Path of Exile - Page 529
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game OR post your character name in the thread and ask for an invite Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends | ||
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LagLovah
Canada552 Posts
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EchelonTee
United States5260 Posts
I'm thinking once ppl work out better strats it'll be like vaal; difficult but pattern based | ||
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DrainX
Sweden3187 Posts
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Vallelol
Germany1046 Posts
On October 25 2013 22:09 DrainX wrote: I had completely forgotten about his game. I thought it was released a year ago. That was at least the last time I read a lot about it and heard reactions from people playing it. I guess the hype died down a little since then. How big is the player base compared to a year ago? 26k peak today on steam, don't know how many % of players are playing on steam though | ||
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Monsen
Germany2548 Posts
On October 25 2013 21:46 ZoRoXo wrote: Is there any actual confirmation on this, or is it just pure speculation. What about the 2hand critt nodes in the templar area, do they work? They are specified as melee... Well I'm quite positive about this information because a) the tooltip seems pretty clear to me and b) Kripp and Etup both use (used, I think Etups Spectral Thrower died at 70+) Spectral Throw builds with massive Sword and Two Hand nodes clicked. On October 25 2013 22:15 Vallelol wrote: 26k peak today on steam, don't know how many % of players are playing on steam though Probably not that many. In Kripps stream some of his mumble companions complained about 90k+ queues to get on the server. edit: Seems I'm wrong. Confused Physical and Melee >< | ||
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Gentso
United States2218 Posts
I'm playing on the new softcore league, and I'm noticing some nice changes. Less HP nodes, more hp per level, and hp merged with damage and armor. | ||
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LagLovah
Canada552 Posts
On October 25 2013 22:17 Monsen wrote: Well I'm quite positive about this information because a) the tooltip seems pretty clear to me and b) Kripp and Etup both use (used, I think Etups Spectral Thrower died at 70+) Spectral Throw builds with massive Sword and Two Hand nodes clicked. Probably not that many. In Kripps stream some of his mumble companions complained about 90k+ queues to get on the server. The melee dmg nodes dont work with spectral throw. The nodes the other throwers are using are "% phsyical dmg increased with (2handers/daggers/swords whatever). The melee ones don't scale at all. I had heard that the dev for the game said there are at least as many not using steam to play. | ||
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Slardar
Canada7596 Posts
-IR +Unwavering available to us. -BM -Defensive/Offensive side to Marauder tree -Multitude of 2H and Weapon nodes. -Going up north to Ranger+Shadow I can only assume end-game will be all your skills linked to BM gem, and then find a 10% reservation node and run 2 auras for 100% mana consumption. Wherein you will spec out of those mana nodes in the Duelist tree. It'll be down to going up north to Marauder+Temp tree vs Ranger+SHadow side. Both seem more than viable. http://www.pathofexile.com/passive-skill-tree/AAAAAgABAdwB5wUtFCAb-iXfMZ4yCTJ-NZI26DpSQKBHfkrITeNOKlBHVvpYr1pSW69gS2EhZU1qk2xGbmluqnJsdO14DXrvfPWE2YTvh2qI8YoikGybXZ65pBmmV6cwqJqpbqmUrFm18rZBvoq-p8APwKbA88S40k3V7dX43Q3yl_e-_MX-jw== | ||
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Sn0_Man
Tebellong44238 Posts
If you go towards marauder and then up to templar I feel like you have better selection on weapon-specific nodes, easier access to hp, more STR for your iron grip, and easier access to "the best notable on the tree" aka Purity of Flesh. Plus resolute technique and extra endurance charges if you want them. IR is only good if you can run grace now IMO, which is tough considering aura costs, and in general the duelist section of the tree just doesn't feel optimized for 2-hand non-melee builds ![]() E: I feel like something akin to This will end up being the "core" of most spectral throw builds. Nearby are weapon-specific nodes for EVERY type of 2hander, more life (this is already at about +200%), static blows if you do lightning dmg, Resolute technique if you have accuracy issues, 3(!) endurance charges, basically all the "good stuff" that you may wish to get. PS the Attack speed start from the scion is 5% attack speed and 2% ms per node, plus 6% cast speed (for curses or w/e). I feel like its a good investment of 5 points. | ||
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Slardar
Canada7596 Posts
Was planning on getting Fitnesse-->Hoto-->Ballistic Master--> Charisma. I agree with you on the Duelist tree, the defensive passives there aren't too awful though. +Ice Bite is there, 30% Cold Dmg+Hatred works well together. My only concern is lack of Dex if you go too far left, Throw, LMP, FA, and Hatred/Bear Trap is all dextacular. Then on the right side lack of life+survivability is a concern. Skill Tree | ||
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Sn0_Man
Tebellong44238 Posts
PS My build is also less than 15 points away from 31% aura reservation reduction, which seemed like a viable route to go as well. I think you could run 3 auras with that plus reduced mana gems. Maybe. Actually, looking at your tree I think I'd prefer approaching ballistic mastery from above as a viable way to get dex and aura reservation. :O. (As in take my tree and go get that from above ). | ||
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LagLovah
Canada552 Posts
http://www.pathofexile.com/passive-skill-tree/AAAAAgABAecFLQbuCZYQ8BQgGNsaVRv6IWAl3ycgKaUxnjIJMn40NTWSNug6UjrhQKBHfkp9SshN404qUEdW-livWlJbr2BLYSFjF2SjZU1noGxGbqpybHTtdPF4DXrvfPWE2YTvh2qHdojxiiKQbJdwm12euZ_LpBmmV6cwqJqpbqmUq8WsWa-itfLApsDzwQfUUtd-3Q3nY-sJ8kXyl_e-_In8xf4K_o8= | ||
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Monsen
Germany2548 Posts
edit: I think the right side is interesting because of point blank, the ranger start is interesting because of the availability of ballistic mastery without being forced to go through primal spirit/heart of oak. On the other hand the Scion start gives you 25 attack speed for 5 points (harrier). | ||
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Sn0_Man
Tebellong44238 Posts
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invisible.terran
United States280 Posts
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LagLovah
Canada552 Posts
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Sn0_Man
Tebellong44238 Posts
Either way, I feel like spectral throw uses Throw, LMP, Added fire, then any of Blood magic/Life leech/Faster attacks so thats like 2 or maybe 3 green sockets. Not that hard to get in armor-bases. I'm not even sure what else you would use. Point blank and Iron Grip are both good gems but probably better to just get as Keystones really. Faster projectiles ruins your damage. Slower projectiles (probably) ruins your range. Added Cold/Lightning/Chaos are probably just not that much damage. I mean IR is OK if you are right there I agree but it doesn't feel like a key part of many builds. Mostly because grace went from like 200 mana/life to 60% ROFL. | ||
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Rhaegar99
Australia1190 Posts
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Sn0_Man
Tebellong44238 Posts
On October 26 2013 01:28 Rhaegar99 wrote: Just finished normal act 3 solo on Nemesis without too much trouble. The only things that almost ripped me is that unique burrowing worm thing and Dominus global DoT (went into the fight without looking up his abailities). Overall the new areas were very enjoyable especially the final fight. Interested to see how well Cruel and Merc act 3 will go Did you come across that lightning-trap unique boss shortly before dominus? I have 1k life max lightning res and I can't even approach that guy without insta-ripping ![]() | ||
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LagLovah
Canada552 Posts
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