I finished up the TOTA campaign last night. I did an Arakaali Shadow, picked up the Envy ascendancy, and just ran Venom Gyre through the whole campaign. Was a pretty solid run - a bit under 6 hours, though I skipped a lot of optional stuff that gives pantheon or skill points. I could've shaved a lot more time off, but my hand was really hurting. WASD from poe2 did seem to cause a lot less strain. I might get a controller and try that for 3.29. I ended up getting the Wendigo feathered boots from the mystery box, which are basically some rags partially wrapped around your feet. Probably the worst item in the entire mystery box. Oh well.
Path of Exile - Page 1758
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Craton
United States17293 Posts
I finished up the TOTA campaign last night. I did an Arakaali Shadow, picked up the Envy ascendancy, and just ran Venom Gyre through the whole campaign. Was a pretty solid run - a bit under 6 hours, though I skipped a lot of optional stuff that gives pantheon or skill points. I could've shaved a lot more time off, but my hand was really hurting. WASD from poe2 did seem to cause a lot less strain. I might get a controller and try that for 3.29. I ended up getting the Wendigo feathered boots from the mystery box, which are basically some rags partially wrapped around your feet. Probably the worst item in the entire mystery box. Oh well. | ||
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Broetchenholer
Germany1963 Posts
![]() I am fidgeting around with the new elementag infusions and generally with Sorceress. It's fun and i have a decently working Firestorm stormweaver. It has problems, but i am playing SSF HC and don't play meta builds, so it's fine. I am currently using 3 firestorms due to limit +2 and i get a ton of elemental infusions by starting with Frost Bomb and Orb of Storms, setting up the Firestorm with Lightning and Cold damage and then using snap on the mobs to harvest Shock, Ignite and freeze on mobs for elemental infusions and some damage. But mainly to keep the loop going. So basically, once i have some infusions, Firestorm is somewhat self sustaining and the damage is nice, especially for big and slow bosses. But one thing really gets me, the one infusion type i am getting the least is Fire. I am not using Living Bomb to generate them, i don't want to, i would prefer if the Firestorm that wrecks mobs faces, would actually, you know, ignite them. i have some nodes that increase the chance for elemental ailments, but i did not go overboard with it because i figured moar damage moar better then scaling flammability. It really feels like CCC balanced Fire in a weird way, where only the auto-ignite skills actually do that, if i take half the life of a monster with the impact of a firestorm, i would expect that mob to...burn. But it does not, it has a single digit flammability chance...that is sooo low. Am i doing something wrong? | ||
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