• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:31
CET 03:31
KST 11:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Dark completes military service, returns to SC25[BSL23] RO16 Group Stage17Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175
StarCraft 2
General
Dark completes military service, returns to SC2 Greetings.. No more SC2 streamers on team liquid? Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top?
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
List of top players active on ShieldBattery BW General Discussion Starcraft:Brood War Discord Servers Recommended BW Settings for Mouse and Video [BSL23] RO16 Group Stage
Tourneys
[BSL23] Ro16 Group C - Sunday 21:00 CET [BSL23] Ro16 Group A - Saturday 21:00 CET [$1250] International ShieldBattery League [Megathread] Daily Proleagues
Strategy
Pluto's TvP 5Marine 2Medic Push Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09 50,000-Word Terran Builds Memo 2026-10-22
Other Games
General Games
Nintendo Switch Thread List of Game Threads The PlayStation 5 Stormgate/Frost Giant Megathread Path of Exile
Dota 2
Can Game Data Analytics Help Players Improvements
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Trading/Investing Thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Dating: How's your luck?
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12772 users

Simple Questions, Simple Answers - Page 874

Forum Index > Dota 2 Strategy
Post a Reply
Prev 1 872 873 874 875 876 1254 Next
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2014-05-29 22:21:12
May 29 2014 22:16 GMT
#17461
On May 29 2014 22:20 Excludos wrote:
Why nonflying neutrals? What could possibly be the reason for that arbitrary rule?


Arbitrary based on the unit classifications passed into the Quelling Blade ability. enemies,ground,nonhero,organic

I'm not sure why flying was excluded, but I'd guess bad interaction with familiars.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Dead9
Profile Blog Joined February 2008
United States4725 Posts
May 29 2014 22:29 GMT
#17462
On May 30 2014 07:09 HighTimeDotA wrote:
Show nested quote +
On May 30 2014 05:18 TheYango wrote:
Corrosive Skin didn't trigger on non-autoattack damage till 6.78.


Doesn't really change the match up that much though. It's still all about abusing positioning and knowing when to orb/lasthit/deny.

corrosive skin procs corrosive skin, so both vipers are constantly slowed and ticking for damage
happens with morph if you ulti viper too
you can not level corrosive skin for 1v1s but then you're at a disadvantage
yookstah
Profile Joined October 2010
Australia655 Posts
Last Edited: 2014-05-29 23:09:23
May 29 2014 22:37 GMT
#17463
On May 29 2014 14:54 llIH wrote:
What are the most suitable support heroes for playing hard solo support?
You are supporting a carry, while you have a jungler eg. solo support.


I am surprised people forgot to mention disruptor. He is extremely strong at counter initiating, good with items (doesn't really need them, though), and isn't THAT level dependent. If you do end up having another person support (e.g. gross combo being AA) then you can just win your game almost.

Him, rubick & AA are my go-to supports regardless of solo support or not.
"I'm saying that you are all the time aggressive. I say to you choose situations to be aggressive and not aggressive. I'm talking it" - Cooller
Chewbacca.
Profile Joined January 2011
United States3634 Posts
Last Edited: 2014-05-30 01:31:28
May 30 2014 01:30 GMT
#17464
Assume you are playing wisp and you tether to a phoenix who then uses his ulti. If you relocate do you pull the phoenix egg with you? If so this could be an interesting way to start team fights..

I guess you could also do fun things like tethering a SK who is midway through casting epicenter or does the relocate cancel channeling spells?
corpsepose
Profile Blog Joined August 2010
1678 Posts
May 30 2014 01:40 GMT
#17465
On May 30 2014 10:30 Chewbacca. wrote:
Assume you are playing wisp and you tether to a phoenix who then uses his ulti. If you relocate do you pull the phoenix egg with you? If so this could be an interesting way to start team fights..

I guess you could also do fun things like tethering a SK who is midway through casting epicenter or does the relocate cancel channeling spells?


abilities dont affect phoenix supernova at all, only right clicks, so you cant relocate with it.
relocate also interrupts channels, so the sk thing wouldnt work either unfortunately.
http://www.twitch.tv/corpsep0se
Arisen
Profile Blog Joined October 2010
United States2382 Posts
May 30 2014 03:19 GMT
#17466
I have a question(s) regarding drums on a melee semi-carry. Specifically Dragon Knight in this case, but I run into this problem a lot on other characters such as Chaos Knight.

1) When should you be getting drums in your build? For me, I generally start out with very basic items (for DK mid, 3 branches/tangoes into fast bottle and for lane CK, DK, etc, tango, salve, Stout, branches). For mid heroes I'll pick up the fast bottle, but otherwise the build looks about the same; try to pick up my entire power treads, then I'm buying the whole drum. I'll try to get bracer first if possible. After the whole drums is finished, I finish up my want and go from there (usually BKB into hyperstone or some shit). I'm not sure if I'm messing up building it when I am, but I thought I'd ask.

2) Once it's complete; when should I be popping charges? For dragon knight, especially, I use my charges up very quickly. I will of course pop it equalish team fights where I think it would be useful, though I try not to waste it on ganks unless it's clear popping it will let us catch up/finish off the guy. However, since I play a lot of DK, when I'm pushing a tower (even by myself), I instantly pop it to get a lot of work done with my lvl 1 and 2 dragon form.I don't know if I should or not; I just am for now, and hopefully you will correct me if that is bad.

3) When your drums are out of charges, how important are they? Should I be holding on to them for awhile until I have to clear the space? Are they instantly expendable once the charges are used and I should sell and get something else in ASAP? I'll go back to dragon knight as an example. So, we're somewhere in the midgame; I have used up the charges and got a few towers down. I have treads, drums, wand, TP scroll, BKB, and a hyperstone (usually stout is the first to go). I can afford a chunk of what I'm building next; Either crysalis if going for a faster daedelus, platemail if going for AC, demon edge if going for MKB, etc. Should I be selling drums to make room for my new item, or wand? Part of my confusion is I never know when to sell wand either.
"If you're not angry, you're not paying attention"
HighTimeDotA
Profile Joined May 2014
Canada1412 Posts
May 30 2014 03:34 GMT
#17467
1. if the enemy team has a lot of heroes that can fill a wand i would just go wand and skip drums if theres a better drum carrier, otherwise let your team know your going drums so your safelane carry doesnt build another one. BKB/hotd/armlet are popular items to go next it all depends on the game.

2. pop charges when you need them to get a kill, tower or save you or your teammates life. pop it to push tower only if you think you need to kill it that much faster to prevent deny if not don't.

3. I would not sac drums/wand for platemail or demon edge but i would for small crit. Sell drum or wand depending on if your wand fills fast in teamfights or not.

rtz is like the Bieber of dota, true Canadian treasure.
evilfatsh1t
Profile Joined October 2010
Australia8946 Posts
May 30 2014 03:49 GMT
#17468
dont get drums just because pros get it a lot
drums is a fighting item. pros get it because they dont have the time and space to quickly get a bigger item without being punished for it. however, in pubs youll almost always have time to farm a big item without being interrupted too badly. an example of pubs blindly getting drums on a hero because pros do (or did) a lot is luna/naix
honestly luna and naix can make do without the extra ms and int quite well, but because pros need those heroes to fight earlier they get drums. pubs dont need it
TheYango
Profile Joined September 2008
United States47024 Posts
May 30 2014 03:51 GMT
#17469
Even for small crit, selling those items immediately is pretty iffy. Banking the gold gives you two major benefits:

1) You have the reserve gold to buy back into a critical fight
2) You have the option to alter your item selection based on the game up to the moment you buy your completed item. If you buy components, it's much harder for you to make that adjustment

I might sell Bottle or Wand for a 2k gold component, but in general anything larger than that (e.g Drums, Vanguard, Aquila on Agi heroes, etc.) I will generally hold till I buy the completed major item in most cases, simply because the incremental gain in stats is usually not worth losing the 2 aforementioned benefits.
Moderator
HighTimeDotA
Profile Joined May 2014
Canada1412 Posts
Last Edited: 2014-05-30 03:58:25
May 30 2014 03:58 GMT
#17470
When it comes to selling items like drums/wand/bottle sell those first before you buy your next item that way you spend the unreliable gold you get from selling. for me the first to go would be bottle then drums/wand depending on enemy heroes.

drums are very good on mid dk, at early levels it really helps to have that extra mana/ms to make plays happen.
rtz is like the Bieber of dota, true Canadian treasure.
Arisen
Profile Blog Joined October 2010
United States2382 Posts
May 30 2014 05:16 GMT
#17471
On May 30 2014 12:51 TheYango wrote:
Even for small crit, selling those items immediately is pretty iffy. Banking the gold gives you two major benefits:

1) You have the reserve gold to buy back into a critical fight
2) You have the option to alter your item selection based on the game up to the moment you buy your completed item. If you buy components, it's much harder for you to make that adjustment

I might sell Bottle or Wand for a 2k gold component, but in general anything larger than that (e.g Drums, Vanguard, Aquila on Agi heroes, etc.) I will generally hold till I buy the completed major item in most cases, simply because the incremental gain in stats is usually not worth losing the 2 aforementioned benefits.



So, Wand goes before drums. I never know when I should be getting rid of wand since it's saved me so many times later in the game that I'm always hesitant to give it up. Is this rule true on most heroes, or is that specific to DK? I feel like the drums are especially good on him, but it could be just more experience using it on DK, thus getting to see situations where the extra Attack speed/move really pay off more times than on say, CK or wraith king, sven or something.

Also, as a not great player, I find myself dying in some dumb situations at a decent rate (probably 1 really dumb death a game; is it still worth it to hold on if you're newer and therefore might lose some gold to deaths between starting saving for the item and buying it?

I also just came up with a new question playing a game between posting my question and replying here;

Is it OK to build a second pipe if the enemy team is REALLY magic heavy and you're playing a tanky semi-carry (dragon knight again). This team was I think Invoker, Phoenix, Tinker, Huskar and Sand King. There was a ton of magic damage on their team but not a ton of physical. I was doing well, but they were just focusing me down REALLY hard; It ended up working out because I could kill 3 or so with them using all their CD's on me and my team could mop up pretty easily (though getting them to do something useful after they killed the team was difficult, haha). With that much magic damage going around, what should I be doing if I find myself being focused? I just bought a pipe because I didn't know what else to do and I really wanted to live through the fight so we could end.
"If you're not angry, you're not paying attention"
Scrandom
Profile Joined February 2011
Canada2819 Posts
Last Edited: 2014-05-30 05:40:00
May 30 2014 05:38 GMT
#17472
Does Vlads apply to TA because Psi makes her attack ranged?

*the lifesteal part obviously.
Yurie
Profile Blog Joined August 2010
12188 Posts
May 30 2014 05:40 GMT
#17473
On May 30 2014 14:38 Scrandom wrote:
Does Vlads apply to TA because Psi makes her attack ranged?


TA isn't melee even on level 1. Though her range is about the same as a melee hero.
Scrandom
Profile Joined February 2011
Canada2819 Posts
May 30 2014 05:44 GMT
#17474
On May 30 2014 14:40 Yurie wrote:
Show nested quote +
On May 30 2014 14:38 Scrandom wrote:
Does Vlads apply to TA because Psi makes her attack ranged?


TA isn't melee even on level 1. Though her range is about the same as a melee hero.


ok thank you.
rebdomine
Profile Blog Joined October 2010
6040 Posts
Last Edited: 2014-05-30 05:47:05
May 30 2014 05:46 GMT
#17475
On May 30 2014 14:16 Arisen wrote:
Show nested quote +
On May 30 2014 12:51 TheYango wrote:
Even for small crit, selling those items immediately is pretty iffy. Banking the gold gives you two major benefits:

1) You have the reserve gold to buy back into a critical fight
2) You have the option to alter your item selection based on the game up to the moment you buy your completed item. If you buy components, it's much harder for you to make that adjustment

I might sell Bottle or Wand for a 2k gold component, but in general anything larger than that (e.g Drums, Vanguard, Aquila on Agi heroes, etc.) I will generally hold till I buy the completed major item in most cases, simply because the incremental gain in stats is usually not worth losing the 2 aforementioned benefits.



So, Wand goes before drums. I never know when I should be getting rid of wand since it's saved me so many times later in the game that I'm always hesitant to give it up. Is this rule true on most heroes, or is that specific to DK? I feel like the drums are especially good on him, but it could be just more experience using it on DK, thus getting to see situations where the extra Attack speed/move really pay off more times than on say, CK or wraith king, sven or something.

Also, as a not great player, I find myself dying in some dumb situations at a decent rate (probably 1 really dumb death a game; is it still worth it to hold on if you're newer and therefore might lose some gold to deaths between starting saving for the item and buying it?

I also just came up with a new question playing a game between posting my question and replying here;

Is it OK to build a second pipe if the enemy team is REALLY magic heavy and you're playing a tanky semi-carry (dragon knight again). This team was I think Invoker, Phoenix, Tinker, Huskar and Sand King. There was a ton of magic damage on their team but not a ton of physical. I was doing well, but they were just focusing me down REALLY hard; It ended up working out because I could kill 3 or so with them using all their CD's on me and my team could mop up pretty easily (though getting them to do something useful after they killed the team was difficult, haha). With that much magic damage going around, what should I be doing if I find myself being focused? I just bought a pipe because I didn't know what else to do and I really wanted to live through the fight so we could end.


Did you already have a heart at that time? Lategame Satanic also lets you get your life back really fast if you pop it after they blow everything on you.
"Just because you are correct doesn't mean you are right!"
Jandos
Profile Blog Joined December 2003
Czech Republic928 Posts
May 30 2014 05:48 GMT
#17476
Does Luna's, Venge's and Drow's auras all stack ?
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
May 30 2014 05:49 GMT
#17477
On May 30 2014 14:48 Jandos wrote:
Does Luna's, Venge's and Drow's auras all stack ?


Yes.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Arisen
Profile Blog Joined October 2010
United States2382 Posts
May 30 2014 06:14 GMT
#17478
On May 30 2014 14:46 rebdomine wrote:
Show nested quote +
On May 30 2014 14:16 Arisen wrote:
On May 30 2014 12:51 TheYango wrote:
Even for small crit, selling those items immediately is pretty iffy. Banking the gold gives you two major benefits:

1) You have the reserve gold to buy back into a critical fight
2) You have the option to alter your item selection based on the game up to the moment you buy your completed item. If you buy components, it's much harder for you to make that adjustment

I might sell Bottle or Wand for a 2k gold component, but in general anything larger than that (e.g Drums, Vanguard, Aquila on Agi heroes, etc.) I will generally hold till I buy the completed major item in most cases, simply because the incremental gain in stats is usually not worth losing the 2 aforementioned benefits.



So, Wand goes before drums. I never know when I should be getting rid of wand since it's saved me so many times later in the game that I'm always hesitant to give it up. Is this rule true on most heroes, or is that specific to DK? I feel like the drums are especially good on him, but it could be just more experience using it on DK, thus getting to see situations where the extra Attack speed/move really pay off more times than on say, CK or wraith king, sven or something.

Also, as a not great player, I find myself dying in some dumb situations at a decent rate (probably 1 really dumb death a game; is it still worth it to hold on if you're newer and therefore might lose some gold to deaths between starting saving for the item and buying it?

I also just came up with a new question playing a game between posting my question and replying here;

Is it OK to build a second pipe if the enemy team is REALLY magic heavy and you're playing a tanky semi-carry (dragon knight again). This team was I think Invoker, Phoenix, Tinker, Huskar and Sand King. There was a ton of magic damage on their team but not a ton of physical. I was doing well, but they were just focusing me down REALLY hard; It ended up working out because I could kill 3 or so with them using all their CD's on me and my team could mop up pretty easily (though getting them to do something useful after they killed the team was difficult, haha). With that much magic damage going around, what should I be doing if I find myself being focused? I just bought a pipe because I didn't know what else to do and I really wanted to live through the fight so we could end.


Did you already have a heart at that time? Lategame Satanic also lets you get your life back really fast if you pop it after they blow everything on you.


No heart. I went Deadelus>Reaver and then I changed my mind about building satanic at this point because I really wanted the game to end and literally every fight was them blinking on top of me stunning and blowing all their CD's before I could BKB, I figured that with pipe I could last long enough to pop my BKB after their stuns and do something. Around the time I finished pipe we finally got a good engagement where they couldn't blow all their CD's on me immediately and I lasted after a teamfight and ended it; I didn't know if this was the right call or not, however. It was just me getting frustrated and building the first big magic resist item I could think of.
"If you're not angry, you're not paying attention"
rebdomine
Profile Blog Joined October 2010
6040 Posts
May 30 2014 06:27 GMT
#17479
Heart gives you a huge chunk of HP vs nukes and the added str is good for your damage.
"Just because you are correct doesn't mean you are right!"
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
May 30 2014 07:18 GMT
#17480
On May 30 2014 14:40 Yurie wrote:
Show nested quote +
On May 30 2014 14:38 Scrandom wrote:
Does Vlads apply to TA because Psi makes her attack ranged?


TA isn't melee even on level 1. Though her range is about the same as a melee hero.

Similar to this, how do items like qb/stout work on Troll? Is it like wc3 dota where they become melee form if you pick them up in melee stance, and stay that way even if you change to ranged stance? (I think that's how it works, because the melee and ranged versions of the items were coded to be separate items)
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Prev 1 872 873 874 875 876 1254 Next
Please log in or register to reply.
Live Events Refresh
OSC
08:00
OSC Elite Rising Star #21
ArT vs MindelVK
MiniZergUA vs TBD
Shameless vs TBD
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech97
RuFF_SC2 67
SpeCial 29
EnDerr 12
StarCraft: Brood War
GuemChi 2004
Artosis 619
Barracks 95
Force[name] 4
League of Legends
JimRising 572
Counter-Strike
taco 507
Other Games
summit1g8023
tarik_tv5405
Day[9].tv787
PiGStarcraft297
C9.Mang0256
NeuroSwarm93
ViBE57
Mew2King39
[ Show 10 non-featured ]
StarCraft 2
• davetesta37
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Day9tv787
Upcoming Events
Ultimate Battle
9h 30m
OSC
11h 30m
OSC
21h
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
CranKy Ducklings
1d 7h
WardiTV Invitational
1d 9h
ByuN vs SHIN
MaxPax vs Solar
Clem vs TBD
herO vs TBD
Lambo vs TBD
Rogue vs TBD
IPSL
1d 14h
TerrOr vs IJ_Terran
rasowy vs Hazorath
BSL
1d 17h
TerrOr vs OyAji
UltrA vs Gosudark
Sparkling Tuna Cup
2 days
WardiTV Invitational
2 days
IPSL
2 days
Art_Of_Turtle vs KameZerg
Radley vs George
[ Show More ]
BSL
2 days
Artosis vs Dewalt
Ret vs Tech
WardiTV Weekly
3 days
PiGosaur Cup
4 days
The PondCast
5 days
GSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-11-12
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.