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my 50 cents: combat system is nice from the action, but i liked the tactical aspects of da:o more skill trees are fine, since the companions have their specials and the main char can so specialization noone else can do story: bullshit. sorry, but most of the time i had to ask myself, why the hell i am doing all this. da2 really lacks a long time motivation, some kind of a big goal most of the other bad things have already been adressed: boring (because repetitive) dungeons, mage-hater vs mages, romance-stuff cant compete to da:o, instant kills by too many enemy rogues, crafting, ... i was disappointed. yes, you can play it and have fun, but in the end it cannot compete at all to bg2, nwn2:motb, the witcher and planescape torment.
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On May 11 2011 06:14 Elizar wrote: my 50 cents: combat system is nice from the action, but i liked the tactical aspects of da:o more skill trees are fine, since the companions have their specials and the main char can so specialization noone else can do story: bullshit. sorry, but most of the time i had to ask myself, why the hell i am doing all this. da2 really lacks a long time motivation, some kind of a big goal most of the other bad things have already been adressed: boring (because repetitive) dungeons, mage-hater vs mages, romance-stuff cant compete to da:o, instant kills by too many enemy rogues, crafting, ... i was disappointed. yes, you can play it and have fun, but in the end it cannot compete at all to bg2, nwn2:motb, the witcher and planescape torment. is no where near the awesomeness of the original NWN>
also i really hated DA:O but liked DA2, i know i'm the minority, but really origins was awful on pretty much every regard compared to nwn(except graphics, obviously) which is the standard i hold all RPGs to
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On May 11 2011 06:39 PrinceXizor wrote:Show nested quote +On May 11 2011 06:14 Elizar wrote: my 50 cents: combat system is nice from the action, but i liked the tactical aspects of da:o more skill trees are fine, since the companions have their specials and the main char can so specialization noone else can do story: bullshit. sorry, but most of the time i had to ask myself, why the hell i am doing all this. da2 really lacks a long time motivation, some kind of a big goal most of the other bad things have already been adressed: boring (because repetitive) dungeons, mage-hater vs mages, romance-stuff cant compete to da:o, instant kills by too many enemy rogues, crafting, ... i was disappointed. yes, you can play it and have fun, but in the end it cannot compete at all to bg2, nwn2:motb, the witcher and planescape torment. is no where near the awesomeness of the original NWN> also i really hated DA:O but liked DA2, i know i'm the minority, but really origins was awful on pretty much every regard compared to nwn(except graphics, obviously) which is the standard i hold all RPGs to
I agree! DA:O was boring as hell, characters included, and some of the dialogue made me facepalm (lol @ their battle plan at ostagar). DA2 had a mediocre story but the combat was loads of fun, especially on nightmare. Based on combat alone I'd rate it above the original. I'd say the same thing about Mass Effect 2 compared to Mass Effect 1, except ME1 had fun combat too.
But yeah, I haven't played a bioware game for the writing/story since Baldur's Gate 2 (and even planescape is better in that regard). Nwn is good too but the community content so vastly exceeds the quality of any bioware made campaign that you can only really credit bioware with making the toolset.
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On March 29 2011 09:22 AntiGrav1ty wrote: My conclusion
I feel like DA2 could have been an all-time great if they had just put in a little more time to develop. Nearly every flaw is based on lack of developing time. There is nothing fundamentally wrong with the game. The story, the characters, the combatsystem, the franchise, the artwork, the music and the presentation are all there and they are great (or could have been)
The bashing in fan-forums is definitely not deserverd. Unfortunately most fans had either way too high expectations or they were expecting something completely different from what Bioware has delivered. Doesn't mean it's a bad game just because they expected something different.
I mean with all the flaws DA2 had it still was a lot of fun to play. That means they must have done a lot of things right.
If you go into this completely unbiased you will have ur fun and be entertained for many hours.
I think this describes DA2 very well. They just didn't have the time to develop everything. And anyway, I thought it was a pretty decent game - engaging combat, brilliant voice-acting (love the fact that Hawke is voiced, such a change from the generic mute F3/TES characters), and overall it had a typically bioware-esque polished feeling. Now, the recycling of dungeons did get annoying by the end of act 2 but I didn't mind it too much. What pissed me off was the inability to respec my character without the DLC, because let's face it, melee rogue sucks fucking giant balls in pretty much every end-game fight (or I suck as rogue anyway) + Show Spoiler +well, mainly high dragon without fire resistance gems and meredith, but I also ended up killing anders and doing orsino + meredith with fenris, aveline, varric and myself as a rogue with a very limited amount of hp/sta pots so I had to switch to bow to save them lol
I'd concur with the quoted poster though that if you've never played DA:O or play DA2 without comparisons/prejudices, you'll enjoy it. I did.
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On May 24 2011 03:40 greggy wrote:Show nested quote +On March 29 2011 09:22 AntiGrav1ty wrote: My conclusion
I feel like DA2 could have been an all-time great if they had just put in a little more time to develop. Nearly every flaw is based on lack of developing time. There is nothing fundamentally wrong with the game. The story, the characters, the combatsystem, the franchise, the artwork, the music and the presentation are all there and they are great (or could have been)
The bashing in fan-forums is definitely not deserverd. Unfortunately most fans had either way too high expectations or they were expecting something completely different from what Bioware has delivered. Doesn't mean it's a bad game just because they expected something different.
I mean with all the flaws DA2 had it still was a lot of fun to play. That means they must have done a lot of things right.
If you go into this completely unbiased you will have ur fun and be entertained for many hours.
I think this describes DA2 very well. They just didn't have the time to develop everything. And anyway, I thought it was a pretty decent game - engaging combat, brilliant voice-acting (love the fact that Hawke is voiced, such a change from the generic mute F3/TES characters), and overall it had a typically bioware-esque polished feeling. Now, the recycling of dungeons did get annoying by the end of act 2 but I didn't mind it too much. What pissed me off was the inability to respec my character without the DLC, because let's face it, melee rogue sucks fucking giant balls in pretty much every end-game fight (or I suck as rogue anyway) + Show Spoiler +well, mainly high dragon without fire resistance gems and meredith, but I also ended up killing anders and doing orsino + meredith with fenris, aveline, varric and myself as a rogue with a very limited amount of hp/sta pots so I had to switch to bow to save them lol I'd concur with the quoted poster though that if you've never played DA:O or play DA2 without comparisons/prejudices, you'll enjoy it. I did.
Haha, I went ranged rogue, playing on hard, but had that annoying isabel bug going for me pretty hard near the end so my dps ended up terrible, but my alpha strikes were unreal. (as a result my strat in A LOT of fights was nuke the main casters/big guys and just clean up slowly)
I think the dungeon recycling wasn't that bad. I think people forget that EVERY rpg ever made has done some of that... or was a brutally short game. I find it funny how much "free" hate this game has got, when it's really just some good unbiased fun.
I mean when Bethasda takes the time to make a statement that it's huge world (Skyrim) isn't going to recycle dungeons "like DA 2" I find it pretty sad. It's become the whipping boy of the industry, yet deep down, most of us loved it.
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On May 24 2011 06:27 Furycrab wrote:Show nested quote +On May 24 2011 03:40 greggy wrote:On March 29 2011 09:22 AntiGrav1ty wrote: My conclusion
I feel like DA2 could have been an all-time great if they had just put in a little more time to develop. Nearly every flaw is based on lack of developing time. There is nothing fundamentally wrong with the game. The story, the characters, the combatsystem, the franchise, the artwork, the music and the presentation are all there and they are great (or could have been)
The bashing in fan-forums is definitely not deserverd. Unfortunately most fans had either way too high expectations or they were expecting something completely different from what Bioware has delivered. Doesn't mean it's a bad game just because they expected something different.
I mean with all the flaws DA2 had it still was a lot of fun to play. That means they must have done a lot of things right.
If you go into this completely unbiased you will have ur fun and be entertained for many hours.
I think this describes DA2 very well. They just didn't have the time to develop everything. And anyway, I thought it was a pretty decent game - engaging combat, brilliant voice-acting (love the fact that Hawke is voiced, such a change from the generic mute F3/TES characters), and overall it had a typically bioware-esque polished feeling. Now, the recycling of dungeons did get annoying by the end of act 2 but I didn't mind it too much. What pissed me off was the inability to respec my character without the DLC, because let's face it, melee rogue sucks fucking giant balls in pretty much every end-game fight (or I suck as rogue anyway) + Show Spoiler +well, mainly high dragon without fire resistance gems and meredith, but I also ended up killing anders and doing orsino + meredith with fenris, aveline, varric and myself as a rogue with a very limited amount of hp/sta pots so I had to switch to bow to save them lol I'd concur with the quoted poster though that if you've never played DA:O or play DA2 without comparisons/prejudices, you'll enjoy it. I did. Haha, I went ranged rogue, playing on hard, but had that annoying isabel bug going for me pretty hard near the end so my dps ended up terrible, but my alpha strikes were unreal. (as a result my strat in A LOT of fights was nuke the main casters/big guys and just clean up slowly) I think the dungeon recycling wasn't that bad. I think people forget that EVERY rpg ever made has done some of that... or was a brutally short game. I find it funny how much "free" hate this game has got, when it's really just some good unbiased fun. I mean when Bethasda takes the time to make a statement that it's huge world (Skyrim) isn't going to recycle dungeons "like DA 2" I find it pretty sad. It's become the whipping boy of the industry, yet deep down, most of us loved it.
No...no. There are plenty of games that don't recycle environments.
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On May 24 2011 06:33 Stratos_speAr wrote:Show nested quote +On May 24 2011 06:27 Furycrab wrote:On May 24 2011 03:40 greggy wrote:On March 29 2011 09:22 AntiGrav1ty wrote: My conclusion
I feel like DA2 could have been an all-time great if they had just put in a little more time to develop. Nearly every flaw is based on lack of developing time. There is nothing fundamentally wrong with the game. The story, the characters, the combatsystem, the franchise, the artwork, the music and the presentation are all there and they are great (or could have been)
The bashing in fan-forums is definitely not deserverd. Unfortunately most fans had either way too high expectations or they were expecting something completely different from what Bioware has delivered. Doesn't mean it's a bad game just because they expected something different.
I mean with all the flaws DA2 had it still was a lot of fun to play. That means they must have done a lot of things right.
If you go into this completely unbiased you will have ur fun and be entertained for many hours.
I think this describes DA2 very well. They just didn't have the time to develop everything. And anyway, I thought it was a pretty decent game - engaging combat, brilliant voice-acting (love the fact that Hawke is voiced, such a change from the generic mute F3/TES characters), and overall it had a typically bioware-esque polished feeling. Now, the recycling of dungeons did get annoying by the end of act 2 but I didn't mind it too much. What pissed me off was the inability to respec my character without the DLC, because let's face it, melee rogue sucks fucking giant balls in pretty much every end-game fight (or I suck as rogue anyway) + Show Spoiler +well, mainly high dragon without fire resistance gems and meredith, but I also ended up killing anders and doing orsino + meredith with fenris, aveline, varric and myself as a rogue with a very limited amount of hp/sta pots so I had to switch to bow to save them lol I'd concur with the quoted poster though that if you've never played DA:O or play DA2 without comparisons/prejudices, you'll enjoy it. I did. Haha, I went ranged rogue, playing on hard, but had that annoying isabel bug going for me pretty hard near the end so my dps ended up terrible, but my alpha strikes were unreal. (as a result my strat in A LOT of fights was nuke the main casters/big guys and just clean up slowly) I think the dungeon recycling wasn't that bad. I think people forget that EVERY rpg ever made has done some of that... or was a brutally short game. I find it funny how much "free" hate this game has got, when it's really just some good unbiased fun. I mean when Bethasda takes the time to make a statement that it's huge world (Skyrim) isn't going to recycle dungeons "like DA 2" I find it pretty sad. It's become the whipping boy of the industry, yet deep down, most of us loved it. No...no. There are plenty of games that don't recycle environments.
No 50+ hour RPG games that I know of.
To me, the way they recycled dungeons in DA2 is little worse than how three different tilesets were used in Oblivion to create hundreds of dungeons. After going through a few of them you've seen it all and there's nothing left to 'ooh' and 'aah' over. I'm pretty-much expecting the same thing from Skyrim.
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Have to agree with all the disappointment here. Brought it with high hopes, and was let down by repetition, lack of inspiration, and an overall rushed feeling.
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There is a difference between literally using the same room, same cave system, same house for every sidequest and reusing some textures. "Most of us loved it", my ass.
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On May 24 2011 06:33 Stratos_speAr wrote:Show nested quote +On May 24 2011 06:27 Furycrab wrote:On May 24 2011 03:40 greggy wrote:On March 29 2011 09:22 AntiGrav1ty wrote: My conclusion
I feel like DA2 could have been an all-time great if they had just put in a little more time to develop. Nearly every flaw is based on lack of developing time. There is nothing fundamentally wrong with the game. The story, the characters, the combatsystem, the franchise, the artwork, the music and the presentation are all there and they are great (or could have been)
The bashing in fan-forums is definitely not deserverd. Unfortunately most fans had either way too high expectations or they were expecting something completely different from what Bioware has delivered. Doesn't mean it's a bad game just because they expected something different.
I mean with all the flaws DA2 had it still was a lot of fun to play. That means they must have done a lot of things right.
If you go into this completely unbiased you will have ur fun and be entertained for many hours.
I think this describes DA2 very well. They just didn't have the time to develop everything. And anyway, I thought it was a pretty decent game - engaging combat, brilliant voice-acting (love the fact that Hawke is voiced, such a change from the generic mute F3/TES characters), and overall it had a typically bioware-esque polished feeling. Now, the recycling of dungeons did get annoying by the end of act 2 but I didn't mind it too much. What pissed me off was the inability to respec my character without the DLC, because let's face it, melee rogue sucks fucking giant balls in pretty much every end-game fight (or I suck as rogue anyway) + Show Spoiler +well, mainly high dragon without fire resistance gems and meredith, but I also ended up killing anders and doing orsino + meredith with fenris, aveline, varric and myself as a rogue with a very limited amount of hp/sta pots so I had to switch to bow to save them lol I'd concur with the quoted poster though that if you've never played DA:O or play DA2 without comparisons/prejudices, you'll enjoy it. I did. Haha, I went ranged rogue, playing on hard, but had that annoying isabel bug going for me pretty hard near the end so my dps ended up terrible, but my alpha strikes were unreal. (as a result my strat in A LOT of fights was nuke the main casters/big guys and just clean up slowly) I think the dungeon recycling wasn't that bad. I think people forget that EVERY rpg ever made has done some of that... or was a brutally short game. I find it funny how much "free" hate this game has got, when it's really just some good unbiased fun. I mean when Bethasda takes the time to make a statement that it's huge world (Skyrim) isn't going to recycle dungeons "like DA 2" I find it pretty sad. It's become the whipping boy of the industry, yet deep down, most of us loved it. No...no. There are plenty of games that don't recycle environments.
Every single rpg to date that lasts more than 10hrs have reused assets. Every single one of them. At least every classic I've ever played... Baldur's, Fallout, Elder Scroll Series, Icewind Dale... list goes on.
I think DA2 was a bit more pronounced because on top of the usual dungeons, caves and monsters you are used to seeing reused, you had a story that basically had you running around the same city for quite some time (even if the city itself was sorta a growing experience), and most other games would have just reskinned a city a little and made a second town or place to explore.
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I don't see what the problem with recycled dungeons is ... I ALWAYS KNOW WHERE TO GO! 
But seriously I'm with the minority. DA:O was boring for me and I never felt connected with it. DA:2 I had the same problem except combat was a lot better and the main character actually spoke. All in all I think that Mass Effect is entirely better than DA, but that's not what this thread is about. DA: 2 had some serious flaws but all in all i thought it was a much better game than DA:O.
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The reuse of zones might be defensible if 90% of the game didn't take place within the same city, which rarely changed at all and which only had a hand full of zones. Over the course of 10 years the city basically didn't change until the very very end.
Comparing it to quality RPGs that can give hundreds of hours of gameplay, like BG2, is bullshit. There is NO DEFENSE of the reuse of zones unless you think making the game as fast as possible for money is defensible.
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On May 24 2011 07:31 On_Slaught wrote: The reuse of zones might be defensible if 90% of the game didn't take place within the same city, which rarely changed at all and which only had a hand full of zones. Over the course of 10 years the city basically didn't change until the very very end.
Comparing it to quality RPGs that can give hundreds of hours of gameplay, like BG2, is bullshit. There is NO DEFENSE of the reuse of zones unless you think making the game as fast as possible for money is defensible.
The ones of us who aren't particularly bothered by it, realize that expecting anything else is a fantasy. If video games didn't make money, there wouldn't be any. I really don't see what the big deal is. I bet good money 'RPG-fans', who are currently hyping Skyrim, will piss and moan over the overabundant re-usage of tilesets in that, too. I don't really see the point in expecting the unachievable. You can't get a 50+ hour game developed in the same timeframe as a typical first-person-shooter (which usually have like 6-8 hour single-player games at the top-end), without excessive re-usage of areas. For me, it didn't take away from the gameplay, so I don't bother getting in an uproar over it. It would have been nice to see more areas, but it's not something that's going to make a detractor out of me when so much of the rest of the game was done well.
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I'm part of the people who had very high expectations when buying Dragon Age 2, having loved DA:O, and had very mixed feelings when I played it, and in the end, I really didn't enjoy my experience.
It is not easy to distinguish exactly what has been done wrong in this game, but it really didn't appeal to me like DA:O did, this article here presents a lot of the bad points from DA2, and I agree with the author on most of them : http://www.rockpapershotgun.com/2011/03/31/analysis-dragon-age-ii/
Another thing to note is that I made a mistake while playing also, I trusted the "arrow" system for the quests instead of opening the Journal. I have never had any problems with Bioware's RPGs when it comes to doing all the sidequests, in DA:O but also in Mass Effect and Mass Effect 2. But it appeared that this time it was a mistake as I didn't meet one of the characters through my whole playthrough! The funny thing is that I had seen the first gameplay presentation of DA2 by Bioware at Gamex and they had shown that particular character + Show Spoiler +, so I was really expecting to see her,and when I finished the game and the credits popped out, I was really wondering wtf had happened!
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The only bright side about this game is that it was slighly difficult on nightmare and made for a decent challenge all game long. And that was only because of the stupid friendly fire system where one whirlwind from a warrior would kill all your mages in 1 hit basicly.
Storywise and designwise it was pretty terrible, especially with the reusable dungeon layouts, but I have never really been a big story rpg person, so I didn't mind. I usually buy games like this for the combat and to see what I can do with it. Sadly warriors were completely overpowered and spamming bolster over and over for stamina got pretty tiring in the end.
Now I've started Witcher 2 and it feels more promising and is basicly everything this game should've been so far. Let's hope it continues.
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On May 24 2011 07:31 On_Slaught wrote: The reuse of zones might be defensible if 90% of the game didn't take place within the same city, which rarely changed at all and which only had a hand full of zones. Over the course of 10 years the city basically didn't change until the very very end.
Comparing it to quality RPGs that can give hundreds of hours of gameplay, like BG2, is bullshit. There is NO DEFENSE of the reuse of zones unless you think making the game as fast as possible for money is defensible.
It's "defensible" because of the large production costs that were put elsewhere for immersion purposes like having a talking main character and mostly good sounding dialogue.
I compare it to other good rpgs, because the complaint most people are formulating is INCREDIBLY shallow. On that note I might as well go back to my old school 16-bit rpgs and complain that they reused dungeon wall textures, or recolored monsters.
Even then the backdrop in the quests/hubs might be similar, but what you end up doing varied quite a bit, arguably a lot more than other games. They had me going through different paths, different encounters, different events or involving some nuances with dialogue between npcs.
I honestly believe that they might have tested the waters. They might have sat at a meeting and asked themselves what they could do to cut costs to keep it similar to DA:O and add a bunch of extra elements to it to make for a great story.
I'm just wondering what they are thinking now... On the one hand, they have a sales success and tons of players who have actually finished and played their game fully, something they can't say about DA:O where 48% of people don't have the completion achievement and about 10% didn't even get past the intro levels. On the other hand, they have a ton of players, mostly players who finished the game anyways, who are waving their hands in the airs saying OMFG this dungeons has similarities with the last one!?!?!?!
(Source on numbers: http://pc.ign.com/articles/116/1169580p1.html)
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On May 24 2011 08:32 Furycrab wrote:Show nested quote +On May 24 2011 07:31 On_Slaught wrote: The reuse of zones might be defensible if 90% of the game didn't take place within the same city, which rarely changed at all and which only had a hand full of zones. Over the course of 10 years the city basically didn't change until the very very end.
Comparing it to quality RPGs that can give hundreds of hours of gameplay, like BG2, is bullshit. There is NO DEFENSE of the reuse of zones unless you think making the game as fast as possible for money is defensible. It's "defensible" because of the large production costs that were put elsewhere for immersion purposes like having a talking main character and mostly good sounding dialogue. I compare it to other good rpgs, because the complaint most people are formulating is INCREDIBLY shallow. On that note I might as well go back to my old school 16-bit rpgs and complain that they reused dungeon wall textures, or recolored monsters. Even then the backdrop in the quests/hubs might be similar, but what you end up doing varied quite a bit, arguably a lot more than other games. They had me going through different paths, different encounters, different events or involving some nuances with dialogue between npcs. I honestly believe that they might have tested the waters. They might have sat at a meeting and asked themselves what they could do to cut costs to keep it similar to DA:O and add a bunch of extra elements to it to make for a great story. I'm just wondering what they are thinking now... On the one hand, they have a sales success and tons of players who have actually finished and played their game fully, something they can't say about DA:O where 48% of people don't have the completion achievement and about 10% didn't even get past the intro levels. On the other hand, they have a ton of players, mostly players who finished the game anyways, who are waving their hands in the airs saying OMFG this dungeons has similarities with the last one!?!?!?! (Source on numbers: http://pc.ign.com/articles/116/1169580p1.html)
I imagine they'll just keep continuing along the current path. If the main complaint continues to be the recycling of areas, then that's an easy fix. However, I think there's a lot of issues people have with the game that have absolutely nothing to do with the recycling of areas (mostly revolving around the detraction from old-school RPG tropes), yet that dead horse continues to get beaten.
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How would you guys react if you found out that DA3 was announced? Saw it on the Bioware social...
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On May 24 2011 09:27 Sitinte wrote: How would you guys react if you found out that DA3 was announced? Saw it on the Bioware social...
There goes another $50 to Steam...bastards.
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On May 24 2011 06:34 Bibdy wrote:Show nested quote +On May 24 2011 06:33 Stratos_speAr wrote:On May 24 2011 06:27 Furycrab wrote:On May 24 2011 03:40 greggy wrote:On March 29 2011 09:22 AntiGrav1ty wrote: My conclusion
I feel like DA2 could have been an all-time great if they had just put in a little more time to develop. Nearly every flaw is based on lack of developing time. There is nothing fundamentally wrong with the game. The story, the characters, the combatsystem, the franchise, the artwork, the music and the presentation are all there and they are great (or could have been)
The bashing in fan-forums is definitely not deserverd. Unfortunately most fans had either way too high expectations or they were expecting something completely different from what Bioware has delivered. Doesn't mean it's a bad game just because they expected something different.
I mean with all the flaws DA2 had it still was a lot of fun to play. That means they must have done a lot of things right.
If you go into this completely unbiased you will have ur fun and be entertained for many hours.
I think this describes DA2 very well. They just didn't have the time to develop everything. And anyway, I thought it was a pretty decent game - engaging combat, brilliant voice-acting (love the fact that Hawke is voiced, such a change from the generic mute F3/TES characters), and overall it had a typically bioware-esque polished feeling. Now, the recycling of dungeons did get annoying by the end of act 2 but I didn't mind it too much. What pissed me off was the inability to respec my character without the DLC, because let's face it, melee rogue sucks fucking giant balls in pretty much every end-game fight (or I suck as rogue anyway) + Show Spoiler +well, mainly high dragon without fire resistance gems and meredith, but I also ended up killing anders and doing orsino + meredith with fenris, aveline, varric and myself as a rogue with a very limited amount of hp/sta pots so I had to switch to bow to save them lol I'd concur with the quoted poster though that if you've never played DA:O or play DA2 without comparisons/prejudices, you'll enjoy it. I did. Haha, I went ranged rogue, playing on hard, but had that annoying isabel bug going for me pretty hard near the end so my dps ended up terrible, but my alpha strikes were unreal. (as a result my strat in A LOT of fights was nuke the main casters/big guys and just clean up slowly) I think the dungeon recycling wasn't that bad. I think people forget that EVERY rpg ever made has done some of that... or was a brutally short game. I find it funny how much "free" hate this game has got, when it's really just some good unbiased fun. I mean when Bethasda takes the time to make a statement that it's huge world (Skyrim) isn't going to recycle dungeons "like DA 2" I find it pretty sad. It's become the whipping boy of the industry, yet deep down, most of us loved it. No...no. There are plenty of games that don't recycle environments. No 50+ hour RPG games that I know of.
KOTOR 1
KOTOR 2
Fallout: New Vegas arguably, it is a DESERT so there is not much diversity available -- but they pull it off
Baldurs Gate 2
Morrowind
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No game has copy pasted environments to the level of DA2. At all.
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