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Counter-Strike: Global Offensive - Page 331

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farvacola
Profile Blog Joined January 2011
United States18876 Posts
February 18 2014 16:23 GMT
#6601
Well, that's like, your experience man. It's all a toss up in the end.
"when the Dead Kennedys found out they had skinhead fans, they literally wrote a song titled 'Nazi Punks Fuck Off'"
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
February 18 2014 16:28 GMT
#6602
It's also a bit annoying when you are in a 2-stack, who teams up with another 2-stack + one lone player, and that lone player is the one who complains the most throughout the match
EZ4ENCE
Nagisama
Profile Blog Joined April 2010
Canada4481 Posts
February 18 2014 18:36 GMT
#6603
Bad experiences tend to stick out more so people want to talk about it. You rarely talk about the good experiences cause that's supposed to be intended with the game.
Calendar"Everyone who has accomplished more than you has no life; Everyone who has accomplished less than you is a noob." | Elem: "nagi is actually really smart"
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
February 18 2014 19:34 GMT
#6604
Is it common that the bomb almost never gets planted on Aztec? Just had a 24-round game where the bomb was only planted once (the final round)
EZ4ENCE
Shelke14
Profile Blog Joined April 2010
Canada6655 Posts
February 18 2014 19:37 GMT
#6605
I can be toxic at times I'll admit it. I get angry at people at the badge level who don't know simple shit but at first I try and nicely explain it and try to lend a helping hand. Usually it is followed by them telling me I'm dumb and bad.... So I go on and mock and taunt them as they play. If you aren't willing to take constructive criticism cause you value your skill too much well I'll stick it to you. I get told how to change my style and I try to incorporate it all the time.

Now, if I'm playing with friends that are sliver/gold star then I just relax and don't worry cause most of those people are just learning the game. No point in getting mad.. It's like getting mad at bronze league or Starcraft players, no point
scDeluX
Profile Blog Joined October 2007
Canada1341 Posts
February 18 2014 19:38 GMT
#6606
Yes. Extremely ct side and a very few player queue for it anyway.

For me it's only Nuke - Mirage - Inferno for now. Maybe d2 and train if I'm too bored. Can't wait for next operation.
Brood War is forever
Shelke14
Profile Blog Joined April 2010
Canada6655 Posts
February 18 2014 19:39 GMT
#6607
Aztec is insanely ct sided (I haven't played the csgo map of Aztec cause I uncheck it). In order for T's to make a plant they have such wide open sections to cross you usually end up in round ending gun fights before the bomb gets planted. One is a bit low but it's not unusual
wei2coolman
Profile Joined November 2010
United States60033 Posts
February 18 2014 19:48 GMT
#6608
On February 19 2014 04:39 Shelke14 wrote:
Aztec is insanely ct sided (I haven't played the csgo map of Aztec cause I uncheck it). In order for T's to make a plant they have such wide open sections to cross you usually end up in round ending gun fights before the bomb gets planted. One is a bit low but it's not unusual

it's a huge improvement compared to 1.6 and cs:s iirc; the spawn points actually make it possible for T to get past the double doors before CT have vision of it; which wasn't the case back in 1.6 and source.
liftlift > tsm
Shelke14
Profile Blog Joined April 2010
Canada6655 Posts
Last Edited: 2014-02-18 19:53:51
February 18 2014 19:53 GMT
#6609
Wei let's play sometime.


Another note, I dropped a dirty 35 kills yesterday on mirage. Our team had two completely useless shitheads who kept disconnecting and lagging and yet we still pulled out a 16-14win. A few clutch rounds and 1 deags to win. Fun times.
Banff
Profile Joined October 2010
Canada39 Posts
February 18 2014 20:10 GMT
#6610
Hello fellow CS GO aficionados, I joined the TL CS GO Group on STEAM. 3 star Nova, played 1.6 growing up (and beta testing before steam). I quit during source and just started again - really interested in improving myself and other competitive what nots.

Add me if you wish - just here to have fun and learn some tricks. Current steam handle is Au Pied de Cochon
If you're not part of the solution, you're part of the precipitate.
Ducci
Profile Joined April 2009
United States588 Posts
February 18 2014 20:19 GMT
#6611
On February 19 2014 04:48 wei2coolman wrote:
Show nested quote +
On February 19 2014 04:39 Shelke14 wrote:
Aztec is insanely ct sided (I haven't played the csgo map of Aztec cause I uncheck it). In order for T's to make a plant they have such wide open sections to cross you usually end up in round ending gun fights before the bomb gets planted. One is a bit low but it's not unusual

it's a huge improvement compared to 1.6 and cs:s iirc; the spawn points actually make it possible for T to get past the double doors before CT have vision of it; which wasn't the case back in 1.6 and source.


I feel this version of aztec is more CT sided then 1.6. Valve added a connector between A and B which makes CT rotations even easier

I didn't play source, but I know for a fact in 1.6 that if T's rush double doors, they could get out before the CTs did.
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
February 18 2014 20:30 GMT
#6612
I was wrong, there were at least two plants in my Aztec game. But yeah, it's still seems to come down to who kills the other team first
EZ4ENCE
Shelke14
Profile Blog Joined April 2010
Canada6655 Posts
February 18 2014 20:39 GMT
#6613
Then you would eat 2-3 flashes and 4 nades. Depending on the t spawn points you could maybe get 1-2 T's outside the doors with a full on rush and they might make it pass the cross to the first set of boxes before ct's got there. But standard play was to pre-flash and nade anyways so why are T's rushing unless they are already way ahead.

Aztec was a bad map and wasn't competitive for a reason back in 1.6 and source.

My map rotation right now is:

Dust2 - obvious reasons
Inferno- great map (not a bit fan of the added sections in banana and apartments but they aren't unplayable. It's a nice change up I can give them that)
Mirage - I like the change to B site entrance. Giving T's high ground instead of low entrance gives them a chance when pushing B.
Train- can't say I like the added high point outside but the ledge added to inside hallway was a nice addition.
Nuke - secret was a great add. Made outside a lot more viable.

I wish they would add mill or Tuscan or fire to the rotation. Man those are amazing maps
Nouar
Profile Joined May 2009
France3270 Posts
February 18 2014 20:42 GMT
#6614
On February 19 2014 05:19 Ducci wrote:
Show nested quote +
On February 19 2014 04:48 wei2coolman wrote:
On February 19 2014 04:39 Shelke14 wrote:
Aztec is insanely ct sided (I haven't played the csgo map of Aztec cause I uncheck it). In order for T's to make a plant they have such wide open sections to cross you usually end up in round ending gun fights before the bomb gets planted. One is a bit low but it's not unusual

it's a huge improvement compared to 1.6 and cs:s iirc; the spawn points actually make it possible for T to get past the double doors before CT have vision of it; which wasn't the case back in 1.6 and source.


I feel this version of aztec is more CT sided then 1.6. Valve added a connector between A and B which makes CT rotations even easier

I didn't play source, but I know for a fact in 1.6 that if T's rush double doors, they could get out before the CTs did.


Not if the guys with good spawn CT side went there.
NoiR
wei2coolman
Profile Joined November 2010
United States60033 Posts
February 18 2014 20:45 GMT
#6615
I like Vertigo, am I a bad person?
liftlift > tsm
Shelke14
Profile Blog Joined April 2010
Canada6655 Posts
February 18 2014 20:50 GMT
#6616
On February 19 2014 05:45 wei2coolman wrote:
I like Vertigo, am I a bad person?


Yes. Fun pub map but scrimming 5v5.. Just isn't right.
wei2coolman
Profile Joined November 2010
United States60033 Posts
February 18 2014 20:53 GMT
#6617
On February 19 2014 05:50 Shelke14 wrote:
Show nested quote +
On February 19 2014 05:45 wei2coolman wrote:
I like Vertigo, am I a bad person?


Yes. Fun pub map but scrimming 5v5.. Just isn't right.

IMO it offers a lot of really basic strategy stuff for nooby players, due to how simple the map is.
liftlift > tsm
scDeluX
Profile Blog Joined October 2007
Canada1341 Posts
February 18 2014 21:25 GMT
#6618
I feel like the T should have the high ground advantage on maps like vertigo. It's like the B tunnel of Ali, one long entrance to B and you have to shot "up" on top of it. CTs already have the defenders advantage and on top of it they have the maps features advantage. Same thing in nuke with the raptor.
Brood War is forever
Miragee
Profile Joined December 2009
8716 Posts
February 18 2014 21:34 GMT
#6619
On February 19 2014 05:39 Shelke14 wrote:Aztec was a bad map and wasn't competitive for a reason back in 1.6 and source.


Dunno, Aztec was one of my favourite maps because of how matches played out. I definately liked it way more than say Train/Nuke/Assault. I also have quite good memories playing T on that map, however not on high level ofc.
Slardar
Profile Joined April 2010
Canada7596 Posts
February 18 2014 22:02 GMT
#6620
I'm only playing on:

Dust 2 - No need to explain this one, timeless beauty. Reminds me of the good ol 1.6 days when I was a kid.

Inferno - Fun map and pretty balanced.

Nuke - Madly CT favored, I hate this map. It's only in my rotation because it's played on the competitive level. Secret made this map much more enjoyable.

Mirage - Not quite sure why, but I really love this map.

Train - Same as Nuke, will remove it most likely. This map is really not newb friendly. Not favorable to spray and pray.

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