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Cayman Islands24199 Posts
On September 02 2012 05:48 PrinceXizor wrote:Show nested quote +On September 02 2012 05:48 oneofthem wrote: it's a joke to suggest that darer stands a chance lategame. this is burning on AM... i know. but DK only gets 1.7 burnings with manta style... Darer get 2.8 Burnings with aga wall and disruption. they can run away during those and go back during cooldown
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Burning too good at game. A ds with 3 cs after 7 minutes. Oo
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On September 02 2012 05:49 Canas wrote: Yeah burning's cs is ridiculous, 50 at 7 minutes
China too stronk! :D
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On September 02 2012 05:49 oneofthem wrote:Show nested quote +On September 02 2012 05:48 PrinceXizor wrote:On September 02 2012 05:48 oneofthem wrote: it's a joke to suggest that darer stands a chance lategame. this is burning on AM... i know. but DK only gets 1.7 burnings with manta style... Darer get 2.8 Burnings with aga wall and disruption. they can run away during those and go back during cooldown vaccum to burrow + silence + centaur stomps + purge+pent+soulcatcher = burning going to be melted in under 3 seconds. if he doesn't go Battlefury straight to heart darer will roll over them so quickly.
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On September 02 2012 05:49 Krikan wrote: Burning too good at game. A ds with 3 cs after 7 minutes. Oo Burning being a god carry has what to do with a DS being 1v2 on hard lane? rofl
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So what makes one person better at farming than another with the same hero? Reactions? Spell usage? Pure practice?
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why cant non chinese teams do this? look at burning, he is 600 gold from battlefury at 9.40.
i remember watching m5 AM free farming to a 15minute battlefury.
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On September 02 2012 05:51 GARO wrote:Show nested quote +On September 02 2012 05:49 Krikan wrote: Burning too good at game. A ds with 3 cs after 7 minutes. Oo Burning being a god carry has what to do with a DS being 1v2 on hard lane? rofl
Denies. It's really hard to deny against double ion shell while not missing any creeps.
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On September 02 2012 05:51 GARO wrote:Show nested quote +On September 02 2012 05:49 Krikan wrote: Burning too good at game. A ds with 3 cs after 7 minutes. Oo Burning being a god carry has what to do with a DS being 1v2 on hard lane? rofl It's DS dude
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On September 02 2012 05:51 GARO wrote:Show nested quote +On September 02 2012 05:49 Krikan wrote: Burning too good at game. A ds with 3 cs after 7 minutes. Oo Burning being a god carry has what to do with a DS being 1v2 on hard lane? rofl ds usually gets a few last hits from ion shell, but burning is controlling the lane perfectly despite it
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On September 02 2012 05:51 Redmark wrote: So what makes one person better at farming than another with the same hero? Reactions? Spell usage? Pure practice? Vision(not wards).
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Cayman Islands24199 Posts
On September 02 2012 05:51 PrinceXizor wrote:Show nested quote +On September 02 2012 05:49 oneofthem wrote:On September 02 2012 05:48 PrinceXizor wrote:On September 02 2012 05:48 oneofthem wrote: it's a joke to suggest that darer stands a chance lategame. this is burning on AM... i know. but DK only gets 1.7 burnings with manta style... Darer get 2.8 Burnings with aga wall and disruption. they can run away during those and go back during cooldown vaccum to burrow + silence + centaur stomps + purge+pent+soulcatcher = burning going to be melted in under 3 seconds. if he doesn't go Battlefury straight to heart darer will roll over them so quickly. well that's a combo you can land...if burning is dc'd
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United Kingdom31255 Posts
WOOOOOOW
And then DS dies lol
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Who needs a sniper when you have DP?
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On September 02 2012 05:51 L3g3nd_ wrote: why cant non chinese teams do this? look at burning, he is 600 gold from battlefury at 9.40.
i remember watching m5 AM free farming to a 15minute battlefury. western teams don't focus on pure mechanical skill like burning does. they focus on strategies a lot more. western dota is more mid-centric than DK's play.
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On September 02 2012 05:51 Redmark wrote: So what makes one person better at farming than another with the same hero? Reactions? Spell usage? Pure practice? all of those things also lane control, ability to know what to hit and when to hit so you dont miss a last hit/deny, etc
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