What exactly are those numbers supposed to represent?
[Game] Osu! - Page 126
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ThaZenith
Canada3116 Posts
What exactly are those numbers supposed to represent? | ||
Xafnia
Canada874 Posts
As long as I'm higher than mochi, the ranking is good! | ||
ThaZenith
Canada3116 Posts
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ebacho
United States193 Posts
Not that I was high in the old ranking anyways... | ||
wooozy
3813 Posts
sweet, now i'm the lowest! now the new system is looking much more accurate :D edit: on that note, broke combo on a slider within last 20 notes. standard ![]() | ||
Bobbias
Canada1373 Posts
+ Show Spoiler + I don't think you can come up with a new ranking system using the current way of keeping track of scores that would effectively rank people based on skill. If you wanted a skill based ranking you would need to do a lot more tracking of statistics and probably change the whole multiplayer system to achieve that. You cannot expect a system that doesn't take into consideration any of the subjective parts of a map that make it "harder" to effectively rank people by their skill. With the current system an SS on a map with 1000 combo over 4 minutes is worth the same as an SS on a map with 1000 combo in only 1 minute. Obviously the 1 minute beatmap is harderbecause of the "density" of beats you need to hit (only an approximate way to compare, but all other things being equal a map with a higher "density" should be more difficult) You know, the whole Accepted/Ranked map distinction kinda hurts the ranking system, and I haven't seen anyone here bring that up... If some of the accepted maps contributed to your ranked score I bet there are a lot of better players who would suddenly rank a lot higher... Someone who can FC an accepted map and get 40mill from one map would have a lot easier time getting ahead of the player who just plays tons of [Hard]s at 1 or 2 mill each. As far as I'm concerned deciding a map is "too hard" to be rank-able directly hurts the competitive aspect of osu. Having an optional ELO rating system would be kinda cool, but I don't like the idea of specifying certain maps as "ladder maps". If there's any bias, it changes how people rank (some people are bad at high BPM stuff, some people, like me, are bad at low AR stuff). If an ELO like system was used there are two approaches you could use: a) Players both join a "ladder game" where only 2 people are allowed, a map that both of them is randomly selected. ELO should be publicly visible as well as ranking. b) Players hit a "find match" button and are matched against players with similar ELO and a random map is chosen. ELO does not need to be public at all. (This doesn't solve the issue of players not having many maps, or players not having the same maps as other players, but I'll talk about that a bit later.) The first system allows for players who are not close in ELO to still play each other, but if someone is significantly higher rated than the other player the game will be more or less meaningless. The second one has the problem of trying to find a match against someone of similar ELO that is also looking to be matched. With only 2500ish players playing and a large diversity of skill levels I dont think that would work well for Osu. Solving the map issue: Instead of directing the players to the beatmap page the way the game does now in multi rooms I think it should be easy to implement a P2P map sharing system where you can download a map directly from the other people in the room. That would cut down the bandwidth costs for peppy as well as allow maps that have been deleted or haven't been uploaded yet to be shared. Of course, there's also the issue of the random beatmap selector selecting maps that are harder than a player is capable of passing (I don't mean something just over your head, but like making someone who can only handle 3* maps play val's Homework Crisis [Let's Jump] difficulty), but that could be done by tracking how well a player does on each map that is chosen in the ladder system and comparing it to how hard the map is (preferably using a number of metrics such as notes/time, snap distance, BPM, AR, etc.) and basing the choice of maps on what they are capable of playing. Of course, calculating that stuff would require some heavy duty statistical analysis on the back end, but it's certainly doable. If someone feels I should post this to the forums anyway, let me know, but I kinda doubt that it's worth posting there... Still, I'm gonna post it here because maybe one of you will find it interesting to discuss. Also, I just found the most bullshit stupid insane map ever: http://osu.ppy.sh/s/29027 It's certainly not the hardest map ever, but the patterns are just.... Ugh, technical mapping at it's worst lol. | ||
MegaManEXE
United States845 Posts
Some people are good at FCing things with decent accuracy on the first try, other people retry tens or hundreds of times for that 1x 100 or SS score, other people are good at Hard Rock, other people are good at Double Time, some people can't do streams but can do the hardest jump maps, other people can play all the 200+ bpm stuff but not 100 bpm songs. Would you say somebody who can SS every song but can't play anything with mods is a bad player? No, you wouldn't, but under the potential new rating system that person's score might get shoved off the top 50 by people using mods and scoring 4-5% lower accuracy than them so their new ranking would be a lot lower than it should be probably. Also the star rating system is too flawed and can't be used to accurately judge which maps are the hardest ones, if it were possible for the ranking system to know which maps are especially hard then it might be possible to rank people based on their scores compared to the level of difficulty of the map. @Bobbias: Approved maps are approved for their length/max score/something gimmicky about them (Disturbia). Being "too hard" has never actually factored in to whether a map gets ranked versus approved, although the harder maps do tend to end up being approval maps just by design since they have a higher max combo to break the ranked max score threshold. And lately people have just been abusing the fact that approval maps only need one difficulty so they get lazy and only make one difficulty when there are a number of newer approval maps that could get away with having a full map set if the mapper wasn't a lazy ass about it. | ||
ThaZenith
Canada3116 Posts
That said, i think a 1v1 type thing for ranking would be awesome, even though it too would be flawed in many ways. | ||
Lorant
Hungary112 Posts
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Xafnia
Canada874 Posts
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Xafnia
Canada874 Posts
On April 13 2012 18:38 Bobbias wrote: [spoiler] I don't think you can come up with a new ranking system using the current way of keeping track of scores that would effectively rank people based on skill. If you wanted a skill based ranking you would need to do a lot more tracking of statistics and probably change the whole multiplayer system to achieve that. You cannot expect a system that doesn't take into consideration any of the subjective parts of a map that make it "harder" to effectively rank people by their skill. With the current system an SS on a map with 1000 combo over 4 minutes is worth the same as an SS on a map with 1000 combo in only 1 minute. Obviously the 1 minute beatmap is harderbecause of the "density" of beats you need to hit (only an approximate way to compare, but all other things being equal a map with a higher "density" should be more difficult) Density, object distance, and difficulty settings are taken into account when calculating combo multiplier. Even considering sliders give much less score per combo (a tick is 1/30th of a 300, a repeat/beginning 1/10th), the denser map has a higher max score. If the shorter map has as many circles instead of sliders it might go over the maximum allowable score for ranking. | ||
_Void_
Germany78 Posts
Should I go for the FC or is it going to be too frustrating? | ||
wooozy
3813 Posts
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Xafnia
Canada874 Posts
o/ | ||
MegaManEXE
United States845 Posts
Edit: I officially give up on trying to FC this ~_~ ![]() | ||
Bobbias
Canada1373 Posts
First time passing... Too bad it's another nofail sore :/ | ||
prototype.
Canada4194 Posts
On April 13 2012 15:23 wooozy wrote: sweet, now i'm the lowest! now the new system is looking much more accurate :D edit: on that note, broke combo on a slider within last 20 notes. standard ![]() Stop copying me! Except i broke combo a bit earlier. The stupid thing is that I already FC'd it with spunout by accident back when I was still a tablet noob. | ||
Miusty
France2 Posts
/me runs away EDIT: for those who don't know i'm Mustaash. :D | ||
Bobbias
Canada1373 Posts
Also: Fuck yeah, 1st top 40! | ||
-Mythol-
Canada25 Posts
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