Path of Exile - Page 520
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game OR post your character name in the thread and ask for an invite Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends | ||
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HolydaKing
21254 Posts
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EchelonTee
United States5260 Posts
I decideded to go with a dagger reave build. probably dumb to do as first build since the CI transition will be expensive as hell, but decided I just want to play what I want to play | ||
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HolydaKing
21254 Posts
On October 24 2013 00:43 EchelonTee wrote: mace nodes seem amazing. I haven't done the math on mana reservation tho; if you go blood magic can you run more than 1 aura with that 30% less node? or will u just be losing too much life I decideded to go with a dagger reave build. probably dumb to do as first build since the CI transition will be expensive as hell, but decided I just want to play what I want to play Probably will be 30% reserved and after all the other reductions it's probably still like 10-15% life per aura, which is still quite a bit less Life. edit: Making a Marauder is probably a good idea, reduced mana gems are so precious, lol. | ||
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SlixSC
666 Posts
I'm working on an Ele Cleave Templar build for post patch right now, this is what I came up with so far, any feedback? P.S: yes I did skip inner force simply because I take the aura nodes instead which are inner force on crack tbh | ||
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HolydaKing
21254 Posts
Just make "0":{"base_str":20,"base_dex":20,"base_int":20} to: "3":{"base_str":20,"base_dex":20,"base_int":20} in the skilltree.txt Also Slix idk if you should plan with 120 nodes. ^^ Maybe I'll make a Mara which will be something like this: skill tree Still too many nodes though. And probably not enough Accuracy, so it's probably better to grab Resolute Techniques. edit: this looks better i think | ||
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Qbek
Poland12923 Posts
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SlixSC
666 Posts
On October 24 2013 00:46 HolydaKing wrote: I already use the offline calculator btw, you can modify it so it works. But you can't choose Scion yet. Just make "0":{"base_str":20,"base_dex":20,"base_int":20} to: "3":{"base_str":20,"base_dex":20,"base_int":20} in the skilltree.txt Also Slix idk if you should plan with 120 nodes. ^^ I'm going as far as I can go with that build I just want to have it all planned out. I will most likely skip all the duelist nodes and aura nodes if I ever need more points. | ||
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Sn0_Man
Tebellong44238 Posts
I also think you have a random lightning resist node you may wish to reconsider (near diamond skin) Build seems legit but I keep trying to make everything as scion lol. | ||
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TheTenthDoc
United States9561 Posts
I just want to make a scion that throws giant axes around. Or staves. Edit: Thanks. | ||
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HolydaKing
21254 Posts
On October 24 2013 01:00 Sn0_Man wrote: You took vaal pact that doesn't seem very good with like 4% regen. I also think you have a random lightning resist node you may wish to reconsider (near diamond skin) Build seems legit but I keep trying to make everything as scion lol. Realized, it. And yeah hm, need to check with Vaal pact and the regen. I thought Vaal Pact will be pretty good later on, it's a node I'd grab pretty late though. | ||
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Sn0_Man
Tebellong44238 Posts
On October 24 2013 01:01 TheTenthDoc wrote: Have the devs released much info on spectral throw? I know that it uses your melee physical damage, but does it use cast speed or attack speed? And can it miss? Also, I assume dual wielding will alternate weapons. I just want to make a scion that throws giant axes around. Or staves. It does NOT use melee physical damage. It uses physical damage (from nodes associated with the specific weapon type), Projectile damage, and attack speed. Missing is unknown but I assume yes. Dual wield is unknown. | ||
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HolydaKing
21254 Posts
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Sn0_Man
Tebellong44238 Posts
Plus it saves you like 15 points not going down there since you are already touching MORE life which will be more efficient for the build. | ||
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HolydaKing
21254 Posts
On October 24 2013 01:11 Sn0_Man wrote: Just skip vaal pact its really not that good. The cap on leech speed isn't unreasonable. Plus it saves you like 15 points not going down there since you are already touching MORE life which will be more efficient for the build. You're probably right, I just remember how awesome it was with an old char I had which went from 20% instantly to 100% with leech. ^^ Whatever, I think you're right! edit: Might go for Iron Reflexes... but I'm not sure if it's worth it, since it's quite possible I won't be able to run Grace. | ||
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r.Evo
Germany14080 Posts
http://www.pathofexile.com/forum/view-thread/19723/page/81 | ||
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r.Evo
Germany14080 Posts
My planned build is soooo close between Scion and Witch it's not even funny. Even though Scion looked OP as hell when I first looked at it. | ||
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Sn0_Man
Tebellong44238 Posts
PS It's a shame the blood magic reservation node is "less" instead of "reduced" oh well. | ||
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HolydaKing
21254 Posts
On October 24 2013 01:26 Sn0_Man wrote: Now that IR doesn't give you a bunch of free armor (dex doesn't count towards evasion is part of the node) its only worth it if you have grace and probably determination as well. Which means unless you have a well planned group who will be divvying up the now 60% auras, I find it unlikely IR will be good in most builds. Even if you are right next to it. PS It's a shame the blood magic reservation node is "less" instead of "reduced" oh well. So maybe something like this: Updated skill tree Anyway, the fact it's "less" is better, no? I think it means it goes from 60% reduced to 30%, instead of multiplicative. | ||
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ZoRoXo
Norway268 Posts
On October 24 2013 00:44 SlixSC wrote: Passive Tree I'm working on an Ele Cleave Templar build for post patch right now, this is what I came up with so far, any feedback? P.S: yes I did skip inner force simply because I take the aura nodes instead which are inner force on crack tbh No point planning 120 points. You're not suppose to take physical nodes as ele cleaver. Endurance charges are an absolute must endgame. It's easy to think it's just 4% less damage per charge, but they make big hits smaller, which in return makes armor more valuable. The 4% extra resist sure comes in handy vs -res curses. Get the 10% extra chance to shock below static blows, it comes in handy vs bosses since you can't crit you won't hit hard enough to shock (I'm like 99% sure on this) You will most likely end up using corsair swords eventually, so you don't need to get so many dex nodes (like the one in the beginning in templar area which also gives useless accuracy when you can't critt) Think my 83 ele cleaver used 1 30dex node, 1 dex amulet, and 1 ring with dex roll on it and I still had enough to use dragonbone rapier (lvl50something wep with 1.55 attackspeed and 189 dex requirement) I'd like to give you a proper build, but I'm not sure how to spec myself so *<:^) | ||
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HolydaKing
21254 Posts
edit: Pretty sure I had Static blows and the node below, too. | ||
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