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On August 07 2013 14:06 billy5000 wrote: Well, I'm pretty new to dota and I have a question about courier management, specifically a best practice so that no conflict rises with other players.
To start off, I inherently have a habit of hitting the hotkey to shop, right click an item, then shift+d+f+r (the cause being sc2's shift mechanics). This seems to work pretty well, but I guess it's not conspicuous to other players during the courier's trip back to base and to my stash then to me. That first step, the trip back from having delivered an item to a different player, seems to be the problem because it doesn't notify the other players that I am using it (I think).
So my conclusion is that it's probably better to just wait for the courier to go back to base in its entirety before commanding it to 1) stash then 2) deliver. But is there a simpler way to go about this?
And I'm also really curious as to how people handle situations where two players need the courier. Pretty sure when you click the courier button on bottom right the courier does the following: Gets marked as on way to you. Goes to fountain and takes everything from your stash. Delivers all the stuff to you unless your invetory is full. Goes back to base.
The only other thing you can do is to have an eye on the courier symbol on minimap. It's common for pubs though that everyone tries to use the courier as much as possible, canceling each others orders.
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On August 07 2013 18:17 VelJa wrote:Show nested quote +On August 07 2013 16:55 Rider517 wrote: hello, i recently started playing dota and have a couple of question about jungling (with ursa) that i didn't get in guides/videos i read/watched
1. what do you do when you don't clear the first camp before 1' ? i always kill the last neutral at ~58" so i can't get far enough before 1' to let the camp respawn 2. when do you stop farming the easy camp and start farming the medium ones? and the hard ones? 3. when do you stop jungling and start laneing/ganking? hey 1. When you understand that you can't clear the easy camp before 1m, just stack it! (even if there is only one creep alive) You will get more easy exp&gold. 2. Just look at the creeps. Ofc, you cant kill Centaur but you can with some regen (tangos!) kill hard camps like trolls at level 2 (with orb effect and fury swipes). 3.Ursa is a underrated jungler but it can be really efficient cuz you can gank early (lvl 2 or 3). I usually take 1 point in each skills at level 3, check the rune and I try to be aggresive. If u have a mate on the line with a stun/slow/hex it's basically a 1stblood. As 1st item, it depends. If u'r ganks are succesfull i go phase before vlad. If not, rush vlad, buy a smoke and go for a fast roshan  ehi thanks! just one more question: how exactly stacking works? do i have to kill the creep far away from the camp, or can i just run away and let the creep go back to join the respawn?
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On August 07 2013 18:41 Rider517 wrote:Show nested quote +On August 07 2013 18:17 VelJa wrote:On August 07 2013 16:55 Rider517 wrote: hello, i recently started playing dota and have a couple of question about jungling (with ursa) that i didn't get in guides/videos i read/watched
1. what do you do when you don't clear the first camp before 1' ? i always kill the last neutral at ~58" so i can't get far enough before 1' to let the camp respawn 2. when do you stop farming the easy camp and start farming the medium ones? and the hard ones? 3. when do you stop jungling and start laneing/ganking? hey 1. When you understand that you can't clear the easy camp before 1m, just stack it! (even if there is only one creep alive) You will get more easy exp&gold. 2. Just look at the creeps. Ofc, you cant kill Centaur but you can with some regen (tangos!) kill hard camps like trolls at level 2 (with orb effect and fury swipes). 3.Ursa is a underrated jungler but it can be really efficient cuz you can gank early (lvl 2 or 3). I usually take 1 point in each skills at level 3, check the rune and I try to be aggresive. If u have a mate on the line with a stun/slow/hex it's basically a 1stblood. As 1st item, it depends. If u'r ganks are succesfull i go phase before vlad. If not, rush vlad, buy a smoke and go for a fast roshan  ehi thanks! just one more question: how exactly stacking works? do i have to kill the creep far away from the camp, or can i just run away and let the creep go back to join the respawn? There have to be no creeps in the creep area at x:00 for them to spawn, you basicly "trick" the game into thinking theyre dead. You pull them around x:52 and run away. If you kill them far away, then they're dead and you're not stacking right:p
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On August 07 2013 18:44 ZaaaaaM wrote:Show nested quote +On August 07 2013 18:41 Rider517 wrote:On August 07 2013 18:17 VelJa wrote:On August 07 2013 16:55 Rider517 wrote: hello, i recently started playing dota and have a couple of question about jungling (with ursa) that i didn't get in guides/videos i read/watched
1. what do you do when you don't clear the first camp before 1' ? i always kill the last neutral at ~58" so i can't get far enough before 1' to let the camp respawn 2. when do you stop farming the easy camp and start farming the medium ones? and the hard ones? 3. when do you stop jungling and start laneing/ganking? hey 1. When you understand that you can't clear the easy camp before 1m, just stack it! (even if there is only one creep alive) You will get more easy exp&gold. 2. Just look at the creeps. Ofc, you cant kill Centaur but you can with some regen (tangos!) kill hard camps like trolls at level 2 (with orb effect and fury swipes). 3.Ursa is a underrated jungler but it can be really efficient cuz you can gank early (lvl 2 or 3). I usually take 1 point in each skills at level 3, check the rune and I try to be aggresive. If u have a mate on the line with a stun/slow/hex it's basically a 1stblood. As 1st item, it depends. If u'r ganks are succesfull i go phase before vlad. If not, rush vlad, buy a smoke and go for a fast roshan  ehi thanks! just one more question: how exactly stacking works? do i have to kill the creep far away from the camp, or can i just run away and let the creep go back to join the respawn? There have to be no creeps in the creep area at x:00 for them to spawn, you basicly "trick" the game into thinking theyre dead. You pull them around x:52 and run away. If you kill them far away, then they're dead and you're not stacking right:p got it, thanks!
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On August 07 2013 18:41 Rider517 wrote:Show nested quote +On August 07 2013 18:17 VelJa wrote:On August 07 2013 16:55 Rider517 wrote: hello, i recently started playing dota and have a couple of question about jungling (with ursa) that i didn't get in guides/videos i read/watched
1. what do you do when you don't clear the first camp before 1' ? i always kill the last neutral at ~58" so i can't get far enough before 1' to let the camp respawn 2. when do you stop farming the easy camp and start farming the medium ones? and the hard ones? 3. when do you stop jungling and start laneing/ganking? hey 1. When you understand that you can't clear the easy camp before 1m, just stack it! (even if there is only one creep alive) You will get more easy exp&gold. 2. Just look at the creeps. Ofc, you cant kill Centaur but you can with some regen (tangos!) kill hard camps like trolls at level 2 (with orb effect and fury swipes). 3.Ursa is a underrated jungler but it can be really efficient cuz you can gank early (lvl 2 or 3). I usually take 1 point in each skills at level 3, check the rune and I try to be aggresive. If u have a mate on the line with a stun/slow/hex it's basically a 1stblood. As 1st item, it depends. If u'r ganks are succesfull i go phase before vlad. If not, rush vlad, buy a smoke and go for a fast roshan  ehi thanks! just one more question: how exactly stacking works? do i have to kill the creep far away from the camp, or can i just run away and let the creep go back to join the respawn?
Yup exactly as Zaam says, stacking is pulling creeps out of his spot to let the respawn be effective in fact, its 50 seconds, you know you can't kill all creeps before respawn. You know you have to stack it/ Step one > is there melee creeps or ranged creeps ? Step two > timings : for melee creep, usually 53/54, for ranged creeps, i prefer 52 Step three > step back and run away in front of you Step four > let the creeps you have pulled go back and clean the stacked camp
You will have some guides here in this section. Stacking is essential for junglers and support. enjoy dota2 !
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Wow, 5 new pages since my LD hotkeys question, didn't even get a chance to respond.
Another one, if i buy another compendium, does it overwrite my bets in my "main" one if i activate the new one?
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Are wands actually useful? They give back a little Health and Mana per stack but never seems to be enough to justify buying the item. It takes up and item slot which might as well be used for tangos or health salves. i don't get it.
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On August 07 2013 21:18 Incognoto wrote: Are wands actually useful? They give back a little Health and Mana per stack but never seems to be enough to justify buying the item. It takes up and item slot which might as well be used for tangos or health salves. i don't get it. Tangos/salves take time to give you back the HP/MP, while a full charge stick,for 200gold gives you 250hp/150mp instantly. That is equal to a Mek heal.
Sticks & Wands have saved people, their always worth it in the early game as the HP pool is relatively small, those charges will make or break a fight.
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Wand is one of the most cost effective items in the game, especially against heroes that like to throw around spells a lot like weaver or pa
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On August 07 2013 11:43 boxman22 wrote:Show nested quote +On August 07 2013 02:53 Excludos wrote:
Phase boots allows you to deal more damage and chase down your opponents. That said its a bit of a gamble, as NP doesn't exactly have amazing survivability. In pubs I'd go for threads as well. Where did referring to treads as threads come from?
Excuse me for not having english as my first language.
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Does anyone know how bash, crit or other proc based attacks interact with evasion? Let say i have a basher and the hero i'm attacking has butterfly, does my attack with bash proc have a chance of being blocked by evasion or does it always go trough?
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you wont bash if you miss. or any other proc. only one that goes through evasion is mkbs mini stun, and thats because mkb itself gives true strike
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On August 07 2013 21:22 Mithhaike wrote:Show nested quote +On August 07 2013 21:18 Incognoto wrote: Are wands actually useful? They give back a little Health and Mana per stack but never seems to be enough to justify buying the item. It takes up and item slot which might as well be used for tangos or health salves. i don't get it. Tangos/salves take time to give you back the HP/MP, while a full charge stick,for 200gold gives you 250hp/150mp instantly. That is equal to a Mek heal. Sticks & Wands have saved people, their always worth it in the early game as the HP pool is relatively small, those charges will make or break a fight.
I never manage to get enough stacks though. Like it'll take 10 minutes to get 10 stacks, it's just so slow. But i play really low level
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On August 07 2013 22:12 enQ wrote: Does anyone know how bash, crit or other proc based attacks interact with evasion? Let say i have a basher and the hero i'm attacking has butterfly, does my attack with bash proc have a chance of being blocked by evasion or does it always go trough? Crit always hits, bash can be evaded. MKB's true strike was realized as a 1.0x crit with 100% chance in dota 1. That's why MKB doesn't give true strike on buildings, since you can't critical hit buildings.
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On August 07 2013 22:14 evilfatsh1t wrote: you wont bash if you miss. or any other proc. only one that goes through evasion is mkbs mini stun, and thats because mkb itself gives true sight
So the attack which misses still has a chance to put your basher on cooldown?
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On August 07 2013 22:17 Incognoto wrote:Show nested quote +On August 07 2013 21:22 Mithhaike wrote:On August 07 2013 21:18 Incognoto wrote: Are wands actually useful? They give back a little Health and Mana per stack but never seems to be enough to justify buying the item. It takes up and item slot which might as well be used for tangos or health salves. i don't get it. Tangos/salves take time to give you back the HP/MP, while a full charge stick,for 200gold gives you 250hp/150mp instantly. That is equal to a Mek heal. Sticks & Wands have saved people, their always worth it in the early game as the HP pool is relatively small, those charges will make or break a fight. I never manage to get enough stacks though. Like it'll take 10 minutes to get 10 stacks, it's just so slow. But i play really low level
Wands are very good vs massive spamming heroes like bristleback, shadow demon etc.
Of course you don't get wand vs a not oh so spammy hero like drow ranger.
Wands also gives you that "suddenly" advantage - (let me explain) say you are being chased in the jungle, not enough HP or MP, they keep on throwing skills in a clash, your wand charged up, the chasing hero seems confident he can take you since you are low in HP and MP but then, you activated your wand, now you stun him and he dies (those kinds of scenarios).
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That means you're never in team fights. Which after 10 minutes is probably really bad, means you aren't involved in the game
On August 07 2013 22:14 evilfatsh1t wrote: you wont bash if you miss. or any other proc. only one that goes through evasion is mkbs mini stun, and thats because mkb itself gives true sight
true strike
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Do we have a list, video or thread post about hero counters in dota?
Say if vs warlock, get Midas or use OD (dota1) arcane orb.
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So I have stamped every player card, but my compendium is not appropriately giving me my final reward, does anyone know anything about this issue?
Screenshot
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On August 07 2013 22:40 woreyour wrote: Do we have a list, video or thread post about hero counters in dota?
Say if vs warlock, get Midas or use OD (dota1) arcane orb.
That list would be longer than the bible
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