Simple Questions, Simple Answers - Page 523
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Gotuso
Netherlands733 Posts
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Mataza
Germany5364 Posts
Unlocking a style costs a smeevil treat each, unlocking the crab thingy costs a crab item. You get your first treat by playing a compendium match. Additional treats and the crab item are unlocked by completing the player card challenges in the compendium. Mammoth and bird style are currently not unlockable afaik. | ||
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Gotuso
Netherlands733 Posts
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Qbek
Poland12923 Posts
On July 15 2013 06:03 Gotuso wrote: Right ok, so once I use a Smeevil Treat I unlock that style permanantly? Last question, how do you change your 'challange teams'? The challenge is that you can't | ||
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Gotuso
Netherlands733 Posts
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hooahah
3752 Posts
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Xxazn4lyfe51xX
United States976 Posts
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hooahah
3752 Posts
On July 16 2013 02:02 Xxazn4lyfe51xX wrote: Generally speaking, PA looks for raw damage items due to her innate crit and bonus attack speed from blink strike. Yasha gives: +16 agility (+16 damage for PA), +15 attack speed and +10% move speed. While an incredibly efficient item for most agility carries, it doesn't really offer way PA is looking for as you're essentially paying 2k gold for 16 damage. Makes sense, that was simple. Thanks. | ||
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Rodberd
Germany531 Posts
On July 15 2013 05:23 Mataza wrote: You can change your courier in the backpack tab. Find the courier and choose "select style" from the right click menu. Unlocking a style costs a smeevil treat each, unlocking the crab thingy costs a crab item. You get your first treat by playing a compendium match. Additional treats and the crab item are unlocked by completing the player card challenges in the compendium. Mammoth and bird style are currently not unlockable afaik. so i just need to play 1 compendium match and just get the cards to have all styles unlocked in the end? sounds good for me since i dislike the hugh scorebonus for comp-matches ... is there something wrong on the dota-servers today? all chatrooms are empty (including guilds). | ||
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Comeh
United States18919 Posts
On July 16 2013 02:02 Xxazn4lyfe51xX wrote: Generally speaking, PA looks for raw damage items due to her innate crit and bonus attack speed from blink strike. Yasha gives: +16 agility (+16 damage for PA), +15 attack speed and +10% move speed. While an incredibly efficient item for most agility carries, it doesn't really offer what PA is looking for as you're essentially paying 2k gold for 16 damage. Honestly, I'm not sure I 100% agree with this. Or rather, I think Manta Style is one of the best items for PA in the game (well, besides lifesteal and BKB, which are often more important on her). The movement speed really synergises with her method of attacking (in that focusing on one hero with a slow blind and mass attack), the AS helps her a lot, and yasha is a decent farming item (helping you bounce from camps to camps). More importantly, it builds into Manta Style. Manta is great in that helps her survivability by giving great stats and illusions which help to dodge attack or more difficult to focus single targets on, and the illusions increase the probability of crits (of course the crits are reduced, but they will still often crit for ~400 damage). This helps the RNG factor on PA a lot. Loda often builds Manta on this hero, and it really works well (stifling dagger, blink, manta - slow + 3 illusions means a lot of hits and probably a dead hero) Also, its somewhat of a falsity to build DPS items on this hero - PA already has one of the strongest right clicks in the game if your RNG procs (basically, the hero is more or less a giant keep your finger crossed kind of hero), but she really is vulnerable to lockdown or being kited, so items that bolster this (generally BKB, eventually a basher and abyssal, lifesteal to stay relevant in the fight) are usually the way to build. That's why you'll see a lighter farming item before BKB typically (HoTD into BKB is really common). | ||
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TheYango
United States47024 Posts
Note that even when Loda buys Manta, it is typically as a 3rd item or later (after Drums+BKB+HoD/Basher/MKB if at all). He generally does not get the casual Yasha early on. | ||
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Comeh
United States18919 Posts
On July 16 2013 02:25 TheYango wrote: Manta Style is good lategame when you expect to fight out a major fight and will not always have the Blink Strike buff. However, your early-midgame is largely predicated on your burst damage as a gank/solo kill threat. So while Attack Speed is valuable later, it isn't very useful to you early game because by and large your early game killing power comes from finishing or almost finishing a kill within the span of the buff. Note that even when Loda buys Manta, it is typically as a 3rd item or later (after Drums+BKB+HoD/Basher/MKB if at all). He generally does not get the casual Yasha early on. That's true, but I don't think casual Yasha is explicitly bad on this hero. Essentially, once PA hits level 11, her crit becomes quite powerful, so I wouldn't say manta would be bad before level 16. I think the more important reason you don't get manta or a casual yasha beforehand is that you need to cover her other weaknesses a little more (well, especially BKB, but drums for some extra stats as well.) | ||
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Bibbit
Canada5377 Posts
![]() Should you always deny a tower if its in deny range? | ||
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Excludos
Norway8272 Posts
On July 16 2013 03:11 Bibbit wrote: Real noob question I'm sure but that's what I am ![]() Should you always deny a tower if its in deny range? Yes. Only time I can think being a bad idea to deny it is maybe if you're desperately trying to hold T3 pushes, and you know that you'll win if you just hold on for another 10 min. edit: Just to be clear. I've seen people deny raxes..DONT do that ![]() | ||
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TheYango
United States47024 Posts
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Comeh
United States18919 Posts
On July 16 2013 03:17 Excludos wrote: Yes. Only time I can think being a bad idea to deny it is maybe if you're desperately trying to hold T3 pushes, and you know that you'll win if you just hold on for another 10 min. edit: Just to be clear. I've seen people deny raxes..DONT do that ![]() I wouldn't say you should ALWAYS do it - IE if the other team is 5-man pushing, you are a melee hero, and denying the tower will kill you will often cost a second tower if the game is the middle stages, and your respawn time is long. | ||
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Xxazn4lyfe51xX
United States976 Posts
On July 16 2013 02:43 Comeh wrote: That's true, but I don't think casual Yasha is explicitly bad on this hero. Essentially, once PA hits level 11, her crit becomes quite powerful, so I wouldn't say manta would be bad before level 16. I think the more important reason you don't get manta or a casual yasha beforehand is that you need to cover her other weaknesses a little more (well, especially BKB, but drums for some extra stats as well.) Right, I never said that a yasha is strictly bad on PA. Just that in general it doesn't supply what PA is looking for. A manta on a PA is a completely legitimate choice as Yango said, but you would rarely want it as a first item. Of course, BKB HotD or something of that sort is also necessary for PA (often before damage), but they offer a different sort of utility, so comparing BKB to yasha is a bit of an impossibility. The point I was making is that in most cases, given the choice of a yasha vs. a better damage dealing item, you would normally pick the latter for the reasons I mentioned earlier and Yango elaborated on. | ||
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hacklebeast
United States5090 Posts
On July 16 2013 03:51 Comeh wrote: I wouldn't say you should ALWAYS do it - IE if the other team is 5-man pushing, you are a melee hero, and denying the tower will kill you will often cost a second tower if the game is the middle stages, and your respawn time is long. Or sometimes if you have a tree on your team. So yea, there are some situations to not deny, but in general it is the right thing to do. | ||
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Bibbit
Canada5377 Posts
I feel a bit less dumb now that it wasn't a super straight up yes/no question ![]() | ||
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Belisarius
Australia6233 Posts
On July 16 2013 08:19 Bibbit wrote: Thanks for all the responses on the tower denying question ! I feel a bit less dumb now that it wasn't a super straight up yes/no question ![]() This is dota (/Sparta). Any post containing "always" will always trigger discussion. Possibly even this one. | ||
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