Simple Questions, Simple Answers - Page 569
| Forum Index > Dota 2 Strategy |
|
randombum
United States2378 Posts
| ||
|
Mithhaike
Singapore2759 Posts
On August 15 2013 18:08 kollin wrote: Since this seems to have gone unnoticed I'll ask again: Where are good block and deward spots for the radiant and dire pulls? In my time off I have completely forgotten T_T Have you tried burningsera's guide? It has a wonderful picture of wards, including the block wards. Personally i favor the magic bush for radiant & to the top right of dire pull camp. Magic bush because it screws the enemy and block 2 camps, and gives decent vision for a block ward. Dire camp because most people block on the left side, block on the top right will definitely ensure that the enemy waste 2 sentries to counter one ward most of the time. | ||
|
nanospartan
649 Posts
, even with a farmed hyper-carry we cant do anything @_@ | ||
|
Qbek
Poland12923 Posts
On August 15 2013 22:54 nanospartan wrote: How do you deal with meepo? He's just torn through my inexperienced team twice in a row by a-moving mid , even with a farmed hyper-carry we cant do anything @_@Just focus one of the meepos and blow them up | ||
|
Logo
United States7542 Posts
AOE damage is actually really handy. A single meepo is often hard to focus down because he can be microed away or otherwise saved while the rest beat on you. A set of damaged meepos is much less flexible. A strong set of disables is really the key probably. Earthshaker and Clockwerk generally do pretty well vs meepo with the chain disables and damage. Heroes like Lina also do well because they can aoe nuke the meepos then pick off the weakest one. | ||
|
Louis8k8
Canada285 Posts
Scythe Orchid of Mal Eul's Scepter Rod of Atos Necro (After I already have the treads, mek, aghs) So far in my games, enchantress gets farm pretty hard form the constant jungling and ganking, and I have no idea what to buy after aghs. I literally just click on one of those items at random. Another question: How do you use necronomicon? I box and auto attack. Is that all there is to it? | ||
|
evilfatsh1t
Australia8913 Posts
| ||
|
crayhasissues
United States682 Posts
On August 15 2013 23:50 Louis8k8 wrote: Which big mid-game intelligence item should enchantress get first? (of the following list) Scythe Orchid of Mal Eul's Scepter Rod of Atos Necro (After I already have the treads, mek, aghs) So far in my games, enchantress gets farm pretty hard form the constant jungling and ganking, and I have no idea what to buy after aghs. I literally just click on one of those items at random. Another question: How do you use necronomicon? I box and auto attack. Is that all there is to it? It really depends on what your team needs. If you already have an aghs as enchantress, your team is probably far ahead (if its still mid game). You have to consider what you have time to farm, what items other teammates are going for, and stuff like that. If you wanna push, get a necro book. If you have trouble with initiating, get an atos/scyhe/eul's. Your playstyle and preference come into play as well. Necro book minions have like a mana burn and some other spells too I think. Just make sure you micro them enough to keep alive and focus fire what you need to focus fire, whether it be tower, creep, or enemy hero. | ||
|
Dead9
United States4725 Posts
bkb/linkens/mom are decent too but pretty situational urn/drums are nice too if your team is missing them | ||
|
Louis8k8
Canada285 Posts
I'm still beginner and my games involve a lot of unintentional feeding both ways and money just piles on. So affording mek + aghs is really normal for me at mid game, while still not being ahead because nobody can team fight properly or capitalize on an advantage (including me =P) Almost all of us cannot identify CC's in a team fight. If there's a 2v2 and I initiate with orchid*on someone like nyx, my ally is guaranteed to run away anyways. So is hex better? Since it's a lot more obvious that someone's disabled, compared to orchid. | ||
|
TheYango
United States47024 Posts
On August 15 2013 23:53 evilfatsh1t wrote: orchid is a poor mans scythe if you will I don't really agree with this, since the main advantage of Orchid is that it gives you more cost-effective autoattack stats. Orchid is the choice when your team needs you to be an autoattack damage dealer for more than just what you get off Agha. This is rare, but it does happen. I generally wouldn't get Orchid JUST to serve the purpose of being a "poor man's scythe". It has to be in a scenario where you'd benefit from more right-click stats significantly because that's a very large portion of what you're buying. | ||
|
r.Evo
Germany14081 Posts
On August 15 2013 18:08 kollin wrote: Since this seems to have gone unnoticed I'll ask again: Where are good block and deward spots for the radiant and dire pulls? In my time off I have completely forgotten T_T As someone already said, check Seras guide for blockwards. I'm not sure if he updated the deward spots yet, at least on Radiant it's pretty damn hard to deward properly right now without having any clue where they were placed -> Guard your jungle and maintain vision of supports. You need to see where they most likely dropped one or at least where they didn't drop one. For Dire the old deward (slightly lower and to the right of the flame JUST outside of block range) still works, you will need a 2nd sentry however if they blocked at the very top right edge of the possible blockspots. | ||
|
Sn0_Man
Tebellong44238 Posts
| ||
|
r.Evo
Germany14081 Posts
On August 16 2013 00:35 Louis8k8 wrote: Thanks for the responses! Scythe is most expensive so that usually means a long time with no new items for me. I'm still beginner and my games involve a lot of unintentional feeding both ways and money just piles on. So affording mek + aghs is really normal for me at mid game, while still not being ahead because nobody can team fight properly or capitalize on an advantage (including me =P) Almost all of us cannot identify CC's in a team fight. If there's a 2v2 and I initiate with orchid*on someone like nyx, my ally is guaranteed to run away anyways. So is hex better? Since it's a lot more obvious that someone's disabled, compared to orchid. For Necrobook keep in mind that you want to use the manaburn of the ranged minion (also awesome to break Linkens) and that you want the melee minion as close to as many people as possible. In an ideal world you'd hit the most squishy enemies with it (or keep it safe because you need the truesight more), if that's not possible make sure it explodes in the middle of the pack. If you're saying "almost all of us" do you mean you're playing with friends? If yes, tell them to listen to the audio clue Orchid gives off instead of the visual. That helped me a lot in the beginning. For low level games in general I think something along the lines of Aghs -> Orchid -> AC should offer you the best bang for your buck. The longer disable on Orchid allows you to take something important out of the fight longer, the buildup is awesome as hell and it helps you rightclick. If being a bit more squishy is no problem for you I think it's the stronger (aka more selfish) choice in most pub scenarios. | ||
|
r.Evo
Germany14081 Posts
On August 16 2013 02:00 Sn0_Man wrote: I believe with dire there is a perfect deward spot that *still* hits the entirety of the camp without blocking whatsoever, but unless it is practically pixel-perfect there is another pixel-perfect ward that will elude it. Got any link to pictures/videos showing that? When I tested it I pretty much gave up on it because it seemed too likely that your sentry ends up blocking your own camp when going for that. lol. | ||
|
Sn0_Man
Tebellong44238 Posts
On August 16 2013 02:04 r.Evo wrote: Got any link to pictures/videos showing that? When I tested it I pretty much gave up on it because it seemed too likely that your sentry ends up blocking your own camp when going for that. lol. I think I'll have to make my own once I'm home. 5 more hours of work first >_>. It is really really close though. I wish there was a command in Dota to make the spawn boxes draw from spectator mode (and/or with cheats enabled). | ||
|
evilfatsh1t
Australia8913 Posts
On August 16 2013 00:35 TheYango wrote: I don't really agree with this, since the main advantage of Orchid is that it gives you more cost-effective autoattack stats. Orchid is the choice when your team needs you to be an autoattack damage dealer for more than just what you get off Agha. This is rare, but it does happen. I generally wouldn't get Orchid JUST to serve the purpose of being a "poor man's scythe". It has to be in a scenario where you'd benefit from more right-click stats significantly because that's a very large portion of what you're buying. if you wanted auto attack damage there are plenty of other options. the auto attack buff orchid gives is a factor, but no one gets it solely for that purpose. they get it for the disable. and because its not as reliable as scythe nor as expensive, i have labelled it the poor mans scythe. not to mention hex also gives respectable auto attack damage to int heroes | ||
|
Sn0_Man
Tebellong44238 Posts
On August 16 2013 02:09 evilfatsh1t wrote: if you wanted auto attack damage there are plenty of other options. the auto attack buff orchid gives is a factor, but no one gets it solely for that purpose. they get it for the disable. and because its not as reliable as scythe nor as expensive, i have labelled it the poor mans scythe. not to mention hex also gives respectable auto attack damage to int heroes Orchid is a serious DPS item. Hex is not, no matter what your main stat is. Orchid and hex both give 25 more autoattack damage to int heroes than others, but that doesn't stop clinkz from getting an Orchid borderline EVERY game. And virtually never a hex, despite the fact that hex is more mana and a slow and stops TP's, 3 things clinkz needs. | ||
|
evilfatsh1t
Australia8913 Posts
the items are fundamentally different but if you ask anyone what they would prefer it is 9/10 times hex on almost any hero. the only problem is its harder to get. thing with clinkz is he directly benefits from orchid's individual parts during the laning phase and therefore would probably get orchid even if he could get a 15min hex. every other hero will only pick up orchid over hex when they think it is unlikely they will be able to pick up hex without being useless to the team for 15mins. tl dr; orchid is mainly gotten over hex only because its cheaper and easier to build hence the poor mans hex. obviously this comparison is assuming both disables are viable, if the enemy has 5 bkb's then no one is gonna go for orchid. | ||
|
Sn0_Man
Tebellong44238 Posts
Note that orchid is traditionally a first item on a lot of heroes since 1) silence is good for ganking which is a more early-game pursuit 2) the mana regen offered is generally a farming tool on heroes who want orchid (semi-carries/carries since orchid is a dps item) 3) it builds so amazingly well | ||
| ||
, even with a farmed hyper-carry we cant do anything @_@