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Day Z: Persistant world zombie survival mod - Page 330

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We have a Dayz channel on the TL Teamspeak Server. Come play with us!
TSBspartacus
Profile Joined October 2011
England1046 Posts
Last Edited: 2012-11-07 00:28:54
November 06 2012 21:40 GMT
#6581
On November 07 2012 04:20 NewKleeR_Wynter wrote:
Well you seem to keep editing your posts, Zorkmid. But your welcome to come back to our server and I apologize for kicking you. It wasnt easy to find this post thread and all I asked for was a link.

Edit: false
KnT
Profile Blog Joined January 2011
Australia243 Posts
November 06 2012 22:33 GMT
#6582
On November 07 2012 04:19 Zorkmid wrote:
Anyone tried the new map?

edit: Namalsk


Yeah I've tried it, really good from what I played. Had a hectic night a few days ago with a sweet standoff on a huge mountaintop army base
I played a PvP last night, he had stalkers I had stalkers they both shot laser. I lasered harder and won.
Jochan
Profile Blog Joined July 2010
Poland1730 Posts
Last Edited: 2012-11-06 23:02:03
November 06 2012 23:01 GMT
#6583
On November 07 2012 04:19 Zorkmid wrote:
Anyone tried the new map?

edit: Namalsk

It's fun straight pvp map, there is little to no food, only one city on the whole map has market and some residential buildings, one hospital,there are like 2-3 animals for the whole map, and you lose temperature quickly in the snowy regions, get cold and shake. Now for the good part, it's like 80% military loot, so you get your weapon extremely quickly and it's m4 m16 m24 or as50 all those goodies and just shoot people, or get shot. Map is very nice terrain wise, lots of mountains, you can get creative with "camping" picking your fights. Two choke points connecting both islands = guaranteed action each time.

Just look at this map, all those red dots http://dayzdb.com/map/namalsk
"(...)all in the game, yo. All in the game"
KorvMoij
Profile Joined July 2010
Sweden327 Posts
Last Edited: 2012-11-07 05:33:32
November 07 2012 03:22 GMT
#6584
On November 07 2012 03:53 NewKleeR_Wynter wrote:
Rollbacks on this server are a touchy issue... its hard to decide when to do one when everyone assumes the admins do it to "keep gear" all the admins that play on here don't care about gear. The hacking the last few days had gotten really bad. I wish we could just catch them all right away and ban them but its not that easy. When hackers come in and are spawning in satchels blowing things up we do rollbacks. I understand if you got hacked and lost stuff your upset about it but we have a forum at coreclan.net to clear things like that up. I don't know where this whole reigning in the admins thing has come from but thats false information. The admins on the core clan server do their best to keep it hacker free and as lag free as possible. I get that you think the admins are abusive but the truth is we get accused of everything under the sun and sometimes the wrong things are said to the wrong admins and a hasty ban might be thrown out there. But with that there is also an appeal process on coreclan.net and it usually gets solved right away if not in a few hours. I'm sorry about your negative experience on our server. We hope you will come back.


What i dont get is that 2 days ago you voted on rollbacking and yesterday you just did it without voting.

That is where i get the idea that its more important to keep your gear cause you were killed and then dont give a fuck about the other players.
[KM]
Audemed
Profile Joined November 2010
United States893 Posts
November 07 2012 04:36 GMT
#6585
Have fun on doorman is god, the admins spawn shit like nuts, and dont ban hackers.
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." -George Orwell
KorvMoij
Profile Joined July 2010
Sweden327 Posts
Last Edited: 2012-11-07 07:33:40
November 07 2012 07:20 GMT
#6586
1.7.4 soon(tm)

http://dayzmod.com/forum/index.php?/topic/103845-rolling-changelog-for-community-builds/

+ Show Spoiler +

Community Change log:

Affected addons:
* dayz_code 1.7.4

Community Notes:
* Current Changelog not final Changelog

Community Change log:
Client:
* [NEW] class Mi17_Civilian Now Unbanned.
* [NEW] S1203_ambulance_EP1 Now Unbanned.
* [NEW] UH60_wreck_EP1 Now Unbanned.
* [NEW] An2_1_TK_CIV_EP1 Now Unbanned.
* [NEW] An2_2_TK_CIV_EP1 Now Unbanned.
* [NEW] An2_TK_EP1 Now Unbanned.
* [NEW] UH60M_MEV_EP1 Now Unbanned.
* [NEW] MV22 Now Unbanned.
* [NEW] MH6J_EP1 Now Unbanned.
* [NEW] BAF_Offroad_D Now Unbanned.
* [NEW] Fully Removed Save button from action menu.
* [NEW] New combat mode icon (G17) thanks Alexander.
* [NEW] Dogs are now added and can be controlled.

* [UPDATED] Combat Logging "Fired Near" checks are now limited to 15 metre radius.
* [UPDATED] Corrected legs and hands fractures they must be set with actual value.

* [REMOVED] Damaged logging to .rpt.

* [Fixed] Adding checks for female skin humanity/login.
* [Fixed] Adding female skin to variables.
* [Fixed] Fixed Parachute so jumping out of choppers won?t kill you.
* [Fixed] Event Handle for wrecked choppers.
* [Fixed] Event Handle for Vehicles.
* [Fixed] Remove objects from DB by objectID and objectUID only. (Should fix Deployable problems)
* [Fixed] Debug menu options to no longer show.
* [Fixed] Locked Singleplayer Menu

Upstream hive (public hive):
Adjusted the respawn rates of vehicles. Previously all vehicles had pretty long respawn time making them a bit too rare.
Still requires a server restart for vehicles to show up in-game.
* [UPDATED] Destroyed low-end (boats, bicycles) vehicles now respawn after 3h.
* [UPDATED] Destroyed medium-end (normal cars, motorcycle, quads) vehicles respawn after 12h.
* [UPDATED] Destroyed high-end ( aircraft, all-terrain) vehicles respawn after 24h.
Note: Respawn rates are our recommended rule set, they may differ on some private hive servers.

Dogs:

Dogs can be found around the world roaming.
Dogs must be tamed using a peace of raw food.
Tamed dogs can be controlled (This is still limited for now).
Once tamed dogs will automatically follow unless told to do something else.

If your dog dies you can gut it.

Basic Controls:

Sit - Tells your dog to sit.
Lie - Tells your dog to lie down.
Stay - Tells your dog to stay in its current location. Dogs will get bored if left.
Track - Tells your dog to find the closest animal within 900m.
Call - Calls your dog back. (Cancels all current commands).
Attack - Will attempt to attack target on command.

Ill try and keep this updated as we move along the build.
[KM]
TSBspartacus
Profile Joined October 2011
England1046 Posts
November 07 2012 10:00 GMT
#6587
On November 07 2012 16:20 KorvMoij wrote:
1.7.4 soon(tm)

http://dayzmod.com/forum/index.php?/topic/103845-rolling-changelog-for-community-builds/

+ Show Spoiler +

Community Change log:

Affected addons:
* dayz_code 1.7.4

Community Notes:
* Current Changelog not final Changelog

Community Change log:
Client:
* [NEW] class Mi17_Civilian Now Unbanned.
* [NEW] S1203_ambulance_EP1 Now Unbanned.
* [NEW] UH60_wreck_EP1 Now Unbanned.
* [NEW] An2_1_TK_CIV_EP1 Now Unbanned.
* [NEW] An2_2_TK_CIV_EP1 Now Unbanned.
* [NEW] An2_TK_EP1 Now Unbanned.
* [NEW] UH60M_MEV_EP1 Now Unbanned.
* [NEW] MV22 Now Unbanned.
* [NEW] MH6J_EP1 Now Unbanned.
* [NEW] BAF_Offroad_D Now Unbanned.
* [NEW] Fully Removed Save button from action menu.
* [NEW] New combat mode icon (G17) thanks Alexander.
* [NEW] Dogs are now added and can be controlled.

* [UPDATED] Combat Logging "Fired Near" checks are now limited to 15 metre radius.
* [UPDATED] Corrected legs and hands fractures they must be set with actual value.

* [REMOVED] Damaged logging to .rpt.

* [Fixed] Adding checks for female skin humanity/login.
* [Fixed] Adding female skin to variables.
* [Fixed] Fixed Parachute so jumping out of choppers won?t kill you.
* [Fixed] Event Handle for wrecked choppers.
* [Fixed] Event Handle for Vehicles.
* [Fixed] Remove objects from DB by objectID and objectUID only. (Should fix Deployable problems)
* [Fixed] Debug menu options to no longer show.
* [Fixed] Locked Singleplayer Menu

Upstream hive (public hive):
Adjusted the respawn rates of vehicles. Previously all vehicles had pretty long respawn time making them a bit too rare.
Still requires a server restart for vehicles to show up in-game.
* [UPDATED] Destroyed low-end (boats, bicycles) vehicles now respawn after 3h.
* [UPDATED] Destroyed medium-end (normal cars, motorcycle, quads) vehicles respawn after 12h.
* [UPDATED] Destroyed high-end ( aircraft, all-terrain) vehicles respawn after 24h.
Note: Respawn rates are our recommended rule set, they may differ on some private hive servers.

Dogs:

Dogs can be found around the world roaming.
Dogs must be tamed using a peace of raw food.
Tamed dogs can be controlled (This is still limited for now).
Once tamed dogs will automatically follow unless told to do something else.

If your dog dies you can gut it.

Basic Controls:

Sit - Tells your dog to sit.
Lie - Tells your dog to lie down.
Stay - Tells your dog to stay in its current location. Dogs will get bored if left.
Track - Tells your dog to find the closest animal within 900m.
Call - Calls your dog back. (Cancels all current commands).
Attack - Will attempt to attack target on command.

Ill try and keep this updated as we move along the build.

Best thing about that is that if you are hungry and about to die you are left with one choice. KILL THE DOG AND EAT IT.
KorvMoij
Profile Joined July 2010
Sweden327 Posts
November 07 2012 11:50 GMT
#6588
On November 07 2012 19:00 TSBspartacus wrote:
Show nested quote +
On November 07 2012 16:20 KorvMoij wrote:
1.7.4 soon(tm)

http://dayzmod.com/forum/index.php?/topic/103845-rolling-changelog-for-community-builds/

+ Show Spoiler +

Community Change log:

Affected addons:
* dayz_code 1.7.4

Community Notes:
* Current Changelog not final Changelog

Community Change log:
Client:
* [NEW] class Mi17_Civilian Now Unbanned.
* [NEW] S1203_ambulance_EP1 Now Unbanned.
* [NEW] UH60_wreck_EP1 Now Unbanned.
* [NEW] An2_1_TK_CIV_EP1 Now Unbanned.
* [NEW] An2_2_TK_CIV_EP1 Now Unbanned.
* [NEW] An2_TK_EP1 Now Unbanned.
* [NEW] UH60M_MEV_EP1 Now Unbanned.
* [NEW] MV22 Now Unbanned.
* [NEW] MH6J_EP1 Now Unbanned.
* [NEW] BAF_Offroad_D Now Unbanned.
* [NEW] Fully Removed Save button from action menu.
* [NEW] New combat mode icon (G17) thanks Alexander.
* [NEW] Dogs are now added and can be controlled.

* [UPDATED] Combat Logging "Fired Near" checks are now limited to 15 metre radius.
* [UPDATED] Corrected legs and hands fractures they must be set with actual value.

* [REMOVED] Damaged logging to .rpt.

* [Fixed] Adding checks for female skin humanity/login.
* [Fixed] Adding female skin to variables.
* [Fixed] Fixed Parachute so jumping out of choppers won?t kill you.
* [Fixed] Event Handle for wrecked choppers.
* [Fixed] Event Handle for Vehicles.
* [Fixed] Remove objects from DB by objectID and objectUID only. (Should fix Deployable problems)
* [Fixed] Debug menu options to no longer show.
* [Fixed] Locked Singleplayer Menu

Upstream hive (public hive):
Adjusted the respawn rates of vehicles. Previously all vehicles had pretty long respawn time making them a bit too rare.
Still requires a server restart for vehicles to show up in-game.
* [UPDATED] Destroyed low-end (boats, bicycles) vehicles now respawn after 3h.
* [UPDATED] Destroyed medium-end (normal cars, motorcycle, quads) vehicles respawn after 12h.
* [UPDATED] Destroyed high-end ( aircraft, all-terrain) vehicles respawn after 24h.
Note: Respawn rates are our recommended rule set, they may differ on some private hive servers.

Dogs:

Dogs can be found around the world roaming.
Dogs must be tamed using a peace of raw food.
Tamed dogs can be controlled (This is still limited for now).
Once tamed dogs will automatically follow unless told to do something else.

If your dog dies you can gut it.

Basic Controls:

Sit - Tells your dog to sit.
Lie - Tells your dog to lie down.
Stay - Tells your dog to stay in its current location. Dogs will get bored if left.
Track - Tells your dog to find the closest animal within 900m.
Call - Calls your dog back. (Cancels all current commands).
Attack - Will attempt to attack target on command.

Ill try and keep this updated as we move along the build.

Best thing about that is that if you are hungry and about to die you are left with one choice. KILL THE DOG AND EAT IT.


[KM]
TSBspartacus
Profile Joined October 2011
England1046 Posts
November 07 2012 15:54 GMT
#6589
On November 07 2012 20:50 KorvMoij wrote:
Show nested quote +
On November 07 2012 19:00 TSBspartacus wrote:
On November 07 2012 16:20 KorvMoij wrote:
1.7.4 soon(tm)

http://dayzmod.com/forum/index.php?/topic/103845-rolling-changelog-for-community-builds/

+ Show Spoiler +

Community Change log:

Affected addons:
* dayz_code 1.7.4

Community Notes:
* Current Changelog not final Changelog

Community Change log:
Client:
* [NEW] class Mi17_Civilian Now Unbanned.
* [NEW] S1203_ambulance_EP1 Now Unbanned.
* [NEW] UH60_wreck_EP1 Now Unbanned.
* [NEW] An2_1_TK_CIV_EP1 Now Unbanned.
* [NEW] An2_2_TK_CIV_EP1 Now Unbanned.
* [NEW] An2_TK_EP1 Now Unbanned.
* [NEW] UH60M_MEV_EP1 Now Unbanned.
* [NEW] MV22 Now Unbanned.
* [NEW] MH6J_EP1 Now Unbanned.
* [NEW] BAF_Offroad_D Now Unbanned.
* [NEW] Fully Removed Save button from action menu.
* [NEW] New combat mode icon (G17) thanks Alexander.
* [NEW] Dogs are now added and can be controlled.

* [UPDATED] Combat Logging "Fired Near" checks are now limited to 15 metre radius.
* [UPDATED] Corrected legs and hands fractures they must be set with actual value.

* [REMOVED] Damaged logging to .rpt.

* [Fixed] Adding checks for female skin humanity/login.
* [Fixed] Adding female skin to variables.
* [Fixed] Fixed Parachute so jumping out of choppers won?t kill you.
* [Fixed] Event Handle for wrecked choppers.
* [Fixed] Event Handle for Vehicles.
* [Fixed] Remove objects from DB by objectID and objectUID only. (Should fix Deployable problems)
* [Fixed] Debug menu options to no longer show.
* [Fixed] Locked Singleplayer Menu

Upstream hive (public hive):
Adjusted the respawn rates of vehicles. Previously all vehicles had pretty long respawn time making them a bit too rare.
Still requires a server restart for vehicles to show up in-game.
* [UPDATED] Destroyed low-end (boats, bicycles) vehicles now respawn after 3h.
* [UPDATED] Destroyed medium-end (normal cars, motorcycle, quads) vehicles respawn after 12h.
* [UPDATED] Destroyed high-end ( aircraft, all-terrain) vehicles respawn after 24h.
Note: Respawn rates are our recommended rule set, they may differ on some private hive servers.

Dogs:

Dogs can be found around the world roaming.
Dogs must be tamed using a peace of raw food.
Tamed dogs can be controlled (This is still limited for now).
Once tamed dogs will automatically follow unless told to do something else.

If your dog dies you can gut it.

Basic Controls:

Sit - Tells your dog to sit.
Lie - Tells your dog to lie down.
Stay - Tells your dog to stay in its current location. Dogs will get bored if left.
Track - Tells your dog to find the closest animal within 900m.
Call - Calls your dog back. (Cancels all current commands).
Attack - Will attempt to attack target on command.

Ill try and keep this updated as we move along the build.

Best thing about that is that if you are hungry and about to die you are left with one choice. KILL THE DOG AND EAT IT.


http://www.youtube.com/watch?v=CuVNOR3I7hc

I cried like a baby at that. And needed counselling.
Risen
Profile Blog Joined March 2010
United States7927 Posts
November 07 2012 16:45 GMT
#6590
Ugh.... so sad :< I'll die before I kill my dog. And when he dies I'll bury him and not eat him
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
Slow Motion
Profile Blog Joined July 2009
United States6960 Posts
November 07 2012 16:55 GMT
#6591
I just found my new goal in DayZ. I will find all of your dogs, kill them, and eat them. Prepare.
KorvMoij
Profile Joined July 2010
Sweden327 Posts
November 07 2012 17:18 GMT
#6592
On November 08 2012 01:55 Slow Motion wrote:
I just found my new goal in DayZ. I will find all of your dogs, kill them, and eat them. Prepare.

[KAD] = kill all dogs
[KM]
DarkEnergy
Profile Joined June 2011
Netherlands542 Posts
November 07 2012 17:20 GMT
#6593
dicks...

User was warned for this post
Thats right stimmed marines can outrun aeroplanes.Tasteless
Anesthetic
Profile Joined April 2012
United States225 Posts
November 07 2012 17:48 GMT
#6594
On November 08 2012 02:20 DarkEnergy wrote:
dicks...


User was warned for this post.

User was temp banned for this post.
gosublade
Profile Joined May 2011
632 Posts
November 14 2012 10:42 GMT
#6595
so this is why Day Z thread was all the way on the 3rd page..

went travelling so can't play, I miss this game so much..!
Not even death can save you from me.
TSBspartacus
Profile Joined October 2011
England1046 Posts
November 14 2012 10:52 GMT
#6596
On November 14 2012 19:42 gosublade wrote:
so this is why Day Z thread was all the way on the 3rd page..

went travelling so can't play, I miss this game so much..!

Me too man, but it isn't worth the hassle atm for me anyway.

Also it's far too addictive, and I don't have the time to stake out a city for 8 hours like we used to.
MaestroSC
Profile Blog Joined August 2009
United States2073 Posts
November 14 2012 20:53 GMT
#6597
same for me atm.

Just cant wait for the standalone still. By far one of my top 2 anticipated games to look forward to.

Look forward to hanging out on TL TS again with all of teh old Dayz crew, was highlight of my last ever summer break.

Crashing a helicopter killing myself and Carmon lolol
nickdamian313
Profile Joined June 2012
23 Posts
November 17 2012 12:11 GMT
#6598
On November 15 2012 05:53 MaestroSC wrote:
same for me atm.

Just cant wait for the standalone still. By far one of my top 2 anticipated games to look forward to.

Look forward to hanging out on TL TS again with all of teh old Dayz crew, was highlight of my last ever summer break.

Crashing a helicopter killing myself and Carmon lolol


And driving a UAZ off ATV mountain Lol
mememolly
Profile Joined December 2011
4765 Posts
November 18 2012 14:18 GMT
#6599
any more news on the standalone? can't wait . . .
killamane
Profile Joined May 2010
United States138 Posts
November 18 2012 16:13 GMT
#6600
can anyone help me upgrade to version 1.7.3... im stuck on 1.7.2.6. im using worroms day z mod updater v1.61.
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