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Vatican City State2902 Posts
On December 12 2013 03:25 Sn0_Man wrote: Thats less than a chaos I'm pretty sure.
Vortex Chant Quartz Wand Level: 32 Intelligence: 65
13% increased Spell Damage 38% increased Spell Damage +20 to Intelligence 16% increased Cast Speed +19 to maximum Mana
B/o 1c, on nemesis, much better than the wand you quoted I'm fairly sure. 3linked, guy is online.
Just use Poe.xyz.is and turn on "buyout only". (Or don't and just offer people 1c). Heck. I had filtered 35-45 because I assumed most of the rest wouldn't be any good or usable any time soon. I just wish there was any chance of me getting home any time soon... Meh. I'm not even sure I'll be able to get on tonight. That's a really nice wand, too. My ST and double strike damage has gone down the fucking drain over the last few levels. Probably because I've been mainly grabbing stat nodes as I got MoM and now on to IR/EB. I think I've gotten...4 damage nodes total.
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Never put a bottom on the required level lol.
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On December 12 2013 06:00 Sn0_Man wrote: LOL
Holy shit that would be profitable.
6L 245+ Shavs aren't even trading for more than a mirror as far as I can tell. Down the road it might be a worthwhile idea because of legacy obviously, but the profit margin for time investment on that seems pretty dubious.
Even 248s are only going for 80 or 90 exalts...I bet some brilliant soul has a pile of them on hardcore though.
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Well if the chest was mirror worthy as well...  Also legacy Koams (though I see they aren't a mirror either).
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On December 12 2013 04:04 Gary Oak wrote: I just realized I have absolutely no idea how to make a Ranger work in Descent Champions. I was always oom with 2 mana flasks, and I struggled to do any sort of good dps (died just before I hit 21 in Halls 2 with 1 min left). Any tips, or should I switch classes? I don't want to play melee/Leap Slam, because I'd just get wrecked in Merciless. Brag: Got 1st Ranger last Champions, so allow me to contribute. + Show Spoiler +Mana isn't that big of an issue, although it's easy to Oom a few times in Halls 1 and 2. The trick is to grab Primal Spirit (the +20% mana regen/flask thing) and go LA/Fork/LMP. RoA is bad in Halls. Grab all the damage from the tree (not that there's anything else to grab, really). Mine usually looks like this. I think nugi uses the same, but I'm pretty sure Fleep doesn't. I like to use poison arrow all the way for single target, but you need burning arrow or normal attack for the brute so the poison won't kill his skeletons. Then you just gotta craft the right stuff and get lucky. I usually transmute all short bows, iron rings and quivers until I find a decent one, or alch a long bow, preferably ilvl 13 (so magic/rare in the level before the brute), but a superior ilvl 11 works too. You need at least ilvl 11, and you need it before the Brute. Alch an ilvl 13 quiver and gloves too. I usually don't craft rings yet, but if I find a ruby/topaz ilvl 13+ with decent roll I'll alch it (the first set is only ilvl 12 so you miss out on lots of tier 2 rolls). Equip wrath in your offhand (which should be your unique bow with white sockets), you need to level it if you'll ever use it (mainly for Gravicius). The previous gear should last until your composite bow and the biggest gamble of the race. If you can find one with 3 green sockets, you're set. Use all your whetstones on it, then alch and possibly chaos a few times until you have decent damage. Try to 3L it, or at least 2L. At this point, I switch from RoA to LA + Fork, and add LMP at level 19. Alch ideally all ruby/topaz you find, maybe chaos a few times for damage/life/resists. Ideally, craft a rustic or leather belt in halls 1 or 2. You don't need to heal faster with lvl 18 flasks, and you want your quicksilver and mana pots to last as long as possible. Plus one more fire or lightning resist roll makes a huge difference. If you still go Oom with all that, you either rolled shit gear (it happens), or you're being wasteful with flasks. If you can achieve LA + LMP + Fork, you can basically run into a room, kill the things that actually deal damage, then you're left with a big pack of melee mobs that die in two shots and refill your flasks. Rinse, repeat. Mana on kill is pretty good in this race. Having a nice +4 roll makes a huge difference. I don't like to use wrath aside from bosses, as that leaves you with barely two shots of LA, and anyway it's only ~10-15% dps.
On December 12 2013 04:19 ticklishmusic wrote: Anyone want to try and theorycraft a chaos damage DOT build with me? Reading patch notes, they added some passives and buffed viper strike and poison arrow. Sn0 is right, it's still complete crap. You can get more mileage out of 4L ST with a random 2h and barely any offensive point than you'll get out of poison arrow + an entire tree worth of mine/projectile/chaos dmg.
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I think part of the issue is that a Poison arrow build is literally 100% non-gear dependant. You need absolutely nothing on gear except a +2 bow gems bow, linked as well as possible. Which means they can't make it too strong since it's gear-agnostic unlike literally every other build in the game.
Much like that "remote mine conc effect fireball" build of the week that was 100% self found except for one cheap gem I think. Its not end game viable, but it is utterly gear agnostic. Even more so than that build of the week tbh.
PS: Thanks Pwere that was really really informative.
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Cayman Islands24199 Posts
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U forgot to specify that you are EK
EDIT: the problem is you go and get all these aura nodes but no auras actually benefit ek (I mean, ok hatred and haste do but w/e). Plus EK isn't mana intensive as a spell so the MoM + EB part doesn't synergize well.
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On December 12 2013 06:14 Sn0_Man wrote:Well if the chest was mirror worthy as well...  Also legacy Koams (though I see they aren't a mirror either).
Shavs Soul Taker Koams
All not trading for more than mirrors (roughly half to two-thirds). Any other legacy uniques?
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Cayman Islands24199 Posts
o. should i go full spec throw again or something. the aura is mainly for mana regen with clarity and discipline i think
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On December 12 2013 06:31 oneofthem wrote: o. should i go full spec throw again or something. the aura is mainly for mana regen with clarity and discipline i think Well, its up to you. I like the idea of "auras + MoM" but you need to justify the insane amount of points you are putting into auras with some sort of damage. You know how I do that, and if you want you can copy it, but you have to figure out SOMETHING.
Haste is a shitty DPS aura its more of a "fun" aura IMO. Hatred is busted as fuck obv. Discipline and clarity are insane tankiness auras for you but you can't sink points into life, points into shield block, points into mana and points into auras for discipline and expect to have a build that clears at a reasonable rate. Even if you are unkillable that isn't helping lol.
PS: IR is shitbad node now just use CWDT + Immortal call. You have a big enough life pool with MoM to suffer big hits and everything else including reflect should be mitigated by CWDT + IC.
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That line out to Iron Reflexes is such a huge waste. If you aren't picking up Unwavering Stance don't bother with Iron Reflexes.
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On December 12 2013 06:38 Blitzkrieg0 wrote:That line out to Iron Reflexes is such a huge waste. If you aren't picking up Unwavering Stance don't bother with Iron Reflexes. He's EK so its for phys reflect but you are correct its still bad.
@Balsam ur touching a bunch of decent cast speed stuff that would really help ur dmg i think since EK casts mega slow.
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+ Show Spoiler +On December 12 2013 06:15 Pwere wrote:Show nested quote +On December 12 2013 04:04 Gary Oak wrote: I just realized I have absolutely no idea how to make a Ranger work in Descent Champions. I was always oom with 2 mana flasks, and I struggled to do any sort of good dps (died just before I hit 21 in Halls 2 with 1 min left). Any tips, or should I switch classes? I don't want to play melee/Leap Slam, because I'd just get wrecked in Merciless. Brag: Got 1st Ranger last Champions, so allow me to contribute. + Show Spoiler +Mana isn't that big of an issue, although it's easy to Oom a few times in Halls 1 and 2. The trick is to grab Primal Spirit (the +20% mana regen/flask thing) and go LA/Fork/LMP. RoA is bad in Halls. Grab all the damage from the tree (not that there's anything else to grab, really). Mine usually looks like this. I think nugi uses the same, but I'm pretty sure Fleep doesn't. I like to use poison arrow all the way for single target, but you need burning arrow or normal attack for the brute so the poison won't kill his skeletons. Then you just gotta craft the right stuff and get lucky. I usually transmute all short bows, iron rings and quivers until I find a decent one, or alch a long bow, preferably ilvl 13 (so magic/rare in the level before the brute), but a superior ilvl 11 works too. You need at least ilvl 11, and you need it before the Brute. Alch an ilvl 13 quiver and gloves too. I usually don't craft rings yet, but if I find a ruby/topaz ilvl 13+ with decent roll I'll alch it (the first set is only ilvl 12 so you miss out on lots of tier 2 rolls). Equip wrath in your offhand (which should be your unique bow with white sockets), you need to level it if you'll ever use it (mainly for Gravicius). The previous gear should last until your composite bow and the biggest gamble of the race. If you can find one with 3 green sockets, you're set. Use all your whetstones on it, then alch and possibly chaos a few times until you have decent damage. Try to 3L it, or at least 2L. At this point, I switch from RoA to LA + Fork, and add LMP at level 19. Alch ideally all ruby/topaz you find, maybe chaos a few times for damage/life/resists. Ideally, craft a rustic or leather belt in halls 1 or 2. You don't need to heal faster with lvl 18 flasks, and you want your quicksilver and mana pots to last as long as possible. Plus one more fire or lightning resist roll makes a huge difference. If you still go Oom with all that, you either rolled shit gear (it happens), or you're being wasteful with flasks. If you can achieve LA + LMP + Fork, you can basically run into a room, kill the things that actually deal damage, then you're left with a big pack of melee mobs that die in two shots and refill your flasks. Rince, repeat. Mana on kill is pretty good in this race. Having a nice +4 roll makes a huge difference. I don't like to use wrath aside from bosses, as that leaves you with barely two shots of LA, and anyway it's only ~10-15% dps. Show nested quote +On December 12 2013 04:19 ticklishmusic wrote: Anyone want to try and theorycraft a chaos damage DOT build with me? Reading patch notes, they added some passives and buffed viper strike and poison arrow. Sn0 is right, it's still complete crap. You can get more mileage out of 4L ST with a random 2h and barely any offensive point than you'll get out of poison arrow + an entire tree worth of mine/projectile/chaos dmg. Thanks!
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On December 12 2013 06:43 Gary Oak wrote:Anyone? Show nested quote +On December 12 2013 04:04 Gary Oak wrote: I just realized I have absolutely no idea how to make a Ranger work in Descent Champions. I was always oom with 2 mana flasks, and I struggled to do any sort of good dps (died just before I hit 21 in Halls 2 with 1 min left). Any tips, or should I switch classes? I don't want to play melee/Leap Slam, because I'd just get wrecked in Merciless.
On December 12 2013 06:15 Pwere wrote:Show nested quote +On December 12 2013 04:04 Gary Oak wrote: I just realized I have absolutely no idea how to make a Ranger work in Descent Champions. I was always oom with 2 mana flasks, and I struggled to do any sort of good dps (died just before I hit 21 in Halls 2 with 1 min left). Any tips, or should I switch classes? I don't want to play melee/Leap Slam, because I'd just get wrecked in Merciless. Brag: Got 1st Ranger last Champions, so allow me to contribute. + Show Spoiler +Mana isn't that big of an issue, although it's easy to Oom a few times in Halls 1 and 2. The trick is to grab Primal Spirit (the +20% mana regen/flask thing) and go LA/Fork/LMP. RoA is bad in Halls. Grab all the damage from the tree (not that there's anything else to grab, really). Mine usually looks like this. I think nugi uses the same, but I'm pretty sure Fleep doesn't. I like to use poison arrow all the way for single target, but you need burning arrow or normal attack for the brute so the poison won't kill his skeletons. Then you just gotta craft the right stuff and get lucky. I usually transmute all short bows, iron rings and quivers until I find a decent one, or alch a long bow, preferably ilvl 13 (so magic/rare in the level before the brute), but a superior ilvl 11 works too. You need at least ilvl 11, and you need it before the Brute. Alch an ilvl 13 quiver and gloves too. I usually don't craft rings yet, but if I find a ruby/topaz ilvl 13+ with decent roll I'll alch it (the first set is only ilvl 12 so you miss out on lots of tier 2 rolls). Equip wrath in your offhand (which should be your unique bow with white sockets), you need to level it if you'll ever use it (mainly for Gravicius). The previous gear should last until your composite bow and the biggest gamble of the race. If you can find one with 3 green sockets, you're set. Use all your whetstones on it, then alch and possibly chaos a few times until you have decent damage. Try to 3L it, or at least 2L. At this point, I switch from RoA to LA + Fork, and add LMP at level 19. Alch ideally all ruby/topaz you find, maybe chaos a few times for damage/life/resists. Ideally, craft a rustic or leather belt in halls 1 or 2. You don't need to heal faster with lvl 18 flasks, and you want your quicksilver and mana pots to last as long as possible. Plus one more fire or lightning resist roll makes a huge difference. If you still go Oom with all that, you either rolled shit gear (it happens), or you're being wasteful with flasks. If you can achieve LA + LMP + Fork, you can basically run into a room, kill the things that actually deal damage, then you're left with a big pack of melee mobs that die in two shots and refill your flasks. Rince, repeat. Mana on kill is pretty good in this race. Having a nice +4 roll makes a huge difference. I don't like to use wrath aside from bosses, as that leaves you with barely two shots of LA, and anyway it's only ~10-15% dps. Show nested quote +On December 12 2013 04:19 ticklishmusic wrote: Anyone want to try and theorycraft a chaos damage DOT build with me? Reading patch notes, they added some passives and buffed viper strike and poison arrow. Sn0 is right, it's still complete crap. You can get more mileage out of 4L ST with a random 2h and barely any offensive point than you'll get out of poison arrow + an entire tree worth of mine/projectile/chaos dmg. like 10 posts up lol
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Cayman Islands24199 Posts
yea i was planning on dropping IR. the new build i had without IR would have about 20% more cast speed and stuff. problem is i need to recolor my rainbowstride to have more red sockets for immortal call.
i'll probably also drop the starting scion projectile nodes for more damage and hp elsewhere
btw, can you block reflect damage?
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Joked about buying Bringer of Rain
DROPPED A BRINGER OF RAIN
THANK YOU BASED GG
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On December 12 2013 06:44 Sn0_Man wrote:+ Show Spoiler +On December 12 2013 06:43 Gary Oak wrote:Anyone? Show nested quote +On December 12 2013 04:04 Gary Oak wrote: I just realized I have absolutely no idea how to make a Ranger work in Descent Champions. I was always oom with 2 mana flasks, and I struggled to do any sort of good dps (died just before I hit 21 in Halls 2 with 1 min left). Any tips, or should I switch classes? I don't want to play melee/Leap Slam, because I'd just get wrecked in Merciless. On December 12 2013 06:15 Pwere wrote:Show nested quote +On December 12 2013 04:04 Gary Oak wrote: I just realized I have absolutely no idea how to make a Ranger work in Descent Champions. I was always oom with 2 mana flasks, and I struggled to do any sort of good dps (died just before I hit 21 in Halls 2 with 1 min left). Any tips, or should I switch classes? I don't want to play melee/Leap Slam, because I'd just get wrecked in Merciless. Brag: Got 1st Ranger last Champions, so allow me to contribute. + Show Spoiler +Mana isn't that big of an issue, although it's easy to Oom a few times in Halls 1 and 2. The trick is to grab Primal Spirit (the +20% mana regen/flask thing) and go LA/Fork/LMP. RoA is bad in Halls. Grab all the damage from the tree (not that there's anything else to grab, really). Mine usually looks like this. I think nugi uses the same, but I'm pretty sure Fleep doesn't. I like to use poison arrow all the way for single target, but you need burning arrow or normal attack for the brute so the poison won't kill his skeletons. Then you just gotta craft the right stuff and get lucky. I usually transmute all short bows, iron rings and quivers until I find a decent one, or alch a long bow, preferably ilvl 13 (so magic/rare in the level before the brute), but a superior ilvl 11 works too. You need at least ilvl 11, and you need it before the Brute. Alch an ilvl 13 quiver and gloves too. I usually don't craft rings yet, but if I find a ruby/topaz ilvl 13+ with decent roll I'll alch it (the first set is only ilvl 12 so you miss out on lots of tier 2 rolls). Equip wrath in your offhand (which should be your unique bow with white sockets), you need to level it if you'll ever use it (mainly for Gravicius). The previous gear should last until your composite bow and the biggest gamble of the race. If you can find one with 3 green sockets, you're set. Use all your whetstones on it, then alch and possibly chaos a few times until you have decent damage. Try to 3L it, or at least 2L. At this point, I switch from RoA to LA + Fork, and add LMP at level 19. Alch ideally all ruby/topaz you find, maybe chaos a few times for damage/life/resists. Ideally, craft a rustic or leather belt in halls 1 or 2. You don't need to heal faster with lvl 18 flasks, and you want your quicksilver and mana pots to last as long as possible. Plus one more fire or lightning resist roll makes a huge difference. If you still go Oom with all that, you either rolled shit gear (it happens), or you're being wasteful with flasks. If you can achieve LA + LMP + Fork, you can basically run into a room, kill the things that actually deal damage, then you're left with a big pack of melee mobs that die in two shots and refill your flasks. Rince, repeat. Mana on kill is pretty good in this race. Having a nice +4 roll makes a huge difference. I don't like to use wrath aside from bosses, as that leaves you with barely two shots of LA, and anyway it's only ~10-15% dps. Show nested quote +On December 12 2013 04:19 ticklishmusic wrote: Anyone want to try and theorycraft a chaos damage DOT build with me? Reading patch notes, they added some passives and buffed viper strike and poison arrow. Sn0 is right, it's still complete crap. You can get more mileage out of 4L ST with a random 2h and barely any offensive point than you'll get out of poison arrow + an entire tree worth of mine/projectile/chaos dmg. like 10 posts up lol I can't read, apparently. Sorry.
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On December 12 2013 06:50 ticklishmusic wrote: Joked about buying Bringer of Rain
DROPPED A BRINGER OF RAIN
THANK YOU BASED GG
Man it's gonna take me forever to save for a voltaxic or kaoms....
(plz let me finally chance one GGG)
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On December 12 2013 06:50 ticklishmusic wrote: Joked about buying Bringer of Rain
DROPPED A BRINGER OF RAIN
THANK YOU BASED GG Damn nice. What rolls? (nemesis right?).
Keeping or selling?
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