• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:40
CEST 14:40
KST 21:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage1Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3
StarCraft 2
General
Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2)
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
so ive been playing broodwar for a week straight. ASL21 General Discussion [BSL22] RO32 Group Stage Gypsy to Korea Pros React To: JaeDong vs Queen
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group F Escore Tournament StarCraft Season 2 [ASL21] Ro24 Group E
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Chess Thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2248 users

[Game] Osu! - Page 126

Forum Index > General Games
Post a Reply
Prev 1 124 125 126 127 128 370 Next
ThaZenith
Profile Blog Joined October 2010
Canada3116 Posts
April 13 2012 01:38 GMT
#2501
I thought i understood for half a second. Then all of a sudden everyones ??? thing dissapeared, and it's restarting with the top guys again, except the numbers are different. x.x

What exactly are those numbers supposed to represent?
Xafnia
Profile Joined July 2010
Canada874 Posts
Last Edited: 2012-04-13 01:41:45
April 13 2012 01:40 GMT
#2502
I'm guessing peppy is fiddling around with random algorithms.

As long as I'm higher than mochi, the ranking is good!
ThaZenith
Profile Blog Joined October 2010
Canada3116 Posts
Last Edited: 2012-04-13 01:47:38
April 13 2012 01:44 GMT
#2503
Haha, from what I saw before it reset I was higher than him too..
ebacho
Profile Joined July 2009
United States193 Posts
April 13 2012 05:04 GMT
#2504
Man, I'm hilariously low in the new ranking.

Not that I was high in the old ranking anyways...
Proud member of TL's osufam
wooozy
Profile Blog Joined February 2009
3813 Posts
Last Edited: 2012-04-13 08:22:44
April 13 2012 06:23 GMT
#2505
On April 13 2012 09:31 MegaManEXE wrote:
Show nested quote +
On April 13 2012 08:35 prototype. wrote:
On April 13 2012 03:58 MegaManEXE wrote:
So how about that new ranking system

I knew xafnia was secretly the best player in teamliquid


wooozy is higher :O


sweet, now i'm the lowest! now the new system is looking much more accurate :D

edit: on that note, broke combo on a slider within last 20 notes. standard

[image loading]
Bobbias
Profile Blog Joined March 2008
Canada1373 Posts
Last Edited: 2012-04-13 10:15:38
April 13 2012 09:38 GMT
#2506
Ok, so I was going to post this in the thread on the new ranking system in the osu forums... then I thought about things again and realized a) it's probably just going to get ignored, and b) if it doesn't get ignored people will likely flame me rather than actually intelligently discuss things, and c) either way there's little to no chance it would change anything because peppy doesn't listen to forumites much anyway.

+ Show Spoiler +

I don't think you can come up with a new ranking system using the current way of keeping track of scores that would effectively rank people based on skill. If you wanted a skill based ranking you would need to do a lot more tracking of statistics and probably change the whole multiplayer system to achieve that. You cannot expect a system that doesn't take into consideration any of the subjective parts of a map that make it "harder" to effectively rank people by their skill. With the current system an SS on a map with 1000 combo over 4 minutes is worth the same as an SS on a map with 1000 combo in only 1 minute. Obviously the 1 minute beatmap is harderbecause of the "density" of beats you need to hit (only an approximate way to compare, but all other things being equal a map with a higher "density" should be more difficult)

You know, the whole Accepted/Ranked map distinction kinda hurts the ranking system, and I haven't seen anyone here bring that up... If some of the accepted maps contributed to your ranked score I bet there are a lot of better players who would suddenly rank a lot higher... Someone who can FC an accepted map and get 40mill from one map would have a lot easier time getting ahead of the player who just plays tons of [Hard]s at 1 or 2 mill each. As far as I'm concerned deciding a map is "too hard" to be rank-able directly hurts the competitive aspect of osu.

Having an optional ELO rating system would be kinda cool, but I don't like the idea of specifying certain maps as "ladder maps". If there's any bias, it changes how people rank (some people are bad at high BPM stuff, some people, like me, are bad at low AR stuff).

If an ELO like system was used there are two approaches you could use:
a) Players both join a "ladder game" where only 2 people are allowed, a map that both of them is randomly selected. ELO should be publicly visible as well as ranking.
b) Players hit a "find match" button and are matched against players with similar ELO and a random map is chosen. ELO does not need to be public at all.
(This doesn't solve the issue of players not having many maps, or players not having the same maps as other players, but I'll talk about that a bit later.)

The first system allows for players who are not close in ELO to still play each other, but if someone is significantly higher rated than the other player the game will be more or less meaningless. The second one has the problem of trying to find a match against someone of similar ELO that is also looking to be matched. With only 2500ish players playing and a large diversity of skill levels I dont think that would work well for Osu.

Solving the map issue: Instead of directing the players to the beatmap page the way the game does now in multi rooms I think it should be easy to implement a P2P map sharing system where you can download a map directly from the other people in the room. That would cut down the bandwidth costs for peppy as well as allow maps that have been deleted or haven't been uploaded yet to be shared.

Of course, there's also the issue of the random beatmap selector selecting maps that are harder than a player is capable of passing (I don't mean something just over your head, but like making someone who can only handle 3* maps play val's Homework Crisis [Let's Jump] difficulty), but that could be done by tracking how well a player does on each map that is chosen in the ladder system and comparing it to how hard the map is (preferably using a number of metrics such as notes/time, snap distance, BPM, AR, etc.) and basing the choice of maps on what they are capable of playing. Of course, calculating that stuff would require some heavy duty statistical analysis on the back end, but it's certainly doable.


If someone feels I should post this to the forums anyway, let me know, but I kinda doubt that it's worth posting there... Still, I'm gonna post it here because maybe one of you will find it interesting to discuss.

Also, I just found the most bullshit stupid insane map ever: http://osu.ppy.sh/s/29027
It's certainly not the hardest map ever, but the patterns are just.... Ugh, technical mapping at it's worst lol.
MegaManEXE
Profile Joined September 2010
United States845 Posts
Last Edited: 2012-04-13 15:36:23
April 13 2012 15:29 GMT
#2507
There is no effective way to rank people because this game allows for such a diversity of skills.

Some people are good at FCing things with decent accuracy on the first try, other people retry tens or hundreds of times for that 1x 100 or SS score, other people are good at Hard Rock, other people are good at Double Time, some people can't do streams but can do the hardest jump maps, other people can play all the 200+ bpm stuff but not 100 bpm songs. Would you say somebody who can SS every song but can't play anything with mods is a bad player? No, you wouldn't, but under the potential new rating system that person's score might get shoved off the top 50 by people using mods and scoring 4-5% lower accuracy than them so their new ranking would be a lot lower than it should be probably.

Also the star rating system is too flawed and can't be used to accurately judge which maps are the hardest ones, if it were possible for the ranking system to know which maps are especially hard then it might be possible to rank people based on their scores compared to the level of difficulty of the map.

@Bobbias: Approved maps are approved for their length/max score/something gimmicky about them (Disturbia). Being "too hard" has never actually factored in to whether a map gets ranked versus approved, although the harder maps do tend to end up being approval maps just by design since they have a higher max combo to break the ranked max score threshold. And lately people have just been abusing the fact that approval maps only need one difficulty so they get lazy and only make one difficulty when there are a number of newer approval maps that could get away with having a full map set if the mapper wasn't a lazy ass about it.
ThaZenith
Profile Blog Joined October 2010
Canada3116 Posts
April 13 2012 15:39 GMT
#2508
Without something like a 1v1, any of his 'systems' will always fail in ranking skill objectively, because it will always favor farming, just different types.

That said, i think a 1v1 type thing for ranking would be awesome, even though it too would be flawed in many ways.
Lorant
Profile Blog Joined June 2011
Hungary112 Posts
April 13 2012 15:42 GMT
#2509
Boosted my mouse accuracy 250%. Better than audiosurf and all the other games based on third party music.
"Framer framing a GF would return him as mafia" - this is pretty funny.
Xafnia
Profile Joined July 2010
Canada874 Posts
Last Edited: 2012-04-13 19:22:18
April 13 2012 19:18 GMT
#2510
Wtf double post.
Xafnia
Profile Joined July 2010
Canada874 Posts
Last Edited: 2012-04-13 19:28:13
April 13 2012 19:20 GMT
#2511
On April 13 2012 18:38 Bobbias wrote:

[spoiler]
I don't think you can come up with a new ranking system using the current way of keeping track of scores that would effectively rank people based on skill. If you wanted a skill based ranking you would need to do a lot more tracking of statistics and probably change the whole multiplayer system to achieve that. You cannot expect a system that doesn't take into consideration any of the subjective parts of a map that make it "harder" to effectively rank people by their skill. With the current system an SS on a map with 1000 combo over 4 minutes is worth the same as an SS on a map with 1000 combo in only 1 minute. Obviously the 1 minute beatmap is harderbecause of the "density" of beats you need to hit (only an approximate way to compare, but all other things being equal a map with a higher "density" should be more difficult)


Density, object distance, and difficulty settings are taken into account when calculating combo multiplier.

[image loading]
[image loading]

Even considering sliders give much less score per combo (a tick is 1/30th of a 300, a repeat/beginning 1/10th), the denser map has a higher max score. If the shorter map has as many circles instead of sliders it might go over the maximum allowable score for ranking.
_Void_
Profile Joined November 2010
Germany78 Posts
April 13 2012 20:26 GMT
#2512
First try:

[image loading]

Should I go for the FC or is it going to be too frustrating?
wooozy
Profile Blog Joined February 2009
3813 Posts
April 13 2012 20:50 GMT
#2513
always go for the FC!
Xafnia
Profile Joined July 2010
Canada874 Posts
April 13 2012 20:57 GMT
#2514
[image loading]
o/
MegaManEXE
Profile Joined September 2010
United States845 Posts
Last Edited: 2012-04-13 23:31:39
April 13 2012 21:21 GMT
#2515
My ??? number is a lot higher now than it was before :D

Edit: I officially give up on trying to FC this ~_~

[image loading]
Bobbias
Profile Blog Joined March 2008
Canada1373 Posts
Last Edited: 2012-04-14 02:41:30
April 14 2012 02:12 GMT
#2516
God tired of trying to read with the SB on this. Couldn't pass it with SB... This is what happened after deleting it.
[image loading]

First time passing... Too bad it's another nofail sore :/
[image loading]
prototype.
Profile Blog Joined July 2009
Canada4215 Posts
April 14 2012 07:18 GMT
#2517
On April 13 2012 15:23 wooozy wrote:
Show nested quote +
On April 13 2012 09:31 MegaManEXE wrote:
On April 13 2012 08:35 prototype. wrote:
On April 13 2012 03:58 MegaManEXE wrote:
So how about that new ranking system

I knew xafnia was secretly the best player in teamliquid


wooozy is higher :O


sweet, now i'm the lowest! now the new system is looking much more accurate :D

edit: on that note, broke combo on a slider within last 20 notes. standard

[image loading]

Stop copying me! Except i broke combo a bit earlier.

[image loading]

The stupid thing is that I already FC'd it with spunout by accident back when I was still a tablet noob.

[image loading]
( ・´ー・`)
Miusty
Profile Joined April 2012
France2 Posts
Last Edited: 2012-04-14 10:25:15
April 14 2012 10:24 GMT
#2518
Hi there \o/




/me runs away

EDIT: for those who don't know i'm Mustaash. :D
Bobbias
Profile Blog Joined March 2008
Canada1373 Posts
April 14 2012 11:08 GMT
#2519
Sup

Also:

Fuck yeah, 1st top 40!

[image loading]
-Mythol-
Profile Joined January 2012
Canada25 Posts
April 14 2012 18:46 GMT
#2520
lol just barely
Prev 1 124 125 126 127 128 370 Next
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
10:00
Weekly #126
Classic vs ByuNLIVE!
herO vs TBD
CranKy Ducklings231
TKL 188
IndyStarCraft 176
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko384
TKL 188
IndyStarCraft 176
SortOf 131
ProTech114
StarCraft: Brood War
Sea 12773
Calm 6699
Horang2 3748
Bisu 2040
Jaedong 1368
EffOrt 585
Aegong 525
Shuttle 525
Killer 411
Stork 406
[ Show more ]
Hyuk 296
Larva 279
Mini 253
Soma 216
Light 207
actioN 160
Snow 160
ggaemo 156
ZerO 134
Soulkey 131
hero 90
Rush 79
Hm[arnc] 47
Sharp 47
JYJ 45
sSak 42
Mind 41
sorry 37
Backho 37
HiyA 36
Shinee 35
[sc1f]eonzerg 29
Free 28
soO 24
Movie 21
Terrorterran 20
zelot 19
ajuk12(nOOB) 17
Sacsri 16
Noble 16
GoRush 12
Icarus 6
Dota 2
qojqva740
Gorgc534
Counter-Strike
olofmeister4867
fl0m2422
Other Games
singsing1948
Liquid`RaSZi914
B2W.Neo563
XcaliburYe324
hiko249
crisheroes213
XaKoH 144
RotterdaM140
Mew2King80
QueenE61
ArmadaUGS29
ZerO(Twitch)12
Organizations
Counter-Strike
PGL11330
StarCraft: Brood War
UltimateBattle 901
Other Games
BasetradeTV705
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• HappyZerGling 93
• CranKy Ducklings SOOP4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV149
Upcoming Events
PiGosaur Cup
11h 21m
Replay Cast
20h 21m
Kung Fu Cup
23h 21m
Replay Cast
1d 11h
The PondCast
1d 21h
CranKy Ducklings
2 days
WardiTV Team League
2 days
Replay Cast
3 days
CranKy Ducklings
3 days
WardiTV Team League
3 days
[ Show More ]
uThermal 2v2 Circuit
4 days
BSL
4 days
Sparkling Tuna Cup
4 days
WardiTV Team League
4 days
BSL
5 days
Replay Cast
5 days
Replay Cast
5 days
Wardi Open
5 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
uThermal 2v2 Last Chance Qualifiers 2026
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.