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Simple Questions, Simple Answers - Page 834

Forum Index > Dota 2 Strategy
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Staboteur
Profile Blog Joined February 2011
Canada1873 Posts
April 17 2014 02:21 GMT
#16661
Depends what camps and which direction, but 52 is when I start pulling most camps it seems. It is pretty early yeah, but you can do cool shit like the dire doublestack that way :D
I'm actually Fleetfeet D:
evilfatsh1t
Profile Joined October 2010
Australia8947 Posts
April 17 2014 05:20 GMT
#16662
lane pulls are 12-13 seconds. not 16
16 is from 7 mins onwards (forgot exact time) when the creeps lose their ms buff at the start
stacks are done at 53 generally. when you go for your 4th stack you start stacking at 52, and 5th stack can be done at 51 if youre lucky.
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
April 17 2014 06:34 GMT
#16663
Wait creep get an MS buff at the start?
Writerdamn, i was two days from retirement
icystorage
Profile Blog Joined November 2008
Jollibee19350 Posts
April 17 2014 06:50 GMT
#16664
safelane creeps do and offlane ones are slower
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
Firebolt145
Profile Blog Joined May 2010
Lalalaland34510 Posts
Last Edited: 2014-04-17 07:11:28
April 17 2014 07:11 GMT
#16665
On April 17 2014 15:34 flamewheel wrote:
Wait creep get an MS buff at the start?

..............

Flamewheel pls.
Moderator
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
April 17 2014 07:19 GMT
#16666
i ain't no robit
Writerdamn, i was two days from retirement
BobMcJohnson
Profile Blog Joined October 2010
France2916 Posts
April 17 2014 15:42 GMT
#16667
Is maxing Ignite first on Ogre Magi any good?
You get more damage than maxing stun and the slow scales with level whereas stun duration/cd does not scale.
Romanes eunt domus
ChunderBoy
Profile Joined August 2011
3242 Posts
April 17 2014 15:50 GMT
#16668
On April 18 2014 00:42 BobMcJohnson wrote:
Is maxing Ignite first on Ogre Magi any good?
You get more damage than maxing stun and the slow scales with level whereas stun duration/cd does not scale.

yup i prefer maxing ignite then blast then getting ulti at lvl 9
"mmr is a social construct" - tumblr
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-04-17 15:51:34
April 17 2014 15:50 GMT
#16669
It scales better on single cast, but Fireblast has a much better Multicast effect since it multiplies the damage rather than just spreading it out farther.

Max ignite with 4-4-0-0 is fine though. Ogre's skill order is honestly pretty situational.
Moderator
nojok
Profile Joined May 2011
France15846 Posts
April 17 2014 15:59 GMT
#16670
On April 18 2014 00:42 BobMcJohnson wrote:
Is maxing Ignite first on Ogre Magi any good?
You get more damage than maxing stun and the slow scales with level whereas stun duration/cd does not scale.

Stun has shorter CD if you can cast it twice it has better damage, multicast are also better with max stun and maxing ignite will delay bloodlust which I prefer maxing second as it provides some really good movement to your whole team. Bloodlust is pretty sick early as the bonus ms easily allow you to initiate before dagger and provides a huge damage boost to your carry. You almost always want to roam early game as ogre, so it depends if you need the extra damage more than the initiation power. Even if fireblast is instant, the animation is long and it's not unusual the opponents can juke during it. If you combo with lesh, it could be worth maxing ignite first.
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
dravernor
Profile Blog Joined May 2013
Netherlands6192 Posts
April 17 2014 16:45 GMT
#16671
So, howcome Arcanes aren't popular on Slark?
<3
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2014-04-17 16:48:25
April 17 2014 16:47 GMT
#16672
Too much mana for slark, he can't necessarily spend it.

Also treads offer too much in terms of combat stats for 50 less gold to ever consider arcanes.

Plus slark can just get supports to buy arcanes.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
dravernor
Profile Blog Joined May 2013
Netherlands6192 Posts
April 17 2014 16:50 GMT
#16673
On April 18 2014 01:47 Sn0_Man wrote:
Too much mana for slark, he can't necessarily spend it.

Also treads offer too much in terms of combat stats for 50 less gold to ever consider arcanes.

Plus slark can just get supports to buy arcanes.

I didn't consider that. I guess I am not used to team games yet. Someday I'll learn...
<3
TheYango
Profile Joined September 2008
United States47024 Posts
April 17 2014 17:09 GMT
#16674
It really is overkill on mana for Slark. Slark doesn't actually need the max mana because his mana costs are actually all really low, it's just that he can have a lot of over-time use. So he pretty much needs either one regen item or a +all stats item (e.g. Bottle, Aquila, Drums, or an Ultimate Orb-based item). Stick/Wand gives you that extra bit of mana for tight situations, and sending clarities works when you get your mana low but don't want to go home.

Also remember to Treads swap whenever it makes sense to.
Moderator
dravernor
Profile Blog Joined May 2013
Netherlands6192 Posts
April 17 2014 17:13 GMT
#16675
On April 18 2014 02:09 TheYango wrote:
It really is overkill on mana for Slark. Slark doesn't actually need the max mana because his mana costs are actually all really low, it's just that he can have a lot of over-time use. So he pretty much needs either one regen item or a +all stats item (e.g. Bottle, Aquila, Drums, or an Ultimate Orb-based item). Stick/Wand gives you that extra bit of mana for tight situations, and sending clarities works when you get your mana low but don't want to go home.

Also remember to Treads swap whenever it makes sense to.

Oh okay, yeah, that is the clearest I have ever had anyone explain it me. I still don't really understand the tread switching bit. Or rather, I understand the concept of it but I never really know when a relevant situation arises to tread switch.
<3
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-04-17 17:27:59
April 17 2014 17:20 GMT
#16676
It's easiest to do when farming or out of combat. Basically you want to be on Str treads when losing health, Intel treads when losing mana, and on Agi treads when gaining them. For Slark, if you are using Dark Pact to farm jungle, for example, you want to be on Int treads when you activate Pact, and be on Strength treads when it deals the self damage.

In combat it's hard to do without the possibility of being worse off for it--just remember that it is an option for getting you that little bit of extra mana you need to cast a spell.
Moderator
Laserist
Profile Joined September 2011
Turkey4269 Posts
April 17 2014 17:26 GMT
#16677
On April 18 2014 02:20 TheYango wrote:
you want to be on Agi INT treads when you activate Pact, and be on Strength treads when it deals the self damage.


Fixed.
“Are you with the Cartel? Because you’re definitely an Angel.”
TheYango
Profile Joined September 2008
United States47024 Posts
April 17 2014 17:28 GMT
#16678
Oops, yeah you're right.
Moderator
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
April 17 2014 17:37 GMT
#16679
Level 8 SF gets 17.5 more mana per bottle charge if you treads toggle. Which is a full 25% more mana. The HP numbers are similar.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
LeeDawg
Profile Joined April 2012
United States1306 Posts
April 17 2014 19:48 GMT
#16680
super vague question, but does anyone have any thoughts on how to lane as ogre-magi? I keep having terrible laning phases no matter what other heroes i'm with/against and it puts me so far behind going into the midgame.
:-)
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