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Simple Questions, Simple Answers - Page 549

Forum Index > Dota 2 Strategy
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ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
August 01 2013 22:59 GMT
#10961
When is it appropriate to buy Aghs on QoP?
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
TheYango
Profile Joined September 2008
United States47024 Posts
August 01 2013 23:01 GMT
#10962
When you're playing with a teamcomp that lets you go all-in on your Ult+Scream AoE to win fights.
Moderator
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
August 01 2013 23:03 GMT
#10963
So big teamfight oriented lineups?
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
strongwind
Profile Joined July 2007
United States862 Posts
August 02 2013 01:23 GMT
#10964
so I'm trying to learn Chen with my friends. My question is what to do with early observer wards? I know this is very situation and hero dependent, but are there any general rules as to whether to place them in our forest or theirs? I know the general ward locations I'm just thinking more strategy-wise (like if we have a solo hard laner, should I ward the enemy forest to help him, or just ward our forest?)
Taek Bang Fighting!
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
August 02 2013 01:44 GMT
#10965
On August 02 2013 08:01 TheYango wrote:
When you're playing with a teamcomp that lets you go all-in on your Ult+Scream AoE to win fights.

i find it good after orchid even when you're not teamfighting a lot. The ability to blow up pretty much anyone every 40sec is appealling
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Belisarius
Profile Joined November 2010
Australia6233 Posts
August 02 2013 02:56 GMT
#10966
Is there ever a situation where butterfly is a legitimate pickup after the enemy have MKB(s)?
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
August 02 2013 02:59 GMT
#10967
Well, yes. You can always evade the damage of the other 4 heroes :p
Stats + damages are not bad either on an agi heroes.
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
August 02 2013 05:50 GMT
#10968
On August 02 2013 08:01 TheYango wrote:
When you're playing with a teamcomp that lets you go all-in on your Ult+Scream AoE to win fights.

Competitively I see it only picked up by dedicated split pushers who want to infinitely stall waves with the 30 second cd.

Hate orchids agh in pubs. Let's pick up 2 items that make me useless against bkb/easily locked down. If dendi goes situational orchid into bkb->hex in pubs, it's good enough for me.
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
August 02 2013 06:13 GMT
#10969
On August 02 2013 10:23 strongwind wrote:
so I'm trying to learn Chen with my friends. My question is what to do with early observer wards? I know this is very situation and hero dependent, but are there any general rules as to whether to place them in our forest or theirs? I know the general ward locations I'm just thinking more strategy-wise (like if we have a solo hard laner, should I ward the enemy forest to help him, or just ward our forest?)

It's a good idea to give your offlane the wards, whether or not you go there yourself.
Especially dire offlane can ward the magic bush(block 2 neut. camps with 1 ward) and then have a ward that both covers the bottom rune and give vision to protect from ganking.

If you have a decently strong duo offlane though, it's absolutely ok to just put standardt rune wards.
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
Whole
Profile Blog Joined May 2010
United States6046 Posts
August 02 2013 07:16 GMT
#10970
Give your hard lane the wards. Typically, the second set will be available when ganks on the top lane and on you will be a big deal (I notice I can handle ganks when that first set on cooldown...but if I slip up and allow a set to stay off CD, I find I easily get ganked). I don't know the exact timings (mid hits 6 at x:xx, wards are up at y:yy, I can handle ganks at z:zz), but from all of my Chen games, that's definitely the "feel" I get from it. Of course, if a Night Stalker goes 2-0 mid and get's free farm, he can come fuck you up way earlier.
strongwind
Profile Joined July 2007
United States862 Posts
August 02 2013 07:23 GMT
#10971
thanks guys! I read your mini-guide Whole and it's really helped me with the timings, especially changing my focus on pushing rather than trying to be pro at ganking. One of these days I'll hopefully be able to micro my creeps so I look like I kinda know what I'm doing :D
Taek Bang Fighting!
TheYango
Profile Joined September 2008
United States47024 Posts
August 02 2013 07:28 GMT
#10972
On August 02 2013 14:50 igotmyown wrote:
Competitively I see it only picked up by dedicated split pushers who want to infinitely stall waves with the 30 second cd.

It's not really that good this version because the picks don't suit it.

It was really common in like 6.73/6.74 DotA 1 when teams were playing like TC/Tide/AA/Shaker/DS/etc. AoE craziness and it just comboed with everything else.
Moderator
StaraCroft
Profile Joined April 2012
Austria292 Posts
August 02 2013 10:12 GMT
#10973
I played a game against a team with Doom and Silencer, so I got BKB and linken's, only to find out that neither helps, so:
How do I deal with Doom's ult and how would you counter pick/ shut him down early so he doesn't become impossible to deal with?

More broadly: how do I find out how to play against certain heroes/abilities. It's pretty easy to find information on how to play a certain hero, but not how you deal with them. As a fairly new dota player I find this very difficult since a silence != silence, stun != stun, shackle != shackle and there doesn't seem to be a discernible pattern.
ZerG~LegenD
Profile Blog Joined August 2007
Sweden1179 Posts
August 02 2013 10:25 GMT
#10974
Is it possible to land instant Dismembers after hooking someone? Just clicking on them while they're mid air leads to such a huge delay. Is there a backswing on the hook that needs to be cancled? Or should I walk in some way to alter the facing direction? Hitting great hooks only to have the target escape is such a dissapointment.
Even a broken clock is right twice a day
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
August 02 2013 10:50 GMT
#10975
you can click on the guy when hes mid air, it will instant dismember. Even weaver cannot do anything except shukuchi but he gets dismember invis too
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
ZerG~LegenD
Profile Blog Joined August 2007
Sweden1179 Posts
August 02 2013 11:01 GMT
#10976
On August 02 2013 19:50 Erasme wrote:
you can click on the guy when hes mid air, it will instant dismember. Even weaver cannot do anything except shukuchi but he gets dismember invis too

That's what I'm doing, but there's still ~0.5s delay and pretty much every third hero has some way of escaping it.
Even a broken clock is right twice a day
Stancel
Profile Blog Joined June 2011
Singapore15360 Posts
August 02 2013 11:05 GMT
#10977
from a purely pub standpoint, aghs is pretty amazing on QoP as a 2nd/3rd big item (after orchid/hex+bkb or something) as your manapool/regen is enough to support aghs at that point

the CD + your blink also allows you to be splitpush heavy, and you're still able to join your team after pushing out the creepwave

orchid qop isn't good when your team isn't able to shut down their carries' farms, or when you're not snowballing because they're guaranteed an early bkb/manta. however if you're snowballing out of control, the damage amp is just too good to not get aghs after
ffxiv enjoyer
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
Last Edited: 2013-08-02 11:10:24
August 02 2013 11:06 GMT
#10978
On August 02 2013 19:12 StaraCroft wrote:
I played a game against a team with Doom and Silencer, so I got BKB and linken's, only to find out that neither helps, so:
How do I deal with Doom's ult and how would you counter pick/ shut him down early so he doesn't become impossible to deal with?

More broadly: how do I find out how to play against certain heroes/abilities. It's pretty easy to find information on how to play a certain hero, but not how you deal with them. As a fairly new dota player I find this very difficult since a silence != silence, stun != stun, shackle != shackle and there doesn't seem to be a discernible pattern.

There is no easy way.
The 2 (hard) ways are:

1: Experience: See the hero played well and still beaten. Identify how this happened from the replay.

2: Theorycraft: Look at the hero and his spells and stats. Think very hard. Do some math. Apply experience(see 1). Come up with a weakness.

Resources for theorycraft could for example be Playdota: heroes, items, units. Those should cover 90% of the things you will ever need.

Weaknesses of doom and silencer include: weak ganking, reliant on grouping as 5, their teamfight ability gets a lot weaker without ultis, mediocre mobility. Doom has weak laning/early phase, silencer is weak solo for large parts of the game.
So in long words
+ Show Spoiler +

-baiting out global silence and/or doom without someone of your team dying and none of your team's important spells being wasted will make teamfights a lot easier. Urn/Mek/Pipe are all very helpful to reduce or heal damage from doom.

-playing the teamfight avoidance game(also known as ratdota) will abuse their low mobility. If they push a tower, you and your teammates can push the other 2 lanes respectively. Pubs are usually really bad at this, so try at your own risk.

-gank better. Many small skirmishes all over the map are your friend. Very few heroes are worse in 1v1 and 2v2 situations than doom and/or silencer. They are even worse when you have the superior numbers on them. Doom is naturally tanky though, so if you don't have enough lockdown/damage it is possible he will survive by simply running back.
Silencer on the other hand is pretty much food if caught out of position.


Keep in mind that timing also exists. Depending on your hero(or your team's lineup vs. enemy lineup) that you have a window of opportunity in which you are far more powerful than your enemies. Generally you have to gain as big an advantage as you get in that time or lose later in varying degrees of horribleness. The reverse is also possible, your enemies having the timing window in which you have to avoid feeding as much as possible.
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
icystorage
Profile Blog Joined November 2008
Jollibee19350 Posts
Last Edited: 2013-08-02 12:37:36
August 02 2013 12:37 GMT
#10979
idk if i should ask here but what the hell.

do I need a pennant to be eligible for drops or the compendium is enough?

TI3
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
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Profile Blog Joined April 2010
United States7542 Posts
August 02 2013 13:13 GMT
#10980
How/when and on who do people make use of clarity potions? As I play more I've been finding myself buying clarities less and less, I just don't seem to have a situation where I need them. Any hero that has a spell I want to spam I tend to just save the 50/100g and get to their mana regen item faster. Heroes without spam I tend to just use the extra gold for an earlier magic stick to help with mana in fights. Other than stuff like jungle Enigma I'm just not sure when I should be investing in clarities over rushing a mana item or just going for actual items. Is that normal or is it pretty common to only sparingly use clarities?
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