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Shadows of the Eternals ("Eternal Darkness 2")

Forum Index > General Games
Post a Reply
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2013-07-25 16:02:44
May 14 2013 09:30 GMT
#1
[image loading]

A psychological horror game, Shadow of the Eternals is the spiritual successor to Eternal Darkness: Sanity’s Requiem, being developed by the original creators of the popular and critically acclaimed classic. Featuring an eclectic cast of heroes and villains, Shadow of the Eternals will span thousands of years of history. Players’ perception of reality will be shattered as they try to balance the mechanics of combat, magick, and exploration as they progress through the adventure.

Shadow of the Eternals is:
  • A single-player third-person action/adventure game with horror elements.
  • An 8-10 hour complete experience.
  • Multiple playable characters throughout different time periods of history.
  • Sanity events - special graphical, audio, and controller effects - will challenge your senses and your mind, causing you to question what is real.
  • Developed in collaboration with the community via an exclusive area on our forums.
  • Developed with CryENGINE 3 for PC (Windows) and Wii U.
  • Available via a DRM-free distribution method (for PC).


The story begins as Detective Paul Becker is called to Pleasant View Hospital, the site of one of the bloodiest gang massacres in Louisiana state history. The massacre is survived by two individuals who seemingly have no recollection about who they are or what has transpired -- one a suave businessman, and the other a hardened, rogue-like biker. Both men have lost all memory of who they are -- and yet they are compelled to kill each other.

Through Becker’s interrogation of the suspects, a story unfolds that is set in Hungary 1610 AD at Csejthe Castle – home to the noblewoman Erzsébet Báthory. Báthory is a notorious serial killer; torturing and killing as many as 400 young women in her obsessive quest to retain her youth. You play the role of Báthory’s handmaiden and lover Klára, who is being blackmailed by the authorities into gathering information about a missing nobleman’s daughter.

Events are soon set in motion that will change Klára's life forever.

This is a story-driven game. It's been funded through Kickstarter: http://www.kickstarter.com/projects/617502838/shadow-of-the-eternals-0/

It was also showcased as a playable demo at Comic Con and it has already been added to the AMD Gaming Evolved program.
Al Bundy
Profile Joined April 2010
7257 Posts
May 14 2013 23:28 GMT
#2
This is great news Eternal Darkness is easily one of the best survival horror games ever made. Hopefully everything will go well and that game will be awesome too. I'm glad that it will be released on Wii-U as well as PC. Looking forward to losing my sanity, over and over again
o choro é livre
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2013-05-16 11:29:27
May 16 2013 11:27 GMT
#3
There's a video blog on 2 more character reveals. And Precursor offers to take questions on the infamous Kotaku article about the demise of Silicon Knights. Looking around the internet it seems that this game has received a negative reception from some people because of this controversy. So it's definitely a good move to clear this up.
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2013-05-20 23:23:33
May 20 2013 23:21 GMT
#4
Denis Dyack responds to the allegations in the Kotaku article.

In his response he says the article is false, that the author of the article said it was rejected by Wired and other places due to a lack of evidence, that SK put more money and resources into XMD than Activision had given and that Activision was informed of this:


Source: http://www.precursorgames.com/forums/index.php?threads/denis-dyack-addresses-kotaku-allegations-vlog-plus-notes-references-posts-email.1465/
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2013-05-25 05:25:06
May 25 2013 05:05 GMT
#5
Lots of new information about the game.

Here's a look at the game engine (CryENGINE3). It's interesting not only in the context of the game but also as an insight into how graphics engines are designed:


And also the game structure
[image loading]

Locations and Theme
Our story is based around events taking place in four parts of the world. Each location has its own story theme, explaining one aspect of Becker's “hub” story. This story is further broken down into three acts – introduction, development and resolution, which are themselves complete stories – and playable levels, with the action in each setting the stage for a later story.

As an example, the location themes may be “chicken wings”, “pizza”, “beer” and “friends” and the overall story then, would be a surprise party for the player. That is, by learning the stories of each location, an understanding of the wrap-around story is gained, driving toward the finale.

Stories and Characters

Some levels are what we label “dual” levels, which means there are two playable characters, each with their own story, but directly related to each other. The fate of one character influences the other in some way.

Nearly every other level has multiple story angles, meaning that they can be explored twice with different game-play set ups and things to discover, but take place within the same narrative structure. This means that while the general gist of the story remains the same with each play-through, signature sequences unfold differently, unveiling new revelations, game-play and potentially new mechanics.

Tiers and Level Progression

The entire game is broken down into three “tiers” containing four episodes, each of which can be played in any order. While the details of which order we will be creating the episodes has not been decided, we hope to ask the Order to vote on which episodes they'd like to see next, it is possible that in the final version of the game (once all episodes of a tier have been released, or all have been) that the player can select which story to hear/play next, as a result of his questioning John Smith and John Doe. When all episodes of a tier have been played, the next tier is opened up, until all three tiers are complete leading to the final story climax and resolution.

So What's in an Episode?

An episode, then, comprises content for the Hub level – the abandoned hospital that Becker explores – a complete story for one or two characters, and a denouement section dealing with what Becker has learned from the story.

In this way, the Hub level acts as an introductory “wrapper” for a historical level, which is Klára's story “A Dream within a Dream” in the first episode to be released – containing a mix of gameplay and narrative content.

Source: http://www.precursorgames.com/forums/index.php?threads/character-reveal-and-game-structure-vlog.1587/

They've actually stated a few times that the episodic structure allows them to incorperate community feedback. What's interesting is that if you go over to their forums, there's a very positive community with lots of great suggestions and feedback and a very active developer presence taking these ideas seriously and discussing them.

They're also adding community content into the game, based on Kickstarter pledges or contests. So it seems they're really taking this community interaction thing seriously.

Some of this discussion is happening on the private forum, which can be accessed if you pledge $5 to Kickstarter (note that the money will not be taken from you unless the Kickstarter hits it's goal, and you can unpledged at any time)
paralleluniverse
Profile Joined July 2010
4065 Posts
June 01 2013 03:22 GMT
#6
Transcript from the Reddit Ask Me Anything: http://www.reddit.com/r/IAmA/comments/1fcfqi/i_am_shawn_jackson_coo_of_precursor_games/
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2013-07-25 15:46:06
July 25 2013 15:45 GMT
#7
Kickstarter launch today: http://www.kickstarter.com/projects/617502838/shadow-of-the-eternals-0/
NukeD
Profile Joined October 2010
Croatia1612 Posts
July 25 2013 16:41 GMT
#8
Why again???
sorry for dem one liners
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