Counter-Strike: Global Offensive - Page 331
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farvacola
United States18856 Posts
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WindWolf
Sweden11767 Posts
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Nagisama
Canada4481 Posts
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WindWolf
Sweden11767 Posts
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Shelke14
Canada6655 Posts
Now, if I'm playing with friends that are sliver/gold star then I just relax and don't worry cause most of those people are just learning the game. No point in getting mad.. It's like getting mad at bronze league or Starcraft players, no point | ||
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scDeluX
Canada1341 Posts
For me it's only Nuke - Mirage - Inferno for now. Maybe d2 and train if I'm too bored. Can't wait for next operation. | ||
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Shelke14
Canada6655 Posts
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wei2coolman
United States60033 Posts
On February 19 2014 04:39 Shelke14 wrote: Aztec is insanely ct sided (I haven't played the csgo map of Aztec cause I uncheck it). In order for T's to make a plant they have such wide open sections to cross you usually end up in round ending gun fights before the bomb gets planted. One is a bit low but it's not unusual it's a huge improvement compared to 1.6 and cs:s iirc; the spawn points actually make it possible for T to get past the double doors before CT have vision of it; which wasn't the case back in 1.6 and source. | ||
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Shelke14
Canada6655 Posts
Another note, I dropped a dirty 35 kills yesterday on mirage. Our team had two completely useless shitheads who kept disconnecting and lagging and yet we still pulled out a 16-14win. A few clutch rounds and 1 deags to win. Fun times. | ||
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Banff
Canada39 Posts
Add me if you wish - just here to have fun and learn some tricks. Current steam handle is Au Pied de Cochon | ||
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Ducci
United States588 Posts
On February 19 2014 04:48 wei2coolman wrote: it's a huge improvement compared to 1.6 and cs:s iirc; the spawn points actually make it possible for T to get past the double doors before CT have vision of it; which wasn't the case back in 1.6 and source. I feel this version of aztec is more CT sided then 1.6. Valve added a connector between A and B which makes CT rotations even easier I didn't play source, but I know for a fact in 1.6 that if T's rush double doors, they could get out before the CTs did. | ||
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WindWolf
Sweden11767 Posts
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Shelke14
Canada6655 Posts
Aztec was a bad map and wasn't competitive for a reason back in 1.6 and source. My map rotation right now is: Dust2 - obvious reasons Inferno- great map (not a bit fan of the added sections in banana and apartments but they aren't unplayable. It's a nice change up I can give them that) Mirage - I like the change to B site entrance. Giving T's high ground instead of low entrance gives them a chance when pushing B. Train- can't say I like the added high point outside but the ledge added to inside hallway was a nice addition. Nuke - secret was a great add. Made outside a lot more viable. I wish they would add mill or Tuscan or fire to the rotation. Man those are amazing maps | ||
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Nouar
France3270 Posts
On February 19 2014 05:19 Ducci wrote: I feel this version of aztec is more CT sided then 1.6. Valve added a connector between A and B which makes CT rotations even easier I didn't play source, but I know for a fact in 1.6 that if T's rush double doors, they could get out before the CTs did. Not if the guys with good spawn CT side went there. | ||
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wei2coolman
United States60033 Posts
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Shelke14
Canada6655 Posts
On February 19 2014 05:45 wei2coolman wrote: I like Vertigo, am I a bad person? Yes. Fun pub map but scrimming 5v5.. Just isn't right. | ||
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wei2coolman
United States60033 Posts
On February 19 2014 05:50 Shelke14 wrote: Yes. Fun pub map but scrimming 5v5.. Just isn't right. IMO it offers a lot of really basic strategy stuff for nooby players, due to how simple the map is. | ||
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scDeluX
Canada1341 Posts
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Miragee
8658 Posts
On February 19 2014 05:39 Shelke14 wrote:Aztec was a bad map and wasn't competitive for a reason back in 1.6 and source. Dunno, Aztec was one of my favourite maps because of how matches played out. I definately liked it way more than say Train/Nuke/Assault. I also have quite good memories playing T on that map, however not on high level ofc. | ||
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Slardar
Canada7596 Posts
Dust 2 - No need to explain this one, timeless beauty. Reminds me of the good ol 1.6 days when I was a kid. Inferno - Fun map and pretty balanced. Nuke - Madly CT favored, I hate this map. It's only in my rotation because it's played on the competitive level. Secret made this map much more enjoyable. Mirage - Not quite sure why, but I really love this map. Train - Same as Nuke, will remove it most likely. This map is really not newb friendly. Not favorable to spray and pray. | ||
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