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Simple Questions, Simple Answers - Page 570

Forum Index > Dota 2 Strategy
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evilfatsh1t
Profile Joined October 2010
Australia8913 Posts
Last Edited: 2013-08-15 18:09:21
August 15 2013 18:00 GMT
#11381
5 bkbs was just an example. And u just proved my point. Hex accomplishes everything orchid does minus the aspd and yet orchid is the first pick up on many heroes. Why? Cause its cheaper.
Oh and orchid is not a dps item. How many times have u seen anyone say "i need a damage item" then proceed to buy orchid. No one. Its a utility item. People buy it for the silence, the dps it gives is just a bonus.
TheYango
Profile Joined September 2008
United States47024 Posts
August 15 2013 18:18 GMT
#11382
On August 16 2013 02:09 evilfatsh1t wrote:
if you wanted auto attack damage there are plenty of other options. the auto attack buff orchid gives is a factor, but no one gets it solely for that purpose. they get it for the disable. and because its not as reliable as scythe nor as expensive, i have labelled it the poor mans scythe. not to mention hex also gives respectable auto attack damage to int heroes

No one gets Orchid solely for the disable either.

A hero getting Orchid virtually always is one that uses BOTH components, whereas Hex can typically be bought solely for the active, the active on Orchid does not justify that because it's weaker.

Virtually all Orchid users buy one with the intent of utilizing all aspects of the item.
Moderator
r.Evo
Profile Joined August 2006
Germany14081 Posts
August 15 2013 18:34 GMT
#11383
On August 16 2013 03:00 evilfatsh1t wrote:
Oh and orchid is not a dps item. How many times have u seen anyone say "i need a damage item" then proceed to buy orchid. No one. Its a utility item. People buy it for the silence, the dps it gives is just a bonus.

That's because "people" are stupid.

Orchid is for example much more cost-efficient DPS for an int hero than e.g. a MKB (ignoring the true strike proc) and that is neither taking the manaregen nor the active in account. Just plain straight up DPS. If you're an int hero that likes to autoattack and needs a pure dps item Orchid is already a great option. The active and the manaregen are the bonus you get on top of that.

Enchantress is probably the hero that likes all of the above.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
TheYango
Profile Joined September 2008
United States47024 Posts
August 15 2013 18:42 GMT
#11384
If you really think about it, none of the intel/mana using heroes that could use Orchid but don't use the autoattack component ever really consider it. Orchid Skywrath? Zeus? Shredder? These heroes don't get Orchid. Orchid Puck is slightly more common but usually relegated to the realm of 1v1s. All the heroes that do consider orchid are ones that definitively DO use the autoattack component--Storm, QoP, Clinkz, situationally Slark or Naix.
Moderator
nojok
Profile Joined May 2011
France15846 Posts
August 15 2013 18:42 GMT
#11385
Orchid is a dps item, those 30% bonus damage are insane on burst heroes like qop, storm or clinkz.

The problem with enchant is that the first thing she needs is to provide good support, then she needs HP then you can think about damage, agha provides HP and damage. On solomid enchant I always get orchid though.
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
August 15 2013 18:44 GMT
#11386
I still think orchid on morph is better than people give it credit for >_> (instead of linkens, although something to keep you alive is always nice as a hero that purposefully gives away all it's strength).
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
jrkirby
Profile Blog Joined August 2010
United States1510 Posts
August 15 2013 21:26 GMT
#11387
Why is chaos knight and wisp a famous combo, and not some other hero with wisp? What I'm getting at, is what is the specific synergy that CK has with wisp that say, PA or alchemist or AM or any other melee carry doesn't?
Excludos
Profile Blog Joined April 2010
Norway8272 Posts
August 15 2013 21:33 GMT
#11388
On August 16 2013 06:26 jrkirby wrote:
Why is chaos knight and wisp a famous combo, and not some other hero with wisp? What I'm getting at, is what is the specific synergy that CK has with wisp that say, PA or alchemist or AM or any other melee carry doesn't?


First off chaos knight has an amazing, potentially, 4 second stun. That alone is very good for a ganker. Then his nr 2 ability always lands him behind the enemy. When you're tethered to someone who's behind the enemy, they get stunned. So basically you have the ability to dish out 6.25 seconds of stun, and a ton of damage because chaos knight kinda does that as well

Other carries either require you to run behind your target to tether stun, or they don't have a second stun on their own.
zezamer
Profile Joined March 2011
Finland5701 Posts
Last Edited: 2013-08-15 21:34:18
August 15 2013 21:33 GMT
#11389
On August 16 2013 06:26 jrkirby wrote:
Why is chaos knight and wisp a famous combo, and not some other hero with wisp? What I'm getting at, is what is the specific synergy that CK has with wisp that say, PA or alchemist or AM or any other melee carry doesn't?


When tether is active, reality rifting target will cause it to be stunned by tether, follow that up with ck stun and target is more likely dead.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2013-08-15 21:35:55
August 15 2013 21:34 GMT
#11390
The synergy is kinda multi-levelled.

At it's most basic, the reason is that CK's reality rift virtually guarantees that wisp's tether stun will land immediately. Turning tether into a reliable stun like that is very desirable. This allows him to maximize his time right clicking enemies and in general is the most powerful interaction with tether available before blink dagger (phase boots PA is similar but requires a bit more work).

Other notes:

1) CK is extremely mana-strained when not simply farming. Wisp's shared regen greatly relieves this.
2) CK has no way to "flash farm" so as a "carry" he generally has to spend a LOT of time in lane/jungle just right clicking creeps. Wisp provides him with a way to maximize farm time and always be at fights at a moment's notice.
3) CK doesn't really scale all that insanely late game if your opponents can AoE down your illusions. Wisp's overcharge ensures that even disregarding his ulti he can go toe-to-toe with other carries
4) CK provides an excellent "follow up stun" to complement the tether stun, which means VERY few enemies can survive a wisp+CK global TP gank unless they have a way to get out before the wisp relocate completes.

Plus probably some other stuff that I'm forgetting. Tether making CK run fast helps although he is already quite a fast hero by himself.

PS: Wisp + AM is fine but AM doesn't really need the mobility advantage wisp provides. His blink works well with tether in lane but he mostly wants to blink around splitpushing and farming, something that wisp doesn't help with much.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Shootemup.
Profile Blog Joined July 2010
United States1044 Posts
Last Edited: 2013-08-15 22:12:22
August 15 2013 21:43 GMT
#11391
On August 16 2013 06:26 jrkirby wrote:
Why is chaos knight and wisp a famous combo, and not some other hero with wisp? What I'm getting at, is what is the specific synergy that CK has with wisp that say, PA or alchemist or AM or any other melee carry doesn't?

Wisp + Tiny is also a common pairing, and was used quite often during TI2 and the months following TI2. Alliance has run Wisp + PA and Wisp + Riki in the past, and EG used to use Wisp + Sven occasionally.
"Dirty Timber Picker" Mity Teem Larquad. "I am a baddie and tango is a smartiepants." -KwarK "When you said you didn't play Invoker I thought you were just being modest"
jrkirby
Profile Blog Joined August 2010
United States1510 Posts
August 15 2013 22:03 GMT
#11392
Is force staff good for wisp so he can push a melee carry past the dude you're trying to gank, stunning them?
synapse
Profile Blog Joined January 2009
China13814 Posts
August 15 2013 23:50 GMT
#11393
On August 16 2013 07:03 jrkirby wrote:
Is force staff good for wisp so he can push a melee carry past the dude you're trying to gank, stunning them?

That's merely one of a plethora of reasons force staff is a good item. Generally you will already pair wisp with someone who can abuse your tether anyway though (ck with reality rift, morphling with waveform, ursa with blink, etc.).
:)
njt7
Profile Joined August 2012
Sweden769 Posts
Last Edited: 2013-08-16 01:49:45
August 16 2013 01:49 GMT
#11394
Just putting it out there that a spirits and toss combo deals 200/400/600/800 magic damage more or less during the tether stun if tiny and wisp is the same level. Follow up with avalanche if your desired target is still breathing.
It doesnt really work in competitive games as you do not wanna throw your wisp onto a tri lane. Still a hilariously bursty combo.
"All the casters who flamed me ever for anything."
Ryder.
Profile Joined January 2011
1117 Posts
Last Edited: 2013-08-16 03:56:50
August 16 2013 02:47 GMT
#11395
Is support alc and sven any good in pub game? What items should I be thinking of building on each of them?
Daaktard
Profile Joined March 2013
Sweden380 Posts
August 16 2013 05:12 GMT
#11396
On August 16 2013 11:47 Ryder. wrote:
Is support alc and sven any good in pub game? What items should I be thinking of building on each of them?


Probably not advisable in pub games unless you have a ranged carry or something to support(or roam).

On alch urn, medallion and mek are good items.

Don't know on sven because he really doesn't shine as a support. But mana boots and urn would be a good start.
Dead9
Profile Blog Joined February 2008
United States4725 Posts
August 16 2013 08:50 GMT
#11397
blinks really good on both
Fiction_
Profile Joined November 2010
New Zealand33 Posts
August 16 2013 13:20 GMT
#11398
What are you supposed to do against Chen lineups? 276288476 for an example match. Apart from execution, were there any other problems? Were we just outdrafted?
GreenGringo
Profile Joined July 2013
349 Posts
August 16 2013 13:36 GMT
#11399
I keep having problems with inv space.

Are you supposed to *always* keep a slot free for town portal? What is best, magic wand or a free slot for town portal scrolls?
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
August 16 2013 13:38 GMT
#11400
Town portal is always better than any other non late game item, if you think about replacing it with lategame items, it's time to get boots of travel.
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
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