On June 08 2009 05:06 Elemenope wrote:
is OMG mode the one where they randomize the skills you get?
is OMG mode the one where they randomize the skills you get?
yes and its been tried before, and it was dumb then, it's dumb now.
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Judicator
United States7270 Posts
June 07 2009 20:09 GMT
#8361
On June 08 2009 05:06 Elemenope wrote: is OMG mode the one where they randomize the skills you get? yes and its been tried before, and it was dumb then, it's dumb now. | ||
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SK.Testie
Canada11084 Posts
June 07 2009 22:09 GMT
#8362
=] | ||
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paper
13196 Posts
June 07 2009 23:16 GMT
#8363
On June 08 2009 04:08 MYM.Testie wrote: Ryugie calls me up like this all the time. hahahah | ||
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OneBlueAugust
United States153 Posts
June 08 2009 22:30 GMT
#8364
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Elemenope
Burkina Faso1704 Posts
June 09 2009 00:17 GMT
#8365
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TL-GazeRocker
Canada61 Posts
June 09 2009 01:46 GMT
#8366
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TL-GazeRocker
Canada61 Posts
June 09 2009 01:47 GMT
#8367
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SK.Testie
Canada11084 Posts
June 09 2009 01:56 GMT
#8368
your song is gay | ||
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paper
13196 Posts
June 09 2009 02:27 GMT
#8369
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b3h47pte
United States1317 Posts
June 09 2009 02:32 GMT
#8370
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JeeJee
Canada5652 Posts
June 09 2009 03:13 GMT
#8371
F2:: SendPlay, O_o SendPlay, {ENTER} SendPlay, /¯¯¯/_______________ SendPlay, {ENTER} SendPlay, | - - - - WOMBO COMBO!!! - - - - SendPlay, {ENTER} SendPlay, \__\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ SendPlay, {ENTER} return | ||
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DevAzTaYtA
Oman2005 Posts
June 09 2009 13:12 GMT
#8372
Also, on a srs note: I don't know if any of the lower-skilled players are bothered, but here's a pretty good general dota guide if anyone is looking to improve: Link A lot of it is common sense but I think the part about "improving your laning abilities" is particularly important. | ||
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[TYG]Transcend
679 Posts
June 09 2009 21:39 GMT
#8373
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Humbug
United States264 Posts
June 09 2009 22:53 GMT
#8374
Do opposing heroes pulling really affect your lane that much? I don't see how it will make you underleveled, and underfarmed, can someone explain? | ||
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JeeJee
Canada5652 Posts
June 09 2009 22:56 GMT
#8375
it's all about Be Efficient Look at any replay of the top players: when they get a chance to free farm, they don’t miss creeps. Regardless of your hero, if you are getting a wave or two without competition, you shouldn’t be missing creeps. Make the most of each opportunity. If you can kill creeps during free farm effectively and then gank the rest of the time, you will be able to attain the items you need and still be active in the ganking process. m i rite!? | ||
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SK.Testie
Canada11084 Posts
June 09 2009 23:11 GMT
#8376
On June 10 2009 07:53 Humbug wrote: From Dev's link, "If you don’t get wards for the pull spot, that lane is almost guaranteed to lose. It doesn’t matter how strong of a lane you have; you will be severely under-leveled and under-farmed." Do opposing heroes pulling really affect your lane that much? I don't see how it will make you underleveled, and underfarmed, can someone explain? Yes, it effects it heavily. However there are some lanes where if you can give your babysit free farm, you shouldn't pull at all. For instance say I'm WL babysitting spec, and I am actually dominating the lane giving the spec free SC. However say they send 2 ranged heros bottom, I may not be able to dominate it so I might as well pull so we get more EXP. (It depends on how strongly you can dominate the lane). Pulling is good though although it has some draw backs. There's different ways to pull too, like stacking a camp and then pulling so that you deny an entire wave of exp etc. | ||
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Humbug
United States264 Posts
June 09 2009 23:47 GMT
#8377
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b3h47pte
United States1317 Posts
June 10 2009 00:10 GMT
#8378
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Judicator
United States7270 Posts
June 10 2009 00:21 GMT
#8379
On June 10 2009 08:47 Humbug wrote: How does pulling help though? From what I can tell, it draws your creeps to fight the neutrals, pushing your lane near your tower so that the other hero can free kill the creeps, and lets you get gold from neutrals. Then, after the neutrals die, your creeps go out and the lane gets pushed pretty far because there are two waves of creeps. Yes, it does help, if you watch good players play their lanes, their actions are almost always dictated by the position of the creep line. Having 2 waves of creeps (less than 2 actually since you almost always lose 1-2 creeps to the neutrals) prevents them from playing aggressive on the hero you left in the lane, the exception to this are orb walkers like Viper and very aggressive lanes. Sure you pushed out your lane, but two heroes have to deal with creeps at the tower (competing for already lesser farm), while your lane essentially had 2 free waves since you had the neutral camp (more if you know how to chain pull) plus 2 waves of creeps that the other team has an issue guarding against. Honestly though, I think the reason everyone wards those spawns is because they watch replays of true pros. At that level, not warding those spawns means with the right heroes, they can pop out of the forest after the first pulled wave to come out at level 3 or 4. The average player can't analyze lanes much less players in that dumping 200 gold automatically on those spots turns out more of a waste than anything useful. That guide is very misleading as pulling does give a narrow window in the lane for the other team to go on the solo hero. It also is a prime time for people to rune fuck mid. Basically pulling is more situational than the guide is letting on. | ||
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Humbug
United States264 Posts
June 10 2009 00:25 GMT
#8380
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