts
Last Edited: 2017-03-28 22:17:20
March 28 2017 21:40 GMT
#17273
--- Nuked ---
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2017-03-28 21:56:48
March 28 2017 21:54 GMT
#17274
Nesserev, first, thank you for the comprehensive review of my code.

Quick question - what is the actual purpose of casting malloc? Isn't it just a chunk of memory?

People seem to be arguing about it here: http://stackoverflow.com/questions/605845/do-i-cast-the-result-of-malloc

But I don't understand why a chunk of memory needs a type anyways! Isn't it getting it's type by being assigned to something?

edit: I guess the malloc function returns a pointer. so me calling it "just a chunk of memory" is clearly incorrect.
Biolunar
Profile Joined February 2012
Germany224 Posts
March 28 2017 21:58 GMT
#17275
Casting the return value of malloc is a bad idea. void* will be implicitly converted into any other pointer type, so don’t cast it.
What is best? To crush the Zerg, see them driven before you, and hear the lamentations of the Protoss.
Nesserev
Profile Blog Joined January 2011
Belgium2760 Posts
Last Edited: 2017-03-28 22:21:37
March 28 2017 22:14 GMT
#17276
--- Nuked ---
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
March 28 2017 22:21 GMT
#17277
While I have got you guys, could you take a look at the 4th spoiler? I feel more confident since I was in the ballpark on the first one, but I am really unsure what to do for this question.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
March 28 2017 22:28 GMT
#17278
On March 29 2017 06:58 Biolunar wrote:
Casting the return value of malloc is a bad idea. void* will be implicitly converted into any other pointer type, so don’t cast it.


I've always seen casting malloc as part of the coding standard. While pointless it is a sanity check.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Nesserev
Profile Blog Joined January 2011
Belgium2760 Posts
Last Edited: 2017-03-28 23:47:35
March 28 2017 23:38 GMT
#17279
--- Nuked ---
TMG26
Profile Joined July 2012
Portugal2017 Posts
March 29 2017 14:02 GMT
#17280
On March 29 2017 07:28 Blitzkrieg0 wrote:
Show nested quote +
On March 29 2017 06:58 Biolunar wrote:
Casting the return value of malloc is a bad idea. void* will be implicitly converted into any other pointer type, so don’t cast it.


I've always seen casting malloc as part of the coding standard. While pointless it is a sanity check.


It's also recommended in older C standards.
Supporter of the situational Blink Dagger on Storm.
Prev 1 862 863 864 865 866 1032 Next
Please log in or register to reply.
Live Events Refresh
Next event in 20h 17m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 723
IndyStarCraft 237
Rex 150
LamboSC2 130
BRAT_OK 108
StarCraft: Brood War
Calm 5930
Rain 3715
Flash 1280
Horang2 1264
Shuttle 829
Hyuk 460
Light 398
BeSt 363
EffOrt 292
Soulkey 256
[ Show more ]
Mong 233
ZerO 197
Last 194
Soma 193
Zeus 188
Pusan 158
Hyun 155
Rush 137
Snow 136
hero 106
Mind 64
Barracks 44
JYJ 38
ToSsGirL 36
Shinee 28
Hm[arnc] 28
Free 19
sorry 16
GoRush 15
Noble 15
scan(afreeca) 14
Yoon 14
910 12
SilentControl 11
Nal_rA 9
Icarus 7
Terrorterran 1
Dota 2
Gorgc3977
XaKoH 510
Fuzer 137
XcaliburYe104
Counter-Strike
olofmeister2994
zeus1058
x6flipin590
fl0m97
edward73
Heroes of the Storm
Khaldor113
Other Games
Liquid`RaSZi1450
B2W.Neo1067
crisheroes257
Sick239
Pyrionflax160
ToD124
Mew2King112
ZerO(Twitch)10
Organizations
StarCraft 2
ComeBackTV 666
WardiTV628
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• 3DClanTV 74
• iHatsuTV 13
• Kozan
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• IndyKCrew
StarCraft: Brood War
• iopq 10
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota254
• WagamamaTV23
League of Legends
• Jankos2250
• Stunt940
Upcoming Events
The PondCast
20h 17m
HomeStory Cup
1d 23h
Korean StarCraft League
2 days
HomeStory Cup
2 days
Replay Cast
3 days
HomeStory Cup
4 days
Replay Cast
4 days
Replay Cast
5 days
Wardi Open
5 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-01-26
OSC Championship Season 13
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025

Upcoming

Escore Tournament S1: W6
Escore Tournament S1: W7
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
LiuLi Cup: 2025 Grand Finals
HSC XXVIII
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.