• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:51
CEST 15:51
KST 22:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters0Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
Balance hotfix patch 5.0.16b (July 16)64Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!17Weekly Cups (July 6 - 12): Protoss strike back12BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
How would you feel about frequent/monthly balance patches for SC2? Balance hotfix patch 5.0.16b (July 16) Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters Clem: "I don't have that much hope in Blizzard" [D] Wireframe Casting Removed
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
screpdb: new Starcraft reporting tool ASL22 General Discussion Animated Gateway NaDa's Body BW General Discussion
Tourneys
[Megathread] Daily Proleagues [IPSL] Spring 2026 Grand Finals - This Weekend! Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread How to buy a book - shipping from Korea to Europe US Politics Mega-thread The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story Tennis[sport]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Role of Gaming on Mental Hea…
TrAiDoS
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11822 users

The Big Programming Thread - Page 864

Forum Index > General Forum
Post a Reply
Prev 1 862 863 864 865 866 1032 Next
Thread Rules
1. This is not a "do my homework for me" thread. If you have specific questions, ask, but don't post an assignment or homework problem and expect an exact solution.
2. No recruiting for your cockamamie projects (you won't replace facebook with 3 dudes you found on the internet and $20)
3. If you can't articulate why a language is bad, don't start slinging shit about it. Just remember that nothing is worse than making CSS IE6 compatible.
4. Use [code] tags to format code blocks.
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
March 26 2017 19:56 GMT
#17261
On March 27 2017 00:45 travis wrote:
Oh blitz that's an excellent example, thank you.

Just to make sure I am on the right page here, the poblem is that when we dereference p and w in our print statement, they are both going to print from the same address, which currently holds the result of get_val(100) ?


You won't advance at all in C/C++ before you learn the basics, which includes automatic/manual memory and pointers. What you're doing is that you're leaking a pointer to automatic memory (which is always scoped, in this case, within the function body) outside of it's scope. Dereferencing such a pointer is undefined behavior - your program is allowed to do anything, including really gruesome stuff.
You want 20 good men, but you need a bad pussy.
Wrath
Profile Blog Joined July 2014
3174 Posts
March 27 2017 06:22 GMT
#17262
Any ETA on the "Soon" new OP?
DickMcFanny
Profile Blog Joined September 2015
Ireland1076 Posts
March 27 2017 08:41 GMT
#17263
Are there any game devs here?

I'm doing a web dev course but it itches me to start creating a game 2d game in the vein of Super Metroid.

What technologies should I start to learn if my focus is low input latency and 60 FPS / controller support?
Game should run on Linux, OSX and Windows.
| (• ◡•)|╯ ╰(❍ᴥ❍ʋ)
Acrofales
Profile Joined August 2010
Spain18378 Posts
March 27 2017 09:11 GMT
#17264
On March 27 2017 17:41 DickMcFanny wrote:
Are there any game devs here?

I'm doing a web dev course but it itches me to start creating a game 2d game in the vein of Super Metroid.

What technologies should I start to learn if my focus is low input latency and 60 FPS / controller support?
Game should run on Linux, OSX and Windows.

All my game Dev friends talk about nowadays is unity, so I'd start with that and see if it suits your needs.
Cyx.
Profile Joined November 2010
Canada806 Posts
March 27 2017 09:12 GMT
#17265
On March 27 2017 17:41 DickMcFanny wrote:
Are there any game devs here?

I'm doing a web dev course but it itches me to start creating a game 2d game in the vein of Super Metroid.

What technologies should I start to learn if my focus is low input latency and 60 FPS / controller support?
Game should run on Linux, OSX and Windows.

Not quite yet but I have a job lined up for when I graduate not experienced with it for 2d games but I hear Unity is totally reasonable in terms of 2d performance, and has the bonus of being able to target all those platforms and more. Definitely supports controllers too. You could probably achieve something similar with other engines (Unreal is another popular one) but I have even less experience with them than with Unity lol
DickMcFanny
Profile Blog Joined September 2015
Ireland1076 Posts
March 27 2017 09:26 GMT
#17266
On March 27 2017 18:11 Acrofales wrote:
Show nested quote +
On March 27 2017 17:41 DickMcFanny wrote:
Are there any game devs here?

I'm doing a web dev course but it itches me to start creating a game 2d game in the vein of Super Metroid.

What technologies should I start to learn if my focus is low input latency and 60 FPS / controller support?
Game should run on Linux, OSX and Windows.

All my game Dev friends talk about nowadays is unity, so I'd start with that and see if it suits your needs.


I'll start with Unity then, there's a billion tutorials and ebooks about that out there anyway.
| (• ◡•)|╯ ╰(❍ᴥ❍ʋ)
tofucake
Profile Blog Joined October 2009
Hyrule19228 Posts
March 27 2017 13:41 GMT
#17267
On March 27 2017 15:22 Wrath wrote:
Any ETA on the "Soon" new OP?

Soon
Liquipediaasante sana squash banana
DickMcFanny
Profile Blog Joined September 2015
Ireland1076 Posts
March 27 2017 13:42 GMT
#17268
soon™
| (• ◡•)|╯ ╰(❍ᴥ❍ʋ)
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
March 27 2017 21:31 GMT
#17269
Ok, need help with a proof, maybe some of you could tell me what you think

Question:

+ Show Spoiler +

Let T be defined by:

T_0 = {0, 1, 2, 3, 4, 5, 6}
(for all n >= 0)[if x,y,z are in T_n, then x^2+y^2+z^2 are in t_(n+1)]

T = The union from i=0 to infinity of T_i

(so, it's T_0 U T_1 U T_2 etc etc)

Now, prove that for all w in T, w is not congruent to 7 (mod 8) using structural or weak induction


So, this is what I have so far:

+ Show Spoiler +

For all w in T_0, w fulfill the following cases

w = 0, w^2 is congruent to 0 mod 8
w = 1, w^2 is congruent to 1 mod 8
w = 2, w^2 is congruent to 4 mod 8
w = 3, w^2 is congruent to 1 mod 8
w = 4, w^2 is congruent to 0 mod 8
w = 5, w^2 is congruent to 1 mod 8
w = 6, w^2 is congruent to 4 mod 8

Therefore for all w in T_1, we have the following cases (all values are mod 8)

0+0+0 = 0
0+0+1 = 1
0+1+1 = 2
1+1+1 = 3
4+0+0 = 4
4+0+1 = 5
4+1+1 = 6

so like.. i think I already have shown what it takes to prove it. But I don't know how to form this into an inductive proof. Particularly weak induction where I need an inductive base, and inductive hypothesis, and inductive step. My base would be T_0 proof, but I don't know where I would go from there. So yeah, any help with that would be awesome

Acrofales
Profile Joined August 2010
Spain18378 Posts
March 27 2017 21:56 GMT
#17270
Assume it holds for T_n, and use that to prove it holds for T_n+1
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
March 27 2017 22:05 GMT
#17271
ohhhhhhhhhh right thanks
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2017-03-28 21:28:10
March 28 2017 19:55 GMT
#17272
I have a quiz on dynamic memory allocation tomorrow and I am a bit behind so I am reviewing.

+ Show Spoiler +

Implement the append function that has the prototype below. The function returns a string that represents
the concatenation of all the strings present in an array of strings. For this problem, you can assume the end
of the parameter array is marked by NULL. You need to allocate memory for the resulting string. You may
not modify the array parameter.
char* append(char *data[]);


Is this how you do that? Handwriting, not testing any of these yet.

+ Show Spoiler +


char* append(char *data[]) {
size = 0;
index = 0;
char *appendvalue;

while(data != NULL) {
size = strlen(data[index]) + size;
index++
}

appendvalue = malloc(size + 1)

index = 0;
while(data != NULL) {
strcat(appendvalue, data[index]);
index++
}

return appendvalue;
}




ok now please take it easy on me... very little experience in this realm. I have a feeling I am screwing multiple things up. Such as if I am even using strcat right (I get confused about the actual difference between how C treats a character array vs a char pointer. Also i suspect that the better way to do this may to use realloc in my first while loop and I wouldn't need a second while loop?

Or maybe I am just super super off base with all of this and am so far off that a hero can swoop in and save me?

Anyways thanks all for your time.

edit: more

+ Show Spoiler +

The following C statement creates an array of 14 characters.
char *desc = (char *) malloc(sizeof(char) * 14);
Indicate whether the code can be simplified or not. If the code cannot be simplified indicate NO. If it can be
simplified rewrite the code below.


change it to malloc(14) ?

last one:

+ Show Spoiler +

The following structures are used for these questions.

#define MAX_LEN 80
typedef struct {
char *title;
int duration;
} Song;
typedef struct {
Song* all_songs; /* array of songs */
int number_of_songs;
char album_name[MAX_LEN + 1];
} Album;

a. Given two Song structures s1 and s2, are there any problems with assigning one structure to another? Is
deep copying taking place during the assignment of these two structures?
b. Define a function that initializes a Song using a duration and a string provided. The function will make a
copy of the string parameter.
c. Define a function that will initialize an Album structure based on an array of Songs provided as parameter.
The function will create a dynamically-allocated array of Songs and will initialize each entry with a copy of
the corresponding song in the parameter array. Feel free to add to the function any parameters you
understand are needed.



+ Show Spoiler +

a.) is there a problem in that when everything is copied, the pointers are copied, which could lead to problems, since we can't independently change the songs in one album without changing the songs in the other?

b.)


Song init_song(int d, char *s) {
Song song;
strcopy(song.title, s);
song.duration = d;
return song;
}

//eh... this easy?


c.)

Album init_album(Song *songs) {
Album album;
album.album_name = "they didn't say anything about this";

//I don't know how to assign the songs.
//I don't even know how to tell when I have hit the last song. I mean I go through them with pointer //incrementation, right? But how do I know when I am past the last song? Does the pointer become //null?


thanks
Nesserev
Profile Blog Joined January 2011
Belgium2760 Posts
Last Edited: 2017-03-28 22:17:20
March 28 2017 21:40 GMT
#17273
--- Nuked ---
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2017-03-28 21:56:48
March 28 2017 21:54 GMT
#17274
Nesserev, first, thank you for the comprehensive review of my code.

Quick question - what is the actual purpose of casting malloc? Isn't it just a chunk of memory?

People seem to be arguing about it here: http://stackoverflow.com/questions/605845/do-i-cast-the-result-of-malloc

But I don't understand why a chunk of memory needs a type anyways! Isn't it getting it's type by being assigned to something?

edit: I guess the malloc function returns a pointer. so me calling it "just a chunk of memory" is clearly incorrect.
Biolunar
Profile Joined February 2012
Germany224 Posts
March 28 2017 21:58 GMT
#17275
Casting the return value of malloc is a bad idea. void* will be implicitly converted into any other pointer type, so don’t cast it.
What is best? To crush the Zerg, see them driven before you, and hear the lamentations of the Protoss.
Nesserev
Profile Blog Joined January 2011
Belgium2760 Posts
Last Edited: 2017-03-28 22:21:37
March 28 2017 22:14 GMT
#17276
--- Nuked ---
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
March 28 2017 22:21 GMT
#17277
While I have got you guys, could you take a look at the 4th spoiler? I feel more confident since I was in the ballpark on the first one, but I am really unsure what to do for this question.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
March 28 2017 22:28 GMT
#17278
On March 29 2017 06:58 Biolunar wrote:
Casting the return value of malloc is a bad idea. void* will be implicitly converted into any other pointer type, so don’t cast it.


I've always seen casting malloc as part of the coding standard. While pointless it is a sanity check.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Nesserev
Profile Blog Joined January 2011
Belgium2760 Posts
Last Edited: 2017-03-28 23:47:35
March 28 2017 23:38 GMT
#17279
--- Nuked ---
TMG26
Profile Joined July 2012
Portugal2017 Posts
March 29 2017 14:02 GMT
#17280
On March 29 2017 07:28 Blitzkrieg0 wrote:
Show nested quote +
On March 29 2017 06:58 Biolunar wrote:
Casting the return value of malloc is a bad idea. void* will be implicitly converted into any other pointer type, so don’t cast it.


I've always seen casting malloc as part of the coding standard. While pointless it is a sanity check.


It's also recommended in older C standards.
Supporter of the situational Blink Dagger on Storm.
Prev 1 862 863 864 865 866 1032 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
11:00
WardiTV Mondays #96
WardiTV1002
IntoTheiNu 977
OGKoka 505
Rex152
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 505
Ryung 363
SHIN 259
Rex 152
ProTech8
RushiSC 6
StarCraft: Brood War
Rain 6186
Bisu 2530
Shuttle 1866
Britney 1172
Mini 623
Soma 605
Soulkey 561
BeSt 556
EffOrt 540
firebathero 339
[ Show more ]
Light 332
Larva 259
ZerO 242
Stork 237
Snow 191
Hyun 156
Rush 127
Dewaltoss 121
ggaemo 94
Pusan 87
Sea.KH 64
JYJ 63
Sexy 62
soO 46
Movie 44
Free 42
ToSsGirL 41
scan(afreeca) 36
HiyA 33
JulyZerg 31
910 28
Aegong 26
yabsab 22
Barracks 20
Hm[arnc] 19
Sacsri 19
zelot 16
Noble 16
Terrorterran 14
Bale 13
ajuk12(nOOB) 11
Yoon 9
Icarus 6
Dota 2
qojqva1961
Dendi1243
canceldota22
Heroes of the Storm
Khaldor113
Other Games
singsing2559
B2W.Neo964
Lowko411
crisheroes311
Sick188
Hui .146
Liquid`VortiX139
Liquid`LucifroN120
ZerO(Twitch)22
KnowMe6
Organizations
Other Games
gamesdonequick2250
StarCraft: Brood War
UltimateBattle 1215
Other Games
BasetradeTV262
StarCraft: Brood War
lovetv 11
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• Adnapsc2 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2500
Upcoming Events
Monday Night Weeklies
2h 10m
PiGosaur Cup
1d 10h
The PondCast
1d 20h
Kung Fu Cup
1d 21h
OSC
2 days
CrankTV Team League
2 days
Replay Cast
3 days
CrankTV Team League
3 days
Korean StarCraft League
4 days
RSL Revival
4 days
Clem vs ByuN
Serral vs SHIN
[ Show More ]
Online Event
5 days
Replay Cast
5 days
RSL Revival
5 days
herO vs Solar
Rogue vs Lambo
WardiTV Weekly
6 days
Liquipedia Results

Completed

IPSL Spring 2026
HSC XXIX
Eternal Conflict S2 E3

Ongoing

Acropolis #4
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.