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Magic: The Gathering - Page 298

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Judicator
Profile Blog Joined August 2004
United States7270 Posts
February 10 2013 20:01 GMT
#5941
Flesh is there only for 2 cards, on the play turn 3 Geist and Obzedat on 5.
Price hits Angel/Hellrider/Thragtusk and any of the Humans Reanimator shennigans. Mostly of the haste creatures when I can make my PWs out of 1 card/turn kill range, so I can get 2 activations at least.
Death Wind covers all the multicolored stuff.

I like this removal set up the most right now. Dmir Charm went back up to 2 because mid range is really a miserable match up for Esper. It covers all of the things they can play on 4 and 5.

Speaking of mid-range:
https://twitter.com/TomoharuSaito/status/300192605239660544/photo/1
Get it by your hands...
Shotcoder
Profile Blog Joined July 2009
United States2316 Posts
February 10 2013 20:17 GMT
#5942
I don't know the card seems inefficient compared to the other options. I like that your deck runs sorin while the other lists do not but the removal package seems slightly weaker(not a lot just slightly because of the x cost).
Shotcoder - C+ BW Terran, Gold LoL(ADC Main)
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
February 10 2013 20:31 GMT
#5943
On February 11 2013 05:01 Judicator wrote:
Speaking of mid-range:
https://twitter.com/TomoharuSaito/status/300192605239660544/photo/1

It looks like a GoodStuff.dec to me. 4 copies of good cards that have some synergy with each other and roll with it. Reminds me of old-school deck building in a way haha.
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
Judicator
Profile Blog Joined August 2004
United States7270 Posts
February 10 2013 20:32 GMT
#5944
On February 11 2013 05:17 Shotcoder wrote:
I don't know the card seems inefficient compared to the other options. I like that your deck runs sorin while the other lists do not but the removal package seems slightly weaker(not a lot just slightly because of the x cost).


It's not about just killing any creatures, its who the intended target is. Think of all the multicolored creatures you expect to see and how many will be in a deck.

Saito's list just makes me cry though, list looks impossible.
Get it by your hands...
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
February 10 2013 20:36 GMT
#5945
On February 11 2013 05:32 Judicator wrote:
Show nested quote +
On February 11 2013 05:17 Shotcoder wrote:
I don't know the card seems inefficient compared to the other options. I like that your deck runs sorin while the other lists do not but the removal package seems slightly weaker(not a lot just slightly because of the x cost).


It's not about just killing any creatures, its who the intended target is. Think of all the multicolored creatures you expect to see and how many will be in a deck.

Saito's list just makes me cry though, list looks impossible.

Can't be as awkward as the RDW splash Geist of Saint Traft that topped a GP this week.
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
Judicator
Profile Blog Joined August 2004
United States7270 Posts
February 10 2013 21:22 GMT
#5946
Heh, probably not. Still UWR has been around for a while now, glad to finally see someone move out of the UW shell.
Get it by your hands...
EMIYA
Profile Joined March 2011
United States433 Posts
February 11 2013 03:16 GMT
#5947
sigh, extort is so broken, it should have a limit to one extort per spell. doesnt help that they have the cheapest T2 beaters as well.
Risen
Profile Blog Joined March 2010
United States7927 Posts
Last Edited: 2013-02-11 04:31:35
February 11 2013 03:31 GMT
#5948
Extort is not even close to broken unless one person is the only one drafting orzhov cards, and even then it's only really strong.

Here's my updated list after what I experienced at the PTQ. Will continue testing this and probably continue to make changes.

+ Show Spoiler +

MD
5 creatures
1 aven mindcensor
1 restoration angel
2 snapcaster mage
1 vendilion clique

28 instants/sorceries
1 consume the meek
2 cryptic command
1 devour flesh
4 esper charm
4 mana leak
3 mystical teachings
1 pact of negation
3 path to exile
1 rest for the weary
1 slaughter pact
1 sphinx's revelation
3 supreme verdict
1 surgical extraction
1 trickbind
1 white sun's zenith

2 artifacts
2 talisman of progress

25 lands
3 celestial colonnade
2 creeping tarpit
1 fetid heath
1 glacial fortress
1 godless shrine
2 hallowed fountain
2 island
1 isolated chapel
4 marsh flats
2 mystic gate
1 plains
1 river of tears
2 scalding tarn
1 sunken ruins
1 watery grave

SB
3 Aven Mindcensor
1 Baneslayer Angel
1 Celestial Purge
1 Disenchant
1 Fracturing Gust
1 Mindbreak Trap
2 Negate
1 Rest for the Weary
2 Stony Silence
2 Timely Reinforcements


Edit: 4 paths to 3 paths, 1 slaughter pact
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
Lyter
Profile Blog Joined February 2010
United Kingdom2145 Posts
February 11 2013 03:36 GMT
#5949
Just got back from gp London, completely exhausted, I must have slept about 10 hours over the whole weekend and I'm not gonna dare check my bank balance for the next couple of weeks
Judicator
Profile Blog Joined August 2004
United States7270 Posts
February 11 2013 07:54 GMT
#5950
Souns like you had good time.
Get it by your hands...
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
Last Edited: 2013-02-12 02:57:15
February 12 2013 00:16 GMT
#5951
So I joined a local GTC sealed league, we random rolled for guilds (of course I ended up with Dimir the only guild I haven't really drafted or played with or against much). Aside from the sealed 60card deck we get 2 GTC booster packs, and each week we get 2 more booster packs (The 2 packs can be picked from any of the current T2 sets). The league is set for 5weeks of 7matches each, with each game counting as 1 point, at the end of each week the highest point total gets some extra prizes and is qualified for the play offs which happen after week 5. The remaining 3 for the play offs will be decided by highest point totals of all 5 weeks combined, excluding those who already qualified due to having the highest weekly total.

Anyways I thought it would be kind of interesting to see what kind of decks you would build using the same card pool.
My card pool: + Show Spoiler +
Black:
1x Contaminated Ground
1x Horror of the Dim
2x Wight of Precinct Six
1x Corpse Blockade
1x Rise from the Grave
1x Syndicate Enforcer
1x Midnight Recovery
1x Devour Flesh
2x Death's Approach
1x Smog Elemental
1x Shadow Slice
3x Grisly Spectacle
3x Gutter Skulk
2x Balustrade Spy

Blue:
3x Totally Lost
2x Lost Thoughts
1x Mindeye Drake
1x Sage's Row Denizen
1x Jace's Phantasm
1x Welkin Tern
1x Vedalken Entrancer
1x Voidwalk
1x Clinging Anemones
1x Metropolis Sprite
1x Cloudfin Raptor
1x Sapphire Drake
1x Incursion Specialist

Green:
2x Adaptive Snapjaw
1x Tower Defense
1x Miming Slime
1x Predator's Rapport
1x Disciple of the Old Ways

Red:
3x Skinbrand Goblin
1x Five-Alarm Fire
1x Tin Street Market
1x Massive Raid

White:
1x Holy Mantle
1x Smite
3x Assault Griffin
1x Guildscorn Ward
1x Dutiful Thrull

Multi-Color:
1x Bane Alley Broker
2x Deathcult Rogue
1x Mortus Strider
1x Duskmantle Guildmage
1x Consuming Aberration
2x Dinrova Horror
3x Paranoid Delusions
1x Whispering Madness
2x Coerced Confession
1x Hydroform
1x Zameck Guildmage
1x Elusive Krasis
1x Fathom Mage
2x Skyknight Legionnaire
1x Skarrg Guildmage
1x Threasury Thrull
1x Orzhov Charm
1x Ground Assault
1x Signal the Clans

Artifacts:
2x Dimir Keyrune
1x Skyblinder Staff
1x Razortip Whip
1x Armored Transport

Lands:
1x Simic Guildgate
1x Orzhov Guildgate
1x Boros Guildgate
1x Dimir Guildgate


Current deck I'm play testing, critiques are welcomed: + Show Spoiler +

Deck:
Lands: 25
14x Swamp
10x Island
1x Dimir Guildgate

Monsters: 22
1x Jace's Phantasm
1x Cloudfin Raptor
1x Duskmantle Guildmage
1x Welkin Tern
2x Wight of Precinct Six
1x Bane Ally Broker
1x Mortus Strider
1x Corpse Blockade
2x Deathcult Rogue
2x Balutstrade Spy
1x Syndicate Enforcer
2x Dinrova Horror
1x Sapphire Drake
1x Consuming Aberration
1x Smog Elemental
1x Sage's Row Denizen
1x Mindeye Drake
1x Metropolis Sprite

Spells: 13
2x Death's Approach
1x Devour Flesh
3x Grisly Spectacle
1x Shadow Slice
1x Totally Lost
2x Last Thoughts
1x Rise from the Grave
1x Voidwalk
2x Dimir Keyrune
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
Shotcoder
Profile Blog Joined July 2009
United States2316 Posts
February 12 2013 01:40 GMT
#5952
That idea would be cool as fuck if your store had left over RTR sealed product too so you get a 10 man group and each one of you starts with a Guild box and fights for your respective guild.

I still like the idea and might have to throw it the way of my local store.
Shotcoder - C+ BW Terran, Gold LoL(ADC Main)
slyboogie
Profile Blog Joined March 2011
United States3423 Posts
February 12 2013 04:03 GMT
#5953
On February 11 2013 12:31 Risen wrote:
Extort is not even close to broken unless one person is the only one drafting orzhov cards, and even then it's only really strong.

Here's my updated list after what I experienced at the PTQ. Will continue testing this and probably continue to make changes.

+ Show Spoiler +

MD
5 creatures
1 aven mindcensor
1 restoration angel
2 snapcaster mage
1 vendilion clique

28 instants/sorceries
1 consume the meek
2 cryptic command
1 devour flesh
4 esper charm
4 mana leak
3 mystical teachings
1 pact of negation
3 path to exile
1 rest for the weary
1 slaughter pact
1 sphinx's revelation
3 supreme verdict
1 surgical extraction
1 trickbind
1 white sun's zenith

2 artifacts
2 talisman of progress

25 lands
3 celestial colonnade
2 creeping tarpit
1 fetid heath
1 glacial fortress
1 godless shrine
2 hallowed fountain
2 island
1 isolated chapel
4 marsh flats
2 mystic gate
1 plains
1 river of tears
2 scalding tarn
1 sunken ruins
1 watery grave

SB
3 Aven Mindcensor
1 Baneslayer Angel
1 Celestial Purge
1 Disenchant
1 Fracturing Gust
1 Mindbreak Trap
2 Negate
1 Rest for the Weary
2 Stony Silence
2 Timely Reinforcements


Edit: 4 paths to 3 paths, 1 slaughter pact


I played a teachings list during the early days of Modern - to little success, I should say. However, I just found permission to be pretty bad in the format. Maybe BBE banning helped some? But I think U/W control has to look somewhere else, like Caw-Blade stylish control.

I haven't seen the new meta game though, I guess I'm just thinking out loud. Teachings is sweet.
"We dug coal together." Boyd Crowder, Justified
DEN1ED
Profile Joined December 2009
United States1087 Posts
February 12 2013 05:25 GMT
#5954
Haven't played magic in months but I got a PTQ coming up nearby so I decided to throw together my year old list of affinity on mtgo and I am just crushing people. Not sure what the metagame looks like but so far I've just been facing stupid UW/x control decks or tron decks. The only match up I ever feared before was Jund and now without bloodbraid I'm not too worried.
huameng
Profile Blog Joined April 2007
United States1133 Posts
February 12 2013 05:55 GMT
#5955
On February 11 2013 05:01 Judicator wrote:
Speaking of mid-range:
https://twitter.com/TomoharuSaito/status/300192605239660544/photo/1


Can anyone identify the two lands in the row with the Clifftop Retreats? I think they are basic Mountains but I'm not too sure. Gonna start playing this on mtgo and hopefully crush.
skating
MCMcEmcee
Profile Joined April 2008
United States1609 Posts
February 12 2013 05:56 GMT
#5956
zendikar full-art mountains
[iHs]MCMcEmcee@UFO | のヮの
Narcind
Profile Blog Joined May 2010
Sweden2489 Posts
February 12 2013 10:36 GMT
#5957
So I was drafting last night. In one draft I got 3 burning tree emissaries, 2 wasteland vipers, 2 rubblehulks, 1 ghor-clan rampager, 1 experiment one, 1 giant adephage, 1 domri rade, along with a pretty good mix of commons, slaughterhorns, skinbrand goblins, madcap skills, etc.

I was just sat there with my mouth wide open pretty much the entire time as I was getting passed such amazing cards throughout the entire draft. When the draft was done I just went around the table and checked, and there were 3 boros, 2 simic, 1 dimir, 1 orzhov and me, with me sitting between a simic and dimir player, but it still seemed unbelivable that I'd get passed so much good stuff.

Needless to say I won. Dropped one game in the first bo3 vs a boros that had an aurelia, just rolled everything else though pretty much.
Shotcoder
Profile Blog Joined July 2009
United States2316 Posts
February 12 2013 16:30 GMT
#5958
I find it quite humorous that we're in a Standard that has super clean mana. Can play 3 colors really easily. Yet Mono White humans is still putting up amazing results.
Shotcoder - C+ BW Terran, Gold LoL(ADC Main)
Judicator
Profile Blog Joined August 2004
United States7270 Posts
February 12 2013 16:52 GMT
#5959
On February 13 2013 01:30 Shotcoder wrote:
I find it quite humorous that we're in a Standard that has super clean mana. Can play 3 colors really easily. Yet Mono White humans is still putting up amazing results.


From what?
Get it by your hands...
Shotcoder
Profile Blog Joined July 2009
United States2316 Posts
February 12 2013 16:59 GMT
#5960
On February 13 2013 01:52 Judicator wrote:
Show nested quote +
On February 13 2013 01:30 Shotcoder wrote:
I find it quite humorous that we're in a Standard that has super clean mana. Can play 3 colors really easily. Yet Mono White humans is still putting up amazing results.


From what?


9th at SCG Edison, thought there was one at Atlanta too but I guess I was seeing things. I think Naya, UW and Boros are stronger but it's still comical to see.
Shotcoder - C+ BW Terran, Gold LoL(ADC Main)
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