http://vilegaming.com/strife.x
To add for beta release..
- Full managing of teams/units
- Fighting specific teams
- Battle calculations accounting for all stats (right now it's just a simple HP & primary attack combo).
Edit (October 24th).. I'm in the process of connecting my back-end code (which is for the most part completed) with the new front-end design, so in a few days the open alpha stage of the game will be released. The open alpha will not have any graphics, but be solely text-based. The beta/final releases will have graphics for all the units. The front-end design is already done and you can see it live here:
http://vilegaming.com/strife.x
Mods, I posted this in Sports & Games since.. well.. it's a game I'm trying to make, but if you think this deserves to still be in blogs then go ahead and please move it. Thanks.
Okay.. so now that I've finished Blight I've moved onto a new project. The art for this project is going to be undertaken by my brother. You can see what to expect, here:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=82795
The new project is targeted at being a mix between MyBrute and SC, so a browser-based game. Only instead of having 1 character and getting random weapons/abilities/pets, you can choose multiple units, which you can customize, to make up your micro squad. These squads can range anywhere from a 6 Marine mass to a 2 Zealot and 1 Dragoon combo, or a hybrid 4 Zerglings and 2 Marine squad. Yes, that's right, you will be able to mix races.
For the nerdy, I'll be using PHP/MySQL/JS(jQuery) to power this browser-based game. No flash at all.
So what will differentiate this from MyBrute? As I hinted at earlier.. this will have actual strategy to it and not randomization like MyBrute has. Users can make up their own squads (of course there will be a squad limit system, similar to how many units you can fit into 1 transport unit in SC) and manipulate their attributes (strength/speed/agility/mental). There will be no armor/weapon customization in this. However, there will be 2-3 classes for each unit, such as a light/normal/heavy Marine (we're only sticking to SC1 units). Grenades, heals, and other abilities will also be available.
The only element of "randomization" is the actual fight sequence. Squads will perform based on the attributes of unit. So just like in MyBrute, when you fight another squad it will show a new screen where you can watch the sequence and all the attacks (and even share the fights with other people through the links). Here is a skeleton example of how the fight scenes would look animation wise (of course without the graphics for now):
http://vilegaming.com/sandbox.x
I actually have good chunk of the game done, the server side code is at about 30%, the client side is at about 20%, and the UI is at a whopping 1% (1 meaning it's all sketched out on paper already).
For anyone wondering about the legal issues, I've already contacted a few people at Blizzard and explained what I'm trying to do and they said it would be okay. A few reasons are because I'm not selling it, not using the StarCraft name, not attempting to change the lore of the game, and so on.
Summary..
- Plays like MyBrute.
- Micro squad based instead of single character based.
- No weapons like MyBrute, instead several classes per unit (light/normal/heavy Marine).
- No air units.
- Customization instead of randomization like MyBrute.
- Attributes can be manipulated per unit.
- Some spells like grenades or Dark Swarm.
- Watchable and shareable fight scene links.
But yeah.. the reason why I'm posting this thread is because I'm looking for any input on any of the current stuff I mentioned, on new ideas, changes/suggestions, demotivation/motivation (motivation preferred ^^), or examples.
Poll: What do you think?
(Vote): Sure, sounds like it'll be fun! I'd play it.
(Vote): Don't even try, just quit while you're ahead.
(Vote): Stop posting links to your site, Spartan.
(Vote): With some tweaking to the idea, this should be fun.
Edit: Fixed a broken link.