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Tribes: Ascend - Class Poll, Discussion and Guides

Forum Index > General Games
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Krowser
Profile Joined August 2007
Canada788 Posts
Last Edited: 2012-03-09 14:41:52
March 08 2012 20:59 GMT
#1
[image loading]

Class Poll, Discussion and Guides



I'm very curious to see how classes are played by the players of T:A. I thought I would make this thread to compile information about the classes into some sort of coherent guide, and to share stories of how/why we play a certain style.

When I started T:A, I was mostly playing Team Deathmatch games and even though I had trouble getting the feel of Tribes, so unlike any other FPS, I really wanted to be ''that guy at the top with all the kills''. As a pathfinder I had trouble getting over 4 kills a game but my fun came from nabbing the flag and running like hell. However, as XP accumulated, I started debating which class to unlock, it would be a spinfusor wielding one because I love the weapon and when I heard the sound of a Heavy Spinfusor firing (KLOUSH!!) and blowing me up (Splat!), I decided to try the Brute.

I now play Brute almost exclusively. I barely see other Brutes however, I think it's because they have no defined role and aren't popular in competitive games but I'm not interested in those. I just want to blow people up! :D

Poll: Which is your favorite class?

Pathfinder (60)
 
17%

Brute (52)
 
14%

Soldier (49)
 
13%

Juggernaut (40)
 
11%

Raider (39)
 
11%

Infirtrator (38)
 
10%

Technician (38)
 
10%

Doombringer (24)
 
7%

Sentinel (23)
 
6%

363 total votes

Your vote: Which is your favorite class?

(Vote): Pathfinder
(Vote): Sentinel
(Vote): Infirtrator
(Vote): Soldier
(Vote): Technician
(Vote): Raider
(Vote): Juggernaut
(Vote): Doombringer
(Vote): Brute




Brute Guide
+ Show Spoiler +

The Brute is a Heavy class adept at fighting in fairly close range fights. It has no clear role but it can do many things. I like to think of the Brute as a slower, tougher, meaner Soldier.

To me, my role is to disrupt and annoy the enemy team as much as possible, which translate into getting a boatload of kills. I may not capture the flag but if I end the game with 20 kills and a perma-busted enemy generator, I feel that I did my part. I'm here to fan the s***! If technicians are running after you instead of defending the flag and repairing their base, you're doing it right!

Armor Type: Heavy
The brute is a Heavy, which means you have 3x the HP of a light, but you're 3x as slow. It also means that tactics are different. Some locations are preferred and different kinds of tricks have to be used in order to win fights.

Primary Weapon: Heavy Spinfusor

The Heavy Spinfusor is the most powerful fusor in the game. It does 980 damage on a direct hit, which 1-shots Light classes, and 700 on a near hit. The splash range is large. However it takes longer to reload and the disc moves a tad slower than with the other Spinfusors. It takes some time to adjust but take my word for it, it is one powerful cannon. It has more Burst/Instant damage than the others but over time, due to the reload rate, it will deal less damage. Which is why fights are ruled by a few decisive shots and may degenerate into Shotgunning, Grenades or even Melee.

With the +20% vs armored upgrade, you deal 1600 damage to base installations and since the spinfusor does drop with range, you can snipe them easily. Keep that in mind.

Point of note, it shoots the disc vertically and it looks badass!

Secondary Weapon: Automatic Shotgun or Nova Colt

I though the Shotgun was a gimmick since Tribes is about moving way too fast for this kind of weapon. However, it turns out I was wrong, I will clarify later in the guide. Statwise, it does a decent amount of damage, up to 400 per shot, fires quickly and reloads quickly. Also, it's a hitscan weapon, meaning that if you click your mouse on your target, it's a guaranteed hit, unless he's out of range.

Unfortunately I haven't tried the Nova Colt. The XP cost is too high for me to consider it, at least for now. I hear it's great for longrange, which is great to replace the spinfusor but considering my playstyle I would rarely need it. My aim is terrible so I avoid precision weapons. (My strategy with the Tech is to lure people to my turrets because I can't hit them with the smg )

Belt item: Fractal Grenade or Light Sticky Mine
The Fractal Grenade, or the Disco Nade, is a green ball that shoots lasers in a 10 meter radius for 5 seconds. It deals 450 per hit and is great for many situations. Bear in mind that it's near useless outdoors because it takes time to activate and by then everyone has run away. However, if you're inside the base it works wonders. Simply put, you can use it for three things:
A. Clear out a room. Throw it in a room full of people and rake in the kills.
B. Block out a portion of a room or an exit. You can use the grenade to control where your enemies will jump, which will help with your Spinfusor shots, OR you can bump them inside the radius of the grenade.
C. Last resort ''I hate you!'' manoeuvrer. If you're about to die, throw your grenades everywhere. I have too many Aftermath accolades to count.

I haven't tried the sticky mines. They are most likely useful for taking out the generator. The heavy spinfusor does a poor job at this. I find the fractal grenades are too useful to be replaced by anything.

Pack: Energy Pack or Heavy Shield Pack
The Energy pack is unlocked by default and provides you with extra energy, which is never bad.
The Heavy Shield pack is a wonderful tool that completes the Brute. When activated, it slowly drains your energy and is able to absorb quite a bit of damage in exchange for more energy. I don't know what the rate is but something like 70 energy is enough to completely absorb a Light Spinfusor shot. (You not hurt me! KABLAM!) If used properly, the shield can make you last much longer than you usualy would without it.
The Shield should only be activated to absorb an incoming shot. It turns off after being hit. Think of it as a block button. Also bear in mind that if you start using your shield you will run out of energy very quickly if you jetpack at the same time. You have to choose between your Jetpack and your Shield.

Perks:
Most perks can be useful to the Brute but I use the following.

Safety Third: For a third grenade and a larger radius
Potential Energy: P-E converts (without reducing) explosive damage (not bullets) into energy. This is great for two things. First, spinfusor boosting: If you're travelling and you run out of juice you can spin yourself for extra speed AND fill up 3/4s of your energy bar. Suddenly you're not so slow anymore. This perk is awesome on a Heavy because you have a lot of health to convert to energy. On a Light class this trick would not work.

The Second function of this perk is to combine it with the Shield back and basically triple your health.

Example:
A fight breaks out, your HP and Energy are full, someone shoots you. You shield the hit and your energy falls to 0 but your HP is untouched. The next shot hits you, you lose health and suddenly your energy is back to 80%. The next shot comes around, you shield it, absorb most of it so that only a small portion of your health is affected and in return, you're refunded around 20% of your energy. This can go on for a while and in the meantime, you're popping heavy spinfusor shots and throwing fractal grenades.

Strategy: This is where all the gizmos from above come together.

Just like real estate, the same rule applies to the Brute.

Location Location Location!

You may be super tough and heavily armed, if you're fighting outside against a pathfinder bunnyhopping around, he will have the advantage and will probably end up killing you. It takes a while and it's very aggravating. This is why I play the Brute indoors as much as possible.

If you must fight outdoors, fight intelligently. I'm saying this because I just finished reading Ender's Game and I keep asking myself: How would Ender gain the upper hand in this crapfest?
Outdoors, you desperately lack mobility, to a point where it's lethal. You must find a way to remove that advantage from your enemies, either by finding a somewhat confined space or by climbing a hill. If a lighter class has it in for you, climb the nearest mountain. This will have two effects, the first is that as he is following you, you will be higher vertically so his jetpack will not be as useful and shots will be easier to land. The second is that once he reaches the top, you will be on equal ground, his jetpack will be low and if you have to run, the altitude will translate into a lot of speed.

If you're fighting indoors, even the most mobile class will be restrained by the walls and the ceiling. This is YOUR playground. This is where you are strong. And THEY ARE WEAK!!!
Indoors the shotgun becomes very useful. The spinfusor is good at taking out enemies on the ground and away from you while the shotgun can hurt people who are in your face or flying over you. This is also where you whip out the shield. Let's face it, you're too slow to dodge attacks properly so you might as well absorb them. The sheer amount of HP/Shield you have makes you very likely to win any kind of back and forth slug fight.

Tips and Tricks:

- Use your shield
- Use your spinfusor on the ground to gain speed and energy
- If you're outside, get to higher ground
- Finish off enemies with the Shotgun
- If you can land a shot behind an enemy, they will fly towards you and you can melee them. (This worked only once, when I discovered the move by mistake but it was awesome )
- If you're about to die, drop all your grenades

D3 and Pho, the way to go. http://www.teamliquid.net/forum/viewmessage.php?topic_id=340709
Coriolis
Profile Blog Joined September 2010
United States1152 Posts
March 09 2012 01:56 GMT
#2
Eh being that guy on top with all the kills gets old. Fun for a bit, gets old quick.

But yeah hopefully this thread will go somewhere.
Descolada in everything not TL/Starcraft
WritersBlock
Profile Joined October 2010
Canada91 Posts
March 09 2012 03:01 GMT
#3
Is there any tribes guides/strategy resources anywhere? I seem to only do well on pf and soldier but would like to learn raider. So far I haven`t found anyway to learn classes other than to see fpvods from scrims which isn`t really the greatest. That being said I really like the idea behind this thread but only if really good players are contributing to it(not sure if any `"pro players" from tribes other than coriolis are tl natives).
Coriolis
Profile Blog Joined September 2010
United States1152 Posts
March 09 2012 03:26 GMT
#4
On March 09 2012 12:01 WritersBlock wrote:
Is there any tribes guides/strategy resources anywhere? I seem to only do well on pf and soldier but would like to learn raider. So far I haven`t found anyway to learn classes other than to see fpvods from scrims which isn`t really the greatest. That being said I really like the idea behind this thread but only if really good players are contributing to it(not sure if any `"pro players" from tribes other than coriolis are tl natives).

I wouldn't call myself "pro". Or anyone else that plays the game competitively for that matter. Also mabel posts here sometimes, not too often though. I've seen ZP post once.

And honestly in a fps game like tribes you can't just be told what to do. You have to go fucking do it. All you can really do is tell them what weapons to use, otherwise experience is by far the best teacher. Just take grenade launcher, chaingun (nj4 smg), EMP grenades, then for perks its really up to you. I honestly like taking potential energy because its good to duel with, and bounty hunter because I'm my teams shriker and need the credits.

Just make sure to use the chaingun (forgive me for using tribes 2 terms, if its rapid fire its a chaingun to me) for basically everything, using the grenade launcher almost soley to clear. Its also good inside the gen room.

The Shield pack is pretty much only good vs chaingun weapons or COMPLETELY unavoidable damage. Normally you're better off flying if it isn't a chaingun.

tl;dr chainwhore everything and you win
Descolada in everything not TL/Starcraft
Silidons
Profile Blog Joined September 2010
United States2813 Posts
March 09 2012 04:09 GMT
#5
I only play Brute also. Love the class.
"God fights on the side with the best artillery." - Napoleon Bonaparte
WritersBlock
Profile Joined October 2010
Canada91 Posts
March 09 2012 04:18 GMT
#6
On March 09 2012 12:26 Coriolis wrote:
Show nested quote +
On March 09 2012 12:01 WritersBlock wrote:
Is there any tribes guides/strategy resources anywhere? I seem to only do well on pf and soldier but would like to learn raider. So far I haven`t found anyway to learn classes other than to see fpvods from scrims which isn`t really the greatest. That being said I really like the idea behind this thread but only if really good players are contributing to it(not sure if any `"pro players" from tribes other than coriolis are tl natives).

I wouldn't call myself "pro". Or anyone else that plays the game competitively for that matter. Also mabel posts here sometimes, not too often though. I've seen ZP post once.

And honestly in a fps game like tribes you can't just be told what to do. You have to go fucking do it. All you can really do is tell them what weapons to use, otherwise experience is by far the best teacher. Just take grenade launcher, chaingun (nj4 smg), EMP grenades, then for perks its really up to you. I honestly like taking potential energy because its good to duel with, and bounty hunter because I'm my teams shriker and need the credits.

Just make sure to use the chaingun (forgive me for using tribes 2 terms, if its rapid fire its a chaingun to me) for basically everything, using the grenade launcher almost soley to clear. Its also good inside the gen room.

The Shield pack is pretty much only good vs chaingun weapons or COMPLETELY unavoidable damage. Normally you're better off flying if it isn't a chaingun.

tl;dr chainwhore everything and you win

See this is excellent on its own, every time I try to play the class I want to bash my head off the wall trying to use the arx cannon or w.e. its called(the default primary weapon) so I was mostly wondering if i was just retarded when it came to the weapon or if the class was played differently. The smg seems a lot more reliable, so it makes sense to me that you say it's the go to weapon. The perks usually seem pretty obvious for the roles but belt and pack can sometimes be confusing. I think the other big thing would be the aspect of what should you be doing in certain situations. I'm a really new player(1 week), and am not always sure what I should be doing at any given moment. Sometimes its brutally obvious but other times its just should i be helping to clear the gen should i be trying to cap should i be defending etc etc. While I'm sure a lot of that just comes from experience I think it helps to read up on the appropriate reactions to events rather than have to spend a whole lot of time learning from whats successful and whats not(why reinvent the wheel).
AnachronisticAnarchy
Profile Blog Joined July 2011
United States2957 Posts
March 09 2012 04:30 GMT
#7
What classes are used in competitive games, anyways?
I use a juggernaut and am quite proficient with it, especially on defense. It is not uncommon for me to have around 2 killstreaks per game and have a k/d ratio of around 4:1. My main issue so far is that as people go faster, the mortar becomes less and less effective, especially when both parties are skiing with me being in front, as this results in a rather significant "deadzone" where the weapon cannot hit the target without you facing foward and firing blind. Also, the mortar has repeatedly been dodged by my opponents, who, I might add, are nowhere near the competitive level. These issues concern me, as a good player should be able to exploit them far better than the players I fight now.
Basically, I want confirmation that the juggernaut doesn't suck at higher levels of play.
"How are you?" "I am fine, because it is not normal to scream in pain."
Coriolis
Profile Blog Joined September 2010
United States1152 Posts
Last Edited: 2012-03-09 04:33:08
March 09 2012 04:32 GMT
#8
On March 09 2012 13:30 AnachronisticAnarchy wrote:
What classes are used in competitive games, anyways?
I use a juggernaut and am quite proficient with it, especially on defense. It is not uncommon for me to have around 2 killstreaks per game and have a k/d ratio of around 4:1. My main issue so far is that as people go faster, the mortar becomes less and less effective, especially when both parties are skiing with me being in front, as this results in a rather significant "deadzone" where the weapon cannot hit the target without you facing foward and firing blind. Also, the mortar has repeatedly been dodged by my opponents, who, I might add, are nowhere near the competitive level. These issues concern me, as a good player should be able to exploit them far better than the players I fight now.
Basically, I want confirmation that the juggernaut doesn't suck at higher levels of play.

Jugg isn't used much, you'll have at most 1 guy using it, probably 0. Common comp classes includes: Pathfinder (super common), Raider (super common), Soldier (not as common as it used to be), doombringer (most teams run 1) and sometimes you'll see an infilitrator.

Besides you use the chaingun, not the mortar to kill people off the flagstand. Mortars are used on the flagstand/deployables.
Descolada in everything not TL/Starcraft
Southlight
Profile Blog Joined August 2007
United States11768 Posts
March 09 2012 04:41 GMT
#9
I play Sentinel but I'm trying to save up gold to unlock a chaser Pathfinder. My choices are because I like defending. I feel like in pub games you only need 2-3 players to score a point, while all the defensive players in the world can't seem to stop one capper unless one defender is good enough. I'm not nearly close to that level of course, but along with my general defensive instincts (in most games) I just feel the most comfortable playing the spotter.
oraoraoraoraoraoraoraora
GARO
Profile Blog Joined November 2010
United States2255 Posts
March 09 2012 04:55 GMT
#10
On March 09 2012 12:01 WritersBlock wrote:
Is there any tribes guides/strategy resources anywhere? I seem to only do well on pf and soldier but would like to learn raider. So far I haven`t found anyway to learn classes other than to see fpvods from scrims which isn`t really the greatest. That being said I really like the idea behind this thread but only if really good players are contributing to it(not sure if any `"pro players" from tribes other than coriolis are tl natives).

If you're really going to invest into raider, use the facebook gold and get the grenade launcher with that GP immediately so you can start practicing with it.

And I've got to get the jammer pack ASAP myself..
Coriolis
Profile Blog Joined September 2010
United States1152 Posts
March 09 2012 04:57 GMT
#11
On March 09 2012 13:55 GARO wrote:
Show nested quote +
On March 09 2012 12:01 WritersBlock wrote:
Is there any tribes guides/strategy resources anywhere? I seem to only do well on pf and soldier but would like to learn raider. So far I haven`t found anyway to learn classes other than to see fpvods from scrims which isn`t really the greatest. That being said I really like the idea behind this thread but only if really good players are contributing to it(not sure if any `"pro players" from tribes other than coriolis are tl natives).

If you're really going to invest into raider, use the facebook gold and get the grenade launcher with that GP immediately so you can start practicing with it.

And I've got to get the jammer pack ASAP myself..

Jammer pack is awful. Don't even buy it. Shield is superior in every single way.
Descolada in everything not TL/Starcraft
WritersBlock
Profile Joined October 2010
Canada91 Posts
March 09 2012 05:01 GMT
#12
Spent the facebook gold on pf bolt launcher, prolly gunna be busy getting all the pf unlocks before i move on to raider
Thereisnosaurus
Profile Blog Joined February 2010
Australia1822 Posts
Last Edited: 2012-03-09 13:01:44
March 09 2012 12:47 GMT
#13



an infil guide from firetruce

I barely see other Brutes however, I think it's because they have no defined role and aren't popular in competitive games but I'm not interested in those. I just want to blow people up! :D


brutes are good at shutting down cluster O with the right setup (epack, potential energy, colt) in my experience. They can tank a lot of damage and stay mobile and provide so much threat they allow your team to clear out the enemy while you get focused.

I far prefer brute to doombringer if the enemy are running heavy O based play. Doombringer just doesn't have the tools to shut down a few dedicated LO at once, CG or no.
Poisonous Sheep counter Hydras
Thereisnosaurus
Profile Blog Joined February 2010
Australia1822 Posts
Last Edited: 2012-03-09 13:01:23
March 09 2012 12:57 GMT
#14
durp double post removed
Poisonous Sheep counter Hydras
Nudelfisk
Profile Joined June 2011
Sweden104 Posts
Last Edited: 2012-03-09 13:43:32
March 09 2012 13:41 GMT
#15
I voted sentinel, i just enjoy that more when the teams are decent. however it quickly goes to shit if both teams decide to play "destroy the generator" instead of capture the flag, where it usually ends up with both teams having more players inside the other teams base whereas I'm not good enough to stop the 2-3 people that actually care about the flag by myself. seeing a heavy llama grab the flag and then slowly making his way to the other base while i keep getting ganked by 2-3 raiders/pathfinders over and over again is not very fun lol. that being said, it's really cool when you're facing a good pathfinder and somehow managing a decently coordinated defense as I can usually get one hit when they try to make it off with the flag. i like sentinel because i never feel helpless in that role, like i would chasing someone going 300 sanics with the flag when i'm any other role...

also like playing doombringer hof but the same thing applies there. generally one or two people who are interested in capturing the flag switches from pathfinder to juggernaut and starts bombarding me while my team is off to duel in the midfield or to camp the enemy generator. it's rare to actually have a few people on your team playing LD or caring enough about the flag, but when you do, doombringer hof is so awesome to play.

when things go south i switch to pathfinder and chase/go for an e-grab, don't like it as much though since i'm not proficient with any capping routes or anything better than decent at keeping up my speed. been playing around with raider lately, stopping people from disrupting our defense or to sort of create havoc around the enemy flagstand.

as for brute, never tried it. the only really good thing they seem to have (by facing them) is the grenade, which is super annoying but avoidable. otherwise it just seems like a beefed up, slower version of the soldier/raider combined.

edit - also, strikes are about the most annoying things to face when you're playing hof lol. it's like you're a goalie but the other team can put you out of position whenever they feel like it for "free".
Krowser
Profile Joined August 2007
Canada788 Posts
March 09 2012 14:29 GMT
#16
On March 09 2012 12:01 WritersBlock wrote:
Is there any tribes guides/strategy resources anywhere? I seem to only do well on pf and soldier but would like to learn raider. So far I haven`t found anyway to learn classes other than to see fpvods from scrims which isn`t really the greatest. That being said I really like the idea behind this thread but only if really good players are contributing to it(not sure if any `"pro players" from tribes other than coriolis are tl natives).


If you guys want to write guides I can put them in a Spoiler in the OP, that way we'll have a reliable source for strategy.

In my Brute guide I left out the absolute obvious and added a section for ''things I noticed''.
D3 and Pho, the way to go. http://www.teamliquid.net/forum/viewmessage.php?topic_id=340709
HwangjaeTerran
Profile Blog Joined October 2009
Finland5967 Posts
March 09 2012 14:44 GMT
#17
Sentinel, unless more than 66% of my team is just fucking around, that's when I go silly with Infiltrator.
https://steamcommunity.com/id/*tlusernamehere*/
achristes
Profile Blog Joined March 2011
Norway653 Posts
March 26 2012 11:00 GMT
#18
Moar tutorials please? I need them so badly.
youtube.com/spooderm4n | twitch.tv/spooderm4n | Random videos and games I feel like uploading
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