My weaver had a sad, sad day when he found out Tusk's snowball didn't care about shukuchi.
Simple Questions, Simple Answers - Page 497
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Belisarius
Australia6233 Posts
My weaver had a sad, sad day when he found out Tusk's snowball didn't care about shukuchi. | ||
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Jinxed
United States6450 Posts
On June 26 2013 08:11 Staboteur wrote: Radiant side? If you've got a tango for the trees, I actually find it much nicer to through pull than stack and pull. Stacking and pulling means I need to go there twice (or linger for longer!) and the stacked camp will kill my creep wave with some survivors. A through pull, however, can be manipulated so you get the deny on your ranged creep and the last hit on the last mob of the second camp, provided you're not messed with at all! Like someone above said, the key is to have the second camp attack you while your creep wave is within... ~500 range of you, and is out of other targets to attack. They'll respond to the AI call for help, and run to defend you. To be fair, you can actually even pull the hard camp radiant side to the second medium camp if you're super greedy. But honestly there really isn't a point to it unless you grab the catapult. | ||
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Infernal_dream
United States2359 Posts
On June 26 2013 08:13 Belisarius wrote: In the same vein, is there some list of targeted spells that will follow you if you invis during their travel time? My weaver had a sad, sad day when he found out Tusk's snowball didn't care about shukuchi. There's a list of spells/skills that do and don't disjoint upon blinking/invis and things of that nature. Lemme see if i can find it. | ||
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Wonders
Australia753 Posts
On June 25 2013 16:38 Mataza wrote: Slarks mana problems are something you can grow out of, because they don't increase. Always go Dark Pact first, since it drastically reduces mana cost. To be honest though, there have been games where I went for Soul Ring, but I can't remember a game where I went for Aquila. Games in which all your lanes are already in use and you run around jungling and ganking. Other games where there's a lot of movement and it's dangerous to sit in a lane too long, so you need to flashfarm the lane. Or simply in games where one of those ugly mana burners is around. Imho all these can justify going for Soul Ring. Early on Slark does his most damage through Dark Pact. I don't miss the 15 damage the Aquila gives. Especially if I can throw mana management out the window and flash farm everything besides golems and ancients. Why would you build an Aquila at all on Slark anyway? It's nothing he needs. It barely qualifies as mana, it's not lockdown, it's not max HP. It's 1000 gold that's not going to a Skadi or a Basher or a Yasha or another useful item. On June 25 2013 17:37 Erasme wrote: i play slark quite extensively and i've never run into mana problem. treads/stick/bottle should be enough and max pounce, you're not playing a farmer, you're playing a cold motherfucking blooded killer. also it makes you super unkillable So, should you max dark pact or pounce first? I've been compromising by getting 3 levels of pounce at level 5, then maxing out dark pact at level 9 and pounce at level 10. The reasoning is that at really early levels you barely have enough mana for pounce only, and I don't like damaging myself with dark pact when I don't have ult yet. However getting dark pact first sounds reasonable if you're mid with a bottle, which I have no experience with. I've briefly tried the soul ring, and its biggest bonus is that you always have mana for ult, so you can use it in every fight. Out of combat it gives you 2 dark pacts and a pounce for farming, or 2 pounces for moving around the map faster. | ||
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flamewheel
FREEAGLELAND26782 Posts
2-3-0-1 at 6 2-4-0-1 at 7 4-4-0-1 at 9 essence shift after | ||
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Kupon3ss
時の回廊10066 Posts
For example, against most melee heroes ud grab a level of essence shift at lv 2 or 3 | ||
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Belisarius
Australia6233 Posts
On June 26 2013 11:19 Kupon3ss wrote: Builds are vastly different for different matchups mid For example, against most melee heroes ud grab a level of essence shift at lv 2 or 3 I tend to get more levels of pact mid as well, because it's useful for pushing the lane. Idk if that makes me bad. | ||
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evilfatsh1t
Australia8913 Posts
get an essence shift at 4 because it acts as a 1 point wonder when you trade hits. usually dark pact is maxed first cause it deals more damage | ||
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BurningSera
Ireland19621 Posts
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r.Evo
Germany14081 Posts
Especially considering Dark Pact gives you a much better farm ability while Pounce means you have higher mana consumption for a tad more mobility. Saying one is strictly better than the other is just flat out dumb. Midlane there are a lot of good points for Pounce max if you can control the map and avoid falling behind, Dark Pact max is an overall more stable option since, again, you can just easily farm the jungle very quickly. Your Treads+Drums farms jungle as fast as a BF AM. Safelane I consider Pounce max a complete waste. There's no shame in being 2-2 at level 4 and working from there. | ||
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SKYFISH_
Bulgaria990 Posts
I personally feel Slark is a shitty farmer so I've always played him like BH - hit 6 and start roaming for the rest of the game. as long as I can get boots/wand/oov from the laning I'm good to go. | ||
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Firebolt145
Lalalaland34504 Posts
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TheYango
United States47024 Posts
He also has really poor base stat growth, so unless you're expecting your early ganking to pay major dividends, there is a lot of benefit in flash-farming him into a major item with Dark Pact max. As said before, it's highly dependent on the game and your position in it. On June 26 2013 13:49 evilfatsh1t wrote: pounce for long lane. dark pact for mid/short lane get an essence shift at 4 because it acts as a 1 point wonder when you trade hits. usually dark pact is maxed first cause it deals more damage Actually, there's a lot of good reasoning for Pact hard lane and Pounce mid. Mid Slark will level faster due to having mid farm, so it's easier to justify the loss in farming speed because you will hit level 9/10 quickly anyway. You will also likely gank more actively than if you were in either side lane. Hard lane Slark benefits a lot from being able to flash-farm jungle at level 6/7 to catch up on gold/items and have a stable set of core items midgame. If a hard lane Slark maxes Pact first, and doesn't find a lot of kills with it, he'll very likely end up useless midgame. | ||
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TOCHMY
Sweden1692 Posts
I'm guessing experience will give you that spider sense? | ||
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SKYFISH_
Bulgaria990 Posts
On June 26 2013 21:04 TheYango wrote: Slark is one of the best farmers in the game. I don't know why you'd consider him a shitty farmer. exactly because of his shitty stats gain. you may have a 300 AoE spammable nuke but if he isnt constantly stealing agility from ganks his attack speed is frustratingly slow. and in my particular case I'm always solo queue, which means supports may not build arcanes and even if they do - they'll probably not use them if they dont need the mana themselves, they'll just pass by you in the jungle.... two pacts per jungle camp is 80 mana, which means if a teamfight erupts there is a high chance you'll be entering the fight with almost no mana left...one shadowdance, a punce and you're a dead/useless slark because of mana issues. anyways,at best he is a mediocre farmer. at best. admittedly because there are carreis that farm even slower than him. wonderful ganker though, given his skill set its a complete waste to play him as a farming carry imo | ||
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TheYango
United States47024 Posts
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Tuco
China200 Posts
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aintz
Canada5624 Posts
you farm when you cant get anything done by ganking. which happens in some games. but in most games you should get kills fairly easily. | ||
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TheYango
United States47024 Posts
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evilfatsh1t
Australia8913 Posts
On June 26 2013 21:04 TheYango wrote: Slark is one of the best farmers in the game. I don't know why you'd consider him a shitty farmer. He also has really poor base stat growth, so unless you're expecting your early ganking to pay major dividends, there is a lot of benefit in flash-farming him into a major item with Dark Pact max. As said before, it's highly dependent on the game and your position in it. Actually, there's a lot of good reasoning for Pact hard lane and Pounce mid. Mid Slark will level faster due to having mid farm, so it's easier to justify the loss in farming speed because you will hit level 9/10 quickly anyway. You will also likely gank more actively than if you were in either side lane. Hard lane Slark benefits a lot from being able to flash-farm jungle at level 6/7 to catch up on gold/items and have a stable set of core items midgame. If a hard lane Slark maxes Pact first, and doesn't find a lot of kills with it, he'll very likely end up useless midgame. if you opt for dark pact over pounce in the hard lane, you wont hit lvl 6/7 for a long time. unless youre in a lane where the opponent cant force you out properly, you should get pounce to get exp/cs whenever you can because you have a reliable escape. you cant afford to do that with dark pact, especially since dark pact reduces your already terrible hp early game. pounce also allows you to leave your lane very early and gank, kind of like a bh except you have a much more reliable ganking tool. at mid, the hp loss isnt an issue with bottle and a quick lvl 6, and you can contest many other mids for runes (storm, mag etc) with dark pact. 1 (or 2) lvls of pounce at lvl 7 is sufficient when ganking sidelanes assuming your teammates picked heroes with stuns/slows. | ||
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