Follow @Artosis and @ROOTNoRegret on twitter to always be notified when the next show will be live. It is being broadcast from Korea so time will be late night/early morning for US, and Morning/Afternoon for EU.
In Depth is a new weekly series hosted by Artosis and NoRegret on Artosis' twitch stream that airs Tuesday in the afternoon of KST, the early morning of North American timezones and the morning of European timezones.
In this show, Artosis and NoRegret go over replays of various professional Starcraft games and go deep into the strategy and decision making of each player giving the viewer a different perspective of what playing Starcraft at the top level actually looks and feels like.
Artosis uses his many years as a top tier professional commentator to discuss the strategies being used as well as the tendency and personalities of each player, while NoRegret provides unique insight into the world of progaming from his own professional career (being a Code S qualifier as recently as 2018) as well as insights from the professional gamers he lives with and interacts with on a regular basis.
Together this show is an amazing analytical take on top tier Starcraft matches. There is no shoutcasting going on, and there is a lot of pausing and fast forwarding to differentiate from a typical GSL cast.
What happens during a WIllie Mays informercial. The other day he said "a single spore crawler is not a Willie Mays Infomercial". I guess Willie Mays Infomercials move a lot of product.
On April 01 2019 19:19 JimmyJRaynor wrote: Artosis Analysis?
What happens during a WIllie Mays informercial. The other day he said "a single spore crawler is not a Willie Mays Infomercial". I guess Willie Mays Infomercials move a lot of product.
I can't tell if you're just trying to troll. But, his name is Billy Mays. I know Artosis said Willie Mays during the cast, but that's a famous baseball player. He was the quintessential infomercial spokesman before his death a few years ago.
On April 01 2019 19:19 JimmyJRaynor wrote: Artosis Analysis? What happens during a WIllie Mays informercial. The other day he said "a single spore crawler is not a Willie Mays Infomercial". I guess Willie Mays Infomercials move a lot of product.
I can't tell if you're just trying to troll. But, his name is Billy Mays. I know Artosis said Willie Mays during the cast, but that's a famous baseball player. He was the quintessential infomercial spokesman before his death a few years ago.
i'm not sure if we're referring to the same person.
Willie Mays.. "The Say Hey Kid" is still alive. I do not think The Say Hey Kid is referred to as "billy". A former Blue Jays designated hitter was given the middle name of "Mays" and first name of "Willie" to imitate the name of the Say Hey Kid. "Willie Mays Aikens" was his name.
i've never seen a Willie Mays infomercial .. that is why i asked the question.
But, ya. Billy Mays is a deceased but very prominent infomercial guy. Didn't know that until now. Thanks for clarifying.
On April 01 2019 19:19 JimmyJRaynor wrote: Artosis Analysis? What happens during a WIllie Mays informercial. The other day he said "a single spore crawler is not a Willie Mays Infomercial". I guess Willie Mays Infomercials move a lot of product.
I can't tell if you're just trying to troll. But, his name is Billy Mays. I know Artosis said Willie Mays during the cast, but that's a famous baseball player. He was the quintessential infomercial spokesman before his death a few years ago.
i'm not sure if we're referring to the same person.
Willie Mays.. "The Say Hey Kid" is still alive. I do not think The Say Hey Kid is referred to as "billy". A former Blue Jays designated hitter was given the middle name of "Mays" and first name of "Willie" to imitate the name of the Say Hey Kid. "Willie Mays Aikens" was his name.
i've never seen a Willie Mays infomercial .. that is why i asked the question.
But, ya. Billy Mays is a deceased but very prominent infomercial guy. Didn't know that until now. Thanks for clarifying.
I worded my first response poorly. The last sentence of my post was purely about Billy Mays. I happen to be a huge baseball fan, so I chuckled a bit when Artosis confused the two people during the cast.
On April 01 2019 19:19 JimmyJRaynor wrote: Artosis Analysis? What happens during a WIllie Mays informercial. The other day he said "a single spore crawler is not a Willie Mays Infomercial". I guess Willie Mays Infomercials move a lot of product.
I can't tell if you're just trying to troll. But, his name is Billy Mays. I know Artosis said Willie Mays during the cast, but that's a famous baseball player. He was the quintessential infomercial spokesman before his death a few years ago.
i'm not sure if we're referring to the same person.
Willie Mays.. "The Say Hey Kid" is still alive. I do not think The Say Hey Kid is referred to as "billy". A former Blue Jays designated hitter was given the middle name of "Mays" and first name of "Willie" to imitate the name of the Say Hey Kid. "Willie Mays Aikens" was his name.
i've never seen a Willie Mays infomercial .. that is why i asked the question.
But, ya. Billy Mays is a deceased but very prominent infomercial guy. Didn't know that until now. Thanks for clarifying.
I worded my first response poorly. The last sentence of my post was purely about Billy Mays. I happen to be a huge baseball fan, so I chuckled a bit when Artosis confused the two people during the cast.
to add to the confusion ... Willie Mays did a huge series of TV Commercials for a 70s diet soft drink called "TAB". TAB : Totally Artificial Beverage
all in all.. Artosis is hilarious with his analogies.
Greatest At Bat Ever... by a guy who can hardly walk...against the best reliever in the world at the time. + Show Spoiler +
Really love the content and the perspective, missed these sorts of shows!
Can Noregret talk closer to the mic or something? I either get heavy distortion when Artosis is laughing or can barely hear NoRegreT over my A/C fan, can't find a good volume for both (at least on my speakers, headphones is fine). Small complaint as somebody who wants to continue watching haha
On April 02 2019 14:09 spritzz wrote: I turned on the video to watch during bottle-washing. I finished bottle-washing and the show just started.
lol! sorry!
Maybe I can fix the link a little bit.
EDIT: thanks for the feedback, I've adjusted the link to include a time stamp much closer to where the commentary actually starts. Sorry I didn't think of that earlier! :/
First: I really like this kind of content and I truly believe both of the guys are great on analyzing replays, but also the side stories they know are really interesting to hear.
But please, ffs, don`t stop the replay every 5 seconds, it is destroying the show. A lot of time I got what you are saying, but the waiting time till you press the resume button is killing me. Better let the replay flow and then come back to that engagement. It is ok to pause now and then to check upgrade remaining time or units, but you are overdoing it in a way that is making this show a horror to watch. Sry if I`m blunt, but I guess not so good feedback are the best feedback.
Other then that I really liked the idea of the show and all. We can learn a lot from it and also when you will have GSL or balance whine replays, will be really good for the community.
Big up to NoRegreT - he is a true pylon of foreigners in Korea. Artosis I don`t want to praise him anymore, we all know that he one of the most loved and devoted SC2 personalities.
On April 01 2019 16:44 phodacbiet wrote: Really good show. NoRegret is really insightful.
I can imagine! his casting often also more insightful than what we usually get.
God, I miss d.Apollo!! greatest talent, best casting there ever was.
What happened to Apollo? He had some insane insights and predictions as a caster :D
And yeah amazing show so far, i caught 45 mins or so of it and will be watching it all with some buddies
Indeed Apollo was great. He move behind the scene in organizing a lot of IEM events, I guess including CS, SC2 and more. He was involved for example in this years IEM aswell. I just wish they(SC2 casters) make some content with him during this events, ask him how he is doing, what are his plans regarding e-sport and so on. We(sc2 community) miss the lad.
On April 02 2019 21:10 jarodtou wrote: First: I really like this kind of content and I truly believe both of the guys are great on analyzing replays, but also the side stories they know are really interesting to hear.
But please, ffs, don`t stop the replay every 5 seconds, it is destroying the show. A lot of time I got what you are saying, but the waiting time till you press the resume button is killing me. Better let the replay flow and then come back to that engagement. It is ok to pause now and then to check upgrade remaining time or units, but you are overdoing it in a way that is making this show a horror to watch. Sry if I`m blunt, but I guess not so good feedback are the best feedback.
Other then that I really liked the idea of the show and all. We can learn a lot from it and also when you will have GSL or balance whine replays, will be really good for the community.
Big up to NoRegreT - he is a true pylon of foreigners in Korea. Artosis I don`t want to praise him anymore, we all know that he one of the most loved and devoted SC2 personalities.
I had the same issue, you are not alone in your conquest Pauses were suuuuuper long sometimes. They mention something and I really want to see if it pans out this way but I have to wait for 10 more minutes -.- Or I skip to the part myself ^^
On April 03 2019 00:16 Cyro wrote: I'd rather see overly aggressive pausing than rushed analysis
yeah I'm fine with the pauses especially because they add a bunch of insight into the game during the pauses, they are not casting the games they are analyzing them
On April 03 2019 00:16 Cyro wrote: I'd rather see overly aggressive pausing than rushed analysis
yeah I'm fine with the pauses especially because they add a bunch of insight into the game during the pauses, they are not casting the games they are analyzing them
Yeah - the entire show is called "In Depth" - so there's that.. Maybe watch something else if you don't like it rofl
This show was really good. The analysis was good and the pacing seemed just right to me. Skimming past early stuff but taking the time to go deep on stuff that rewards that level of attention.
I hope they keep it up. I wish they had a “give us money” link at the end of the episode, I’d have clicked it.
On April 02 2019 14:09 spritzz wrote: I turned on the video to watch during bottle-washing. I finished bottle-washing and the show just started.
lol! sorry!
Maybe I can fix the link a little bit.
EDIT: thanks for the feedback, I've adjusted the link to include a time stamp much closer to where the commentary actually starts. Sorry I didn't think of that earlier! :/
No worries man, not that it's even your issue. The SC background music was good by itself haha
great show if you like deep analysis of games! It's awesome to see such passionate people. You can clearly see the excitement on Artosis's face and its kinda contagious
Do people who make the shoe eating reference every time NoRegret shows up know they aren't funny?
This is a great show which (if continued) does something that we otherwise only occasionally get from other channels, which is an awesome contribution to the community. It's annoying when people distract from that with their stale memes.
On April 05 2019 21:09 Valyrian wrote: Do people who make the shoe eating reference every time NoRegret shows up know they aren't funny?
This is a great show which (if continued) does something that we otherwise only occasionally get from other channels, which is an awesome contribution to the community. It's annoying when people distract from that with their stale memes.
Until he eats the shoe, it SHOULD be brought up. And I still think its funny :D
Also agreed, pretty fantastic show, I think more people would benefit from watching it.
Small quibble, any chance you could timestamp some of the VoDs a bit more? 2 and a half hours is pretty long, would be nice to zip to specific things a little more quickly.
I agree, just show the end of the match. I think it adds to the analysis for effect.
In the sense that they break down all the little moves and optimisations and the small stuff (plus big), so show the culmination of that even briefly. It kind of validates the idea of the aggregation of marginal gains.
I think it’s a perfect addition to do that, looking at the odd ‘is this imbalanced’ videos Artosis did a few times.
In those he seemed to take games people were balance whining about based on how they ended, went back and went through all the the things that actually lead to the ‘imba’ loss.
With this series you may as well keep the conclusion to games, just to emphasise the ultimate strength of a style or strong mechanical play.
Again if anyone involved with this content reads this, minor, minor nitpicks honestly. This is probably my favourite non-tournament watching content I’ve had in the years since SC2 released, not hyperbole, so please do keep it up.
If you can include a cyclone watch as a running gag in future I’d be a happy man :p
It was a small touch, but things like that do really stop things from being that little bit too dry.
Artosis has a rare gift in being a crazy RTS nerd (like myself) who can be consumed with analysing build optimisations for long periods at a time, and suddenly switch off and crack a joke at something inherently silly and then switch back.
NoRegret is no slouch himself and I feel a tinge of regret for not really having been exposed to his content much prior to now.
Apparently we missed a week last week, I went and checked his youtube page to make sure, but there doesn't seem to be a new episode uploaded there. But we get a new one tonight right before GSL starts?!
Absolutely loving this series and it’s great they’re pumping them out. Along with the analysis the humour is great too, I was laughing my ass off at how scathing they were about Creator’s walloff
Serral is such a monster to watch in real time, you can spot little moves he makes all the time, even if you’re an idiot like me. God knows how much smart stuff he’s doing if you slow it down and break it down, so I’m pretty pumped for this episode.
It’s all these little things that add up. I recall a locust swarm, became clear they wouldn’t snipe a planetary, Serral realised this super quickly and focused the sensor tower.
Sounds small, the amount of times I see players initially going for the plantetary, dilly dallying when they realise they can’t kill it, and ultimately end up doing nothing impactful.
Serral seems to crunch the numbers immediately and, if his plan A isn’t popular always picks the good plan B. So he can’t snipe a planetary but gets that sensor tower that ultimately gives him more room to manoeuvre around a position. There are too many units guarding against a runby he backs off, if he can’t get serious damage in a position he pulls backs and uses his lings to snipe a blocking supply depot if he can, which opens it up to future runbys if his opponent doesn’t plug the gap.
On May 21 2019 08:11 Wombat_NI wrote: Serral is such a monster to watch in real time, you can spot little moves he makes all the time, even if you’re an idiot like me. God knows how much smart stuff he’s doing if you slow it down and break it down, so I’m pretty pumped for this episode.
It’s all these little things that add up. I recall a locust swarm, became clear they wouldn’t snipe a planetary, Serral realised this super quickly and focused the sensor tower.
Sounds small, the amount of times I see players initially going for the plantetary, dilly dallying when they realise they can’t kill it, and ultimately end up doing nothing impactful.
Serral seems to crunch the numbers immediately and, if his plan A isn’t popular always picks the good plan B. So he can’t snipe a planetary but gets that sensor tower that ultimately gives him more room to manoeuvre around a position. There are too many units guarding against a runby he backs off, if he can’t get serious damage in a position he pulls backs and uses his lings to snipe a blocking supply depot if he can, which opens it up to future runbys if his opponent doesn’t plug the gap.
it´s true serral is a beast and ep 8 highlighted that appropriately. In a way his play is very reminicent of the unspeakable Zerg. The heavy focus on counterattacks and trading Ling bane for time and mapcontrol is just art to watch. That said, i was quite baffled by Times insistence on not preparing defenses for counters, Like a bunker and a semi wall at the third or a spotter on the counterattackpaths he just neglected the possibility entirely and went for his midgame pushes counting on those to give him the edge he needed to just trade serral down in the lategame. It´s like Times play has a single win condition and plenty of room for failure, while serral´s just patiently waiting for the holes in his armor and decisively exploiting him when he sees the opportunity. Maybe that practise with scarlett worked against him here just because scarlett is so stylisticly different from what serral does. I just hope we get to see Maru V Serral before either of them expires their peak time.
On May 21 2019 08:11 Wombat_NI wrote: Serral is such a monster to watch in real time, you can spot little moves he makes all the time, even if you’re an idiot like me. God knows how much smart stuff he’s doing if you slow it down and break it down, so I’m pretty pumped for this episode.
It’s all these little things that add up. I recall a locust swarm, became clear they wouldn’t snipe a planetary, Serral realised this super quickly and focused the sensor tower.
Sounds small, the amount of times I see players initially going for the plantetary, dilly dallying when they realise they can’t kill it, and ultimately end up doing nothing impactful.
Serral seems to crunch the numbers immediately and, if his plan A isn’t popular always picks the good plan B. So he can’t snipe a planetary but gets that sensor tower that ultimately gives him more room to manoeuvre around a position. There are too many units guarding against a runby he backs off, if he can’t get serious damage in a position he pulls backs and uses his lings to snipe a blocking supply depot if he can, which opens it up to future runbys if his opponent doesn’t plug the gap.
it´s true serral is a beast and ep 8 highlighted that appropriately. In a way his play is very reminicent of the unspeakable Zerg. The heavy focus on counterattacks and trading Ling bane for time and mapcontrol is just art to watch. That said, i was quite baffled by Times insistence on not preparing defenses for counters, Like a bunker and a semi wall at the third or a spotter on the counterattackpaths he just neglected the possibility entirely and went for his midgame pushes counting on those to give him the edge he needed to just trade serral down in the lategame. It´s like Times play has a single win condition and plenty of room for failure, while serral´s just patiently waiting for the holes in his armor and decisively exploiting him when he sees the opportunity. Maybe that practise with scarlett worked against him here just because scarlett is so stylisticly different from what serral does. I just hope we get to see Maru V Serral before either of them expires their peak time.
Yeah, and more than once. It feels a real rivalry is needed, I don’t want a singular match that fans say proves who is better. Still I’ll take that singular match over having none!
My feel with TIME’s play is he had to cut corners to have a chance of winning, Serral punished it every time almost.
I think he played better than Special did overall. Although Special didn’t get ripped apart by counter-attacks, there were also fewer times where he had forces in position that had me worried for Serral.
Taking risks can look stupid when they don’t pay off, and way more so if you take risks against a play worse than you. If the player is just better I think you have to do it.
Really, they're gonna talk about Protoss design and difficulty to balance and they aren't going to talk about the elephant in the room? Warp Gate?
Warp Gate is why Protoss is so hard to balance. It has ALWAYS been Warp Gate. It's the dumbest mechanic because it breaks all of the rules of maps. Blizz has nerfed it so many times and yet it's still core to the race and as long as that's true the race will be weird and hard to balance.
On June 10 2019 14:07 Vindicare605 wrote: Really, they're gonna talk about Protoss design and difficulty to balance and they aren't going to talk about the elephant in the room? Warp Gate?
Warp Gate is why Protoss is so hard to balance. It has ALWAYS been Warp Gate. It's the dumbest mechanic because it breaks all of the rules of maps. Blizz has nerfed it so many times and yet it's still core to the race and as long as that's true the race will be weird and hard to balance.
I suppose I’ll have to watch the episode. I do agree it’s an issue, one I’ve agreed is in an issue for basically SC2’s lifespan but I can’t really see Blizzard radically rebalancing the game at this stage, which they’d have to do.
Despite thinking it’s poor at a fundamental design I’m actually impressed how balanced SC2 is with stuff like warpgate in it
On June 10 2019 14:07 Vindicare605 wrote: Really, they're gonna talk about Protoss design and difficulty to balance and they aren't going to talk about the elephant in the room? Warp Gate?
Warp Gate is why Protoss is so hard to balance. It has ALWAYS been Warp Gate. It's the dumbest mechanic because it breaks all of the rules of maps. Blizz has nerfed it so many times and yet it's still core to the race and as long as that's true the race will be weird and hard to balance.
I suppose I’ll have to watch the episode. I do agree it’s an issue, one I’ve agreed is in an issue for basically SC2’s lifespan but I can’t really see Blizzard radically rebalancing the game at this stage, which they’d have to do.
Despite thinking it’s poor at a fundamental design I’m actually impressed how balanced SC2 is with stuff like warpgate in it
They started talking about why Protoss always seems to be the one that has the balance issues that result in bad metagames and it's centered a lot around how their base units are balanced. Artosis talked a lot about Sentries, NoRegret talked about Warp Prisms and they went back and forth on it, and never once mentioned ACTUAL warp gate tech, that's the part that boggled my mind. They just sort of danced around the elephant in the room.
On June 10 2019 14:07 Vindicare605 wrote: Really, they're gonna talk about Protoss design and difficulty to balance and they aren't going to talk about the elephant in the room? Warp Gate?
Warp Gate is why Protoss is so hard to balance. It has ALWAYS been Warp Gate. It's the dumbest mechanic because it breaks all of the rules of maps. Blizz has nerfed it so many times and yet it's still core to the race and as long as that's true the race will be weird and hard to balance.
I suppose I’ll have to watch the episode. I do agree it’s an issue, one I’ve agreed is in an issue for basically SC2’s lifespan but I can’t really see Blizzard radically rebalancing the game at this stage, which they’d have to do.
Despite thinking it’s poor at a fundamental design I’m actually impressed how balanced SC2 is with stuff like warpgate in it
They started talking about why Protoss always seems to be the one that has the balance issues that result in bad metagames and it's centered a lot around how their base units are balanced. Artosis talked a lot about Sentries, NoRegret talked about Warp Prisms and they went back and forth on it, and never once mentioned ACTUAL warp gate tech, that's the part that boggled my mind. They just sort of danced around the elephant in the room.
I’ve watched that section, still got an hour to go on the game stuff
I think their position is sort of mine, maybe, not sure. They probably think Warp gate brings problems, but it’s been 9 years and it’s never been fundamentally reworked so we have to couch stuff in what could conceivably be something Blizzard might actually touch
I personally don’t like the mechanic, we’ve had two full expansions and they haven’t touched it, so while it might be a legit issue IMO, focusing on stuff that could actually be touched seemed sensible for this episode
On June 10 2019 14:07 Vindicare605 wrote: Really, they're gonna talk about Protoss design and difficulty to balance and they aren't going to talk about the elephant in the room? Warp Gate?
Warp Gate is why Protoss is so hard to balance. It has ALWAYS been Warp Gate. It's the dumbest mechanic because it breaks all of the rules of maps. Blizz has nerfed it so many times and yet it's still core to the race and as long as that's true the race will be weird and hard to balance.
I suppose I’ll have to watch the episode. I do agree it’s an issue, one I’ve agreed is in an issue for basically SC2’s lifespan but I can’t really see Blizzard radically rebalancing the game at this stage, which they’d have to do.
Despite thinking it’s poor at a fundamental design I’m actually impressed how balanced SC2 is with stuff like warpgate in it
They started talking about why Protoss always seems to be the one that has the balance issues that result in bad metagames and it's centered a lot around how their base units are balanced. Artosis talked a lot about Sentries, NoRegret talked about Warp Prisms and they went back and forth on it, and never once mentioned ACTUAL warp gate tech, that's the part that boggled my mind. They just sort of danced around the elephant in the room.
I’ve watched that section, still got an hour to go on the game stuff
I think their position is sort of mine, maybe, not sure. They probably think Warp gate brings problems, but it’s been 9 years and it’s never been fundamentally reworked so we have to couch stuff in what could conceivably be something Blizzard might actually touch
I personally don’t like the mechanic, we’ve had two full expansions and they haven’t touched it, so while it might be a legit issue IMO, focusing on stuff that could actually be touched seemed sensible for this episode
The thing is, they HAVE touched it. They nerfed the research time almost as many times as Bunkers have had their build times nerfed.
They've nerfed the radius of pylons just because of warp gate, they nerfed warping onto high ground and just in LoTV, they changed it so you needed a gateway or a nexus near a pylon to achieve a faster warp in speed, or a warp prism.
They HAVE been tweaking the mechanic, just in tiny increments because they know it's one of the many reasons why Protoss is so hard to balance.
I just want them to be a little more aggressive with it in their next big design overhaul. I mean hey, if they actually had the guts to straight up REMOVE the Mothership Core (something I never saw them actually doing) then a guy can dream that one day they'll actually man up and do something progressive about Warp Gates.
Honestly, I was a little disappointed with their discussions on the Warp Prism changes. Artosis seemed to just not want to talk AT ALL about the unit and just sounded upset about it. Wouldn't even entertain the idea, even for argument's sake. NoRegret really seemed to want to actually discuss the implications of the change and eventually backed down.
However, I'm fully on board with his mission to have macro keyboards banned from professional events. I never understood why these things were allowed in the first place.
The latest episode of in-depth with Scarlett going over her GSL prep. is truly excellent:
There's just a ton of insight into what goes into tournament prep. (changing overlord scouting patterns), tips and tricks (using an evo. chamber to be able to get the building grid and place the hatchery faster), and just stuff that's easy to miss (like how taking the vertical third on Nightshade accelerates the vertical creep spread due to the building hatch having a little creep). And of course NoRegret and Scarlett go in depth into that fake out build against Rogue.
Also mildly interesting was that Scarlett seems to trust Liquipedia map statistics with regards to map vetoes though they can be a bit misleading. It's true that on Liquipedia Nightshade isn't too different in TvZ than the most of the other maps, but part of that's due to weaker players being mixed in the stats. If you only look at games between good players, Nightshade is noticeably worse for Zerg in TvZ than the other maps (apart from P&I of course which is truly a trainwreck map for Zerg against Terran regardless of how you slice the stats).