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Counter-Strike: Global Offensive - Page 512

Forum Index > General Games
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Nagisama
Profile Blog Joined April 2010
Canada4481 Posts
August 08 2014 20:58 GMT
#10221
I think souma tried to make a dedicated tl csgo channel, but there wasn't much interest. Only people in it were him and maybe 1 or 2 others =\.
Calendar"Everyone who has accomplished more than you has no life; Everyone who has accomplished less than you is a noob." | Elem: "nagi is actually really smart"
Durak
Profile Blog Joined January 2008
Canada3685 Posts
August 08 2014 21:14 GMT
#10222
It was going fine before I essentially quit the game due to a lack of time. I almost had the ball rolling...
blade55555
Profile Blog Joined March 2009
United States17423 Posts
August 08 2014 22:10 GMT
#10223
I was in it and we used to get 10 people then everyone stopped joining
When I think of something else, something will go here
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
August 08 2014 22:27 GMT
#10224
Been playing mirage the last 15'ish competitive games, this is how I feel after finally playing another map (inferno).
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
Nouar
Profile Joined May 2009
France3270 Posts
August 08 2014 22:44 GMT
#10225
I've been on that channel for 3 days. Not one person even joined. :'(
NoiR
blade55555
Profile Blog Joined March 2009
United States17423 Posts
August 08 2014 22:56 GMT
#10226
When I play a map to many times I remove it from the map que. (for example I have dust removed 90% of the time unless I am in the mood for the map as I know if I put it in i'll get it 9 times out of 10).
When I think of something else, something will go here
DPK
Profile Joined May 2011
Canada487 Posts
August 08 2014 22:59 GMT
#10227
With 247 members in the TL:GO group, I don't understand why the chat is always empty and I always see a bunch of people asking for people to play with either here or in the comment section of the group. It should be a lot easier and faster to just join the chat and find people there (if people actually join it) than comment in the group or here and wait until someone added you/gave you their username.

People who want to play should just join the group chat, it will be a lot easier for everyone and maybe one day, we'll be able to easily find nice people to play with everyday.
Desire.Discipline.Dedication
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
August 08 2014 23:01 GMT
#10228
Well, me and my friends were consciously only queueing mirage for the last week or so. I'm not even really bored with it, but playing something else for once felt oddly liberating.
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
Nimix
Profile Joined October 2011
France1809 Posts
Last Edited: 2014-08-09 00:07:56
August 09 2014 00:03 GMT
#10229
Been trying to play Mist for a mission. DAMN THIS MAP FUCKING SUCKS. Has the mapmaker ever played CS? footsteps above, under, everywhere, 50 thousands random corridors and stairs and catwalks going everywhere.. What the hell
SigmaoctanusIV
Profile Blog Joined April 2010
United States3313 Posts
August 09 2014 00:20 GMT
#10230
On August 09 2014 09:03 Nimix wrote:
Been trying to play Mist for a mission. DAMN THIS MAP FUCKING SUCKS. Has the mapmaker ever played CS? footsteps above, under, everywhere, 50 thousands random corridors and stairs and catwalks going everywhere.. What the hell


I really don't like any of the Operation maps I only competitively play, Nuke D2, Mirage, Cache, and Inferno. I would like to see a season or a good Port of de_Port
I am Godzilla You are Japan
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
August 09 2014 02:10 GMT
#10231
http://www.reddit.com/r/GlobalOffensive/comments/2d1cat/counterstrike_global_offensive_update_for_late/


They patched the sound mixer exploit. RIP my sound of silence.
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
Striker.superfreunde
Profile Joined May 2010
Germany1120 Posts
August 09 2014 07:19 GMT
#10232
Added in game casting... i wonder if it's a reaction to the google - twitch deal, to some extent.
'Your ak is pretty... uhm... dank!'
Nagisama
Profile Blog Joined April 2010
Canada4481 Posts
August 09 2014 07:27 GMT
#10233
more like the cries of the community to implement it since dota2 also has it.
Calendar"Everyone who has accomplished more than you has no life; Everyone who has accomplished less than you is a noob." | Elem: "nagi is actually really smart"
Striker.superfreunde
Profile Joined May 2010
Germany1120 Posts
August 09 2014 07:35 GMT
#10234
yeah, thought so. Certainly not the worst moment to implement it.
'Your ak is pretty... uhm... dank!'
Ryndika
Profile Blog Joined August 2010
1489 Posts
August 09 2014 14:22 GMT
#10235
About the hitboxes. So I was playing 128 tick HS only deathmatch and there was afker. I shot him over 5 times with high delay on every shot. Didn't hit him. I had even time to take screenshot (didn't move crosshair at anypoint)
[image loading]
Could someone tell me where the real hitbox was? I hit him in shoulder every time.
as useful as teasalt
yamato77
Profile Blog Joined October 2010
11589 Posts
August 09 2014 14:25 GMT
#10236
I've found that aiming at the crown of the head is more consistent with headshots, but also less consistent with hitting people at all, which I suppose is the inherent risk/reward of aiming in general.
Writer@WriterYamato
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
August 09 2014 15:02 GMT
#10237
On August 09 2014 09:03 Nimix wrote:
Been trying to play Mist for a mission. DAMN THIS MAP FUCKING SUCKS. Has the mapmaker ever played CS? footsteps above, under, everywhere, 50 thousands random corridors and stairs and catwalks going everywhere.. What the hell

Yes, it does. I wrote a post somewhere about my first experience of playing Mist. Basically it is confusing as fuck. It's a DM map masquerading as a de map.
Miragee
Profile Joined December 2009
8665 Posts
August 09 2014 15:06 GMT
#10238
On August 09 2014 23:22 Ryndika wrote:
About the hitboxes. So I was playing 128 tick HS only deathmatch and there was afker. I shot him over 5 times with high delay on every shot. Didn't hit him. I had even time to take screenshot (didn't move crosshair at anypoint)
[image loading]
Could someone tell me where the real hitbox was? I hit him in shoulder every time.


Would explain a lot, lol. In general I feel hitting the oponent is less consistent than it was in 1.6 (applying to both directions, less hits and more hits). I have played a bit of 1.6 again lately and shooting and impact felt soo much better. I can't really pin point it but it feels really precise and you get immediate recognition whereas in GO it feels more wishy-washy. I guess a lot also comes from death/hit animations and sounds. GO is still miles better than Source in that regard but still, I really hope the next CS (if there would be one sometime in the future) gets a harder engine more akin to 1.6.
Nimix
Profile Joined October 2011
France1809 Posts
August 09 2014 15:29 GMT
#10239
The first AK shot isn't actually really accurate, even though at that range it shouldn't matter. But CS:GO hitboxes do weird stuff, crouched/jumping hitboxes are known to be totally bugged, and hitting people from the back also is glitchy. In your case maybe it has to do with the guy being alt tabbed and therefore kind of lagging in game and not getting hits registered?
Bacillus
Profile Joined August 2010
Finland2049 Posts
August 09 2014 16:21 GMT
#10240
I just ended up playing comp Overpass due to a mission. Is it really as weird as it feels? It feels like there are about a million random angles you can get shot or have a random enemy hiding. For a map that's supposedly meant for comp play, it has loads of really weird pathways, ledges and routes in it. At least I couldn't really find that many good callouts in it either.

It doesn't really help that the whole map concept is really weird if you try to use common sense on it. Apparently Ts are blowing up either some police cars or a pile of planks or something. None of the buildings seem particularly intuitive either.
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