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Simple Questions, Simple Answers - Page 523

Forum Index > Dota 2 Strategy
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Gotuso
Profile Joined May 2011
Netherlands733 Posts
July 14 2013 19:51 GMT
#10441
Can anyone explain to me how to upgrade/change my compendium courier? I thought I just needed to watch a bunch of Ti3 games, but now I hear about treats and needing player cards to upgrade it? I really have no clue and I cant find it in-game :/
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
July 14 2013 20:23 GMT
#10442
You can change your courier in the backpack tab. Find the courier and choose "select style" from the right click menu.

Unlocking a style costs a smeevil treat each, unlocking the crab thingy costs a crab item.
You get your first treat by playing a compendium match. Additional treats and the crab item are unlocked by completing the player card challenges in the compendium.
Mammoth and bird style are currently not unlockable afaik.
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
Gotuso
Profile Joined May 2011
Netherlands733 Posts
July 14 2013 21:03 GMT
#10443
Right ok, so once I use a Smeevil Treat I unlock that style permanantly? Last question, how do you change your 'challange teams'?
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
July 14 2013 21:17 GMT
#10444
On July 15 2013 06:03 Gotuso wrote:
Right ok, so once I use a Smeevil Treat I unlock that style permanantly? Last question, how do you change your 'challange teams'?

The challenge is that you can't
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Gotuso
Profile Joined May 2011
Netherlands733 Posts
July 14 2013 22:01 GMT
#10445
Makes sense :p
hooahah
Profile Joined October 2011
3752 Posts
July 15 2013 16:57 GMT
#10446
why don't people get Yasha on PA?
Xxazn4lyfe51xX
Profile Joined October 2010
United States976 Posts
Last Edited: 2013-07-15 17:14:46
July 15 2013 17:02 GMT
#10447
Generally speaking, PA looks for raw damage items due to her innate crit and bonus attack speed from blink strike. Yasha gives: +16 agility (+16 damage for PA), +15 attack speed and +10% move speed. While an incredibly efficient item for most agility carries, it doesn't really offer what PA is looking for as you're essentially paying 2k gold for 16 damage.
hooahah
Profile Joined October 2011
3752 Posts
July 15 2013 17:11 GMT
#10448
On July 16 2013 02:02 Xxazn4lyfe51xX wrote:
Generally speaking, PA looks for raw damage items due to her innate crit and bonus attack speed from blink strike. Yasha gives: +16 agility (+16 damage for PA), +15 attack speed and +10% move speed. While an incredibly efficient item for most agility carries, it doesn't really offer way PA is looking for as you're essentially paying 2k gold for 16 damage.


Makes sense, that was simple. Thanks.
Rodberd
Profile Blog Joined February 2011
Germany531 Posts
July 15 2013 17:19 GMT
#10449
On July 15 2013 05:23 Mataza wrote:
You can change your courier in the backpack tab. Find the courier and choose "select style" from the right click menu.

Unlocking a style costs a smeevil treat each, unlocking the crab thingy costs a crab item.
You get your first treat by playing a compendium match. Additional treats and the crab item are unlocked by completing the player card challenges in the compendium.
Mammoth and bird style are currently not unlockable afaik.


so i just need to play 1 compendium match and just get the cards to have all styles unlocked in the end?
sounds good for me since i dislike the hugh scorebonus for comp-matches ...


is there something wrong on the dota-servers today? all chatrooms are empty (including guilds).
Ooooh, look at it go
Comeh
Profile Blog Joined July 2008
United States18919 Posts
July 15 2013 17:20 GMT
#10450
On July 16 2013 02:02 Xxazn4lyfe51xX wrote:
Generally speaking, PA looks for raw damage items due to her innate crit and bonus attack speed from blink strike. Yasha gives: +16 agility (+16 damage for PA), +15 attack speed and +10% move speed. While an incredibly efficient item for most agility carries, it doesn't really offer what PA is looking for as you're essentially paying 2k gold for 16 damage.

Honestly, I'm not sure I 100% agree with this. Or rather, I think Manta Style is one of the best items for PA in the game (well, besides lifesteal and BKB, which are often more important on her).

The movement speed really synergises with her method of attacking (in that focusing on one hero with a slow blind and mass attack), the AS helps her a lot, and yasha is a decent farming item (helping you bounce from camps to camps). More importantly, it builds into Manta Style. Manta is great in that helps her survivability by giving great stats and illusions which help to dodge attack or more difficult to focus single targets on, and the illusions increase the probability of crits (of course the crits are reduced, but they will still often crit for ~400 damage). This helps the RNG factor on PA a lot. Loda often builds Manta on this hero, and it really works well (stifling dagger, blink, manta - slow + 3 illusions means a lot of hits and probably a dead hero)

Also, its somewhat of a falsity to build DPS items on this hero - PA already has one of the strongest right clicks in the game if your RNG procs (basically, the hero is more or less a giant keep your finger crossed kind of hero), but she really is vulnerable to lockdown or being kited, so items that bolster this (generally BKB, eventually a basher and abyssal, lifesteal to stay relevant in the fight) are usually the way to build. That's why you'll see a lighter farming item before BKB typically (HoTD into BKB is really common).
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-07-15 17:25:46
July 15 2013 17:25 GMT
#10451
Manta Style is good lategame when you expect to fight out a major fight and will not always have the Blink Strike buff. However, your early-midgame is largely predicated on your burst damage as a gank/solo kill threat. So while Attack Speed is valuable later, it isn't very useful to you early game because by and large your early game killing power comes from finishing or almost finishing a kill within the span of the buff.

Note that even when Loda buys Manta, it is typically as a 3rd item or later (after Drums+BKB+HoD/Basher/MKB if at all). He generally does not get the casual Yasha early on.
Moderator
Comeh
Profile Blog Joined July 2008
United States18919 Posts
Last Edited: 2013-07-15 18:00:14
July 15 2013 17:43 GMT
#10452
On July 16 2013 02:25 TheYango wrote:
Manta Style is good lategame when you expect to fight out a major fight and will not always have the Blink Strike buff. However, your early-midgame is largely predicated on your burst damage as a gank/solo kill threat. So while Attack Speed is valuable later, it isn't very useful to you early game because by and large your early game killing power comes from finishing or almost finishing a kill within the span of the buff.

Note that even when Loda buys Manta, it is typically as a 3rd item or later (after Drums+BKB+HoD/Basher/MKB if at all). He generally does not get the casual Yasha early on.

That's true, but I don't think casual Yasha is explicitly bad on this hero. Essentially, once PA hits level 11, her crit becomes quite powerful, so I wouldn't say manta would be bad before level 16. I think the more important reason you don't get manta or a casual yasha beforehand is that you need to cover her other weaknesses a little more (well, especially BKB, but drums for some extra stats as well.)

ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
July 15 2013 18:11 GMT
#10453
Real noob question I'm sure but that's what I am

Should you always deny a tower if its in deny range?
Excludos
Profile Blog Joined April 2010
Norway8281 Posts
Last Edited: 2013-07-15 18:17:52
July 15 2013 18:17 GMT
#10454
On July 16 2013 03:11 Bibbit wrote:
Real noob question I'm sure but that's what I am

Should you always deny a tower if its in deny range?


Yes. Only time I can think being a bad idea to deny it is maybe if you're desperately trying to hold T3 pushes, and you know that you'll win if you just hold on for another 10 min.

edit: Just to be clear. I've seen people deny raxes..DONT do that
TheYango
Profile Joined September 2008
United States47024 Posts
July 15 2013 18:43 GMT
#10455
You can also try to bait a kill with a deniable tower if an enemy tries to be greedy and take the tower (only really possible if you have Glyph to bait them), but this is not going to work against an enemy who is smart and won't take unnecessary risks trying to get the tower.
Moderator
Comeh
Profile Blog Joined July 2008
United States18919 Posts
Last Edited: 2013-07-15 19:10:50
July 15 2013 18:51 GMT
#10456
On July 16 2013 03:17 Excludos wrote:
Show nested quote +
On July 16 2013 03:11 Bibbit wrote:
Real noob question I'm sure but that's what I am

Should you always deny a tower if its in deny range?


Yes. Only time I can think being a bad idea to deny it is maybe if you're desperately trying to hold T3 pushes, and you know that you'll win if you just hold on for another 10 min.

edit: Just to be clear. I've seen people deny raxes..DONT do that

I wouldn't say you should ALWAYS do it - IE if the other team is 5-man pushing, you are a melee hero, and denying the tower will kill you will often cost a second tower if the game is the middle stages, and your respawn time is long.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
Xxazn4lyfe51xX
Profile Joined October 2010
United States976 Posts
Last Edited: 2013-07-15 20:32:31
July 15 2013 20:30 GMT
#10457
On July 16 2013 02:43 Comeh wrote:
Show nested quote +
On July 16 2013 02:25 TheYango wrote:
Manta Style is good lategame when you expect to fight out a major fight and will not always have the Blink Strike buff. However, your early-midgame is largely predicated on your burst damage as a gank/solo kill threat. So while Attack Speed is valuable later, it isn't very useful to you early game because by and large your early game killing power comes from finishing or almost finishing a kill within the span of the buff.

Note that even when Loda buys Manta, it is typically as a 3rd item or later (after Drums+BKB+HoD/Basher/MKB if at all). He generally does not get the casual Yasha early on.

That's true, but I don't think casual Yasha is explicitly bad on this hero. Essentially, once PA hits level 11, her crit becomes quite powerful, so I wouldn't say manta would be bad before level 16. I think the more important reason you don't get manta or a casual yasha beforehand is that you need to cover her other weaknesses a little more (well, especially BKB, but drums for some extra stats as well.)



Right, I never said that a yasha is strictly bad on PA. Just that in general it doesn't supply what PA is looking for. A manta on a PA is a completely legitimate choice as Yango said, but you would rarely want it as a first item.

Of course, BKB HotD or something of that sort is also necessary for PA (often before damage), but they offer a different sort of utility, so comparing BKB to yasha is a bit of an impossibility. The point I was making is that in most cases, given the choice of a yasha vs. a better damage dealing item, you would normally pick the latter for the reasons I mentioned earlier and Yango elaborated on.
hacklebeast
Profile Blog Joined April 2010
United States5090 Posts
July 15 2013 23:16 GMT
#10458
On July 16 2013 03:51 Comeh wrote:
Show nested quote +
On July 16 2013 03:17 Excludos wrote:
On July 16 2013 03:11 Bibbit wrote:
Real noob question I'm sure but that's what I am

Should you always deny a tower if its in deny range?


Yes. Only time I can think being a bad idea to deny it is maybe if you're desperately trying to hold T3 pushes, and you know that you'll win if you just hold on for another 10 min.

edit: Just to be clear. I've seen people deny raxes..DONT do that

I wouldn't say you should ALWAYS do it - IE if the other team is 5-man pushing, you are a melee hero, and denying the tower will kill you will often cost a second tower if the game is the middle stages, and your respawn time is long.


Or sometimes if you have a tree on your team. So yea, there are some situations to not deny, but in general it is the right thing to do.
Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
July 15 2013 23:19 GMT
#10459
Thanks for all the responses on the tower denying question !

I feel a bit less dumb now that it wasn't a super straight up yes/no question
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2013-07-16 00:56:33
July 16 2013 00:56 GMT
#10460
On July 16 2013 08:19 Bibbit wrote:
Thanks for all the responses on the tower denying question !

I feel a bit less dumb now that it wasn't a super straight up yes/no question


This is dota (/Sparta). Any post containing "always" will always trigger discussion. Possibly even this one.
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