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Simple Questions, Simple Answers - Page 567

Forum Index > Dota 2 Strategy
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Prev 1 565 566 567 568 569 1254 Next
Incognoto
Profile Blog Joined May 2010
France10239 Posts
August 14 2013 14:28 GMT
#11321
On August 14 2013 23:00 DBS wrote:
So, i want to download DotA 2 but i have been put in the queue. I am at about position 3000. How long should i expect to wait, and is they're a way to circumvent that?


there's no way to circumvent it. i can't remember my queue position but i downloaded it perhaps a couple weeks ago, so the queue must have been longer. i ended up waiting a few days. i would wager you'll wait a day or two.
maru lover forever
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
August 14 2013 14:49 GMT
#11322
On August 14 2013 22:56 JimmyJRaynor wrote:
there are 16 players invited to GamesCom.
15 of them are now determined based on the three regional finals.

who is the 16th player?

Apparently 6 players are qualified from eu because its the hosting region.
Also this is actually a dota 2 thread, not sc2. You're welcome anyway.
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2013-08-14 17:35:22
August 14 2013 17:34 GMT
#11323
Has anyone really played around with Drow + Visage before? I was in a game yesterday where we happened to end up with that combo and it actually felt pretty good. Specifically Drow's aura applies a flat damage increase to the familiars which happen to have the lowest BAT in the game as far as I can tell (0.4).

So with Drow's aura you go from exhausted (no charges) familiars doing 10 damage to them doing 30-60 damage depending on Drow's AGI. It seemed like a pretty effective combo for dealing out burst damage or blitzing down combos. Just curious if anyone has played around with them before and maybe what kind of trilane do you think you could build from drow + visage.
Logo
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2013-08-14 17:46:44
August 14 2013 17:37 GMT
#11324
When drow aura was global it was actually the nuts because familiars jungled faster than most heroes, and their pushing power was absurd. Now that drow needs to be nearby it is no longer much good because the other team will generally just blow up the drow.

Don't forget drow never hit CM till after global aura was removed and the ulti agi bonus was removed instead of halved by nearby heroes.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
evilfatsh1t
Profile Joined October 2010
Australia8947 Posts
August 14 2013 17:42 GMT
#11325
On August 15 2013 02:34 Logo wrote:
Has anyone really played around with Drow + Visage before? I was in a game yesterday where we happened to end up with that combo and it actually felt pretty good. Specifically Drow's aura applies a flat damage increase to the familiars which happen to have the lowest BAT in the game as far as I can tell (0.4).

So with Drow's aura you go from exhausted (no charges) familiars doing 10 damage to them doing 30-60 damage depending on Drow's AGI. It seemed like a pretty effective combo for dealing out burst damage or blitzing down combos. Just curious if anyone has played around with them before and maybe what kind of trilane do you think you could build from drow + visage.

only works in pubs. too gimmicky to rely on in proper games. and building a trilane with that combo for the sole purpose of using buffed gargoyles isnt going to work because visage has to hit lvl 6.
StoRm_res
Profile Joined March 2011
Switzerland891 Posts
August 14 2013 19:26 GMT
#11326
On August 15 2013 02:42 evilfatsh1t wrote:
Show nested quote +
On August 15 2013 02:34 Logo wrote:
Has anyone really played around with Drow + Visage before? I was in a game yesterday where we happened to end up with that combo and it actually felt pretty good. Specifically Drow's aura applies a flat damage increase to the familiars which happen to have the lowest BAT in the game as far as I can tell (0.4).

So with Drow's aura you go from exhausted (no charges) familiars doing 10 damage to them doing 30-60 damage depending on Drow's AGI. It seemed like a pretty effective combo for dealing out burst damage or blitzing down combos. Just curious if anyone has played around with them before and maybe what kind of trilane do you think you could build from drow + visage.

only works in pubs. too gimmicky to rely on in proper games. and building a trilane with that combo for the sole purpose of using buffed gargoyles isnt going to work because visage has to hit lvl 6.


I think the question was what other hero you would add for a successful trilane with drow and visage. Maybe a stun like lion if you want to get them kills. But you're probably better off going aggressive trilane and letting drow solo safe.

Anyway, drow forge spirits are also a very potent combo =)
Logo
Profile Blog Joined April 2010
United States7542 Posts
August 14 2013 21:05 GMT
#11327
On August 15 2013 04:26 StoRm_res wrote:
Show nested quote +
On August 15 2013 02:42 evilfatsh1t wrote:
On August 15 2013 02:34 Logo wrote:
Has anyone really played around with Drow + Visage before? I was in a game yesterday where we happened to end up with that combo and it actually felt pretty good. Specifically Drow's aura applies a flat damage increase to the familiars which happen to have the lowest BAT in the game as far as I can tell (0.4).

So with Drow's aura you go from exhausted (no charges) familiars doing 10 damage to them doing 30-60 damage depending on Drow's AGI. It seemed like a pretty effective combo for dealing out burst damage or blitzing down combos. Just curious if anyone has played around with them before and maybe what kind of trilane do you think you could build from drow + visage.

only works in pubs. too gimmicky to rely on in proper games. and building a trilane with that combo for the sole purpose of using buffed gargoyles isnt going to work because visage has to hit lvl 6.


I think the question was what other hero you would add for a successful trilane with drow and visage. Maybe a stun like lion if you want to get them kills. But you're probably better off going aggressive trilane and letting drow solo safe.

Anyway, drow forge spirits are also a very potent combo =)


Yeah who said anything about relying on the gargoyles? It's just another advantage to your team in a line-up that is including a strong support (Visage) and a well maybe not so strong carry (drow). Of course the issue is that drow is weak for other reasons I suppose, but this is just a message board full of random people so it seemed worth asking about. Pro drafts tend to have a ton of this synergy mixed in, not as a gimmick generally, but as that extra little bit that makes a draft of strong heroes even stronger.

So I was mostly curious if you would have to run a Drow/Visage lineup with a safe lane, and if so with who, or if there were other laning options (like the mentioned drow safelane + aggressive trilane).

The history of the trick being used when the aura was global was pretty cool to read about.
Logo
TheYango
Profile Joined September 2008
United States47024 Posts
August 14 2013 21:29 GMT
#11328
The thing is, Drow as a hero needs supports that provide AoE and hard disables, because she has none herself. While Visage+Drow have some nice synergy, the fact that Visage has no AoE skills and only an unreliable hard disable (Familiar Stone Form) means that it's quite straining on your draft to have to make up the difference in 3 more picks.
Moderator
nojok
Profile Joined May 2011
France15846 Posts
Last Edited: 2013-08-14 21:34:13
August 14 2013 21:33 GMT
#11329
On August 15 2013 06:05 Logo wrote:
Show nested quote +
On August 15 2013 04:26 StoRm_res wrote:
On August 15 2013 02:42 evilfatsh1t wrote:
On August 15 2013 02:34 Logo wrote:
Has anyone really played around with Drow + Visage before? I was in a game yesterday where we happened to end up with that combo and it actually felt pretty good. Specifically Drow's aura applies a flat damage increase to the familiars which happen to have the lowest BAT in the game as far as I can tell (0.4).

So with Drow's aura you go from exhausted (no charges) familiars doing 10 damage to them doing 30-60 damage depending on Drow's AGI. It seemed like a pretty effective combo for dealing out burst damage or blitzing down combos. Just curious if anyone has played around with them before and maybe what kind of trilane do you think you could build from drow + visage.

only works in pubs. too gimmicky to rely on in proper games. and building a trilane with that combo for the sole purpose of using buffed gargoyles isnt going to work because visage has to hit lvl 6.


I think the question was what other hero you would add for a successful trilane with drow and visage. Maybe a stun like lion if you want to get them kills. But you're probably better off going aggressive trilane and letting drow solo safe.

Anyway, drow forge spirits are also a very potent combo =)


Yeah who said anything about relying on the gargoyles? It's just another advantage to your team in a line-up that is including a strong support (Visage) and a well maybe not so strong carry (drow). Of course the issue is that drow is weak for other reasons I suppose, but this is just a message board full of random people so it seemed worth asking about. Pro drafts tend to have a ton of this synergy mixed in, not as a gimmick generally, but as that extra little bit that makes a draft of strong heroes even stronger.

So I was mostly curious if you would have to run a Drow/Visage lineup with a safe lane, and if so with who, or if there were other laning options (like the mentioned drow safelane + aggressive trilane).

The history of the trick being used when the aura was global was pretty cool to read about.


You can find videos about it.
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
JimmyJRaynor
Profile Blog Joined April 2010
Canada18063 Posts
August 14 2013 21:38 GMT
#11330
On August 14 2013 23:49 Mataza wrote:
Show nested quote +
On August 14 2013 22:56 JimmyJRaynor wrote:
there are 16 players invited to GamesCom.
15 of them are now determined based on the three regional finals.

who is the 16th player?

Apparently 6 players are qualified from eu because its the hosting region.
Also this is actually a dota 2 thread, not sc2. You're welcome anyway.


doh!
sry.
thanks for the answer.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
mizU
Profile Blog Joined April 2010
United States12125 Posts
Last Edited: 2013-08-14 21:51:48
August 14 2013 21:51 GMT
#11331
Does net go through bkb?
Or is it just rage? I thought you could rage after you got netted but i thought wrong tt
haha net*
if happy ever afters did exist <3 @watamizu_
Whole
Profile Blog Joined May 2010
United States6046 Posts
August 14 2013 22:13 GMT
#11332
On August 15 2013 06:51 mizU wrote:
Does net go through bkb?
Or is it just rage? I thought you could rage after you got netted but i thought wrong tt
haha net*

Naga Net and Dark Troll Summoner Net both go through magic immunity
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
August 14 2013 22:16 GMT
#11333
As does Meepo net?
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Excludos
Profile Blog Joined April 2010
Norway8281 Posts
August 14 2013 22:20 GMT
#11334
On August 15 2013 07:16 ahswtini wrote:
As does Meepo net?


No.
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
August 14 2013 22:23 GMT
#11335
Where are good block and deward spots for the radiant and dire pulls? In my time off I have completely forgotten T_T
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
August 14 2013 22:32 GMT
#11336
On August 15 2013 06:51 mizU wrote:
Does net go through bkb?
Or is it just rage? I thought you could rage after you got netted but i thought wrong tt
haha net*


You can ghost scepter out of net if you want to break it.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
August 14 2013 22:44 GMT
#11337
How are you supposed to play the Puck vs QoP match-up from each perspective? Are there any notable games that I can get (free) replays for?
you gotta dance
TheYango
Profile Joined September 2008
United States47024 Posts
August 14 2013 22:55 GMT
#11338
The matchup plays extremely differently based on the skill level in the game, and of the two players. At a mid-high level, both sides more or less boil down to "punish the other player's mistakes" (e.g. Puck wasting a Phase Shift should be punished with a round of spells, QoP wasting a spell into Phase Shift should be punished with a hard trade, Blink/Orb going on CD should be punished, etc.). At lower levels, you can often get away with things that would be a mistake against a better player (e.g. using your spells more aggressively when a better player would avoid them with Phase Shift/Blink).
Moderator
Stancel
Profile Blog Joined June 2011
Singapore15360 Posts
Last Edited: 2013-08-14 23:16:41
August 14 2013 23:14 GMT
#11339
On August 15 2013 07:44 Mr. Wiggles wrote:
How are you supposed to play the Puck vs QoP match-up from each perspective? Are there any notable games that I can get (free) replays for?


uh, I've played this matchup as both sides quite often so I guess I can offer a few tips for laning

Puck: Phase Shift at level 1 is a must, never max silence first over orb despite the matchup, because a higher leveled orb is safer when you need to push out the lanes (don't have to come close to nuke the creepwave, orb is used often in early ganks, etc)

Only trade harass when you have the high ground advantage, try to control runes from 2mins (hopefully with support to camp a rune side whenevet possible) as you should have 2-0-1 at level 3, and most QoPs should have 1-1-1 by level 3. If QoP went 0-1-2, congratulations on winning mid already.

You should be saving phase shift for shadow strike most of the time, but you can use it to dodge right click harass if you're moving away from QoP. Move back when phase shift's cd had 2s or less remaining.

QoP: Trading harass with Puck kind of relies heavily on controlling creep aggro, it's something like right click puck -> a-click your creeps to reset aggro -> repeat until puck uses phase shift, then m-move/right click on the ground next to him to get closer for shadow strike. Blinking next to him to SS is also worth it, as long as you don't take tower hits

If the creepwave is on your side of the rivet, you can blink next to him and then you have two options

a. Quickly Scream after the blink. If he panics and uses shift, wait for it to end, then use SS.

b. Wait for him to shift or back off.

and I might have to continue b only after I watch some old replays

hm, this wasn't a simple answer. saved by yango tho
ffxiv enjoyer
Dead9
Profile Blog Joined February 2008
United States4725 Posts
August 15 2013 01:37 GMT
#11340
qop can cancel ss/ulti to try and bait out a phase shift, works much better if the puck is at high ping
as puck get shift at lv1 and use it to dodge harass. you can dodge any of qop's spells (scream, ss, ulti)
get at least 2 in silence before 6; either 2211 -> 2411 or 1311 -> 1411
if qop ever blinks on you hit silence immediately and you'll win the trade assuming you don't miss the dodge on scream

but basically lasthit better than your opponent and don't screw up and you'll win
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