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Diablo III General Discussion - Page 255

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PepperoniPiZZa
Profile Blog Joined October 2010
Sierra Leone1660 Posts
August 23 2011 08:17 GMT
#5081
http://comic.naver.com/webtoon/detail.nhn?titleId=350217&seq=20

this is dark
Quote?
Supamang
Profile Joined June 2010
United States2298 Posts
August 23 2011 08:49 GMT
#5082
On August 23 2011 17:17 PepperoniPiZZa wrote:
http://comic.naver.com/webtoon/detail.nhn?titleId=350217&seq=20

this is dark

dunno how that was related to Diablo at all, but thats pretty cool. Shame i cant understand the text.
NeoLearner
Profile Blog Joined January 2010
Belgium1847 Posts
August 23 2011 09:21 GMT
#5083
On August 23 2011 06:15 Tag wrote:
Ok I've been following you kids talking about art style and such and we need to nail down some terms and definitions cause the amount of people arguing with out acctully proving their arguments is SO FUCKEN ANOYING, from now on POST A SCREENSHOT WHEN YOU WANT TO PROVE YOUR POINT!.

Heres some examples:

Dark (Gore):
+ Show Spoiler +

[image loading]
[image loading]


Dark (Atmosphere)
+ Show Spoiler +

[image loading]


Shiny Art style (Be speific, do you mean shiny from spells or from back ground? etc
+ Show Spoiler +

[image loading]
[image loading]


DONT DO THIS:

This game is gonna be lame its gonna look like WoW and not a dark game like I want.

Agreed. Also, nice screenshots. Quite a lot of gore right there.

My impression of the art controversy: A few (like, 3) people genuinely concerned about the art style and eloquent enough to discuss it. All the other change-challenged people going: "OMFGROFL, someone put a rainbowz in my Diablo!".

This is the screenshot I'm talking about: link

It's a rainbow. We know. Get over it.
Also: Do we/gamers actually care about graphics? I mean: BW and CS1.6 compared to SC2 and CSS.
I'm done with this whole art thing.
Bankai - Correlation does not imply causation
DND_Enkil
Profile Joined September 2010
Sweden598 Posts
Last Edited: 2011-08-23 09:29:43
August 23 2011 09:25 GMT
#5084
Significantly less exited about this the more i see of it. But will probably still kick ass.

And it is a bit to "flashy" for my taste, just comparing D2 to D3 whirlwind proves exactly what i mean. Saw some similar abilities, throwing some throwing stars that for some reason has to glow bright yellow etc.

On the other hand the Sorceress and her powers look pretty spot on! Unless i can find a low-key class whoose fighting does not look like a rainbow on LSD i think it will be all Sorceress for me.

*edit* The art and such seem like a hot topic, just saying that for me i get a lot more immersion in a game if i swing a hammer and i hear a reasonding *thud* and see blood spatter rather than something like *caching* and stars and sparks go flying in shiny colours. And the former just seems more... Diablo to me.
"If you write about a sewing needle there is always some one-eyed bastard that gets offended" - Fritiof The Pirate Nilsson
TortoiseCa
Profile Joined June 2011
Canada104 Posts
August 23 2011 09:37 GMT
#5085
I haven't read up much on this game but I'm curious if there is any reason that I'll enjoy the multiplayer aspect of it since I never enjoyed multiplayer in the first two games.
Onlinejaguar
Profile Joined April 2010
Australia2823 Posts
August 23 2011 09:41 GMT
#5086
On August 23 2011 18:37 TortoiseCa wrote:
I haven't read up much on this game but I'm curious if there is any reason that I'll enjoy the multiplayer aspect of it since I never enjoyed multiplayer in the first two games.


It will be much like D2, going through dungeons with other people. So if you didn't like that you probably wont like D3.
Manit0u
Profile Blog Joined August 2004
Poland17845 Posts
August 23 2011 09:54 GMT
#5087
On August 23 2011 18:25 DND_Enkil wrote:
Significantly less exited about this the more i see of it. But will probably still kick ass.

And it is a bit to "flashy" for my taste, just comparing D2 to D3 whirlwind proves exactly what i mean. Saw some similar abilities, throwing some throwing stars that for some reason has to glow bright yellow etc.

On the other hand the Sorceress and her powers look pretty spot on! Unless i can find a low-key class whoose fighting does not look like a rainbow on LSD i think it will be all Sorceress for me.

*edit* The art and such seem like a hot topic, just saying that for me i get a lot more immersion in a game if i swing a hammer and i hear a reasonding *thud* and see blood spatter rather than something like *caching* and stars and sparks go flying in shiny colours. And the former just seems more... Diablo to me.


You know, you can always adjust your monitor settings to achieve roughly the same result as the "dark emo screenshots". Reduca gamma, reduce brightness, increase contrast, and you got yourself a dark and desaturated game.
Time is precious. Waste it wisely.
Reasonable
Profile Joined September 2010
Ukraine1432 Posts
August 23 2011 12:57 GMT
#5088
On August 23 2011 16:59 Tag wrote:


il leave this here ^.^


This is what happens when they delay release for too long.
Orpheos
Profile Joined April 2010
United States1663 Posts
August 23 2011 13:22 GMT
#5089
On August 23 2011 18:21 NeoLearner wrote:
It's a rainbow. We know. Get over it.
Also: Do we/gamers actually care about graphics? I mean: BW and CS1.6 compared to SC2 and CSS.
I'm done with this whole art thing.


graphics and visual art style are two different things. while i am still going to play the game, I am disappointed by the fact that they ditched the dark moody style.

it like people complaining about zelda wind waker. sure it might be a fun game, but some people just dont like that visual style.
Velr
Profile Blog Joined July 2008
Switzerland10960 Posts
August 23 2011 13:37 GMT
#5090
I wonder at what screenshots you guys are looking... It looks plenty of dark and moody for me. D2 wasn't that "dark and moody" to begin with.

Or where is D2 that "dark and gloomy"?

Act 1? It was night and that was about it. Only the crypts and stuff stick to my head.
Act 2? Same as Act 1 just even less Dark.
Act3? The underground looked awesome, but the "top"? You fought mainly little kobolds... Not even most of the enemies were "dark".
Act4? Was also pretty bright
Act 5? Basically nowhere...

Some stuff looked cool (Act 1+2+3 undergrounds/crypts) but the whole rest?...
Ricjames
Profile Blog Joined April 2009
Czech Republic1047 Posts
August 23 2011 14:05 GMT
#5091
I am still really looking forward to D3, although i am concerned about few issues. I am also worried that i might not enjoy playing the game as much as D1 and D2, because i grew older and i don't really blend into the gameflow as i used to anymore, but hopefully it will change.

First thing i don't like too much and i would like to know your opinion on it. If you die, you spawn at a designated place with all your gear. I really thing this is crap as getting back your stuff was always a challenge filled with "adrenalin" in previous parts. Spawning in town was always reasonable. I really don't like the idea of spawning few steps back where you died with full gear.

For me it seems that Blizzard is again trying to make the game very simple as they did with sc2. I am really worried that it will be close to wow, which i hate with all my heart. The game enviroment looks decent though and hopefully it will be. I don't mind some bright places...don't need to be in a dark tomb, cave or sewer all the time.

Another thing i dislike is the bright colorful effects of every little shit you do in the game. Every special ability is all colorful and it glows half of your screen. They really need to calm down with this bullshit as it will look more like 4th July than creepy diablo game.

I also hope the sound effects and noise in the game will be decent, i mean when i remember playing diablo 1 and met the Butcher for the first time i nearly crapped myself. Those kinds of sound have to be involved!!!
Brood War is the best RTS that has ever been created.
NostalgiaTag
Profile Blog Joined August 2009
Canada508 Posts
August 23 2011 14:59 GMT
#5092
On August 23 2011 22:37 Velr wrote:
I wonder at what screenshots you guys are looking... It looks plenty of dark and moody for me. D2 wasn't that "dark and moody" to begin with.

Or where is D2 that "dark and gloomy"?

Act 1? It was night and that was about it. Only the crypts and stuff stick to my head.
Act 2? Same as Act 1 just even less Dark.
Act3? The underground looked awesome, but the "top"? You fought mainly little kobolds... Not even most of the enemies were "dark".
Act4? Was also pretty bright
Act 5? Basically nowhere...

Some stuff looked cool (Act 1+2+3 undergrounds/crypts) but the whole rest?...


I found these places dark, apart from the who +light 2 etc which added to your light aura when in dark dungeons.

Act 1 was dark in the cathederal mostly, caves and otehr places yeah but the cathederal scares the fuck outa you especially when u walk in a door way and get shot down by a group of those lightning fuckers and drop to 2 hp >.<

Act 2 was dark in the tombs but not as bad as caves, other than that fairly open and light.

Act 3 was dark in caves and durance of hate was dark as well.

Act 4, well its hell... kinda always dark, exept for the lava ^.^

Act 5 was not dark at all, exept for caves as always and some select places, but one of the more light places.
Look for the flaw that lost the game not the flaw in the game.
iCanada
Profile Joined August 2010
Canada10660 Posts
August 23 2011 15:34 GMT
#5093
On August 23 2011 23:59 Tag wrote:
Show nested quote +
On August 23 2011 22:37 Velr wrote:
I wonder at what screenshots you guys are looking... It looks plenty of dark and moody for me. D2 wasn't that "dark and moody" to begin with.

Or where is D2 that "dark and gloomy"?

Act 1? It was night and that was about it. Only the crypts and stuff stick to my head.
Act 2? Same as Act 1 just even less Dark.
Act3? The underground looked awesome, but the "top"? You fought mainly little kobolds... Not even most of the enemies were "dark".
Act4? Was also pretty bright
Act 5? Basically nowhere...

Some stuff looked cool (Act 1+2+3 undergrounds/crypts) but the whole rest?...


I found these places dark, apart from the who +light 2 etc which added to your light aura when in dark dungeons.

Act 1 was dark in the cathederal mostly, caves and otehr places yeah but the cathederal scares the fuck outa you especially when u walk in a door way and get shot down by a group of those lightning fuckers and drop to 2 hp >.<

Act 2 was dark in the tombs but not as bad as caves, other than that fairly open and light.

Act 3 was dark in caves and durance of hate was dark as well.

Act 4, well its hell... kinda always dark, exept for the lava ^.^

Act 5 was not dark at all, exept for caves as always and some select places, but one of the more light places.

The vast vaaaast majority of these acts aren't 'dark' at all.

Act1
+ Show Spoiler +
[image loading]

Act2
+ Show Spoiler +
[image loading]

Act3
+ Show Spoiler +
[image loading]

Act4
+ Show Spoiler +
[image loading]

Act5
+ Show Spoiler +
[image loading]


I've said it before, and I'll say it again: It isn't the games colour palette that decides whether the game has a grim atmosphere that grips you through to the end... think of the games that did it best: Amnesia: The Dark Descent, Diablo 1, Penumbra 1-3, etc; What sets these games apart isn't the fact that all you can see is black, grey, brown, and maybe some bright red blood rather that they have remarkable soundtracks and set you up in an environment in which you see how harsh things are.

It isn't greyscale that scares the shit out of you in Diablo 1, it is "FRESH MEAT!" then dying almost instantaneously while soiling yourself. Amnesia keeps you pissing yourself by ensuring you aren't sure what is real and what is fake, and likely the best soundtrack of any game in the genre like ever. Just sitting in a room with the lights on with the soundtrack playing is enough to cause me feelings of dread...

Hell, Diablo 3 isn't even that bright of a game:
+ Show Spoiler +
[image loading]


I really fail to see the issue here.
Lokian
Profile Joined March 2010
United States699 Posts
August 23 2011 15:58 GMT
#5094
since we're already talking about the art direction...

does anyone know if there will be tortured naked dead bodies like in d2? that was cool. not saying i liked it, but i would like d3 to go that extreme, even more extreme.

seeing some really gruesome shit will bring back the d2 theme. its not the colors entirely. it does influence the feel of the game significantly, but I don't see the issue with it. Maybe they're going by textbook color theory too much using greens and blues, etc.

D3 just needs some gloss i think, to make it a little more realistic and less pastel like.

any place that is enclosed like dungeons and stuff are ideal to scare people off since theres less light. i don't really agree on the lighting of the dungeons... there should be some unknown spots where the player can't quite tell, but I completely agree on gameplay and strategy aspect of positioning urself with the hoarde.

i don't think d2 was that scary. i only remember 1 instance in diablo 1 and thats it. so to dedicate the entire game on scaryness isn't intended. just play the scare card throughout the game (which isn't that hard to do) and it'll be good.
Watch my gaming channel: http://www.youtube.com/user/BedinSpace
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2011-08-23 16:08:01
August 23 2011 16:04 GMT
#5095
--- Nuked ---
PepperoniPiZZa
Profile Blog Joined October 2010
Sierra Leone1660 Posts
Last Edited: 2011-08-23 16:19:26
August 23 2011 16:14 GMT
#5096
I think, what makes a game really 'dark' is its story. Aslong as the visuals support the story, I'm fine.

I mean, a lively wilderness can quickly become a very 'dark' place depending on what's living there.
Quote?
NostalgiaTag
Profile Blog Joined August 2009
Canada508 Posts
August 23 2011 16:38 GMT
#5097
Im honestly feel like a crack addict! I cant seem to find enough info/ss/vids/anything about D3 this beta wait is killing me! I guess im off to play some D2 LoD. If anyone wants to Nostalgia with me in D2 PM me and we can play it up =P
Look for the flaw that lost the game not the flaw in the game.
PJFrylar
Profile Blog Joined October 2010
United States350 Posts
August 23 2011 17:36 GMT
#5098
I think one thing getting lost in the art direction debate is that Jay Wilson has stated the game will get darker as it progresses. I'm too lazy to dig up the source, but it was back during the first backlash when that petition was going around. Also as others have said, diablo 2 wasn't nearly as dark as it is given credit for. It is just nostalgia for the areas that were dark. I think it is completely reasonable that there be areas that aren't as dark to act as a contrast.

Unfortunately the supposedly darker areas later in the game won't be seen until the game is released.
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
August 23 2011 17:44 GMT
#5099
D2 was hardly dark at all, especially compared to D1. Basically every other complaint is just hyperbole and other bullshit being thrown out by whiners.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
Lokian
Profile Joined March 2010
United States699 Posts
August 23 2011 18:11 GMT
#5100
i hope the d3 designers wont be too influenced too much by the bullshit that came from the community. but i wont doubt them yet since ive heard their feedback philosophy of the community and how blindsighted both the community and developers can be.
Watch my gaming channel: http://www.youtube.com/user/BedinSpace
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