Hi guys, I've been looking to play a game that requires skills, dedication, and teamwork. I've played many competitive games such as bw,sc2, and sudden attack (korean fps vers of cs). I've realize just how popular cs go has gotten and realized how it is so fun watching streamers play this game. I have few questions for you guys.
Does the game have a high ceiling?
Which part of the game is fun for you guys?
Is it like generic skill based fps game? (EX: dragging your mouse to enemy at a high speed and accuracy to shoot, recoil control, perks, and controls)
How is the clan system in this game?
How should i start playing this game? Should I start deathmatch? Should i start demolition match?
Which sites are helpful for a newbie like me to learn all the perks,tricks, and necessary skills?
On February 08 2015 15:28 JieXian wrote: why is 1.6 that hard?
it's not that 1.6 was that much harder, it's more that there were way less resources to learn the game and the community afaik was less inviting to teaching noobs. You basically had to teach yourself 1.6 whereas now, you can pop a stream and watch pro players play on stream every day, etc.
On February 08 2015 15:28 JieXian wrote: why is 1.6 that hard?
1.6 was hard because of its mechanics. You couldn't run and gun, you had to hold angles, there were lots of wall spams, movement was very important, etc. There was a lot of technical stuff that went into it and it took a lot longer to be good at than csgo.
On February 08 2015 15:28 JieXian wrote: why is 1.6 that hard?
1.6 was hard because of its mechanics. You couldn't run and gun, you had to hold angles, there were lots of wall spams, movement was very important, etc. There was a lot of technical stuff that went into it and it took a lot longer to be good at than csgo.
Huh almost sounds exactly like GO. Lots of wall spams, can't run and gun, have to hold angles just different spray pattern then 1.6.
Movement was a little slower to change speed so peeking wasn't really as much as a thing. There was some wierd stuff like duck walking, but really that isn't important. You can't run and gun in CS GO unless pro-90. Main difference would be wall banging and the grenades. Basically with rifles, wall don't exist. So a good spatial conception was a lot more important.
Grenades were different. HEs was more powerful, Flashes were more powerful and smokes were almost useless. If 1.6 was hard then so is cs go. The main difference is the resources. Just even knowing counterstrafing existed is difficut in itself. Internet was in it's infancy. Facebook wasn't a thing. Myspace wasn't a thing. Those were the days when about 10 different search engines existed and AOL and Yahoo and Google was battling it out with them.
Also this doesn't deserve a thread by itself especialy with that misleading thread tite lol.
On February 08 2015 15:28 JieXian wrote: why is 1.6 that hard?
1.6 was hard because of its mechanics. You couldn't run and gun, you had to hold angles, there were lots of wall spams, movement was very important, etc. There was a lot of technical stuff that went into it and it took a lot longer to be good at than csgo.
Huh almost sounds exactly like GO. Lots of wall spams, can't run and gun, have to hold angles just different spray pattern then 1.6.
There's nowhere near as much wallbanging in CSGO as there were in 1.6.
On February 08 2015 13:45 Shinokuki wrote: Hi guys, I've been looking to play a game that requires skills, dedication, and teamwork. I've played many competitive games such as bw,sc2, and sudden attack (korean fps vers of cs). I've realize just how popular cs go has gotten and realized how it is so fun watching streamers play this game. I have few questions for you guys.
Does the game have a high ceiling?
Which part of the game is fun for you guys?
Is it like generic skill based fps game? (EX: dragging your mouse to enemy at a high speed and accuracy to shoot, recoil control, perks, and controls)
How is the clan system in this game?
How should i start playing this game? Should I start deathmatch? Should i start demolition match?
Which sites are helpful for a newbie like me to learn all the perks,tricks, and necessary skills?
1. Yes. 2. The team play and coordination required to win the round. A well executed round by all 5 members of your team is a wonderful thing to behold. 3. No. It's much harder than your generic CoD but quick reactions and aiming are still required as with all FPS games. There are no perks, recoil is much harder to control than CoD, and movement in this game can be it's own separate game mode (see surfing, kz maps) 4. ? use groups in steam lol. If you want to get into a competitive team, 3rd party leagues like CEVO, ESEA offer that. 5. start playing it however you want. 6. You can find tons of resources everywhere. reddit, youtube, teamliquid.
On February 08 2015 15:28 JieXian wrote: why is 1.6 that hard?
1.6 was hard because of its mechanics. You couldn't run and gun, you had to hold angles, there were lots of wall spams, movement was very important, etc. There was a lot of technical stuff that went into it and it took a lot longer to be good at than csgo.
Huh almost sounds exactly like GO. Lots of wall spams, can't run and gun, have to hold angles just different spray pattern then 1.6.
lol no. There are spams in go but not as much. You can't hold angles in csgo because the peeker ALWAYS has the advantage since movement is so fast. You can run and gun in csgo all the time because there's no tagging like there was in 1.6. If you got shot in 1.6 you would literally be stunned so you couldn't fly around a corner spraying a tec9 while holding w. Look at the p90, you can be 100% accurate with it while strafing back and forth like its call of duty. In 1.6 you could get 5k's crouching in 1 spot holding 1 angle while 5 people would run at you.
CSGO is a completely different game than 1.6. If anything it resembles source but not really. Its like a hybrid between cs and cod but leaning a lot towards cs. Just watch any 1.6 frag clip and you'll see how much different it is.
Look at how f0rest just stands in 1 spot and cleans up frags easily because of tagging:
in csgo people would just fly out and you'd have to start spazzing out and strafing side to side while crouch spamming
and also:
On February 09 2015 00:20 Dangermousecatdog wrote: Movement was a little slower to change speed so peeking wasn't really as much as a thing. There was some wierd stuff like duck walking, but really that isn't important. You can't run and gun in CS GO unless pro-90. Main difference would be wall banging and the grenades. Basically with rifles, wall don't exist. So a good spatial conception was a lot more important.
Grenades were different. HEs was more powerful, Flashes were more powerful and smokes were almost useless. If 1.6 was hard then so is cs go. The main difference is the resources. Just even knowing counterstrafing existed is difficut in itself. Internet was in it's infancy. Facebook wasn't a thing. Myspace wasn't a thing. Those were the days when about 10 different search engines existed and AOL and Yahoo and Google was battling it out with them.
Also this doesn't deserve a thread by itself especialy with that misleading thread tite lol.
Agreed. CSGO is a hard game but for different reasons than 1.6.
To be honest, from a new player pov, 1.6 and csgo probably look very very similar in gameplay and they will NOT detect any of the details you are mentionning. Yes those details turn into big things once you get better but if you are talking to someone completely new to counterstrike, these are not big deals.
On February 09 2015 04:32 Roggay wrote: To be honest, from a new player pov, 1.6 and csgo probably look very very similar in gameplay and they will NOT detect any of the details you are mentionning. Yes those details turn into big things once you get better but if you are talking to someone completely new to counterstrike, these are not big deals.
Yeah I realize that. I was just replying to the post about how 1.6 is like csgo. I probably only have like 30 hours in 1.6 total, but the game is so much different than source and go and you realize it within seconds. Just posting in case people don't have much experience with the differences.
from a casual perspective GO is just a superior game with its huge playerbase and elo based MM system but at a deeper level 1.6 still has some desirable aspects to it that GO is lacking in. wallbanging and advanced movement mainly.
On February 09 2015 08:40 oscar62 wrote: from a casual perspective GO is just a superior game with its huge playerbase and elo based MM system but at a deeper level 1.6 still has some desirable aspects to it that GO is lacking in. wallbanging and advanced movement mainly.
Wallbanging in 1.6 is WAY over the top. Some of them are just plain stupid. Don't get me wrong, the game is great and it's even better than csgo IMO but the wallbanging was just idiotic sometimes.
i'm totally with you that the overall 1.6 system was ludicrous, and valve is definitely correct in trying to find a different system, it's just too bad that the current system is garbage.
GO would be so much better with a massive overhaul on the wallbang mechanics, but i kinda get the feeling that it won't happen anytime soon because valve probably feels content with their update 7 months ago.
There are definitely a lot things to learn at GO (if you want to improve) and it's a lot of fun when teamplay/tactics are working. It's different when you compare it to CoD/BF since there are no perks or stuff like that and the ground mechanics need more skill then you would need in other FPS. I would recommand to play some DM/Casual until you get a feeling for the game, read some tutorials and adjust your settings until you feel comfortable with them.
Sorry to say, but 1.6 was just pure bullshit. It is not for nothing that so many (pro-)players left after or stayed at 1.5 at the time 1.6 was out. With that bullshit hitbox and stuff it was unplayable for long term CS players. And Source needed years to established itself, they had to work really hard on it to make it comfortable and acceptable for players. Now we have GO, a CS that it's worth playing again, a game that is everything Source always wanted to be. It's not perfect but the best in years.
On February 09 2015 09:09 oscar62 wrote: i'm totally with you that the overall 1.6 system was ludicrous, and valve is definitely correct in trying to find a different system, it's just too bad that the current system is garbage.
GO would be so much better with a massive overhaul on the wallbang mechanics, but i kinda get the feeling that it won't happen anytime soon because valve probably feels content with their update 7 months ago.
I feel you man. The game would be much better with a massive overhaul on wallbangs.
On February 09 2015 21:07 b3nd3r wrote: Sorry to say, but 1.6 was just pure bullshit. It is not for nothing that so many (pro-)players left after or stayed at 1.5 at the time 1.6 was out. With that bullshit hitbox and stuff it was unplayable for long term CS players. And Source needed years to established itself, they had to work really hard on it to make it comfortable and acceptable for players. Now we have GO, a CS that it's worth playing again, a game that is everything Source always wanted to be. It's not perfect but the best in years.
1.6 pure bullshit? Euh ok but nearly everyone who played 1.6 (pros and casuals) would agree that it was the best cs ever made. And I highly doubt that a lot of players left or stayed a 1.5 when 1.6 was out. Cs 1.6 was the most played FPS on the planet at one point, so I'm not sure where you get the idea that is was bullshit. Source never went big, 1.6 was and still is more popular than Source, from a casual and pro perspective. You might have not like the game, but to say that it was bullshit is an overstatement.
On February 09 2015 09:09 oscar62 wrote: i'm totally with you that the overall 1.6 system was ludicrous, and valve is definitely correct in trying to find a different system, it's just too bad that the current system is garbage.
GO would be so much better with a massive overhaul on the wallbang mechanics, but i kinda get the feeling that it won't happen anytime soon because valve probably feels content with their update 7 months ago.
I feel you man. The game would be much better with a massive overhaul on wallbangs.
On February 09 2015 21:07 b3nd3r wrote: Sorry to say, but 1.6 was just pure bullshit. It is not for nothing that so many (pro-)players left after or stayed at 1.5 at the time 1.6 was out. With that bullshit hitbox and stuff it was unplayable for long term CS players. And Source needed years to established itself, they had to work really hard on it to make it comfortable and acceptable for players. Now we have GO, a CS that it's worth playing again, a game that is everything Source always wanted to be. It's not perfect but the best in years.
1.6 pure bullshit? Euh ok but nearly everyone who played 1.6 (pros and casuals) would agree that it was the best cs ever made. And I highly doubt that a lot of players left or stayed a 1.5 when 1.6 was out. Cs 1.6 was the most played FPS on the planet at one point, so I'm not sure where you get the idea that is was bullshit. Source never went big, 1.6 was and still is more popular than Source, from a casual and pro perspective. You might have not like the game, but to say that it was bullshit is an overstatement.
There was an initial struggle/resistance to switch from 1.5 to 1.6. But I only really knew of it from other players in a server I played on, didn't really know of the pro scene then. Couple of the issues I remembered as reasons was the AWP being nerfed (couldn't quickscope as fast as 1.5), steam being shit (at the time), and significant FPS decreases. Eventually everyone came over (because had to lol). Rest of what you said with Source I agree with. There was hype initially over Source, but that kind of died down and people switched back to 1.6.
On February 10 2015 06:57 Zidane wrote: I was cal-m the last season of caleague. And Im hella bad in csgo. Cant get used to the movement and models. I really need a deathadder for this game.
cal-m was decently high though. I'm sure once you get used to the movement you'll be able to get back to your cal-m self.