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[Game] Osu! - Page 126

Forum Index > General Games
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ThaZenith
Profile Blog Joined October 2010
Canada3116 Posts
April 13 2012 01:38 GMT
#2501
I thought i understood for half a second. Then all of a sudden everyones ??? thing dissapeared, and it's restarting with the top guys again, except the numbers are different. x.x

What exactly are those numbers supposed to represent?
Xafnia
Profile Joined July 2010
Canada874 Posts
Last Edited: 2012-04-13 01:41:45
April 13 2012 01:40 GMT
#2502
I'm guessing peppy is fiddling around with random algorithms.

As long as I'm higher than mochi, the ranking is good!
ThaZenith
Profile Blog Joined October 2010
Canada3116 Posts
Last Edited: 2012-04-13 01:47:38
April 13 2012 01:44 GMT
#2503
Haha, from what I saw before it reset I was higher than him too..
ebacho
Profile Joined July 2009
United States193 Posts
April 13 2012 05:04 GMT
#2504
Man, I'm hilariously low in the new ranking.

Not that I was high in the old ranking anyways...
Proud member of TL's osufam
wooozy
Profile Blog Joined February 2009
3813 Posts
Last Edited: 2012-04-13 08:22:44
April 13 2012 06:23 GMT
#2505
On April 13 2012 09:31 MegaManEXE wrote:
Show nested quote +
On April 13 2012 08:35 prototype. wrote:
On April 13 2012 03:58 MegaManEXE wrote:
So how about that new ranking system

I knew xafnia was secretly the best player in teamliquid


wooozy is higher :O


sweet, now i'm the lowest! now the new system is looking much more accurate :D

edit: on that note, broke combo on a slider within last 20 notes. standard

[image loading]
Bobbias
Profile Blog Joined March 2008
Canada1373 Posts
Last Edited: 2012-04-13 10:15:38
April 13 2012 09:38 GMT
#2506
Ok, so I was going to post this in the thread on the new ranking system in the osu forums... then I thought about things again and realized a) it's probably just going to get ignored, and b) if it doesn't get ignored people will likely flame me rather than actually intelligently discuss things, and c) either way there's little to no chance it would change anything because peppy doesn't listen to forumites much anyway.

+ Show Spoiler +

I don't think you can come up with a new ranking system using the current way of keeping track of scores that would effectively rank people based on skill. If you wanted a skill based ranking you would need to do a lot more tracking of statistics and probably change the whole multiplayer system to achieve that. You cannot expect a system that doesn't take into consideration any of the subjective parts of a map that make it "harder" to effectively rank people by their skill. With the current system an SS on a map with 1000 combo over 4 minutes is worth the same as an SS on a map with 1000 combo in only 1 minute. Obviously the 1 minute beatmap is harderbecause of the "density" of beats you need to hit (only an approximate way to compare, but all other things being equal a map with a higher "density" should be more difficult)

You know, the whole Accepted/Ranked map distinction kinda hurts the ranking system, and I haven't seen anyone here bring that up... If some of the accepted maps contributed to your ranked score I bet there are a lot of better players who would suddenly rank a lot higher... Someone who can FC an accepted map and get 40mill from one map would have a lot easier time getting ahead of the player who just plays tons of [Hard]s at 1 or 2 mill each. As far as I'm concerned deciding a map is "too hard" to be rank-able directly hurts the competitive aspect of osu.

Having an optional ELO rating system would be kinda cool, but I don't like the idea of specifying certain maps as "ladder maps". If there's any bias, it changes how people rank (some people are bad at high BPM stuff, some people, like me, are bad at low AR stuff).

If an ELO like system was used there are two approaches you could use:
a) Players both join a "ladder game" where only 2 people are allowed, a map that both of them is randomly selected. ELO should be publicly visible as well as ranking.
b) Players hit a "find match" button and are matched against players with similar ELO and a random map is chosen. ELO does not need to be public at all.
(This doesn't solve the issue of players not having many maps, or players not having the same maps as other players, but I'll talk about that a bit later.)

The first system allows for players who are not close in ELO to still play each other, but if someone is significantly higher rated than the other player the game will be more or less meaningless. The second one has the problem of trying to find a match against someone of similar ELO that is also looking to be matched. With only 2500ish players playing and a large diversity of skill levels I dont think that would work well for Osu.

Solving the map issue: Instead of directing the players to the beatmap page the way the game does now in multi rooms I think it should be easy to implement a P2P map sharing system where you can download a map directly from the other people in the room. That would cut down the bandwidth costs for peppy as well as allow maps that have been deleted or haven't been uploaded yet to be shared.

Of course, there's also the issue of the random beatmap selector selecting maps that are harder than a player is capable of passing (I don't mean something just over your head, but like making someone who can only handle 3* maps play val's Homework Crisis [Let's Jump] difficulty), but that could be done by tracking how well a player does on each map that is chosen in the ladder system and comparing it to how hard the map is (preferably using a number of metrics such as notes/time, snap distance, BPM, AR, etc.) and basing the choice of maps on what they are capable of playing. Of course, calculating that stuff would require some heavy duty statistical analysis on the back end, but it's certainly doable.


If someone feels I should post this to the forums anyway, let me know, but I kinda doubt that it's worth posting there... Still, I'm gonna post it here because maybe one of you will find it interesting to discuss.

Also, I just found the most bullshit stupid insane map ever: http://osu.ppy.sh/s/29027
It's certainly not the hardest map ever, but the patterns are just.... Ugh, technical mapping at it's worst lol.
MegaManEXE
Profile Joined September 2010
United States845 Posts
Last Edited: 2012-04-13 15:36:23
April 13 2012 15:29 GMT
#2507
There is no effective way to rank people because this game allows for such a diversity of skills.

Some people are good at FCing things with decent accuracy on the first try, other people retry tens or hundreds of times for that 1x 100 or SS score, other people are good at Hard Rock, other people are good at Double Time, some people can't do streams but can do the hardest jump maps, other people can play all the 200+ bpm stuff but not 100 bpm songs. Would you say somebody who can SS every song but can't play anything with mods is a bad player? No, you wouldn't, but under the potential new rating system that person's score might get shoved off the top 50 by people using mods and scoring 4-5% lower accuracy than them so their new ranking would be a lot lower than it should be probably.

Also the star rating system is too flawed and can't be used to accurately judge which maps are the hardest ones, if it were possible for the ranking system to know which maps are especially hard then it might be possible to rank people based on their scores compared to the level of difficulty of the map.

@Bobbias: Approved maps are approved for their length/max score/something gimmicky about them (Disturbia). Being "too hard" has never actually factored in to whether a map gets ranked versus approved, although the harder maps do tend to end up being approval maps just by design since they have a higher max combo to break the ranked max score threshold. And lately people have just been abusing the fact that approval maps only need one difficulty so they get lazy and only make one difficulty when there are a number of newer approval maps that could get away with having a full map set if the mapper wasn't a lazy ass about it.
ThaZenith
Profile Blog Joined October 2010
Canada3116 Posts
April 13 2012 15:39 GMT
#2508
Without something like a 1v1, any of his 'systems' will always fail in ranking skill objectively, because it will always favor farming, just different types.

That said, i think a 1v1 type thing for ranking would be awesome, even though it too would be flawed in many ways.
Lorant
Profile Blog Joined June 2011
Hungary112 Posts
April 13 2012 15:42 GMT
#2509
Boosted my mouse accuracy 250%. Better than audiosurf and all the other games based on third party music.
"Framer framing a GF would return him as mafia" - this is pretty funny.
Xafnia
Profile Joined July 2010
Canada874 Posts
Last Edited: 2012-04-13 19:22:18
April 13 2012 19:18 GMT
#2510
Wtf double post.
Xafnia
Profile Joined July 2010
Canada874 Posts
Last Edited: 2012-04-13 19:28:13
April 13 2012 19:20 GMT
#2511
On April 13 2012 18:38 Bobbias wrote:

[spoiler]
I don't think you can come up with a new ranking system using the current way of keeping track of scores that would effectively rank people based on skill. If you wanted a skill based ranking you would need to do a lot more tracking of statistics and probably change the whole multiplayer system to achieve that. You cannot expect a system that doesn't take into consideration any of the subjective parts of a map that make it "harder" to effectively rank people by their skill. With the current system an SS on a map with 1000 combo over 4 minutes is worth the same as an SS on a map with 1000 combo in only 1 minute. Obviously the 1 minute beatmap is harderbecause of the "density" of beats you need to hit (only an approximate way to compare, but all other things being equal a map with a higher "density" should be more difficult)


Density, object distance, and difficulty settings are taken into account when calculating combo multiplier.

[image loading]
[image loading]

Even considering sliders give much less score per combo (a tick is 1/30th of a 300, a repeat/beginning 1/10th), the denser map has a higher max score. If the shorter map has as many circles instead of sliders it might go over the maximum allowable score for ranking.
_Void_
Profile Joined November 2010
Germany78 Posts
April 13 2012 20:26 GMT
#2512
First try:

[image loading]

Should I go for the FC or is it going to be too frustrating?
wooozy
Profile Blog Joined February 2009
3813 Posts
April 13 2012 20:50 GMT
#2513
always go for the FC!
Xafnia
Profile Joined July 2010
Canada874 Posts
April 13 2012 20:57 GMT
#2514
[image loading]
o/
MegaManEXE
Profile Joined September 2010
United States845 Posts
Last Edited: 2012-04-13 23:31:39
April 13 2012 21:21 GMT
#2515
My ??? number is a lot higher now than it was before :D

Edit: I officially give up on trying to FC this ~_~

[image loading]
Bobbias
Profile Blog Joined March 2008
Canada1373 Posts
Last Edited: 2012-04-14 02:41:30
April 14 2012 02:12 GMT
#2516
God tired of trying to read with the SB on this. Couldn't pass it with SB... This is what happened after deleting it.
[image loading]

First time passing... Too bad it's another nofail sore :/
[image loading]
prototype.
Profile Blog Joined July 2009
Canada4215 Posts
April 14 2012 07:18 GMT
#2517
On April 13 2012 15:23 wooozy wrote:
Show nested quote +
On April 13 2012 09:31 MegaManEXE wrote:
On April 13 2012 08:35 prototype. wrote:
On April 13 2012 03:58 MegaManEXE wrote:
So how about that new ranking system

I knew xafnia was secretly the best player in teamliquid


wooozy is higher :O


sweet, now i'm the lowest! now the new system is looking much more accurate :D

edit: on that note, broke combo on a slider within last 20 notes. standard

[image loading]

Stop copying me! Except i broke combo a bit earlier.

[image loading]

The stupid thing is that I already FC'd it with spunout by accident back when I was still a tablet noob.

[image loading]
( ・´ー・`)
Miusty
Profile Joined April 2012
France2 Posts
Last Edited: 2012-04-14 10:25:15
April 14 2012 10:24 GMT
#2518
Hi there \o/




/me runs away

EDIT: for those who don't know i'm Mustaash. :D
Bobbias
Profile Blog Joined March 2008
Canada1373 Posts
April 14 2012 11:08 GMT
#2519
Sup

Also:

Fuck yeah, 1st top 40!

[image loading]
-Mythol-
Profile Joined January 2012
Canada25 Posts
April 14 2012 18:46 GMT
#2520
lol just barely
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