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Xxazn4lyfe51xX
Profile Joined October 2010
United States976 Posts
March 16 2014 19:20 GMT
#16141
On March 17 2014 04:18 Firebolt145 wrote:
Show nested quote +
On March 17 2014 04:02 Xxazn4lyfe51xX wrote:
On March 16 2014 23:19 lolfail9001 wrote:
On March 16 2014 23:11 Tuco wrote:
how to deal with a draw situation?
i just played a game that went for like 97 minutes. we got all three rax but and t4's but couldn't end the game. they had pl, medusa, warlock, dark seer and bounty hunter. we would lose every teamfight but they couldn't leave their base either. we eventually lost pushing trying to finish but i felt totally lost as to what you're supposed to do in that situation.
here's the match id: 565058642
nb i'm morph and pretty noob

Why i have that strange feeling that plain 10 necrobooks + 5 refreshers (2 necros and refresher per player) would actually manage to finish the game? Just right click all 20 necrounits towards throne everytime megacreep wave goes highground.



Mm... Necros would be good. But you can't actually refresh them.

Technically you can if you get two necrobooks per hero. Use the first one, refresh, use the second one, and the first ones will remain present.


o.O is that a bug? If this is an intended change or something I missed it.
zezamer
Profile Joined March 2011
Finland5701 Posts
Last Edited: 2014-03-16 19:22:52
March 16 2014 19:22 GMT
#16142
On March 17 2014 04:02 Xxazn4lyfe51xX wrote:
Show nested quote +
On March 16 2014 23:19 lolfail9001 wrote:
On March 16 2014 23:11 Tuco wrote:
how to deal with a draw situation?
i just played a game that went for like 97 minutes. we got all three rax but and t4's but couldn't end the game. they had pl, medusa, warlock, dark seer and bounty hunter. we would lose every teamfight but they couldn't leave their base either. we eventually lost pushing trying to finish but i felt totally lost as to what you're supposed to do in that situation.
here's the match id: 565058642
nb i'm morph and pretty noob

Why i have that strange feeling that plain 10 necrobooks + 5 refreshers (2 necros and refresher per player) would actually manage to finish the game? Just right click all 20 necrounits towards throne everytime megacreep wave goes highground.



Mm... Necros would be good. But you can't actually refresh them.

if you have refresher and 2x necro, you can use one then refresher then second,
TheYango
Profile Joined September 2008
United States47024 Posts
March 16 2014 21:26 GMT
#16143
Its a quirk with CD refresh items. More prominently known with Tinker because of how impractical gettin Refresher+2xNecro is.
Moderator
BluemoonSC
Profile Blog Joined November 2010
SoCal8933 Posts
March 17 2014 00:39 GMT
#16144
On March 17 2014 04:02 TheYango wrote:
Lycan essentially relies on his team not losing 4v5 in the first 15 minutes. Heroes that can take advantage of this to take over the game and snowball can be unmanageable for Lycan if by the time he can start splitpushing, his team has zero control.


i dont know if it's just the level i'm playing at (3.3k), but I don't see him as relying on his team to go 4v5 more so than any other carry out there. maybe i haven't paid attention to it, but I feel as though this statement is true about any other carry out there.

the difference is that his abilities allow him to do a LOT of damage early in the game, compared to other carries. and he can buff his allies' damage as well.

again, chalk it up to the difference in level, but like another poster suggested, it seems like it requires a lot of lockdown and picking specific heroes to counter his mobility.
LiquidDota Staff@BluemoonGG_
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-03-17 01:07:44
March 17 2014 01:05 GMT
#16145
On March 17 2014 09:39 BluemoonSC wrote:
Show nested quote +
On March 17 2014 04:02 TheYango wrote:
Lycan essentially relies on his team not losing 4v5 in the first 15 minutes. Heroes that can take advantage of this to take over the game and snowball can be unmanageable for Lycan if by the time he can start splitpushing, his team has zero control.


i dont know if it's just the level i'm playing at (3.3k), but I don't see him as relying on his team to go 4v5 more so than any other carry out there. maybe i haven't paid attention to it, but I feel as though this statement is true about any other carry out there.

the difference is that his abilities allow him to do a LOT of damage early in the game, compared to other carries. and he can buff his allies' damage as well.

again, chalk it up to the difference in level, but like another poster suggested, it seems like it requires a lot of lockdown and picking specific heroes to counter his mobility.

The thing is, the first 15 minutes are basically farm time for Lycan. Any fight during that time that doesn't go insanely well is ultimately a net loss for Lycan's development (e.g. if you only got 1-2 assists and no towers from a fight, but used your mana on Howl and Ult so you have to go home, you've actually slowed down your tempo). So for the most part, unless Lycan's team was ALREADY winning 4v5 on the lanes, Lycan more or less farms until he takes Rosh. Trying to enter fights prior to that time CAN go well but it's typically a risk for his overall tempo.

Bear in mind that low level play is often characterized by longer laning phases, and less decisive action in the midgame due to players having a weaker understanding of the pace of the game, so 15 minutes goes by much faster.
Moderator
BluemoonSC
Profile Blog Joined November 2010
SoCal8933 Posts
Last Edited: 2014-03-17 01:16:55
March 17 2014 01:08 GMT
#16146
On March 17 2014 10:05 TheYango wrote:
Show nested quote +
On March 17 2014 09:39 BluemoonSC wrote:
On March 17 2014 04:02 TheYango wrote:
Lycan essentially relies on his team not losing 4v5 in the first 15 minutes. Heroes that can take advantage of this to take over the game and snowball can be unmanageable for Lycan if by the time he can start splitpushing, his team has zero control.


i dont know if it's just the level i'm playing at (3.3k), but I don't see him as relying on his team to go 4v5 more so than any other carry out there. maybe i haven't paid attention to it, but I feel as though this statement is true about any other carry out there.

the difference is that his abilities allow him to do a LOT of damage early in the game, compared to other carries. and he can buff his allies' damage as well.

again, chalk it up to the difference in level, but like another poster suggested, it seems like it requires a lot of lockdown and picking specific heroes to counter his mobility.

The thing is, the first 15 minutes are basically farm time for Lycan. Any fight during that time that doesn't go insanely well is ultimately a net loss for Lycan's development (e.g. if you only got 1-2 assists and no towers from a fight, but used your mana on Howl and Ult so you have to go home, you've actually slowed down your tempo). So for the most part, unless Lycan's team was ALREADY winning 4v5 on the lanes, Lycan more or less farms until he takes Rosh. Trying to enter fights prior to that time CAN go well but it's typically a risk for his overall tempo.


so i guess we can consider him a tempo-based hero. i need more experience before i start making blanket statements, for sure. but right now he feels very strong in the multitude of situations i've seen him in.

EDIT: my understanding of the game's pace is muuuuch better now..but i feel as though my allies are in a different world (not listening when we have the opportunity to secure rosh, take a tower, press an advantage, etc). so i totally see what you mean by your edit.

EDIT EDIT: i think im seeing what you mean by your statements. he doesnt want to necessarily game like a hero such as bristle or slardar. i am thinking in terms of weaver, spectre, or medusa where they want to sit and farm (potentially) much longer. i know there's a "hard"-ness spectrum when it comes to carries, but i'm learning to draft properly, so this is valuable.
LiquidDota Staff@BluemoonGG_
navy
Profile Joined November 2010
Canada197 Posts
March 17 2014 02:34 GMT
#16147
if an enemy hero activates blademail, and then OD banishes that enemy hero and uses Sanity's Eclipse on it while it is banished, will OD take backlash damage from the blademail?
Mithhaike
Profile Blog Joined August 2010
Singapore2759 Posts
March 17 2014 03:26 GMT
#16148
On March 17 2014 11:34 navy wrote:
if an enemy hero activates blademail, and then OD banishes that enemy hero and uses Sanity's Eclipse on it while it is banished, will OD take backlash damage from the blademail?

Yes. I think it was in a dotacinema mythbuster episode. Or was that a nyx spiked carapace? Hm.
Mew Mew Pew Pew
Xxazn4lyfe51xX
Profile Joined October 2010
United States976 Posts
March 17 2014 06:07 GMT
#16149
On March 17 2014 06:26 TheYango wrote:
Its a quirk with CD refresh items. More prominently known with Tinker because of how impractical gettin Refresher+2xNecro is.


Does this mean that Tinker with 5x necro can get 10 necro units?
Staboteur
Profile Blog Joined February 2011
Canada1873 Posts
March 17 2014 06:45 GMT
#16150
On March 16 2014 20:47 oo_Wonderful_oo wrote:
And about Lina. Lina has fucking 650 range, amazing attack animation and free oneshot on level 6.
What do you need else?


Kinda curious : What makes you say Lina has an amazing attack animation? I've always regarded it as one of the worst ranged animations in the game.
I'm actually Fleetfeet D:
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
March 17 2014 06:46 GMT
#16151
its above average, the animation is decent but the missile speed is pretty meh
When in doubt, just believe in yourself and press buttons
Jaeger
Profile Joined December 2009
United States1150 Posts
March 17 2014 06:51 GMT
#16152
What's the fastest way to get midas on jungle lone druid?
I finish it ~6:30 starting with 6 branches and a stout shield.
https://www.dotabuff.com/players/8137911
Ryder.
Profile Joined January 2011
1117 Posts
Last Edited: 2014-03-17 10:53:22
March 17 2014 10:40 GMT
#16153
Is there some trick to stacking the radiant large camp nearest the river? (the one in cluster of 3 camps near lane). Last game I tried pulling from times ranging from :52 to :54, and even looked at replay, there were no wards there and the creeps were well out of the camp yet it would not stack. Does it just have some massive detection hit box for stacking? Is there any trick to it? Could not stack it for the life of me.

Edit: From bot game testing, :54 to :55 seems to work most of the time, but after gets a bit harder after a few stacks are already there

Xxazn4lyfe51xX
Profile Joined October 2010
United States976 Posts
March 17 2014 11:00 GMT
#16154
On March 17 2014 19:40 Ryder. wrote:
Is there some trick to stacking the radiant large camp nearest the river? (the one in cluster of 3 camps near lane). Last game I tried pulling from times ranging from :52 to :54, and even looked at replay, there were no wards there and the creeps were well out of the camp yet it would not stack. Does it just have some massive detection hit box for stacking? Is there any trick to it? Could not stack it for the life of me.

Edit: From bot game testing, :54 to :55 seems to work most of the time, but after gets a bit harder after a few stacks are already there



The one that people use for pulling through? That one's kind of tricky. Try pulling to the left if you haven't already. 54ish.
humblegar
Profile Blog Joined October 2004
Norway883 Posts
March 17 2014 11:22 GMT
#16155
Can I quickly check how many wards I bought in a game? And similarly how often wards were not on cooldown?
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2014-03-17 12:25:46
March 17 2014 12:20 GMT
#16156
On March 17 2014 20:00 Xxazn4lyfe51xX wrote:
Show nested quote +
On March 17 2014 19:40 Ryder. wrote:
Is there some trick to stacking the radiant large camp nearest the river? (the one in cluster of 3 camps near lane). Last game I tried pulling from times ranging from :52 to :54, and even looked at replay, there were no wards there and the creeps were well out of the camp yet it would not stack. Does it just have some massive detection hit box for stacking? Is there any trick to it? Could not stack it for the life of me.

Edit: From bot game testing, :54 to :55 seems to work most of the time, but after gets a bit harder after a few stacks are already there



The one that people use for pulling through? That one's kind of tricky. Try pulling to the left if you haven't already. 54ish.


The radiant large camp near the runespot stacks at :52 as usual for me. It's much easier to pull to the left, down the alley that leads behind the T2.

The spawn box goes a long way down so I find it hard to pull straight towards the lane. If you've got a big stack already there it might get a lot harder; I don't think I've ever had reason to stack it past 3.

The only camps (to my knowledge) that don't stack at :51-3 are the two mediums which used to be smalls. They both stack around :55 now.
Excludos
Profile Blog Joined April 2010
Norway8277 Posts
Last Edited: 2014-03-17 12:28:28
March 17 2014 12:27 GMT
#16157
On March 17 2014 15:07 Xxazn4lyfe51xX wrote:
Show nested quote +
On March 17 2014 06:26 TheYango wrote:
Its a quirk with CD refresh items. More prominently known with Tinker because of how impractical gettin Refresher+2xNecro is.


Does this mean that Tinker with 5x necro can get 10 necro units?


I believe tinker's ulti doesn't refresh necro anymore exactly because of this reason. Same with manta although there you only needed one for infinite illusions)

edit: It does refresh manta, but the old illusions disappear.
Ryder.
Profile Joined January 2011
1117 Posts
March 17 2014 13:34 GMT
#16158
On March 17 2014 21:20 Belisarius wrote:
Show nested quote +
On March 17 2014 20:00 Xxazn4lyfe51xX wrote:
On March 17 2014 19:40 Ryder. wrote:
Is there some trick to stacking the radiant large camp nearest the river? (the one in cluster of 3 camps near lane). Last game I tried pulling from times ranging from :52 to :54, and even looked at replay, there were no wards there and the creeps were well out of the camp yet it would not stack. Does it just have some massive detection hit box for stacking? Is there any trick to it? Could not stack it for the life of me.

Edit: From bot game testing, :54 to :55 seems to work most of the time, but after gets a bit harder after a few stacks are already there



The one that people use for pulling through? That one's kind of tricky. Try pulling to the left if you haven't already. 54ish.


The radiant large camp near the runespot stacks at :52 as usual for me. It's much easier to pull to the left, down the alley that leads behind the T2.

The spawn box goes a long way down so I find it hard to pull straight towards the lane. If you've got a big stack already there it might get a lot harder; I don't think I've ever had reason to stack it past 3.

The only camps (to my knowledge) that don't stack at :51-3 are the two mediums which used to be smalls. They both stack around :55 now.

Thank you so much! I've been doing straight down to the lane with no luck, but going down the left alley behind T2 works a charm.
TheYango
Profile Joined September 2008
United States47024 Posts
March 17 2014 15:08 GMT
#16159
On March 17 2014 15:46 Kupon3ss wrote:
its above average, the animation is decent but the missile speed is pretty meh

How is the animation decent? 0.75 is the longest attack frontswing in the game (though technically SB and Treant have slower level 1 animations due to their 1.9 BAT, they are also melee and have insanely high base damages).
Moderator
oo_Wonderful_oo
Profile Blog Joined December 2013
The land of freedom23126 Posts
Last Edited: 2014-03-17 15:16:30
March 17 2014 15:15 GMT
#16160
On March 17 2014 15:07 Xxazn4lyfe51xX wrote:
Show nested quote +
On March 17 2014 06:26 TheYango wrote:
Its a quirk with CD refresh items. More prominently known with Tinker because of how impractical gettin Refresher+2xNecro is.


Does this mean that Tinker with 5x necro can get 10 necro units?


You can't do it anywhere besides lobby with cheats, refreshers don't refresh other refreshers.

On March 18 2014 00:08 TheYango wrote:
Show nested quote +
On March 17 2014 15:46 Kupon3ss wrote:
its above average, the animation is decent but the missile speed is pretty meh

How is the animation decent? 0.75 is the longest attack frontswing in the game (though technically SB and Treant have slower level 1 animations due to their 1.9 BAT, they are also melee and have insanely high base damages).


Every animation can be considered decent if you have some experience with it imo.
LiquidLegends StaffFPL 25 #1 | tfw I cast games on-air | back-to-back Liquibet winner
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