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Stormgate/Frost Giant Megathread - Page 317

Forum Index > General Games
6323 CommentsPost a Reply
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JimmyJRaynor
Profile Blog Joined April 2010
Canada17564 Posts
6 hours ago
#6321
On June 06 2026 01:06 Jeremy Reimer wrote:
Everyone knows that Tim was bad at leadership, at running a company, and at game design. But he was supposed to be the "money man", a guy who knew how to handle finances. Except he was super bad at that ....
This is all part of the financial wizardry and money-savvy abilities of Tim Morten.

This is heartbreaking for all the computer science nerds out there...
Having a good money man is just as important as having a great software product.

Finding a Bobby Kotick type is critical for anyone who loves making cool software.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Jeremy Reimer
Profile Blog Joined August 2010
Canada1165 Posts
Last Edited: 2026-06-05 17:38:20
5 hours ago
#6322
On June 06 2026 02:22 JimmyJRaynor wrote:
Show nested quote +
On June 06 2026 01:06 Jeremy Reimer wrote:
Everyone knows that Tim was bad at leadership, at running a company, and at game design. But he was supposed to be the "money man", a guy who knew how to handle finances. Except he was super bad at that ....
This is all part of the financial wizardry and money-savvy abilities of Tim Morten.

This is heartbreaking for all the computer science nerds out there...
Having a good money man is just as important as having a great software product.

Finding a Bobby Kotick type is critical for anyone who loves making cool software.


I mean, you always need money if you want to do big projects. People praised Tim Morten for raising so much money for Frost Giant, but he did so in 2020-2022, during the easiest time to raise money for video games in all of human history. A small earthenware pot wearing a wig could probably have raised $40 million in such an environment.

Right now he's raising no money at all. In his latest LinkedIn post, he's singing the praises of Star's Reach, some kind of space MMO thing. It ticks all the boxes:

* Founded by a "legendary" developer of a beloved game from far in the past? Check. (Ultima Online, Star Wars Galaxies)
* Underwhelming trailer full of mobile graphics, janky animations, and unclear gameplay? Check. (Thousands of planets! Everything is player-driven!)
* Going into Early Access years before it's ready, despite the protestations of all the playtesters? Check. (Probably out of money.)

"Imagination will often carry us to worlds that never were. But without it we go nowhere." -- Carl Sagan
JimmyJRaynor
Profile Blog Joined April 2010
Canada17564 Posts
5 hours ago
#6323
I was too vague in my post. I will clarify. It isn't just the money. Navigating government regs and tax laws, employment laws, all that stuff is best handled by the money person. This allows one to clear away all brain space to just make a great product.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
ChillFlame
Profile Joined August 2024
280 Posts
Last Edited: 2026-06-05 22:37:11
51 minutes ago
#6324
On June 06 2026 02:43 JimmyJRaynor wrote:
I was too vague in my post. I will clarify. It isn't just the money. Navigating government regs and tax laws, employment laws, all that stuff is best handled by the money person. This allows one to clear away all brain space to just make a great product.

That's right, you just gotta keep them away from decision making.
If your accountant changes the number of starting workers in your game, you're doing it wrong.
Prev 1 315 316 317
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