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The Great Taste
Profile Joined January 2012
389 Posts
Last Edited: 2013-06-25 13:44:42
June 25 2013 13:42 GMT
#9901
You can get any item on Beastmaster and it works. From battle build to initiator build to pushing build to tanky build to zap build. So I guess, everything is situational (except for boots of some kind). Experiment and find the build that suits you the most and roll with it.

On a somewhat related note, after watching TF vs Na'Vi game 2 I feel that Doom is also another hero that can get any item and make it work.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34504 Posts
June 25 2013 14:04 GMT
#9902
I actually started a Beastmaster guide some months ago, it's buried in a staff forum somewhere. Might pick it up again when I'm free.
Moderator
Jotoco
Profile Joined October 2010
Brazil1342 Posts
Last Edited: 2013-06-25 15:03:02
June 25 2013 14:07 GMT
#9903
On June 25 2013 22:42 The Great Taste wrote:
You can get any item on Beastmaster and it works. From battle build to initiator build to pushing build to tanky build to zap build. So I guess, everything is situational (except for boots of some kind). Experiment and find the build that suits you the most and roll with it.

On a somewhat related note, after watching TF vs Na'Vi game 2 I feel that Doom is also another hero that can get any item and make it work.


Link to the game/thread?

I find Doom... intriguing. So I would like to watch what happened.

EDIT:

Found it, Alienware Cup, but they seem to not be upload yet.

http://www.youtube.com/playlist?list=PLP2yRl-go9q0JxmtYIH9zJdRac7JaaJBO
Rodberd
Profile Blog Joined February 2011
Germany531 Posts
June 25 2013 15:37 GMT
#9904
as far as i know when spec has radiance and ulties all the illusions will cause burn-dmg too, right?
wouldnt it be somehow useful for late game to get a refresher and duoble spam the ulti?
it would cause quite some dmg to every single player or even the whole team if they are grouped.

2nd question, how do i pull the 2nd camp correctly on radiant side?
this double-pulls never work for me, i usually have to stack the 1st camp to make sure the wave wont get past.
Ooooh, look at it go
icystorage
Profile Blog Joined November 2008
Jollibee19350 Posts
June 25 2013 15:41 GMT
#9905
multiple instance of radiance doesnt stack afaik
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2013-06-25 15:42:45
June 25 2013 15:42 GMT
#9906
On June 26 2013 00:37 Rodberd wrote:
as far as i know when spec has radiance and ulties all the illusions will cause burn-dmg too, right?
wouldnt it be somehow useful for late game to get a refresher and duoble spam the ulti?
it would cause quite some dmg to every single player or even the whole team if they are grouped.

2nd question, how do i pull the 2nd camp correctly on radiant side?
this double-pulls never work for me, i usually have to stack the 1st camp to make sure the wave wont get past.


If you're in range of two illusions you don't take radiance burn damage from both of them. Haunt is good, but it is best used to buyback and then rejoin the fight immediately so you have to kill spectre twice. Buyback has a six minute cooldown so a refresher wouldn't do anything for you in this regard.

To double pull you want the creeps from the second camp to attack you after everything in the first camp has died. This will cause your creeps to defend you and attack the creeps from the second camp.
I'll always be your shadow and veil your eyes from states of ain soph aur.
The Great Taste
Profile Joined January 2012
389 Posts
June 25 2013 15:52 GMT
#9907
On June 25 2013 23:07 Jotoco wrote:
Show nested quote +
On June 25 2013 22:42 The Great Taste wrote:
You can get any item on Beastmaster and it works. From battle build to initiator build to pushing build to tanky build to zap build. So I guess, everything is situational (except for boots of some kind). Experiment and find the build that suits you the most and roll with it.

On a somewhat related note, after watching TF vs Na'Vi game 2 I feel that Doom is also another hero that can get any item and make it work.


Link to the game/thread?

I find Doom... intriguing. So I would like to watch what happened.

EDIT:

Found it, Alienware Cup, but they seem to not be upload yet.

http://www.youtube.com/playlist?list=PLP2yRl-go9q0JxmtYIH9zJdRac7JaaJBO


Oh, it wasn't really that interesting (sorry if I hyped it up a bit for you) but it's different way to build doom. Luo from Rattlesnake did a somewhat similar build before as a position 2/3 Doom.

While I'm on Doom, I'm curious as to other people's skill builds for him. I favour the max devour/scorched build with maybe 1 point into level death at level 4 or 8, but I've seen various other builds such as:

- 2 into Devour, max Scorched Earth and Lvl Death
- Max devour and lvl death
- Max devour, 1 into Scorched Earth and then max lvl death
r.Evo
Profile Joined August 2006
Germany14081 Posts
June 25 2013 16:12 GMT
#9908
On June 26 2013 00:37 Rodberd wrote:
2nd question, how do i pull the 2nd camp correctly on radiant side?
this double-pulls never work for me, i usually have to stack the 1st camp to make sure the wave wont get past.

Even though I'm aware that this is probably not the answer you want to hear: Eyeball it. There is no guaranteed recipe. Go into customs and figure it out.

The only thing I can tell you to be happier about it is that the Radiant chain pull is easier than the Dire one. =P
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Jotoco
Profile Joined October 2010
Brazil1342 Posts
June 25 2013 17:06 GMT
#9909
On June 26 2013 01:12 r.Evo wrote:
Show nested quote +
On June 26 2013 00:37 Rodberd wrote:
2nd question, how do i pull the 2nd camp correctly on radiant side?
this double-pulls never work for me, i usually have to stack the 1st camp to make sure the wave wont get past.

Even though I'm aware that this is probably not the answer you want to hear: Eyeball it. There is no guaranteed recipe. Go into customs and figure it out.

The only thing I can tell you to be happier about it is that the Radiant chain pull is easier than the Dire one. =P


Munching the tree at the back it is more or less the same difficulty.

Still, I miss it some 40% of the time. And I hate myself after...
Shootemup.
Profile Blog Joined July 2010
United States1044 Posts
June 25 2013 17:19 GMT
#9910
On June 25 2013 12:34 Wonders wrote:
When I play Slark I have really bad mana issues, and I feel like i can't use dark pact to farm at all or I'll be out of mana for enemies. I've tried getting Aquila but it just wasn't enough. Today I realized that I could get soul ring on him, and it seems like a perfect fit given his passive health regen. Why doesn't anyone do this?

I really like getting an Orchid on Slark. It gives you AS, damage, and completely eliminates your mana problems, not to mention it greatly increases your solo killing power.
"Dirty Timber Picker" Mity Teem Larquad. "I am a baddie and tango is a smartiepants." -KwarK "When you said you didn't play Invoker I thought you were just being modest"
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
June 25 2013 17:59 GMT
#9911
On June 25 2013 17:37 Erasme wrote:
Show nested quote +
On June 25 2013 12:34 Wonders wrote:
When I play Slark I have really bad mana issues, and I feel like i can't use dark pact to farm at all or I'll be out of mana for enemies. I've tried getting Aquila but it just wasn't enough. Today I realized that I could get soul ring on him, and it seems like a perfect fit given his passive health regen. Why doesn't anyone do this?

i play slark quite extensively and i've never run into mana problem. treads/stick/bottle should be enough
and max pounce, you're not playing a farmer, you're playing a cold motherfucking blooded killer. also it makes you super unkillable

A bottle is a mana item, too. Fine if you are mid, but for sidelanes I would rather get a soul ring, medaillon or urn.
Or orchid. Not many killing items come with mana regen, I always forgot about this.
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
Am0n3r
Profile Joined April 2010
United States254 Posts
June 25 2013 18:06 GMT
#9912
What are the physical stuns that can go through BKB? (This can include physical space displacements that can interrupt the cast)
Get comfortable being uncomfortable
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
Last Edited: 2013-06-25 18:29:51
June 25 2013 18:28 GMT
#9913
Bane Ult, Beastmaster ult, Butcher ult, Enigma ult, Magnus ult, Spiritbreaker ult, Warlock ult(only 1 second), Batrider ult, Tree ult, Necrolyte ult, Axe's Berserker's Call, Syllabear's bear's entangle, Naga's ensnare(neutral creep ensnare also), all the bashes.
Abyssal active and passive get through BKB, too.

This should be most stuns/disables that go through BKB.
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
Dragnmn
Profile Joined May 2011
Netherlands52 Posts
June 25 2013 18:31 GMT
#9914
On June 26 2013 03:28 Mataza wrote:
Bane Ult, Beastmaster ult, Butcher ult, Enigma ult, Magnus ult, Spiritbreaker ult, Warlock ult(only 1 second), Batrider ult, Tree ult, Necrolyte ult, Axe's Berserker's Call, Syllabear's bear's entangle, Naga's ensnare(neutral creep ensnare), all the bashes.
Abyssal active and passive get through BKB, too.

This should be most stuns/disables that go through BKB.


Lich ult (has a ministun) and Venge ult as well, and quite a few others. Liquipedia has a list of these http://wiki.teamliquid.net/dota2/Black_King_Bar.
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
June 25 2013 18:36 GMT
#9915
Few others amounts to Silencer ult, Clockwerk ult and Antimage ult.
I'm quite smug right now anyway.
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
Jotoco
Profile Joined October 2010
Brazil1342 Posts
June 25 2013 18:37 GMT
#9916
On June 26 2013 03:06 Am0n3r wrote:
What are the physical stuns that can go through BKB? (This can include physical space displacements that can interrupt the cast)


Of the top of my head:

1 - Bash (any bash, smasher, SB, etc)
2 - Abyssal
3 - Disruption/ Demonic Purge
4 - BM's Roar
5 - Gyro call down slow (I think), but won't interrupt
6 - Bat's Lasso
7 - Magnu's RP
8 - Black Hole
9 - Fiend's Grip
10 - Abyssal blade
11 - S&Y (I think)
12 - ???

There is more, I will look it out later.
Jotoco
Profile Joined October 2010
Brazil1342 Posts
June 25 2013 18:41 GMT
#9917
On June 26 2013 03:31 Dragnmn wrote:
Show nested quote +
On June 26 2013 03:28 Mataza wrote:
Bane Ult, Beastmaster ult, Butcher ult, Enigma ult, Magnus ult, Spiritbreaker ult, Warlock ult(only 1 second), Batrider ult, Tree ult, Necrolyte ult, Axe's Berserker's Call, Syllabear's bear's entangle, Naga's ensnare(neutral creep ensnare), all the bashes.
Abyssal active and passive get through BKB, too.

This should be most stuns/disables that go through BKB.


Lich ult (has a ministun) and Venge ult as well, and quite a few others. Liquipedia has a list of these http://wiki.teamliquid.net/dota2/Black_King_Bar.


Nice, didn't know there was a compilation there.
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
Last Edited: 2013-06-25 19:26:13
June 25 2013 19:23 GMT
#9918
On June 26 2013 03:41 Jotoco wrote:
Show nested quote +
On June 26 2013 03:31 Dragnmn wrote:
On June 26 2013 03:28 Mataza wrote:
Bane Ult, Beastmaster ult, Butcher ult, Enigma ult, Magnus ult, Spiritbreaker ult, Warlock ult(only 1 second), Batrider ult, Tree ult, Necrolyte ult, Axe's Berserker's Call, Syllabear's bear's entangle, Naga's ensnare(neutral creep ensnare), all the bashes.
Abyssal active and passive get through BKB, too.

This should be most stuns/disables that go through BKB.


Lich ult (has a ministun) and Venge ult as well, and quite a few others. Liquipedia has a list of these http://wiki.teamliquid.net/dota2/Black_King_Bar.


Nice, didn't know there was a compilation there.


Seems that at least one thing was out of date on there (had mag skewer going through BKB). Searching for more now, but it looks pretty comprehensive.

EDIT: Alch Stun if already in mid-air will go through.

Yeah... just going to link somewhere else. Sorry LP.

http://dota2.gamepedia.com/Magic_Immunity
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
June 25 2013 19:26 GMT
#9919
S&Y is definitely not a stun
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
Staboteur
Profile Blog Joined February 2011
Canada1873 Posts
June 25 2013 23:11 GMT
#9920
On June 26 2013 00:37 Rodberd wrote:
as far as i know when spec has radiance and ulties all the illusions will cause burn-dmg too, right?
wouldnt it be somehow useful for late game to get a refresher and duoble spam the ulti?
it would cause quite some dmg to every single player or even the whole team if they are grouped.

2nd question, how do i pull the 2nd camp correctly on radiant side?
this double-pulls never work for me, i usually have to stack the 1st camp to make sure the wave wont get past.


Radiant side? If you've got a tango for the trees, I actually find it much nicer to through pull than stack and pull. Stacking and pulling means I need to go there twice (or linger for longer!) and the stacked camp will kill my creep wave with some survivors. A through pull, however, can be manipulated so you get the deny on your ranged creep and the last hit on the last mob of the second camp, provided you're not messed with at all!

Like someone above said, the key is to have the second camp attack you while your creep wave is within... ~500 range of you, and is out of other targets to attack. They'll respond to the AI call for help, and run to defend you.
I'm actually Fleetfeet D:
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