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Simple Questions, Simple Answers - Page 885

Forum Index > Dota 2 Strategy
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fdsdfg
Profile Blog Joined February 2010
United States1251 Posts
June 08 2014 16:37 GMT
#17681
Sometimes I shift-queue something after a TP - like blink, or an ability, to make sure it happens as soon as the TP ends. But while the TP is still going, the situation changes and I no longer want to use that ability. Is there a way to drop that command from the queue without cancelling the TP?
aka Siyko
Unleashing
Profile Joined March 2011
Denmark14978 Posts
June 08 2014 16:47 GMT
#17682
Enable the new feature that makes it so your TPs can only be cancelled by hold or stop.
That way you can just click and it will reset your shift-queued actions.
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
synapse
Profile Blog Joined January 2009
China13814 Posts
June 09 2014 01:01 GMT
#17683
If you're a PA and you miss an attack due to evasion or blind or whatever, does that count as a completed attack to the prd for crit? What if you stop-cancel the attack?
:)
Discarder
Profile Joined July 2012
Philippines411 Posts
June 09 2014 03:20 GMT
#17684
Is there a problem with Terrorblade's AI right now? He's not attacking automatically? Is there any way to toggle this or is this a bug? Just checking if anyone noticed anything.
You can take the lion out of the jungle, but you can't take the jungle out of the lion
Excalibur_Z
Profile Joined October 2002
United States12281 Posts
June 09 2014 04:14 GMT
#17685
On June 09 2014 10:01 synapse wrote:
If you're a PA and you miss an attack due to evasion or blind or whatever, does that count as a completed attack to the prd for crit? What if you stop-cancel the attack?


Evaded attacks don't increment the PRD counter. Also, only attacks that are capable of critting increment the counter (so attacks against buildings don't count). Stop-canceling doesn't increment it either.
Moderator
junglebadger
Profile Joined August 2010
21 Posts
June 09 2014 04:25 GMT
#17686
On June 09 2014 01:37 fdsdfg wrote:
Sometimes I shift-queue something after a TP - like blink, or an ability, to make sure it happens as soon as the TP ends. But while the TP is still going, the situation changes and I no longer want to use that ability. Is there a way to drop that command from the queue without cancelling the TP?


Not if it's something that is an instant cast. Something like blink dagger or Echo Slam are both impossible to stop if you've already queued them up (without canceling the TP at least). If it's something that you can hit S to cancel, like Ravage, Fissure, etc., then you can manually cancel them right after your TP finishes.
icystorage
Profile Blog Joined November 2008
Jollibee19350 Posts
June 09 2014 04:29 GMT
#17687
On June 09 2014 13:25 junglebadger wrote:
Show nested quote +
On June 09 2014 01:37 fdsdfg wrote:
Sometimes I shift-queue something after a TP - like blink, or an ability, to make sure it happens as soon as the TP ends. But while the TP is still going, the situation changes and I no longer want to use that ability. Is there a way to drop that command from the queue without cancelling the TP?


Not if it's something that is an instant cast. Something like blink dagger or Echo Slam are both impossible to stop if you've already queued them up (without canceling the TP at least). If it's something that you can hit S to cancel, like Ravage, Fissure, etc., then you can manually cancel them right after your TP finishes.

there is an option in the settings that allows cancelling TP's by "Stop(S)" or "Hold(H)". so if it is enabled, you can cancel queued actions now by just right clicking anywhere or issue a new command to refresh the queue but doesnt stop the tp.
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
Yurie
Profile Blog Joined August 2010
12187 Posts
June 09 2014 05:15 GMT
#17688
On June 09 2014 12:20 Discarder wrote:
Is there a problem with Terrorblade's AI right now? He's not attacking automatically? Is there any way to toggle this or is this a bug? Just checking if anyone noticed anything.


There is an option for auto attack or not. Enable that.
Shellshock
Profile Blog Joined March 2011
United States97277 Posts
June 09 2014 06:23 GMT
#17689
what is the best way to attack with Elder Titan? Can the Astral spirit go through trees or do I need line of site? Where should I try and position the spirit?
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Excalibur_Z
Profile Joined October 2002
United States12281 Posts
June 09 2014 06:57 GMT
#17690
On June 09 2014 15:23 Shellshock wrote:
what is the best way to attack with Elder Titan? Can the Astral spirit go through trees or do I need line of site? Where should I try and position the spirit?


It goes through trees and you can walk it wherever you want (like Batrider Firefly). The spirit also carries your Aura passive so if at all possible, try to have it hang around whichever target is getting focused by your team until you can close the distance and start pummeling the target yourself. The spirit is pretty spammable particularly if you have a Soul Ring, and it does decent damage and lasts a while, so you should walk it around and bump it into as many things as you can. Once you recall it, you get a short duration damage and movespeed buff based on the number of creeps and heroes it touched, which can suddenly turn you into a threat.

Later on in the teamfight phase of the game you'll want to use the spirit for scouting ahead short distances and setting up your stomp/ult combo by bombing your spirit onto the other team and immediately stomping. At higher levels of stomp, the sleep effect lasts long enough for the ult to jolt them awake and do a bunch of damage. Make sure that when you ult, your spirit stays on top of the other team to pass on your Natural Order aura and do extra damage.
Moderator
Shellshock
Profile Blog Joined March 2011
United States97277 Posts
June 09 2014 06:59 GMT
#17691
oh cool thanks. I didnt realize I could walk it around after I casted it.
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Hertzy
Profile Joined September 2011
Finland355 Posts
June 09 2014 07:03 GMT
#17692
I noticed that in the NaVi vs NaVi at Summit, one side destroyed the ranged barracks first instead of the melee barracks. Is there a simple reason for this?
My dotabuff: http://dotabuff.com/players/94774350
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
Last Edited: 2014-06-09 07:07:40
June 09 2014 07:07 GMT
#17693
On June 09 2014 16:03 Hertzy wrote:
I noticed that in the NaVi vs NaVi at Summit, one side destroyed the ranged barracks first instead of the melee barracks. Is there a simple reason for this?

While I'm not a good player, I'd imagine that's because ranged creeps are the main thing which cause creep waves to snowball. If you have two ranged creeps attacking vs one on the other side, your wave will start pushing really hard. With no ranged creeps at all, you will quickly have a snowball creep wave.

Are there any noob leagues like the D Ranks Team League is for Brood War? Like 2.5k to, say, 3k MMR?
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
icystorage
Profile Blog Joined November 2008
Jollibee19350 Posts
June 09 2014 07:12 GMT
#17694
On June 09 2014 16:07 Birdie wrote:
Show nested quote +
On June 09 2014 16:03 Hertzy wrote:
I noticed that in the NaVi vs NaVi at Summit, one side destroyed the ranged barracks first instead of the melee barracks. Is there a simple reason for this?

While I'm not a good player, I'd imagine that's because ranged creeps are the main thing which cause creep waves to snowball. If you have two ranged creeps attacking vs one on the other side, your wave will start pushing really hard. With no ranged creeps at all, you will quickly have a snowball creep wave.

Are there any noob leagues like the D Ranks Team League is for Brood War? Like 2.5k to, say, 3k MMR?


you usually attack the melee barracks first, the only scenario i can think of going for the range first is because the building doesnt regenerate.
if you go for the melee and the opponent manages to push you back before you destroy it, it regens in a moderate rate but the ranged doesnt. so maybe they went to the ranged first since it is easier to demolish.
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
Kreb
Profile Joined September 2010
4834 Posts
Last Edited: 2014-06-09 07:27:18
June 09 2014 07:25 GMT
#17695
On June 09 2014 16:03 Hertzy wrote:
I noticed that in the NaVi vs NaVi at Summit, one side destroyed the ranged barracks first instead of the melee barracks. Is there a simple reason for this?

Ranged is safe damage. It also has less armor and less health. So while not a massive difference in how long it takes to kill them, if you expect to only have a few seconds to hit barracks before the enemies can mount a defense hitting ranged means any damage you do is done and even if you dont kill the ranged you can come back and kill it later. If you focus the melee you risk having your efforts undone because if you dont finish it off it will regen back up pretty quickly.
Kreb
Profile Joined September 2010
4834 Posts
Last Edited: 2014-06-09 07:27:02
June 09 2014 07:26 GMT
#17696
I cant stop double posting with these edit/quote buttons...
Cinnamonster
Profile Joined May 2014
Belgium24 Posts
June 09 2014 11:11 GMT
#17697
I'm not that new to dota2 (400ish hours), but I still suck! (Gotta be honest :D)

But I would love to get better at it, so I started looking for "best" champs to pick in soloqueue and what champs the pro's mostly pick, sadly they are hardly the heroes i mostly pick (when i don't random in AP =)). I'm starting to wonder why that is.

This is a list of the April 2014 Tier List picked in competitive play (as I didn't find any newer list) + Show Spoiler +
[image loading]


As for me personally, I like the jungle/support and/or the jungle/carry heroes the most (afaik those are enigma, nature prophet, enchantress, chenn, ....) and a few lane heroes like Timbersaw .. Oh god, I love timbersaw (and enigma, my favorite hero! black hole <3)!
Anyway the point i'm trying to make is, up until this point i practictly always randomed my hero. BUT I want to get better at Dota. I've played all champs and all rolls and I find the ones who start in jungle into carry or support the most fun to play.
Which champ (keeping in mind jungle! -> carry/support), do you think(?) would be the best for me to start learning so I get better at the game and start winning games in normal/ranked (I play AP for 95% of my games, so no worries about early bans in captainsmode)?


TL:DR for the lazy (like me :D)
- What hero(es) is(are) best to start learning jungle into carry/support?





(
On June 09 2014 20:02 Firebolt145 wrote:
Well I'll quickly address your jungling question, but after this you should move that particular question to the Simple Questions, Simple Answers thread. Sorry for hijacking your thread then :D
)
Cut cut cut cutcutcutcutcutcutcutcutcutcutcutcut! Sawblades still not sharp enough!
Firebolt145
Profile Blog Joined May 2010
Lalalaland34510 Posts
June 09 2014 11:16 GMT
#17698
Just copying my quick list of heroes in case you missed it:

Jungling supports: Chen and Enchantress (both quite difficult and will take time for you to master, but can have a very high impact!), Enigma
Jungling carries/semi-carries: Lycan (read the Lycan thread here for a very good guide on how to jungle with him), Nature's Prophet
Moderator
Cinnamonster
Profile Joined May 2014
Belgium24 Posts
June 09 2014 11:20 GMT
#17699
On June 09 2014 20:16 Firebolt145 wrote:
Just copying my quick list of heroes in case you missed it:

Show nested quote +
Jungling supports: Chen and Enchantress (both quite difficult and will take time for you to master, but can have a very high impact!), Enigma
Jungling carries/semi-carries: Lycan (read the Lycan thread here for a very good guide on how to jungle with him), Nature's Prophet



Yeah i noticed right after i posted here, sorry :-)
thank you for all the help!
Cut cut cut cutcutcutcutcutcutcutcutcutcutcutcut! Sawblades still not sharp enough!
Yurie
Profile Blog Joined August 2010
12187 Posts
June 09 2014 14:19 GMT
#17700
Doom is also a jungling carry. A better laner though, can do well on most lanes due to his high hp pool and second skill.
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