we should have yango make one of those videos where you go through all the patch notes and talk about it
duty as tl mod pls
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China13814 Posts
October 17 2013 20:05 GMT
#13001
On October 18 2013 03:41 Qbek wrote: What a simple question! we should have yango make one of those videos where you go through all the patch notes and talk about it duty as tl mod pls | ||
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Mataza
Germany5364 Posts
October 17 2013 22:01 GMT
#13002
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Erasme
Bahamas15899 Posts
October 17 2013 22:14 GMT
#13003
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Mataza
Germany5364 Posts
October 17 2013 22:20 GMT
#13004
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njt7
Sweden769 Posts
October 17 2013 23:32 GMT
#13005
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PassiveAce
United States18076 Posts
October 17 2013 23:47 GMT
#13006
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TheYango
United States47024 Posts
October 18 2013 00:03 GMT
#13007
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Jinxed
United States6450 Posts
October 18 2013 00:07 GMT
#13008
On October 18 2013 08:32 njt7 wrote: I think tranquil sounds decent on more or less all heroes now. Honestly I don't know. You only have the 10 hp/sec regen if you haven't been attacked, or if you're not attacking anything for 13 seconds. It can't be disassembled, and it has no active anymore. Maybe on a hard lane 2v2 carry that's more about keeping the enemy carry down it could be good, but on a safe lane carry who is supposed to be getting good farm, I doubt it would be worth it. Luna I think it would be great on, but outside of junglers and a few other heroes idk. | ||
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TheYango
United States47024 Posts
October 18 2013 00:38 GMT
#13009
Carries are actually the worst heroes for the new Tranquils because they lose the regen when they lasthit and actually care about Treads/Phase autoattacking stats. | ||
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Excludos
Norway8277 Posts
October 18 2013 00:53 GMT
#13010
On October 18 2013 09:38 TheYango wrote: Again, it's still more MS than any non-Travels boots even when broken, and retains the armor. 60 MS + 4 armor for 975 gold is outright better than Treads or Phase on supports that don't make use of the autoattacking stats on those two. Carries are actually the worst heroes for the new Tranquils because they lose the regen when they lasthit and actually care about Treads/Phase autoattacking stats. Tranquils would also be pretty decent on junglers, as the neutral creeps wont break the boots, and the armor and hp regen is plenty to keep you going. The only problem is that most support junglers already have things to tank for them, and carry junglers really want the hp and/or damage from threads and phase later on. But I think it could be decent on jungle bat, ds or maybe ursa. edit: Oh, and sylla, both jungle or not, tranquils will be good on him..Not that there's any danger of anyone ever picking him again though. Poor AB ;( | ||
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TheYango
United States47024 Posts
October 18 2013 01:03 GMT
#13011
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Jinxed
United States6450 Posts
October 18 2013 01:08 GMT
#13012
On October 18 2013 10:03 TheYango wrote: Neutrals break the boots, as does attacking them, I believe. Tested it and this is the way it works. Still the heal is pretty good, though I'm debating because 13 seconds of waiting is not really that awesome. | ||
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Excludos
Norway8277 Posts
October 18 2013 01:09 GMT
#13013
On October 18 2013 10:03 TheYango wrote: Neutrals break the boots, as does attacking them, I believe. You're probably right. The current are "attack instances", which creeps don't count as. But the new ones just state "attack or be attacked". That sucks majorly. Still useful on supports though, like you said. | ||
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Blitzkrieg0
United States13132 Posts
October 18 2013 01:12 GMT
#13014
On October 18 2013 10:09 Excludos wrote: Show nested quote + On October 18 2013 10:03 TheYango wrote: Neutrals break the boots, as does attacking them, I believe. You're probably right. The current are "attack instances", which creeps don't count as. But the new ones just state "attack or be attacked". That sucks majorly. Still useful on supports though, like you said. Creep attacks actually did count on tranquil boots. The threshold was taking twenty damage or more post reduction. | ||
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PassiveAce
United States18076 Posts
October 18 2013 01:15 GMT
#13015
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Excludos
Norway8277 Posts
October 18 2013 01:22 GMT
#13016
On October 18 2013 10:12 Blitzkrieg0 wrote: Show nested quote + On October 18 2013 10:09 Excludos wrote: On October 18 2013 10:03 TheYango wrote: Neutrals break the boots, as does attacking them, I believe. You're probably right. The current are "attack instances", which creeps don't count as. But the new ones just state "attack or be attacked". That sucks majorly. Still useful on supports though, like you said. Creep attacks actually did count on tranquil boots. The threshold was taking twenty damage or more post reduction. Not quite. Yes, its true that creeps don't count as damage instances because they don't do enough damage. But tranquils are currently not affected by neutral creeps, lane creeps (regular and mega) or towers. If you use them, the heal will be canceled by anything other than lanecreeps though. | ||
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Blitzkrieg0
United States13132 Posts
October 18 2013 01:33 GMT
#13017
On October 18 2013 10:22 Excludos wrote: Show nested quote + On October 18 2013 10:12 Blitzkrieg0 wrote: On October 18 2013 10:09 Excludos wrote: On October 18 2013 10:03 TheYango wrote: Neutrals break the boots, as does attacking them, I believe. You're probably right. The current are "attack instances", which creeps don't count as. But the new ones just state "attack or be attacked". That sucks majorly. Still useful on supports though, like you said. Creep attacks actually did count on tranquil boots. The threshold was taking twenty damage or more post reduction. Not quite. Yes, its true that creeps don't count as damage instances because they don't do enough damage. But tranquils are currently not affected by neutral creeps, lane creeps (regular and mega) or towers. If you use them, the heal will be canceled by anything other than lanecreeps though. The hard camp will do enough damage to break your tranquils unless it is trolls (piercing damage on hero armor makes them do less than 20 damage post reduction including the armor from the boots). Alternately you can spawn an enemy slardar to reduce your armor and make everything do >20 damage to you and break them with anything. | ||
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Dead9
United States4725 Posts
October 18 2013 01:37 GMT
#13018
they only stopped the active heal | ||
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Excludos
Norway8277 Posts
October 18 2013 01:39 GMT
#13019
On October 18 2013 10:33 Blitzkrieg0 wrote: Show nested quote + On October 18 2013 10:22 Excludos wrote: On October 18 2013 10:12 Blitzkrieg0 wrote: On October 18 2013 10:09 Excludos wrote: On October 18 2013 10:03 TheYango wrote: Neutrals break the boots, as does attacking them, I believe. You're probably right. The current are "attack instances", which creeps don't count as. But the new ones just state "attack or be attacked". That sucks majorly. Still useful on supports though, like you said. Creep attacks actually did count on tranquil boots. The threshold was taking twenty damage or more post reduction. Not quite. Yes, its true that creeps don't count as damage instances because they don't do enough damage. But tranquils are currently not affected by neutral creeps, lane creeps (regular and mega) or towers. If you use them, the heal will be canceled by anything other than lanecreeps though. The hard camp will do enough damage to break your tranquils unless it is trolls (piercing damage on hero armor makes them do less than 20 damage post reduction including the armor from the boots). Alternately you can spawn an enemy slardar to reduce your armor and make everything do >20 damage to you and break them with anything. No. I just tested this. Ancients doesn't break them either. It has to be hero damage. | ||
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Blitzkrieg0
United States13132 Posts
October 18 2013 02:16 GMT
#13020
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